goutput | Simple cli output golang program | Command Line Interface library
kandi X-RAY | goutput Summary
kandi X-RAY | goutput Summary
Simple CLI tool for formated STDOUT/STDERR handling. Comming soon Release 0.0.3.
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Top functions reviewed by kandi - BETA
- ArgumentToLevel converts a map to a log level .
- StringToLevel converts a string to a log level .
- Print is used to print out a command
- MustBePrinted returns true if the log level is printed
- PrintWithArgs takes a list of arguments and prints to out .
- getValueByIndex returns the value at index i
- ParseArgs takes a list of arguments and returns a map .
- getAllValues gets all values of n .
- formatWithPlaceholders takes in a string and returns a string .
- PrintVersion prints version to os . File
goutput Key Features
goutput Examples and Code Snippets
curl -L -o gout.zip https://github.com/pascencio/goutput/releases/download/0.3.2/gout-0.3.2.zip && \
unzip gout.zip && \
sudo mv gout /usr/bin && \
sudo chmod +x /usr/bin/gout && \
gout --version
Goutput version 0.3.2
go build -o gout
./gout -d -m "Some message: '{}' and '{}'" -p "1" -p "2"
Community Discussions
Trending Discussions on goutput
QUESTION
Today my first app was rejected from testflight, because it crashed on start. But I cannot replicate it, because I do not have an Iphone, and in the simulator it works. I managed to symbolicate the crash log, but cant figure out how to read it. Could you please explain what this means and how it is read?
have to dump some text because its longer than the max. allowed post length:
...ANSWER
Answered 2020-Apr-10 at 18:01So @sharkyenergy found the real bug! I am placing his solution above my suggestions:
"I developed on windows, but due to the pinch/zoom problem, i had to move to a mac. I didnt know that on mac you must add every nuget package to the .ios project too, while on windows they are shared. after adding all the packages it didnt crash anymore."
If his solution doesn't work for you, you can try the following below the line:
Things you can try,
- While creating the archive, we use the
Release-iPhone
config, which is different from theRelease-iPhone Simulator
config. So when you are testing, you may not be testing the ACTUAL configuration. To check this, open the iOS Project Options in Visual Studio and compare all the settings to be the same (particularly the Linker behavior). Then test it on the simulator again and it could catch the error.
2.
Occasionally your app can crash on launch in prod only, and the Microsoft AppCenter package can help you with this for free. Here's something you can add in the AppDelegate
just when your FinishedLaunching
function begins:
QUESTION
I have an app that is using the Portable razor library to build out a few webviews in Xamarin. It works fine in the simulator and when debugging on a physical device, but as soon as I deploy to itunesconnect and install via testflight, it crashes immediately on startup. I've updated to the most recent versions of Xcode and Visual studio, but no luck. Below is the crash log, but it provides no clues that I can see. Any ideas on what is going on?
...ANSWER
Answered 2018-Apr-16 at 13:43It was a permission problem, but didn't show up until xcode 9.3 when I used that to build my app for release. If you don't specify certain Info.plist keys, your app will crash as soon as it requests them. This was especially confusing because I wasn't using any of the permissions it was telling me I was. Hope this helps someone else.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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No vulnerabilities reported
Install goutput
Download release versión, then unzip it. Finally move the binary to /usr/bin directory.
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