Coldfire | Golang malware development library | Dataset library

 by   redcode-labs Go Version: Current License: MIT

kandi X-RAY | Coldfire Summary

kandi X-RAY | Coldfire Summary

Coldfire is a Go library typically used in Artificial Intelligence, Dataset applications. Coldfire has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

ColdFire provides various methods useful for malware development in Golang. Most functions are compatible with both Linux and Windows operating systems.
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              Coldfire has a medium active ecosystem.
              It has 822 star(s) with 132 fork(s). There are 26 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 7 have been closed. On average issues are closed in 72 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Coldfire is current.

            kandi-Quality Quality

              Coldfire has 0 bugs and 0 code smells.

            kandi-Security Security

              Coldfire has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Coldfire code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Coldfire is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Coldfire releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 1682 lines of code, 156 functions and 22 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            Coldfire Key Features

            No Key Features are available at this moment for Coldfire.

            Coldfire Examples and Code Snippets

            No Code Snippets are available at this moment for Coldfire.

            Community Discussions

            QUESTION

            Flashing target with GHS probe using command line
            Asked 2019-May-12 at 17:54

            We're using Greenhills Multi IDE and Greenhills Debug Probe to program and debug our target system (a Coldfire based, bare metal system). Currently I flash the target using the IDE debugger GUI, but I would prefer to use a command line interface to do it.

            The documentation is fairly sketchy, and only gives a very simple example. As far as I can tell I should be able to use grun with gflash to do this, but I'm having a hard time figuring out which GUI fields map to which grun options. Anyone with any experience of this?

            Basically I need to be able to specify (see image above):

            Flash device (this one I've got figured out I think)

            • Base address
            • Image file (we use raw images)
            • Offset in flash
            • Alternate RAM base
            • Alternate flash utility
            • Possibly also alternate MBS script

            Any tips, tricks, or pointers to better documentation than the standard GHS one? Would be much appreciated!

            ...

            ANSWER

            Answered 2018-Dec-18 at 04:16

            Is below screenshot from debugger command reference is of any help? You can use it to download your source on HW. I will be able to share more details is this helps. Or you can share your solution if you had already found it.

            Source https://stackoverflow.com/questions/53652255

            QUESTION

            Are there any modern CPUs where a cached byte store is actually slower than a word store?
            Asked 2019-Apr-29 at 23:37

            It's a common claim that a byte store into cache may result in an internal read-modify-write cycle, or otherwise hurt throughput or latency vs. storing a full register.

            But I've never seen any examples. No x86 CPUs are like this, and I think all high-performance CPUs can directly modify any byte in a cache-line, too. Are some microcontrollers or low-end CPUs different, if they have cache at all?

            (I'm not counting word-addressable machines, or Alpha which is byte addressable but lacks byte load/store instructions. I'm talking about the narrowest store instruction the ISA natively supports.)

            In my research while answering Can modern x86 hardware not store a single byte to memory?, I found that the reasons Alpha AXP omitted byte stores presumed they'd be implemented as true byte stores into cache, not an RMW update of the containing word. (So it would have made ECC protection for L1d cache more expensive, because it would need byte granularity instead of 32-bit).

            I'm assuming that word-RMW during commit to L1d cache wasn't considered as an implementation option for other more-recent ISAs that do implement byte stores.

            All modern architectures (other than early Alpha) can do true byte loads/stores to uncacheable MMIO regions (not RMW cycles), which is necessary for writing device drivers for devices that have adjacent byte I/O registers. (e.g. with external enable/disable signals to specify which parts of a wider bus hold the real data, like the 2-bit TSIZ (transfer size) on this ColdFire CPU/microcontroller, or like PCI / PCIe single byte transfers, or like DDR SDRAM control signals that mask selected bytes.)

            Maybe doing an RMW cycle in cache for byte stores would be something to consider for a microcontroller design, even though it's not for a high-end superscalar pipelined design aimed at SMP servers / workstations like Alpha?

            I think this claim might come from word-addressable machines. Or from unaligned 32-bit stores requiring multiple accesses on many CPUs, and people incorrectly generalizing from that to byte stores.

