raiden | GitHub Repository Cleaner | REST library
kandi X-RAY | raiden Summary
kandi X-RAY | raiden Summary
Raiden is a simple GitHub Repository Cleaner.
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Top functions reviewed by kandi - BETA
- ListTags returns a list of repository tags .
- initConfig initializes config file .
- Initialize initializes a GitHub client .
- tagsCleanCmd returns the cobra command for tagging tags
- reasesCleanCmd returns the cobra command for cleaning
- init initializes the Cobra command .
- tagsCmd returns the cobra command
- releasesCmd implements the cobra . Command interface for cobra .
- releaseName returns the name of the release
- isTargetTag returns true if the given tag is a target tag .
raiden Key Features
raiden Examples and Code Snippets
# clean suusan2go/hoge repo releases created 1 months ago
$ raiden releases clean -r raiden -o suusan2go --months 1
Community Discussions
Trending Discussions on raiden
QUESTION
I'm trying to make a length check on my dictionary as a form of simple validation. For example I'm trying to put a limit of number of players that can join a specific team which is a nested dictionary. Here's what I've done so far
...ANSWER
Answered 2021-May-24 at 23:20This is poor design. You have two keys that make it harder for you to work. If you want to key by team name, that's fine, but don't make a redundant team ID. Just use a dictionary where the team is the key and the roster is a list of names, with built-in len.
QUESTION
I'm pretty new working on python and this is my first "big" project. This is what I have worked on for the day. I am trying to work on this project that randomly generates a name when you click on a category and press the generate button. It randomly generates one name but when I press the generate button again it doesn't display another name. That's what I'm trying to figure out. Also if anyone doesn't mind, how can I check a box and generate a name on that category.
Thank you very much
...ANSWER
Answered 2021-May-11 at 12:44Your name choices are more naturally organized as Radiobutton
widgets.
QUESTION
This is what I want to achieve using AES 128bit CBC encryption converted to hexadecimal: "30487A117196A34DE5ADCD679BA0FE71". I can achieve this when I use the website: https://cryptii.com/pipes/aes-encryption
I am however not able to achieve this using C#. Here is the code I am using:
...ANSWER
Answered 2020-Jun-02 at 15:01I used PKCS7 padding for the encryption (was using Zeros)
QUESTION
I'm currently trying to do string comparisons - I know it's not best to do so, but I need to for this solution.
If I were parsing a line such as: Raiden: HelloWorld
, I would want to extract the separate strings Raiden
and HelloWorld
for further use.
I currently do achieve this by performing the following:
var list = channelMessage.Split(' ', ':', '\n', '\0');
However, when printing the result and length of each item in list
the HelloWorld
string's length is incorrect.
ANSWER
Answered 2019-Nov-13 at 19:44The problem is that when you split Raiden: HelloWorld
on : you end up with this:
QUESTION
I'm a university student and I have a game project(we can choose whatever subject we want), which at the first went smooth but then I encountered some unexpected problems. I chose to create a simple version of raiden 2 (spaceship shooter game) but when it came down to spawn the missiles and the aliens it didn't work as expected. First of all when I press the space button the missile will be created and move from bottom to top, but when I hit It again It doesn't create a second or maybe It does but all I can see is the missile relocate right on top of the spaceship plus the speed increases(didn't intend to) instead i wanted to create a second while the first is moving. The same problem comes with the alien spaceship, the instance created and moved fine but when the time came for the second to spawn then the first just relocated at the new coordinates and its speed increased.Then for the alien I choose to create more with a for loop and then move them but again the speed have been increased and I could only see one. I have 4 more different classes of aliens that need to spawn but if I can't fix those problems I can't proceed. I also checked some tutorials and other questions here but when I tried the solutions it didn't work, I will keep searching but if someone find the error and could give me an example I would appreciate. Finally just to inform you I'm using images for the sprites etc. Here is the code:
Aliens:
...ANSWER
Answered 2018-Oct-06 at 21:42You spawned the alien privates correctly with different instances, but need to do the same with Missiles. for i in range(number)
will give separate instances. Otherwise, pygames sprite .add() will assume you're referencing the instance that already exists in the group.
Could you please put your game loop code while True:
here?
In the meantime, check to see if passing the .update() to the individual sprites increases the speed. Lastly, if a missile goes off the display, you can just .remove() it.
QUESTION
I have a sheet with the following data:
...ANSWER
Answered 2018-Jul-02 at 00:48Try splitting the comma delimited list and using the split array like a range of cells.
QUESTION
Okay, so I've researched this topic a bit. I'm creating a game in Python's Pygame, a replica of the famous "Raiden 2". My game loop is fairly similar to those I've seen around. What I'm trying to do is have the constructor create a bullet object (with my Bullet class) while the space bar is being held. However, the following code only creates a single bullet per keypress. Holding the button does nothing, just creates a single bullet.
...ANSWER
Answered 2017-May-04 at 21:49This should work as you expect it:
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