bricks | A standard library for microservices | REST library
kandi X-RAY | bricks Summary
kandi X-RAY | bricks Summary
Opinionated microservice kit to help developers to build microservices with go.
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QUESTION
Importing in a SharePoint List using Azure Data Factory and some funny behavior with the generic Person or Group SharePoint Data Types columns like Created by and Modified by .
In the SharePoint it says just say for a row for the Created By COLUMN it says , John Smith.
When imported into Azure Data Bricks with Azure Data Factory it say CreatedByID is 20.
On the Microsoft SharePoint to Microsoft Azure Data Factory doc it says :
Suppose there can be more than one John Smith . Any idea how to work round this and bring in the actual names from SharePoint ?
...ANSWER
Answered 2021-Jun-15 at 09:12There will be another list on the SharePointsite called ‘User Information List’ or and the ID will join to that. Within SharePoint this list will hold the User details such as Name, Email, Job Title etc. So a lookup table to solve this .
QUESTION
I am trying to get my robot to communicate with my PC via sockets by using local IP addresses on my own home network (not devices outside my network). The robot is acting as the server and my own PC is acting as the client/host. I don't really know what ports are open on my robot but I do definitely know that port 22 on the robot is open (which is the SSH port). The robot is a lego EV3 robot apart from it has had some ev3python software put onto it. When I run my program I am getting the following error on the server (my robot):
...ANSWER
Answered 2021-Jun-14 at 12:24hostIPAddress = "xx.xx.xx.xx" #the local IP address of my PC on my home network
backlog = 1
size = 1024
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind((hostIPAddress,22))#22 is the port number I am using. (THIS IS ALSO THE LINE WHERE THE ERROR IS COMING FROM)
s.listen(backlog)
QUESTION
I'm confused about academy's question "Which data types do support data inheritance?" After I've listened to all the videos and read all the documentation about this chapter I still get error on this question.
I tried to answer with Blocks and Object Bricks as documentation mentioned, but still get an error.
...ANSWER
Answered 2021-May-31 at 14:39every data type does, except fieldcollections
QUESTION
I'm new to data bricks spark SQL. I'm looking to nested collect_list and tried to find out. Below is my spark actual sql query
...ANSWER
Answered 2021-Jun-11 at 08:32I have not tested as I don't have sample data.
Try below queries.
QUESTION
I used the code below to generate histograms of a colored image using 2 methods :
Method 1 :-
- Using cv2.calcHist() function to calculate the frequency
- Using plt.plot() to generate a line plot of the frequency
Method 2 :-
- Using plt.hist() function to calculate and generate the histogram (I added bin=250 so that the 2 histograms are consistent)
Observation : Both histograms are roughly similar. The 1st histogram (using plt.plot) looks pretty smooth. However the 2nd histogram (using plt.hist) has additional spikes and drops.
Question : Since the image only has int values there shouldn't be inconsistent binning. What is the reason for these additional spikes and drops in the histogram-2 ?
...ANSWER
Answered 2021-Jun-06 at 08:34bins=250
creates 251 equally spaced bin edges between the lowest and highest values. These don't align well with the discrete values. When the difference between highest and lowest is larger than 250, some bins will be empty. When the difference is smaller than 250, some bins will get the values for two adjacent numbers, creating a spike. Also, when superimposing histograms, it is handy that all histograms use exactly the same bin edges.
You need the bins to be exactly between the integer values, setting bins=np.arange(-0.5, 256, 1)
would achieve such. Alternatively, you can use seaborn's histplot(...., discrete=True)
.
Here is some code with smaller numbers to illustrate what's happening.
QUESTION
I have been making an Atari Breakout inspired game based off of a tutorial. I was wondering how to make a "GAME OVER" screen that will show up once the player dies. The code that I have has a variable that I created called "DrawDeath()". I have it coded so that text appears when you die but for some reason it never shows up.
...ANSWER
Answered 2021-Jun-04 at 21:19You have some errors in your code so I correct what the console showed. I have also changed the code to use requestAnimationFrame
. Once a gameOver status has been triggered the requestAnimationFrame
will stop running and setInterval
will run the drawDeath
function. You also have an error in your game over text as you were missing the x and y coordinates.
Additionally I added the downPressed
variable that was missing so you could restart the game.
QUESTION
I have an output data frame that I want to export into an excel sheet. So I have used xlsxwriter
to export it but when I import it. It shows an error that says that No module named xlsxwriter
.Is there any alternative library for converting data frame to excel sheets?
Not:- I am using data bricks community pyspark
...ANSWER
Answered 2021-Jun-03 at 13:17There is some helpful information here: https://xlsxwriter.readthedocs.io/getting_started.html
Try to load the package first, if that isn't available, make sure to install the package and restart your notebook.
QUESTION
I am making a simple web game and I'm trying to make the bricks generate random colors (not changing colors) but they keep flashing colors every millisecond.
...ANSWER
Answered 2021-Jun-02 at 21:42Your Pastebin has the code var interval = setInterval(draw, 10);
(line 185); setInterval
accepts the number of milliseconds between executions of the provided function as its second argument - so it is trying to run it 100 times per second (every 10 milliseconds). Try changing 10
to 1000
(1 second) or a similar value.
Edit: Based on clarification of the issue in the original question, it turns out the problem was that the brick colors were being randomized every time the game scene was rendered; this seems to have been fixed by moving the randomizer out of the render loop (the drawBricks()
) function.
QUESTION
This error is showed up when I ran the code for an Arkanoid Game published on freecodecamp articles. I am not able to set up the configuration correctly for the game. I expected it to run the game but it didn't do the same. While debugging it kept throwing errors regarding its build. I have no idea as I have learned it online but this error is not getting resolve. I am attaching both the debugger image and the error image along with the log file text, where it showed the error. DEBUG CONSOLE
...ANSWER
Answered 2021-May-28 at 09:26To be able to load an ES module, we need to set “type”: “module” in this file or, as an alternative, we can use the .mjs file extension as against the usual .js file extension.
In your package.json
file add this:
QUESTION
I'm trying to implement a design where the brick columns are on the left and right sides of the action screen and a data/score screen is on the top. The brick class draws a rect sprite that has the proper size to fill the brick column space. I've made 2 instances for the two sides, but only the left-sided instance is showing and it's being drawn halfway lower than where I want it to be, and if I print the coordinates of the rect instances they are in the right place. Could anyone help me understand what I'm missing/doing wrong? Thank you in advance for your help!
settings.py (control panel class for the game)
...ANSWER
Answered 2021-May-27 at 15:34The top left coordinates of ActionScreen
and Brick
are saved in the x
and y
attributes. However, when you draw something on the image
, you must use coordinates relative to the Surface, but not relative to the screen. the top left coordinate of an Surface is always (0, 0):
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