edi | EDI is a notes application that integrates with the shell | Form library
kandi X-RAY | edi Summary
kandi X-RAY | edi Summary
Edi is a box for all your notes, thoughts, pictures, or any digital file. Although I use it for my daily use, I don't think it is ready for public consumption. You can see a demo video of it. It was initially called dabba.
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QUESTION
Taking the following C code
...ANSWER
Answered 2021-Jun-14 at 11:23If you read the assembler code from the top you will see that it reaches .L3
, plus it also jumps to it with jne .L3
, which is your for
loop in C.
QUESTION
I'm learning a bit of lambda calculus and one of the things that I'm quite curious about is how the totally-abstract functions might actually be applied in instructions. Let's take the following example, where I'm allowing small natural numbers (as a given) and a TRUE
FALSE
definition.
For example, let's use the following code, which should evaluate to 5
:
ANSWER
Answered 2021-May-21 at 15:10This question is really too big for Stack Overflow.
But one way of answering it is to say that if you can mechanically translate some variant of λ-calculus into some other language, then you can reduce the question of how you might compile λ-calculus to asking how do you turn that substrate language into machine language for some physical machine: how do you compile that substrate language, in other words. That should give an initial hint as to why this question is too big.
Fortunately λ-calculus is pretty simple, so the translation into a substrate language is also pretty easy to do, especially if you pick a substrate language which has first-class functions and macros: you can simply compile λ-calculus into a tiny subset of that language. Chances are that the substrate language will have operations on numbers, strings, and all sorts of other types of thing, but your compiler won't target any of those: it will just turn functions in the λ-calculus into functions in the underlying language, and then rely on that language to compile them. If the substrate language doesn't have first-class functions you'll have to work harder, so I'll pick one that does.
So here is a specific example of doing that. I have a toy language called 'oa' (or in fact 'oa/normal' which is an untyped, normal-order λ-calculus. It represents functions in a slight variant of the traditional Lisp representation: (λ x y)
is λx.y. Function application is (x y)
.
oa then get gets turned into Scheme (actually Racket) roughly as follows.
First of all there are two operations it uses to turn normal-order semantics into Scheme's applicative-order semantics:
(hold x)
delays the evaluation ofx
– it is just a version of Scheme'sdelay
which exists so I could instrument it to find bugs. Likedelay
,hold
is not a function: it's a macro. If there were no macros the translation process would have to produce into the expression into whichhold
expands.(release* x)
will force the held object made byhold
and will do so until the object it gets is not a held object.release*
is equivalent to an iteratedforce
which keeps forcing until the thing is no longer a promise. Unlikehold
,release*
is a function, but as withhold
it could simply be expanded out into inline code if you wanted to make the output of the conversion larger and harder to read.
So then here is how a couple of λ-calculus expressions get turned into Scheme expressions. Here I'll use λ
to mean 'this is a oa/λ-calculus-world thing' and lambda
to mean 'this is a Scheme world thing'.
QUESTION
Compiling C/C++ code with the -g
flag results in debug information in the produced binary file. In particular, there is a mapping of source code to binary code:
ANSWER
Answered 2021-Jun-10 at 15:38llvm-objdump -S
should work in the same way that it does for native object files.
If you are looking for nice display of code that lacks debug info you might also want to take a look at wasm-decompile
which is part of the wabt project. Its able to do a much better job of making something readable than normal/native decompilers.
QUESTION
I'm trying to get the values of the assembly registers rdi
, rsi
, rdx
, rcx
, r8
, but I'm getting the wrong value, so I don't know if what I'm doing is taking those values or telling the compiler to write on these registers, and if that's the case how could I achieve what I'm trying to do (Put the value of assembly registers in C variables)?
When this code compiles (with gcc -S test.c
)
ANSWER
Answered 2021-Jun-07 at 01:19Your code didn't work because Specifying Registers for Local Variables explicitly tells you not to do what you did:
The only supported use for this feature is to specify registers for input and output operands when calling Extended
asm
(see Extended Asm).
Other than when invoking the Extended
asm
, the contents of the specified register are not guaranteed. For this reason, the following uses are explicitly not supported. If they appear to work, it is only happenstance, and may stop working as intended due to (seemingly) unrelated changes in surrounding code, or even minor changes in the optimization of a future version of gcc:
- Passing parameters to or from Basic
asm
- Passing parameters to or from Extended
asm
without using input or output operands.- Passing parameters to or from routines written in assembler (or other languages) using non-standard calling conventions.
To put the value of registers in variables, you can use Extended asm
, like this:
QUESTION
In my XSLT I am checking for WorkFlow/@name = 'UNS_SMTP_SERVICES'
if that is not true I want to remove the Document
and if non of the Document
has the value I want to remove the Partner
. I could achieve it to some extent but could not get the desired output.
