night | related technical topics through bilibili online live

 by   talkgo Go Version: Current License: MIT

kandi X-RAY | night Summary

kandi X-RAY | night Summary

night is a Go library typically used in Utilities, Bilibili applications. night has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Weekly Go Online Meetup via Bilibili|Go Night Reading|Share Go-related technical topics through bilibili online live broadcast. Every day, everyone communicates in a timely manner on WeChat/telegram/Slack on programming technology topics.
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            kandi-support Support

              night has a medium active ecosystem.
              It has 11293 star(s) with 1136 fork(s). There are 731 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 10 open issues and 381 have been closed. On average issues are closed in 61 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of night is current.

            kandi-Quality Quality

              night has 0 bugs and 0 code smells.

            kandi-Security Security

              night has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              night code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              night is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              night releases are not available. You will need to build from source code and install.
              It has 5500 lines of code, 134 functions and 59 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of night
            Get all kandi verified functions for this library.

            night Key Features

            No Key Features are available at this moment for night.

            night Examples and Code Snippets

            Attempts to open the night tour .
            pythondot img1Lines of Code : 20dot img1License : Permissive (MIT License)
            copy iconCopy
            def open_knight_tour_helper(
                board: list[list[int]], pos: tuple[int, int], curr: int
            ) -> bool:
                """
                Helper function to solve knight tour problem.
                """
            
                if is_complete(board):
                    return True
            
                for position in get_valid_po  
            Set the night message .
            javadot img2Lines of Code : 3dot img2License : Permissive (MIT License)
            copy iconCopy
            public void setNightMessage(String nightMessage) {
                    this.nightMessage = nightMessage;
                }  
            Get the night message .
            javadot img3Lines of Code : 3dot img3License : Permissive (MIT License)
            copy iconCopy
            public String getNightMessage() {
                    return nightMessage;
                }  

            Community Discussions

            QUESTION

            how to enable comparison between Vec<_> and Vec<_,CustomAllocator>?
            Asked 2022-Mar-28 at 09:53

            I am trying to use a custom allocator, using the allocator API in Rust.

            It seems Rust considers Vec and Vec as two distinct types.

            ...

            ANSWER

            Answered 2022-Mar-28 at 09:53

            Update: Since GitHub pull request #93755 has been merged, comparison between Vecs with different allocators is now possible.

            Original answer:

            Vec uses the std::alloc::Global allocator by default, so Vec is in fact Vec. Since Vec and Vec are indeed distinct types, they cannot directly be compared because the PartialEq implementation is not generic for the allocator type. As @PitaJ commented, you can compare the slices instead using assert_eq!(&a[..], &b[..]) (which is also what the author of the allocator API recommends).

            Source https://stackoverflow.com/questions/71021633

            QUESTION

            Why does `Fn() -> T` constrain `T` but `Fn(T) -> T` does not
            Asked 2022-Mar-22 at 17:52

            The following code compiles fine:

            ...

            ANSWER

            Answered 2022-Mar-22 at 17:52

            Consider if we implement Fn manually (of course this requires nightly)...

            Source https://stackoverflow.com/questions/71576148

            QUESTION

            Emulate BTreeMap::pop_last in stable Rust
            Asked 2022-Mar-15 at 16:55

            In the current stable Rust, is there a way to write a function equivalent to BTreeMap::pop_last?

            The best I could come up with is:

            ...

            ANSWER

            Answered 2022-Mar-15 at 16:55

            Is there a way to work around this issue without imposing additional constraints on map key and value types?

            It doesn't appear doable in safe Rust, at least not with reasonable algorithmic complexity. (See Aiden4's answer for a solution that does it by re-building the whole map.)

            But if you're allowed to use unsafe, and if you're determined enough that you want to delve into it, this code could do it:

            Source https://stackoverflow.com/questions/71455966

            QUESTION

            VS 2022 17.1 wont build C# 10 struct (CS8983). 17.0.5 liked it. What happened?
            Asked 2022-Feb-20 at 08:47

            I had this C# structure that was building in VS2022 literally up until last night when I upgraded from version 17.0.5 to 17.1

            ...

            ANSWER

            Answered 2022-Feb-16 at 16:34

            This really appears to have been a compiler bug in the previous version. Up to C# 9.0, structs where not allowed to have a default ctor, and it really was not generated, unlike for classes, where the default ctor was automatically generated when no constructor was defined. This allows to create value types without calling code (by just nullifying the memory). So apparently, they wanted to make this change explicit, because it really makes a difference in the code generated, whether the default constructor exists or not. Do note that in your example, the default constructor is not empty, because any field initializers are implicitly added to the constructor code. So in C# 10, when the constructor is declared, it is generated, otherwise it is left away from the generated IL.

            Also note that there are a bunch of pitfalls when using this feature. The default ctor is still not executed when allocating an array of the struct:

            Source https://stackoverflow.com/questions/71145085

            QUESTION

            Difference between `cargo doc` and `cargo rustdoc`
            Asked 2022-Feb-15 at 14:32

            According to doc.rust-lang.org

            build[s] a package's documentation, using specified custom flags

            build[s] a package's documentation

            What is the difference between the two? From what I understand cargo rustdoc is just like cargo doc, but it allows for more lints—for instance:

            ...