            Just to be clear, I expect that a byte store loop to the same address would run at the same cycles per iterations as a word store loop. So for filling an array, 32-bit stores can go up to 4x faster than 8-bit stores. (Maybe less if 32-bit stores saturate memory bandwidth but 8-bit stores don't.) But unless byte stores have an extra penalty, you won't get more than a 4x speed difference. (Or whatever the word width is).

            And I'm talking about asm. A good compiler will auto-vectorize a byte or int store loop in C and use wider stores or whatever is optimal on the target ISA, if they're contiguous.

            (And store coalescing in the store buffer could also result in wider commits to L1d cache for contiguous byte-store instructions, so that's another thing to watch out for when microbenchmarking)

            ...

            ANSWER

            Answered 2019-Apr-29 at 23:37

            My guess was wrong. Modern x86 microarchitectures really are different in this way from some (most?) other ISAs.

            There can be a penalty for cached narrow stores even on high-performance non-x86 CPUs. The reduction in cache footprint can still make int8_t arrays worth using, though. (And on some ISAs like MIPS, not needing to scale an index for an addressing mode helps).

            Merging / coalescing in the store buffer between byte stores instructions to the same word before actual commit to L1d can also reduce or remove the penalty. (x86 sometimes can't do as much of this because its strong memory model requires all stores to commit in program order.)

            ARM's documentation for Cortex-A15 MPCore (from ~2012) says it uses 32-bit ECC granularity in L1d, and does in fact do a word-RMW for narrow stores to update the data.

            The L1 data cache supports optional single bit correct and double bit detect error correction logic in both the tag and data arrays. The ECC granularity for the tag array is the tag for a single cache line and the ECC granularity for the data array is a 32-bit word.

            Because of the ECC granularity in the data array, a write to the array cannot update a portion of a 4-byte aligned memory location because there is not enough information to calculate the new ECC value. This is the case for any store instruction that does not write one or more aligned 4-byte regions of memory. In this case, the L1 data memory system reads the existing data in the cache, merges in the modified bytes, and calculates the ECC from the merged value. The L1 memory system attempts to merge multiple stores together to meet the aligned 4-byte ECC granularity and to avoid the read-modify-write requirement.

            (When they say "the L1 memory system", I think they mean the store buffer, if you have contiguous byte stores that haven't yet committed to L1d.)

            Note that the RMW is atomic, and only involves the exclusively-owned cache line being modified. This is an implementation detail that doesn't affect the memory model. So my conclusion on Can modern x86 hardware not store a single byte to memory? is still (probably) correct that x86 can, and so can every other ISA that provides byte store instructions.

            Cortex-A15 MPCore is a 3-way out-of-order execution CPU, so it's not a minimal power / simple ARM design, yet they chose to spend transistors on OoO exec but not efficient byte stores.

            Presumably without the need to support efficient unaligned stores (which x86 software is more likely to assume / take advantage of), having slower byte stores was deemed worth it for the higher reliability of ECC for L1d without excessive overhead.

            Cortex-A15 is probably not the only, and not the most recent, ARM core to work this way.

            Other examples (found by @HadiBrais in comments):

            1. Alpha 21264 (see Table 8-1 of Chapter 8 of this doc) has 8-byte ECC granularity for its L1d cache. Narrower stores (including 32-bit) result in a RMW when they commit to L1d, if they aren't merged in the store buffer first. The doc explains full details of what L1d can do per clock. And specifically documents that the store buffer does coalesce stores.

            2. PowerPC RS64-II and RS64-III (see the section on errors in this doc). According to this abstract, L1 of the RS/6000 processor has 7 bits of ECC for each 32-bits of data.

            Alpha was aggressively 64-bit from the ground up, so 8-byte granularity makes some sense, especially if the RMW cost can mostly be hidden / absorbed by the store buffer. (e.g. maybe the normal bottlenecks were elsewhere for most code on that CPU; its multi-ported cache could normally handle 2 operations per clock.)

            POWER / PowerPC64 grew out of 32-bit PowerPC and probably cares about running 32-bit code with 32-bit integers and pointers. (So more likely to do non-contiguous 32-bit stores to data structures that couldn't be coalesced.) So 32-bit ECC granularity makes a lot of sense there.