My input:
...ANSWER
Answered 2021-Jun-07 at 05:51You can use these two empty templates:
QUESTION
I'm trying to solve this question that wants me to encrypt a message by rotating the bits of each 10 bytes of a message to the left or to the right according to a certain key, for example:
key BYTE -2, 4, 1, 0, -3, 5, 2, -4, -4, 6
Where the sign indicates the direction of rotation, negative being to the left, positive to the right. The numbers indicate the magnitude of rotation. So the first byte of the message will be rotated twice to the left, the second 4 times to the right and so on and we do the same with the 11th and 12th byte and so on until the end of the message.
When I call this procedure, nothing happens to the message stored in memory, however:
...ANSWER
Answered 2021-Jun-05 at 20:45There's a couple of issues. First of all ja
is used for unsigned comparisons so it won't work for detecting values <0. Use jg
(jump if greater) instead.
When you use Invoke
MASM, does prepare a frame for you and passes parameters via stack, those are available inside the method, but if you see those ptrmessage
in a debugger outside VS, those will be pointers to the addresses on the stack and not to the content of the message.
QUESTION
this is yet another SSE is slower than normal code! Why?
type of question.
I know that there are a bunch of similar questions but they don't seem to match my situation.
I am trying to implement Miller-Rabin primality test with Montgomery Modular Multiplication for fast modulo operations.
I tried to implement it in both scalar and SIMD way and it turns out that the SIMD version was around 10% slower.
that [esp+16] or [esp+12] is pointing to the modulo inverse of N
if there's anyone wondering.
I am really puzzled over the fact that a supposedly 1 Latency 1c Throughput 1uops instruction psrldq
takes more than 3 Latency 0.5c Throughput 1uops pmuludq
.
Below is the code and the run time analysis on visual studio ran on Ryzen 5 3600.
Any idea on how to improve SIMD code and/or why is it slower than a scalar code is appreciated.
P.S. Seems like the run time analysis is off by one instruction for some reason
EDIT 1: the comment on the image was wrong, I attached a fixed version below:
...ANSWER
Answered 2021-May-30 at 16:13- Your SIMD code wastes time mispredicting that test ebp, 1 / jnz branch. There’s no conditional move instruction in SSE, but you can still optimize away that test + branch with a few more instructions like this:
QUESTION
When compiling these two snippets with gcc and maximum optimization (GCC 11.1.0, gcc -std=c11 -O3
), I expected to obtain the exact same executable, since the %2
and &1
operations are equivalent. After disassembling with objdump
, though, the two object files differed. The output is shown below.
ANSWER
Answered 2021-May-30 at 13:31val % 2
may have negative value if val
is negative. val & 1
will only have a positive value (or zero). So those operations are not identical - thus different compiled code.
QUESTION
I've been learning a lot about de-compiling functions and some other things but I got stuck on a particular situation; I was playing with my C code and I got a pseudo code from a particular function.
This function is called
...ANSWER
Answered 2021-May-24 at 17:35This is actually compilable C code.
None of the variables have names because that information is not in the executable (unless it was compiled with debug settings). The types being used are typedefs for certain integer types which presumably the decompiler has available as a header file. So given that header you can recompile this source file.
QUESTION
In JavaScript, for some research I'm trying to simulate the process of following some x86-64 Assembly instructions from scratch. The first step is to properly initiate and be able to perform basic math with any two registers as operators. Since each smaller register in the General Purpose Registers is a piece of a larger register, I initiated the 16 GPR registers as ArrayBuffers and then used a Register
class to create the correct views on the 16 buffers.
But my math operations must be able to handle 64-bit and greater register sizes, so my getOperand
method tried to create a BigUint64Array
, with any parts of the ArrayBuffer
that shouldn't be included in the operation zeroed out. The BigUInt64Array is initializing as a much larger value than it should be.
You'll see when you run the example. I'm not even sure I'm going about this right. Could someone explain the best way to improve this, or what's wrong with what I'm doing?
Note: The typed arrays and buffers being logged in this snippet are much easier to read if you F12 the Dev Console rather than the logs rendered by SO.
...ANSWER
Answered 2021-May-22 at 20:50Don't make it so complicated. joinArrayBuffers
and padArrayBufferTo64
are very inefficient, notice that buffers and typed arrays have quite some overhead in JS - they are designed to hold large binary data, not individual values, and you should try to create them once and only read/write to them afterwards.
Instead of trying to use BigUint64Array
for all your operands, and moving around buffers, I would recommend to use the appropriately sized typed arrays for your smaller registers, and just cast the number to a bigint after accessing the array (if you need bigints for all your ALU operations at all - a 32 bit ALU is probably much more efficient to implement).
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