            ANSWER

            Answered 2022-Jan-11 at 21:00

            Their relationship is like between cargo build and cargo rustc: cargo doc performs all the usual work, for an entire workspace, including dependencies (by default). cargo rustdoc allows you to pass flags directly to rustdoc, and only works for a single crate.

            Here is the execution code for cargo rustdoc. Here is the code for cargo doc. The only differences is that cargo rustdoc always specify to not check dependencies while cargo doc allows you to choose (by default it does, but you can specify the flag --no-deps), and that cargo rustc allows you to pass flags directly to rustdoc with the flags after the --.

            Source https://stackoverflow.com/questions/70673143

            QUESTION

            Colab: (0) UNIMPLEMENTED: DNN library is not found
            Asked 2022-Feb-08 at 19:27

            I have pretrained model for object detection (Google Colab + TensorFlow) inside Google Colab and I run it two-three times per week for new images I have and everything was fine for the last year till this week. Now when I try to run model I have this message:

            ...

            ANSWER

            Answered 2022-Feb-07 at 09:19

            It happened the same to me last friday. I think it has something to do with Cuda instalation in Google Colab but I don't know exactly the reason

            Source https://stackoverflow.com/questions/71000120

            QUESTION

            Squid game Episode 7 with simulation
            Asked 2022-Feb-02 at 15:03

            Last night I saw the episode 7 of the Squid game tv series. The episode has a game with binomial distribution in the bridge.

            Specifically there are 16 players and a bridge with 18 pair of glasses (one pure glass and one safe glass).If one player happened to choose the pure glass then the glass couldn't stand the weight of the player and the glass broke. The next player had the advantage that he/she was starting from the position that the last player had and continues the binomial search.At the end 3 players happened to cross the bridge.

            So i was wondering: It is like, I have 16 euros in my pocket and I play head or tails with p = 1/2. Every time I bet on heads. If the coin flip is head then I earn 0 and if is tails I lose 1 euro. What is the probability of hitting 18 times (consecutive or not) heads and to be left 3 euros in my pocket.

            I tried to simulate this problem in R:

            ...

            ANSWER

            Answered 2021-Oct-16 at 13:02

            Here is how I think you can model the game in R. The first version is similar to what you have: there's a 50% chance of guessing correctly and if the guess is correct, the players advance a tile. Otherwise they do not, and the number of players decrements by 1. If the number of players reaches 0, or they advance to the end, the game ends. This is shown in squid_bridge1().

            Source https://stackoverflow.com/questions/69585019

            QUESTION

            Unable to specify `edition2021` in order to use unstable packages in Rust
            Asked 2022-Feb-02 at 07:05

            I want to run an example via Cargo but I am facing an error:

            ...

            ANSWER

            Answered 2021-Dec-14 at 14:09

            Update the Rust to satisfy the new edition 2021.

            rustup default nightly && rustup update

            Thanks to @ken. Yes, you can use the stable channel too!

            But I love nightly personally.

            Source https://stackoverflow.com/questions/69848319

            QUESTION

            How to penetrate or cut holes through a 2D foreground
            Asked 2022-Jan-22 at 03:11

            I'm currently making a 2D game in Javascript, but I want to the game to have different lighting levels, for example, if I were to create a day and night cycle. However, I want to be able to cut holes in the lighting/foreground, or do something so that I can make certain parts of the screen lit up, for example like a flashlight or candle. Note: I'm also using the P5.js library.

            The most obvious idea that came to mind for going about in creating a foreground is just creating a rectangle with some opacity that covers the entire screen. This is good, but how am I supposed cut through this? Obviously, the code below won't work because I'm just layering on another element, and the rectangle is still obstructed and not perfectly clear.

            ...

            ANSWER

            Answered 2022-Jan-22 at 03:11

            The erase() function may be what you are looking for. It is more flexible than trying to explicitly paint over the areas you want to cover (such as in the approach of using the stroke of a circle and rectangle to cover everything except a circle). And it is easier to use than beginContour() since you can use it with any of the built in drawing primitives (rect, ellipse, triangle, etc).

            Source https://stackoverflow.com/questions/70807530

            QUESTION

            Rust compiler not optimising lzcnt? (and similar functions)
            Asked 2021-Dec-26 at 01:56
            What was done:

            This follows as a result of experimenting on Compiler Explorer as to ascertain the compiler's (rustc's) behaviour when it comes to the log2()/leading_zeros() and similar functions. I came across this result with seems exceedingly both bizarre and concerning:

            Compiler Explorer link

            Code:

            ...

            ANSWER

            Answered 2021-Dec-26 at 01:56

            Old x86-64 CPUs don't support lzcnt, so rustc/llvm won't emit it by default. (They would execute it as bsr but the behavior is not identical.)

            Use -C target-feature=+lzcnt to enable it. Try.

            More generally, you may wish to use -C target-cpu=XXX to enable all the features of a specific CPU model. Use rustc --print target-cpus for a list.

            In particular, -C target-cpu=native will generate code for the CPU that rustc itself is running on, e.g. if you will run the code on the same machine where you are compiling it.

            Source https://stackoverflow.com/questions/70481312

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install night

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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