REDB | Source code of the Regular Expression Database

 by   phikal Go Version: Current License: GPL-2.0

kandi X-RAY | REDB Summary

kandi X-RAY | REDB Summary

REDB is a Go library. REDB has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

This is the source code of REDB (Regular Expression Database). This document should explain all steps necessary to run and use REDB on any machine capable of doing so. ** Third party projects used.
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            kandi-support Support

              REDB has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 3 have been closed. On average issues are closed in 358 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of REDB is current.

            kandi-Quality Quality

              REDB has 0 bugs and 0 code smells.

            kandi-Security Security

              REDB has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              REDB code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              REDB is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              REDB releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 832 lines of code, 15 functions and 9 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed REDB and discovered the below as its top functions. This is intended to give you an instant insight into REDB implemented functionality, and help decide if they suit your requirements.
            • search handles search requests
            • init initializes sql db db .
            • index is used to create a new page .
            • contrib is used to handle a contrib request
            • Game server
            • showRegex shows a regex against a request
            • Main entry point for example
            • getRndTask returns random task .
            • isAcceptable returns an error if the Task s match is acceptable
            Get all kandi verified functions for this library.

            REDB Key Features

            No Key Features are available at this moment for REDB.

            REDB Examples and Code Snippets

            No Code Snippets are available at this moment for REDB.

            Community Discussions

            QUESTION

            Compare images for similarity using java
            Asked 2022-Jan-27 at 09:41

            I want to check similarity in between 2 images: to

            Using code below, I get Difference Percentage-->8.132336061764388. First I resize images to be on the same size and then use the compare method.

            I was expect to have small if not none similarity. What is not correct in the similarity check? Is there other precise method?

            ...

            ANSWER

            Answered 2022-Jan-27 at 09:41

            Well, first of all, we, humans do not even agree to what "similar" is: is it just the same shape? or even the same color but different markers? aesthetically identical but with different circuitry inside?

            Having said that, for computer vision, things are way more complex. Similarly, in computer vision there are plenty of ways to tell if something is similar "at a certain degree": histograms, corners, edges, features, etc...

            Have a look at Checking images for similarity with OpenCV for an introduction on the topic.

            In your case, the number you obtain for "similarity" is just purely based on the exact pixel representation, and therefore is sensible to scaling the image. Furthermore, keep in mind that scaling an image is a transformation that alters the pixel composition. In particular, you are adding/removing pixels with certain algorithms in such a way some high level features of the image are preserved at a certain extent.

            If you want to detect the similarity within two images, you have to first decide what is similar to you, then you can use a combination of multiple techniques to achieve your result. OpenCV provides a good and solid starting base.

            Source https://stackoverflow.com/questions/70834244

            QUESTION

            Why can't I draw when background is located in the draw() function? p5.js
            Asked 2022-Jan-10 at 04:54

            I am making a basic drawing application on p5.js.

            I have placed my background under the draw function as I have inserted sliders to change the rgb of the background.

            Once I do this, I cannot draw however. I have a mousePressed function, which works when I move the background to setup().

            Any ideas of why this may be?

            ...

            ANSWER

            Answered 2022-Jan-10 at 04:54

            Note that the draw function is continuously executed.

            This is what's happening:

            • mouseDragged draws a line
            • draw function runs in the next frame and whatever's inside this function gets re-drawn on top

            So if there's a background() call inside the draw function, it will re-draw the background on top of whatever was previously drawn. Hence the order of operation is so important in processing.

            In your sketch, instead of drawing the line in mouseDragged, you can to draw it inside the draw loop after background() is called. For example:

            Source https://stackoverflow.com/questions/70624211

            QUESTION

            Extracting unique price values from dataframe depending on real estate id
            Asked 2021-Oct-06 at 13:31

            I've got a dataframe with data taken from a database like this:

            ...

            ANSWER

            Answered 2021-Oct-06 at 13:31

            Not sure if this is the most efficient way, but maybe it helps:

            Source https://stackoverflow.com/questions/69448126

            QUESTION

            How to combine aggregate with nonaggregated in mysql query
            Asked 2021-Jul-29 at 13:47

            I have two tables Locations and competitors, i want to get the latest row from locations for each competitor order by timestamp in mysql. I don't know how to combine aggregate with non aggregate without changing the sql mode 'ONLY_FULL_GROUP_BY'

            Tabels looks like

            ...

            ANSWER

            Answered 2021-Jul-29 at 13:47

            When MySQL only_full_group_by mode is on, it means this means that if you GROUP BY by some column, then you can only select one of two things , the column you group by and an aggregate function like MAX(), MIN()...; If you do not want to change your sql_mode (that may result in problems in the future ), below query should work for you.

            Source https://stackoverflow.com/questions/68575554

            QUESTION

            Arduino timer with set/reset buttons
            Asked 2020-Jun-27 at 22:42

            i'm building an automatic hay feeder for my horse,something like this but with just two floors

            every 24hrs the plate in the middle should fall and let the hay fall down for the horse to eat,the interface should be very simple,3 buttons one to start the timer, one to stop it and deploy the hay and one to reset the servo in his initial position to lock the plate again, i'm having some problems with the timer,it starts when i press the green button but after it finishes to count it stops and i have to press the green button again, instead it should go endlessly unless i press the red button to reset it

            ...

