patrol | Process and Service Management
kandi X-RAY | patrol Summary
kandi X-RAY | patrol Summary
Process and Service Management
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Top functions reviewed by kandi - BETA
- Main entry point
- Index sends a post to the router
- Logs returns the logs for the application
- std response
- CreatePatrol creates a new patrol
- OpenFile opens a CSV file
- LoadConfig loads configuration from path .
- IsAppServiceID returns true if the key is an AppServiceID .
- HTTP starts the HTTP server
- IsPathClean returns true if the given path is cleaned
patrol Key Features
patrol Examples and Code Snippets
Community Discussions
Trending Discussions on patrol
QUESTION
private void Update()
{
//Check for sight and attack range
playerInSightRange = Physics.CheckSphere(transform.position, sightRange, whatIsPlayer);
if (!playerInSightRange)
{
Patroling();
Debug.Log("Patroling");
}
if (playerInSightRange)
{
ChasePlayer();
Debug.Log("Chasing");
}
}
private void Patroling()
{
if (!walkPointSet)
{
SearchWalkPoint();
}
if (walkPointSet)
{
agent.SetDestination(walkPoint);
}
Vector3 distanceToWalkPoint = transform.position - walkPoint;
//Walkpoint reached
if (distanceToWalkPoint.magnitude < 1f)
walkPointSet = false;
}
private void SearchWalkPoint()
{
//Calculate random point in range
float randomZ = Random.Range(-walkPointRange, walkPointRange);
float randomX = Random.Range(-walkPointRange, walkPointRange);
walkPoint = new Vector3(transform.position.x + randomX, transform.position.y, transform.position.z + randomZ);
if (Physics.Raycast(walkPoint, -transform.up, 2f, whatIsGround))
walkPointSet = true;
}
private void ChasePlayer()
{
agent.SetDestination(player.position);
}
...ANSWER
Answered 2022-Apr-16 at 18:31Currently while patrolling this line will be executed every frame:
QUESTION
The goal is when pressing the P key make a ping pong nonstop between the next waypoint and the last waypoint. including if the P key pressed when the transform start moving from his original position so make a ping pong between the first waypoint and the transform original position.
The way it is now when I press the P key the whole game is freezing the editor is freezing and I need to shut it down.
...ANSWER
Answered 2022-Jan-16 at 02:24Your editor freezes because in the case that pingPongEnabled
is set to true
you do
QUESTION
I'm trying to organise data from an api that returns the following json:
...ANSWER
Answered 2021-Dec-28 at 17:15You could create an array of each object and check if all vlaues are empty strings or the last two ones.
The continue or build a new date object and add later all events to the last object.
QUESTION
I'm trying to addMarker when I open my fragment so in onMap Ready function I assigned my map and I'm calling map onStart() method but I get null
...ANSWER
Answered 2021-Dec-16 at 07:49you simply can't be shure that onMapReady
will be called before Activity
s lifecycle callback will be called (like onStart
or onResume
). Map initialization is async operation, thus you have to pass callback for getting information when it is ready (just like method says). you should init your markers in onMapReady
QUESTION
Let's say I have two JS files, which are both obviously representative of larger files. The first is root/foo.js
:
ANSWER
Answered 2021-Dec-09 at 01:33Typically, a build process is used to create a JS bundle that would extract and combine all of the required code from multiple files (see Parcel or ESBuild).
Without a build process, modern JS modules (also known as "ES modules") could be imported using
Say Hello
QUESTION
I'm developing game like Hitman Go , and I need to find which waypoints are closest to my target(specific waypoint ) when enemy has alerted by rock or sound and etc.
I set some point for enemy and My enemy patrolling between waypoints ( 8 -> 6 -> 1-> 2-> 3-> 4-> 5 ) then reveres his path. so, when I throw rock in waypoint number 18, I need to move enemy to this waypoint, but with closest way. imaging enemy can be any this waypoint when he get aleret ( 8,6,1,2,3,4,5 points).
Note 1: The distance between two points is same.
Note2: My game is in 3d not 2d.
I use this code to move my enemy step by step ( turn base ).
...ANSWER
Answered 2021-Oct-10 at 21:50Since you asked in the comments for a non-A* solution & I was bored :)
Naive DFS pathfinder with very simple pruning. Brute force and very wasteful both memory & CPU wise.
For a game similar to Hitman Go / Lara Croft Go - I would use this code and not a navmesh / A*.
For a RTS / FPS or any AI intensive games, I would definitely not use this solution.
QUESTION
I come here after some testing, and because after some googling, I was incapable of finding a straight answer.
Suppose I have a player character with a tag set to Player
and a layer set to Humanoid
. I also have a bunch of NPC performing patrol, wander, and other movement behaviors. Their tags are set to NPC
and their layers to Humanoid
. Since this is a 2D game using 2D physics, I used the Project Settings
collision matrix to make it so that Humanoids
do not collide with each other.
In other words, the NPCs and the player characters can pass through each other, while respecting gravity, force, impulse, etc... This is working fine. My problem arises when: I want some child GameObject
of NPC which is in layer Default
and has a CircleCollider2D
of type Trigger
and I want to detect that collision in order to perform some actions (e.g.: show dialogue, stop or switch AI Behaviour of the parent object, or others).
From my testing, this seems not to be working, but I might be doing something wrong. So my question is:
- If a GameObject A ignores collisions against layer X, will collisions against a GameObject C in layer Y be ignored if C is a child of a GameObject P in layer X?
ANSWER
Answered 2021-Sep-23 at 17:39In order to detect whether or not a physics collider that is set as a trigger has collided. You would need to use the OnTriggerEnter2D function instead of the OnCollisionEnter2D function.
QUESTION
I have this little code to insert data from a form to a specific sheet.
...ANSWER
Answered 2021-Sep-20 at 02:22From your following replying in the comment,
I don't know how to make appendRow to start adding the data at the third file, and not at the bottom.
I thought that you might have wanted to append a data row to the 3rd tab on the Google Spreadsheet. If my understanding is correct, how about the following modification?
From:QUESTION
I have this code that reads and processes text file line by line, problem is my text file has between 1,5-2 billion lines and it is taking forever. Is there away to process over 100 Million lines at the same time?
...ANSWER
Answered 2021-Aug-25 at 11:08To process 100 million lines at once you would have to have 100 million threads. Another approach to improve the speed of your code is to split the work among different threads (lower than 100 million).
Because write and read operations from file are not asynchronous, you would be better off with reading all the file at the beginning of your program and write out thr processed data at the end. In the code below i will assume you do not care about the order at which wou write the file out. But if order is important you could set a dictionary that has as key the positional value of the current line being elaborated by a specific thread and at the end sort accordingly.
QUESTION
So I have it set so that the boomerang goes to a random point. Here is my code:
...ANSWER
Answered 2021-Aug-03 at 23:49Assuming that your moveSpots are in order you just need to get rid of your Random operations, and get the next item in the array
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