zstack | support code designed to interface with Texas Instruments Z
kandi X-RAY | zstack Summary
kandi X-RAY | zstack Summary
Implementation of a ZNP and support code designed to interface with Texas Instruments Z-Stack, written in Go.
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Top functions reviewed by kandi - BETA
- Configure Network configuration
- registerMessages is the same as the library .
- New creates a new ZStack
- channelToBits converts a channel to 4 byte order .
- retryFunctions retries multiple goroutines .
- NewNodeTable returns a new NodeTable .
- depth updates the node s depth .
- logicalType updates the logical type
- lqi updates the LQI .
- setReceived updates the last received time of the node
zstack Key Features
zstack Examples and Code Snippets
Community Discussions
Trending Discussions on zstack
QUESTION
I am trying to use the view modifier .quickLookPreview
introduced in iOS 14, macOS 11 macCatalyst 14 but I get this error Value of type 'some View' has no member 'quickLookPreview'
every time I try to use the modifier on a macOS or mac catalyst target. On iOS, this works fine.
What is the right way to present this modifier on a mac?
ANSWER
Answered 2022-Mar-29 at 07:42The issue is gone now in Xcode 13.2
So the right way to use the modifier is valid, it was just probably some bug in earlier xcode versions.
QUESTION
I use a ZStack
to display a fullscreen background image underneath the main UI. The main UI consists of a VStack
with multiple views separated by flexible Spacers to scale down or up on different device sizes. Now I experience that the Spacers will not scale down on small devices because the background image on small devices remains bigger than the screen size and keeps the ZStack
tall, see screenshot of the preview of iPhone 8. What am I doing wrong here?
Code:
...ANSWER
Answered 2022-Jan-24 at 10:47In described scenario you need to use .background
instead of ZStack
, such so main view form needed full-screen layout and image in background will not affect it.
So the layout should be like
QUESTION
ANSWER
Answered 2021-Nov-09 at 18:53It is unclear definitely, probably due to undefined size of shapes as a nature... Anyway, seems using drawing group fixes the issue.
Here is a fixed code. Tested with Xcode 13 / iOS 15.
QUESTION
So i get this error when running my set game app:
Image of the game screen when more of the same cards appear (All cards in the game should be unique)
...ANSWER
Answered 2021-Nov-07 at 19:29Your problem is here:
QUESTION
I made the following PulsatingView
:
ANSWER
Answered 2021-Oct-05 at 10:17Try using animation with joined value, like
QUESTION
I tried to create a UIImage
from a SwiftUI view, a snapshot, with the code from HWS: How to convert a SwiftUI view to an image.
I get the following result, which is obviously incorrect because the image is cut-off.
Code:
...ANSWER
Answered 2021-Oct-16 at 08:27I also noted this annoying behaviour in iOS15 and think I found a workaround solution until the issue with iOS15 and drawHierarchy(in: afterScreenUpdates:)
is solved.
This extension worked (tested on simulator iOS15.0 & iOS14.5 and iPhone XS Max iOS15.0.1) for me in my app, you can set the scale to higher than 1 if you need a higher resolution image:
QUESTION
Looking at the following subview, you can see that it extends to the full width of the screen and takes the notch into account, which is great.
...ANSWER
Answered 2021-Sep-28 at 08:29I think the blue view is somehow limited by the frame of scrollview. You can overcome it by using a rectangle with the same color with its frames width set to screen size width and height to screen size width divided by some number so you keep the same dimensions across all devices.
QUESTION
I'm building an app in SwiftUI that needs DatePicker in the custom alert. Each time I use DatePicker with a WheelDatePickerStyle, it is invisible in IOS 15.0 (also in compact mode - after clicking a month and year in the upper left corner).
What's strange, the DatePicker works on the same device with iOS 14.4. I thought it was an iOS 15 beta error, however, on the internet, I couldn't find any information about this bug, which is why I assumed that I could do something wrong. The only thing I know is that WheelDatePicker has changed slightly in iOS 15.
The error applies to smaller devices, i.e. iPod touch, iPhone SE 2020, etc. - those with a TouchID. On the physical iPhone SE (2nd generation) with IOS 15.0 (beta 3), this error also occurs.
Below, I attached the code and screenshot of the problem. Thank you in advance for tips, solutions, and explanations of why this problem occurs.
CODE:
...ANSWER
Answered 2021-Jul-25 at 13:21looks like the DatePicker is off the screen. Try this:
QUESTION
I have previous coding experience but I'm extremely new to both Swift and iOS. I'm developing an app for personal use to coalesce the functions of multiple different apps I use to help manage ADHD into one place. The main view of the app provides a way to track daily expenditures. I'm trying to use UserDefaults to store the information entered so it will still be there when I reopen the app. The app runs fine, and as near as I can figure out I've written the data handling right, but it simply doesn't work. I've been beating my head against the wall at this for the past few days including on this website, so any help would be greatly appreciated. Here's the code for the main view of the app:
...ANSWER
Answered 2021-Sep-12 at 19:05Add the below code to a .swift
file in your project
QUESTION
Based off of this question: SwiftUI - Drawing (curved) paths between views
I draw the needed views and paths using the GeometryReader
. The problem is, now it becomes too long for the screen to show it all (there are 15 such views but you can only see 6 here):
So ... I add a ScrollView
to the whole thing. Outside the GeometryReader
because otherwise all views are misplaced. Here is the code:
ANSWER
Answered 2021-Aug-23 at 13:21I suggest you going out of GeometryReader
at this point, and try just use some constants.
Here I'm using UIScreen.main.bounds.size
which is device size. And my relative center y
is not limited to 0..1
anymore: because we have more items than one screen. Not sure if you need that in your app or you could just use static values for y
distance.
Now to the size calculations. Path
doesn't act like any other view, it not taking space of its content(in this case points to draw), because you may draw points with location less than zero and more that you need to actually draw.
To apply height
modifier to Path
I've created heightToFit
extension: it receives method which will draw Path
(stroke/fill/etc), and after drawing applying height
modifier equal to boundingRect.maxY
which is bottom point of drawn path
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