defector | Captive portal authenticator Subgraph OS | TLS library

 by   subgraph Go Version: Current License: No License

kandi X-RAY | defector Summary

kandi X-RAY | defector Summary

defector is a Go library typically used in Security, TLS applications. defector has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A utility to handle captive portal authentication within Subgraph OS. It is implemented as a service to detect problems connecting to the Tor network. When connection problems are detected, it prompts to user to detect if they are within a captive portal. If so, it will open a minimal browser (Captive Browser) to perform captive portal authentication. After successfully authenticating, it will prompt the user to save their current settings so the authentication may persist on subsequent connections.
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            kandi-support Support

              defector has a low active ecosystem.
              It has 11 star(s) with 3 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of defector is current.

            kandi-Quality Quality

              defector has no bugs reported.

            kandi-Security Security

              defector has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              defector does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              defector releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed defector and discovered the below as its top functions. This is intended to give you an instant insight into defector implemented functionality, and help decide if they suit your requirements.
            • LaunchBrowser initializes the window
            • Handle device state change
            • GetConnectionSetting returns the ConnectionSetting for the connection
            • IsTorConnected returns true if Tor connects to Tor .
            • Main entry point .
            • Checks the response body against the control result
            • HandleNotificationAction handles notification action
            • GetDhcpNameservers returns a list of IP address nameservers
            • GetOpenWifiConnections returns a list of openwifi connections
            • detiveCaptivePortalNotification detects the capture portal notification and displays it .
            Get all kandi verified functions for this library.

            defector Key Features

            No Key Features are available at this moment for defector.

            defector Examples and Code Snippets

            No Code Snippets are available at this moment for defector.

            Community Discussions

            QUESTION

            How to fix cellular automata/spatial prisoners dilemma that is not replicating properly
            Asked 2019-May-15 at 16:10

            I am trying to replicate the results of a paper (if you are interested, its Nowak & May, 1992: Evolutionary Games and Spatial Chaos) that create a set of fractals by running a prisoners dilemma on an n x n grid (for example, https://www.researchgate.net/figure/Spatial-version-of-the-Prisoners-Dilemma-for-symmetrical-initial-conditions-Nowak_fig3_277476479), but my results are not what they should be. The idea is that the grid is populated entirely by Cooperators, except for a single Defector object that is placed in the center of the grid. Different interactions yield different payoffs: mutual defectors yield a payoff of 0, mutual cooperators a payoff of 1 each, and a defector against a cooperator yields a payoff of b for the defector and 0 for the cooperator, where b > 1. All objects in the grid play against each other and receive a score according to the above payoff structure. After each generation, each object on a node is replaced by the neighbor with the highest score. Since the defector strategy is the superior strategy, it should invade the Cooperator population and produce said fractal images, as a cellular automata would.

            The main way I have tried doing this (also the main area I have had trouble with) is through the replace_pop function shown below. After each round, the program loops through the grid and replaces any object on a node with a neighbour object that has a higher score. I thought that this would have been sufficient but as one can see after even a few generations, there is some form of replication but just not in the way it should happen, making it difficult to pinpoint what exactly is going wrong. At N = 1 (N is the number of generations) the result seems correct, as the neighbouring (neighbours are left, right, above and below) Cooperators become Defectors, but as N grows larger the image just goes astray.

            I also reinitialized each objects score to 0 after each generation to ensure that proper replication can take place. When this is not done however, the population evolves in the same fashion as the N = 1 case above but for all subsequent generations, which is peculiar because there should be defectors that have higher scores than surrounding Cooperators. I am not sure where I am going wrong? My code is below (sorry for including all of it but I do not know where exactly is the problem). I am pretty new to Python and Stack so any help would be appreciated.

            ...

            ANSWER

            Answered 2019-May-15 at 16:10

            Looking at your code, a few issues jump out:

            1. You never reset the last_gen array between generations, so you're constantly appending new (empty) rows to it and making the first row rows longer and longer. This is almost certainly a bug.

            2. You also never use the last_gen array for anything except generating the heat map. In particular, your replace_pop() function is modifying the same array (creatively named array) that it reads the neighbor states from.

            The second issue means that the behavior of your code will depend on the order in which you loop over the cells to call replace_pop() in each generation, since replacing one cell with a different neighbor will affect the neighborhood of all of its neighbors that haven't yet been updated in this generation.

            In a cellular automaton like described in the paper you cite, all the cells are supposed to update their state effectively simultaneously, such that changes to each cell's state won't become visible to its neighbors until the next generation.

            In practice, the simplest way to implement this kind of "simultaneous" updating is to use double buffering, where you first copy the state of all the cells into a second array, and then update the first array based on the copy you just made. Or, more efficiently, just swap the (references to) the arrays instead of copying one into the other. The code would look something like this:

            Source https://stackoverflow.com/questions/56120279

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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            CLONE
          • HTTPS

            https://github.com/subgraph/defector.git

          • CLI

            gh repo clone subgraph/defector

          • sshUrl

            git@github.com:subgraph/defector.git

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