night | related technical topics through bilibili online live
kandi X-RAY | night Summary
kandi X-RAY | night Summary
Weekly Go Online Meetup via Bilibili|Go Night Reading|Share Go-related technical topics through bilibili online live broadcast. Every day, everyone communicates in a timely manner on WeChat/telegram/Slack on programming technology topics.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of night
night Key Features
night Examples and Code Snippets
def open_knight_tour_helper(
board: list[list[int]], pos: tuple[int, int], curr: int
) -> bool:
"""
Helper function to solve knight tour problem.
"""
if is_complete(board):
return True
for position in get_valid_po
public void setNightMessage(String nightMessage) {
this.nightMessage = nightMessage;
}
Community Discussions
Trending Discussions on night
QUESTION
I am trying to use a custom allocator, using the allocator API in Rust.
It seems Rust considers Vec
and Vec
as two distinct types.
ANSWER
Answered 2022-Mar-28 at 09:53Update:
Since GitHub pull request #93755 has been merged, comparison between Vec
s with different allocators is now possible.
Original answer:
Vec
uses the std::alloc::Global
allocator by default, so Vec
is in fact Vec
. Since Vec
and Vec
are indeed distinct types, they cannot directly be compared because the PartialEq
implementation is not generic for the allocator type. As @PitaJ commented, you can compare the slices instead using assert_eq!(&a[..], &b[..])
(which is also what the author of the allocator API recommends).
QUESTION
The following code compiles fine:
...ANSWER
Answered 2022-Mar-22 at 17:52Consider if we implement Fn
manually (of course this requires nightly)...
QUESTION
In the current stable Rust, is there a way to write a function equivalent to BTreeMap::pop_last?
The best I could come up with is:
...ANSWER
Answered 2022-Mar-15 at 16:55Is there a way to work around this issue without imposing additional constraints on map key and value types?
It doesn't appear doable in safe Rust, at least not with reasonable algorithmic complexity. (See Aiden4's answer for a solution that does it by re-building the whole map.)
But if you're allowed to use unsafe, and if you're determined enough that you want to delve into it, this code could do it:
QUESTION
I had this C# structure that was building in VS2022 literally up until last night when I upgraded from version 17.0.5 to 17.1
...ANSWER
Answered 2022-Feb-16 at 16:34This really appears to have been a compiler bug in the previous version. Up to C# 9.0, structs where not allowed to have a default ctor, and it really was not generated, unlike for classes, where the default ctor was automatically generated when no constructor was defined. This allows to create value types without calling code (by just nullifying the memory). So apparently, they wanted to make this change explicit, because it really makes a difference in the code generated, whether the default constructor exists or not. Do note that in your example, the default constructor is not empty, because any field initializers are implicitly added to the constructor code. So in C# 10, when the constructor is declared, it is generated, otherwise it is left away from the generated IL.
Also note that there are a bunch of pitfalls when using this feature. The default ctor is still not executed when allocating an array of the struct:
QUESTION
According to doc.rust-lang.org
build[s] a package's documentation, using specified custom flags
build[s] a package's documentation
What is the difference between the two? From what I understand cargo rustdoc
is just like cargo doc
, but it allows for more lints—for instance:
ANSWER
Answered 2022-Jan-11 at 21:00Their relationship is like between cargo build
and cargo rustc
: cargo doc
performs all the usual work, for an entire workspace, including dependencies (by default). cargo rustdoc
allows you to pass flags directly to rustdoc, and only works for a single crate.
Here is the execution code for cargo rustdoc
. Here is the code for cargo doc
. The only differences is that cargo rustdoc
always specify to not check dependencies while cargo doc
allows you to choose (by default it does, but you can specify the flag --no-deps
), and that cargo rustc
allows you to pass flags directly to rustdoc with the flags after the --
.
QUESTION
I have pretrained model for object detection (Google Colab + TensorFlow) inside Google Colab and I run it two-three times per week for new images I have and everything was fine for the last year till this week. Now when I try to run model I have this message:
...ANSWER
Answered 2022-Feb-07 at 09:19It happened the same to me last friday. I think it has something to do with Cuda instalation in Google Colab but I don't know exactly the reason
QUESTION
Last night I saw the episode 7 of the Squid game tv series. The episode has a game with binomial distribution in the bridge.
Specifically there are 16 players and a bridge with 18 pair of glasses (one pure glass and one safe glass).If one player happened to choose the pure glass then the glass couldn't stand the weight of the player and the glass broke. The next player had the advantage that he/she was starting from the position that the last player had and continues the binomial search.At the end 3 players happened to cross the bridge.
So i was wondering: It is like, I have 16 euros in my pocket and I play head or tails with p = 1/2
. Every time I bet on heads. If the coin flip is head then I earn 0 and if is tails I lose 1 euro. What is the probability of hitting 18 times (consecutive or not) heads and to be left 3 euros in my pocket.
I tried to simulate this problem in R:
...ANSWER
Answered 2021-Oct-16 at 13:02Here is how I think you can model the game in R. The first version is similar to what you have: there's a 50% chance of guessing correctly and if the guess is correct, the players advance a tile. Otherwise they do not, and the number of players decrements by 1. If the number of players reaches 0, or they advance to the end, the game ends. This is shown in squid_bridge1()
.
QUESTION
I want to run an example via Cargo but I am facing an error:
...ANSWER
Answered 2021-Dec-14 at 14:09Update the Rust to satisfy the new edition 2021.
rustup default nightly && rustup update
Thanks to @ken.
Yes, you can use the stable
channel too!
But I love nightly
personally.
QUESTION
I'm currently making a 2D game in Javascript, but I want to the game to have different lighting levels, for example, if I were to create a day and night cycle. However, I want to be able to cut holes in the lighting/foreground, or do something so that I can make certain parts of the screen lit up, for example like a flashlight or candle. Note: I'm also using the P5.js library.
The most obvious idea that came to mind for going about in creating a foreground is just creating a rectangle with some opacity that covers the entire screen. This is good, but how am I supposed cut through this? Obviously, the code below won't work because I'm just layering on another element, and the rectangle is still obstructed and not perfectly clear.
...ANSWER
Answered 2022-Jan-22 at 03:11The erase()
function may be what you are looking for. It is more flexible than trying to explicitly paint over the areas you want to cover (such as in the approach of using the stroke of a circle and rectangle to cover everything except a circle). And it is easier to use than beginContour()
since you can use it with any of the built in drawing primitives (rect, ellipse, triangle, etc).
QUESTION
This follows as a result of experimenting on Compiler Explorer as to ascertain the compiler's (rustc's) behaviour when it comes to the log2()
/leading_zeros()
and similar functions. I came across this result with seems exceedingly both bizarre and concerning:
Code:
...ANSWER
Answered 2021-Dec-26 at 01:56Old x86-64 CPUs don't support lzcnt
, so rustc/llvm won't emit it by default. (They would execute it as bsr
but the behavior is not identical.)
Use -C target-feature=+lzcnt
to enable it. Try.
More generally, you may wish to use -C target-cpu=XXX
to enable all the features of a specific CPU model. Use rustc --print target-cpus
for a list.
In particular, -C target-cpu=native
will generate code for the CPU that rustc itself is running on, e.g. if you will run the code on the same machine where you are compiling it.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install night
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page