defector | Captive portal authenticator Subgraph OS | TLS library
kandi X-RAY | defector Summary
kandi X-RAY | defector Summary
A utility to handle captive portal authentication within Subgraph OS. It is implemented as a service to detect problems connecting to the Tor network. When connection problems are detected, it prompts to user to detect if they are within a captive portal. If so, it will open a minimal browser (Captive Browser) to perform captive portal authentication. After successfully authenticating, it will prompt the user to save their current settings so the authentication may persist on subsequent connections.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- LaunchBrowser initializes the window
- Handle device state change
- GetConnectionSetting returns the ConnectionSetting for the connection
- IsTorConnected returns true if Tor connects to Tor .
- Main entry point .
- Checks the response body against the control result
- HandleNotificationAction handles notification action
- GetDhcpNameservers returns a list of IP address nameservers
- GetOpenWifiConnections returns a list of openwifi connections
- detiveCaptivePortalNotification detects the capture portal notification and displays it .
defector Key Features
defector Examples and Code Snippets
Community Discussions
Trending Discussions on defector
QUESTION
I am trying to replicate the results of a paper (if you are interested, its Nowak & May, 1992: Evolutionary Games and Spatial Chaos) that create a set of fractals by running a prisoners dilemma on an n x n grid (for example, https://www.researchgate.net/figure/Spatial-version-of-the-Prisoners-Dilemma-for-symmetrical-initial-conditions-Nowak_fig3_277476479), but my results are not what they should be. The idea is that the grid is populated entirely by Cooperators, except for a single Defector object that is placed in the center of the grid. Different interactions yield different payoffs: mutual defectors yield a payoff of 0, mutual cooperators a payoff of 1 each, and a defector against a cooperator yields a payoff of b for the defector and 0 for the cooperator, where b > 1. All objects in the grid play against each other and receive a score according to the above payoff structure. After each generation, each object on a node is replaced by the neighbor with the highest score. Since the defector strategy is the superior strategy, it should invade the Cooperator population and produce said fractal images, as a cellular automata would.
The main way I have tried doing this (also the main area I have had trouble with) is through the replace_pop function shown below. After each round, the program loops through the grid and replaces any object on a node with a neighbour object that has a higher score. I thought that this would have been sufficient but as one can see after even a few generations, there is some form of replication but just not in the way it should happen, making it difficult to pinpoint what exactly is going wrong. At N = 1 (N is the number of generations) the result seems correct, as the neighbouring (neighbours are left, right, above and below) Cooperators become Defectors, but as N grows larger the image just goes astray.
I also reinitialized each objects score to 0 after each generation to ensure that proper replication can take place. When this is not done however, the population evolves in the same fashion as the N = 1 case above but for all subsequent generations, which is peculiar because there should be defectors that have higher scores than surrounding Cooperators. I am not sure where I am going wrong? My code is below (sorry for including all of it but I do not know where exactly is the problem). I am pretty new to Python and Stack so any help would be appreciated.
...ANSWER
Answered 2019-May-15 at 16:10Looking at your code, a few issues jump out:
You never reset the
last_gen
array between generations, so you're constantly appending new (empty) rows to it and making the firstrow
rows longer and longer. This is almost certainly a bug.You also never use the
last_gen
array for anything except generating the heat map. In particular, yourreplace_pop()
function is modifying the same array (creatively namedarray
) that it reads the neighbor states from.
The second issue means that the behavior of your code will depend on the order in which you loop over the cells to call replace_pop()
in each generation, since replacing one cell with a different neighbor will affect the neighborhood of all of its neighbors that haven't yet been updated in this generation.
In a cellular automaton like described in the paper you cite, all the cells are supposed to update their state effectively simultaneously, such that changes to each cell's state won't become visible to its neighbors until the next generation.
In practice, the simplest way to implement this kind of "simultaneous" updating is to use double buffering, where you first copy the state of all the cells into a second array, and then update the first array based on the copy you just made. Or, more efficiently, just swap the (references to) the arrays instead of copying one into the other. The code would look something like this:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install defector
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page