            ANSWER

            Answered 2020-Jun-27 at 22:42

            Because you used goto, you caused a problem. Once the code reaches the end of the for loop it will then reach the line labelled stopTimer: and set inAction to 0. That stops everything until you press the green button again.

            There is no need to use goto, ever in C++. If you ever find that you want to use goto then you are most likely doing it wrong. Try this instead:

            Source https://stackoverflow.com/questions/62614377

            QUESTION

            Using QThread and pyqtSignal, why does the process which is in a different thread freeze the GUI?
            Asked 2020-Jun-22 at 21:29

            I have an application with a thread performing a lengthy task. I trigger the lengthy task using a QPushButton which emits a signal. However, clicking the button makes the GUI unresponsive for the length of the process even though that process is in another thread. Here is a small program replicating this behavior:

            ...

            ANSWER

            Answered 2020-Jun-22 at 20:32
            Explanation:

            You have to understand that QThread is not a Qt-thread but a handler for native OS threads, similar to threading.Thread.

            As the docs points out:

            Unlike queued slots or invoked methods, methods called directly on the QThread object will execute in the thread that calls the method. When subclassing QThread, keep in mind that the constructor executes in the old thread while run() executes in the new thread. If a member variable is accessed from both functions, then the variable is accessed from two different threads. Check that it is safe to do so.

            (emphasis mine)

            That is, only the run() method is executed on the new thread, so "worker" is executed on the thread that belongs to the QThread, which in this case is the main thread.

            Solution:

            If you want the "work" method to be executed then the class object must live in the secondary thread so for that it is enough that WriteThread is a QObject (it does not need to be QThread), and move it to another thread:

            Source https://stackoverflow.com/questions/62522653

            QUESTION

            VHDL No drivers exist on out port
            Asked 2020-Apr-03 at 15:19

            I am doing my first project in VHDL, I try to implement 8-bit barrel shifter using mux.

            This is code for one block (8 mux in chain):

            ...

            ANSWER

            Answered 2020-Apr-03 at 15:19

            You have done a generate with a signal, and compared its value to something. Integers initialise to -2^31, so none of the generate blocks exist because the values you have assigned externally do not get assigned until after the simulation is started, but the generates get created during elaboration (before the simulation starts) using the initial value of redB. Hence no drivers for out_m. Instead of using a signal in the generate condition, use generics instead, as their values are fixed and assigned during elaboration.

            Source https://stackoverflow.com/questions/61014843

            QUESTION

            Button.isSelected() does not return true
            Asked 2020-Mar-13 at 22:03

            I'm creating a JFrame with 3 buttons, 3 checkboxes, and 3 radio buttons. I'm having a problem with a function that is excecuted when 1 of the 3 buttons is pressed. This is the function:

            ...

            ANSWER

            Answered 2020-Mar-13 at 19:41

            QUESTION

            calling a function inside a component
            Asked 2020-Jan-20 at 04:54

            I'm working on a simon-says game as my first React Native app.

            The idea is to show the player the sequence according to the round we're in, then let the player press a button, check if that button matches the given seq, if so then let the user press again, calling the function check again. if he did ok in the end of the round then I increase round etc, and then show the sequence again. If the player fails the game will stop until the user press start again.

            I don't know how to set a loop that will enable the player to press the buttons untill round is over, because this function is called only on press, so I have no idea how to control it.

            The idea is to show the player the sequence according to the round we're in, then let the player press a button, check if that button matches the given seq, then let the user press again, calling the function check again. if he did ok, then I increase round etc, and then show the sequence again.

            all this should loop from round 1 to seq.length.

            any ideas? my code below. thanks!

            ...

            ANSWER

            Answered 2020-Jan-20 at 04:54

            Instead using canPress state, you should set a count state, every time the button is clicked, increase count with 1, and use count to compare with seq.length, and then pass the result to the disabled property, like this .

            You can check the demo on Codesandbox.

            Also maybe This one can give you some ideas about loop functions as a component child. https://reactjs.org/docs/jsx-in-depth.html

            The code below is from React Docs

            Source https://stackoverflow.com/questions/59816239

            QUESTION

            React How to use different states with click event
            Asked 2020-Jan-19 at 07:52

            In short: I'm implementing Simon-Says game app in React Native. (user sees a sequence of flashing buttons, needs to press the buttons in the correct order).

            I want to know how to use 2 different states in TouchableOpacity, one of them as a condition to press the button, one for changing the style of the button, and also being notified for this specific press.

            So,

            I'm having a problem to implement the playerTurn(), because I'm not sure how to pass the canPress state to the TouchableOpacity button, considering I'm passing style state that changes in compTurn() (function that shows a sequence of flashing buttons - then computer turn's over) In the player turn, things I need to consider:

            1. after the state canPress changes, the user will be allowed to press on the buttons
            2. user presses one of the 4 buttons
            3. the method playerTurn() will be notified which button did the player pressed. (I'm asking how can I get that notification from the button to the method?) after that, I can push it's choice to the playerSeq array (if pressed green - pushes 1, etc) and call function that changes the style state (greenFlash for example)

            code in short :

            ...

            ANSWER

            Answered 2020-Jan-19 at 07:52

            Looks like you want to enable clicking on the buttons if state.canPress = true right? Then upon clicking, you wish to notify by calling playerTurn()?

            1. You can do something like this for e.g your green button.

            Source https://stackoverflow.com/questions/59806002

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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