            Source https://stackoverflow.com/questions/54217528

            QUESTION

            How many and what size cycles will be needed to perform longword transferred to the CPU
            Asked 2018-Apr-17 at 19:15

            The task is for architecture ColdFire processor MCF5271:

            I don't understand how many and what size cycles will be needed to perform a longword transfer to the CPU, or word transfers. I'm reading the chart and I don't see what the connection is? Any comments are very appreciated. I've attached 2 examples with the answers.

            DATA BUS SIZE

            ...

            ANSWER

            Answered 2018-Apr-17 at 19:15

            The MCF5271 manual discusses the external interface of the processor in Chapter 17. The processor implements a byte-addressable address space with a 32-bit external data bus. The D[31:0] signals represent the data bus, the A[23:0] signals represent the address bus, and the BS[3:0] (active low) signals represent the byte enable signals. Even though the the data bus 32-bit wide, the memory module connected to it can be 32-bit, 16-bit, or 8-bit wide. This is referred to as the memory port size. Figure 17-2 from that chapter shows how all of these signals are related to each other.

            Table 17-2 from the same chapter shows the supported transfer sizes (Specified by a signal called TSIZ[1:0]).

            The A[0] and A1 address signals specify the alignment of the transfer. Memory alignment is defined in Section 17.7 of the same chapter.

            Because operands can reside at any byte boundary, unlike opcodes, they are allowed to be misaligned. A byte operand is properly aligned at any address, a word operand is misaligned at an odd address, and a longword is misaligned at an address not a multiple of four. Although the MCF5271 enforces no alignment restrictions for data operands (including program counter (PC) relative data addressing), additional bus cycles are required for misaligned operands.

            Putting all of that information together, we can easily determine how many cycles are required to transfer a 1-byte, 2-byte, 4-byte datum to any memory location (aligned or misaligned) through a memory port of size 1-byte, 2-byte, or 4-byte.

            Let's consider the example from the image you've attached. How to store a longword at address 0x0000003 through a 32-bit memory port? Focus on the rows where the port size is 32-bit. We have A[1:0] = 11. So first a single-byte transfer must be performed with BS[3:0] = 1110. The other three bytes need to be transferred to locations 0x0000004 (A[1:0] = 00), 0x0000005 (A[1:0] = 01), and 0x0000006 (A[1:0] = 10). This can be done using either three single-byte transfers (which would take three cycles) or using a single two-byte transfer followed by a single one-byte transfer (which would take two cycles).

            Source https://stackoverflow.com/questions/49882244

            QUESTION

            Unrecognized jedec id
            Asked 2017-Sep-26 at 19:24

            On linux 2.6.25 i have output:

            ...

            ANSWER

            Answered 2017-Sep-26 at 19:24

            The 1st message spi_coldfire: master is unqueued, this is deprecated is not an error. This just a warning that the registering SPI controller has its own message transfer callback master->transfer. It is deprecated but still supported in kernel 4.12.5. Look at drivers/spi/spi.c:1993.

            The 2nd message: I suspect, that your flash doesn't have JEDEC ID at all (reads 0,0,0), but your flash_info has. So to avoid calling spi_nor_read_id() just let info->id_len to be 0. id_len calculates as .id_len = (!(_jedec_id) ? 0 : (3 + ((_ext_id) ? 2 : 0))), so the possible solution is simply to let jedec_id be 0. Like:

            Source https://stackoverflow.com/questions/46408918

            QUESTION

            Coldfire force to use RAM instead of register
            Asked 2017-Apr-18 at 11:01

            I have an application, written in C, that runs on a Coldfire processor.

            I need to force it to use the RAM for all the local variables (declared in the functions) instead of use the registers; in order to debug the application properly.

            How can I do it?

            Edit for more informations

            Sometimes, in the main application, I get an error due to a wrong return value from the functions. This happens seldom, I put a check and a breakpoint before the return instruction but many variables use the same register and I cannot have a clear overview on the situation when the error happens. If I move the program counter at the beginning of the function and go step by step the result is correct. Probably there is something wrong with the management of the registers and I want to discover what it is.

            Thank you in advance, regards.

            ...

            ANSWER

            Answered 2017-Apr-18 at 11:01

            The normal way to do this for debugging purposes is something like

            Source https://stackoverflow.com/questions/43469432

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