libphonenumber | golang port of Google 's libphonenumber
kandi X-RAY | libphonenumber Summary
kandi X-RAY | libphonenumber Summary
golang port of Google’s libphonenumber.
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Trending Discussions on libphonenumber
QUESTION
This app worked for a long time in docker container and recently it even doesn't launch.
In docker container I've this error:
...ANSWER
Answered 2022-Apr-07 at 18:09The @nestjs/cli
dev dependency should be up on version 8 with the rest of the @nestjs/
dependencies. @nestjs/cli
v5 doesn't have a start
command
QUESTION
i am interested in logic of authentication by phone, i know a lot of services that offer user to authenticate with either phone or email during login, say Facebook. but what i am concerned about is that when you authenticate with phone on facebook it does not require you to put in country code and according to this wikipedia link lot of countries have same size of phone number, wouldn't it create problems for facebook if they could not determine country code of phone number, i know chances of this are slim but if two people from this type of countries which have same size of phone number digits, had the same password it would be a problem i reckon, so i know there is pretty good library called libphonenumber-js
, can this library determine with 100% accuracy country code from given phone number without prefix (of country code)?
ANSWER
Answered 2022-Mar-20 at 18:53libphonenumber-js is a lib for validating and analyzing an international phone number and it doesn't auto detect country code
There are other ways to auto detect country f.e
QUESTION
So I upgraded my Flutter version to "2.5.3" and since then my code stop running and when I run it I get the error that says: The plugins `flutter_custom_dialog, flutter_webview_plugin, libphonenumber, permission, shared_preferences, simple_rsa, url_launcher` use a deprecated version of the Android embedding. To avoid unexpected runtime failures, or future build failures, try to see if these plugins support the Android V2 embedding. Otherwise, consider removing them since a future release of Flutter will remove these deprecated APIs. If you are plugin author, take a look at the docs for migrating the plugin to the V2 embedding: https://flutter.dev/go/android-plugin-migration.
And then the run will stop and I will get further error like 146:15: Error: The method 'setMockMethodCallHandler' isn't defined for the class 'MethodChannel'.
and with addition below error: ``` FAILURE: Build failed with an exception.
Where: Script '/Users/mickeymuller/Downloads/fluttersdk/packages/flutter_tools/gradle/flutter.gradle' line: 1005
What went wrong: Execution failed for task ':app:compileFlutterBuildDebug'.
Process 'command '/Users/mickeymuller/Downloads/fluttersdk/bin/flutter'' finished with non-zero exit value 1
Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Get more help at https://help.gradle.org
BUILD FAILED in 4m 31s Exception: Gradle task assembleDebug failed with exit code 1 ```
...ANSWER
Answered 2021-Oct-20 at 23:19So I was able to resolve this issue by downgrading my Flutter version to a version below 2.5 because finding shows that versions from 2.5 encounter this error. To download for mac here is the link : enter link description here
Window: enter link description here
QUESTION
At my work, I've transitioned from a laptop to a stationary for more power, but in the setup, I've encountered a problem. I can't get my Angular frontend to compile anymore. I have the same version of node.js as on the laptop (14.7.0), and same npm and yarn versions.
When I then run the ´ng serve --open´ command, it compiles the code and it says it compiles sucessfully, but it immidiately starts to generate application bundles again, as if there is some change to the code it wants to implement. This happens again several times, until node.js runs out of allocated memory.
The frontend is a part of the ABP architecture. I have run ´npm install´and ´yarn´.
My package.json:
...ANSWER
Answered 2022-Feb-22 at 10:00It seems that an installation of the dropbox app was causing a loop effect, where it constantly synced my files, and so the project would constantly reload, never quite finishing.
The kicker here is that the Git-repository was located in my documents folder, and dropbox had chosen to sync those, even though it was not shown as part of my synced paths, and the dropbox being a company driven dropbox, with it's seperate folder structure.
QUESTION
I have upgraded my angular to angular 13. when I run to build SSR it gives me following error.
...ANSWER
Answered 2022-Jan-22 at 05:29I just solve this issue by correcting the RxJS version to 7.4.0
. I hope this can solve others issue as well.
QUESTION
I have a dataframe containing a variety of phone numbers that I want to extract the time zone for. I am apply to loop over the series in the dataframe as follows
...ANSWER
Answered 2022-Jan-15 at 17:53QUESTION
I'm a bit of a noob on that topic so I'm searching for help. I need to install this library (https://github.com/twcclegg/libphonenumber-csharp) for a unity project where I need to check phone numbers. But as I always made simple games in unity I really don't know how to do that and I don't really know either what to search to find an answer.
If anyone of you knows how to do it, it will really make my day. Thank you
...ANSWER
Answered 2021-Dec-09 at 06:59Once do a build on a project you want to use in Unity, then find the DLL output from the build. I recommend you do Release Builds, but for now if you are not familiar with Visual Studio just use what you were able to build. If there are multiple directories then you only need one - the best one to use would be any labelled ".NET Standard" which it seems you have a .net standard 2.0 directory. Go to your Unity project in the Assets folder, and if there isn't already a Plugins folder create one. Then in Assets/Plugins create a folder named whatever you want for the library - in this case PhoneNumber would be fine. So you would have Assets/Plugins/PhoneNumber and you would copy/paste the contents of your NetStandard2 folder there. In the end you should have Assets/Plugins/PhoneNumber/PhoneNumber.dll
As soon as you have that dll, you can switch back to Unity and see if it worked by checking the Unity Console for any Errors. You might receive errors saying it could not load the DLL. Almost always if it can not load the DLL it is because of missing dependent DLLs - which is why I said to copy the entire folder contents inside the "NetStandard2" folder since it may contain more than just PhoneNumber.dll - it may have it's necessary dependent dlls also.
If not, you can read the error output and hopefully get a clue as to what dependent dlls are missing. You can also expand the Dependencies in Visual Studio. Typically the DLL failing to be loaded in Unity is because of missing dependent DLLs. Expanding the Dependencies, which is found under the project name in the Solution Explorer window on the right side of Visual Studio, will show you what libraries it requires. Most of what you see under dependencies (if not all) will require a similarly named dll. Under the netstandard2.0 dependency I see System.Collections.Immutable - so you may need a System.Collections.Immutable.dll which should (usually) be in the output folder when you build the project. You would also need that dll in Unity in your PhoneNumber folder along with PhoneNumber.dll
QUESTION
I have an app on Angular 11 that just started getting errors (around an hour ago, without any update or anything) on all browsers, all environments (local / staging / prod) at the same time:
...ANSWER
Answered 2021-Dec-01 at 15:55Solved! After 2 hours, we finally found the culprit: a Hubspot (CRM) script imported in index.html ... (apparently it broke the HTML structure)
We removed the
QUESTION
I am new with Unit testing. I am doing Unit test with kotlin in a project. I should test WelcomeFragment
. I just tried to use Mockito library and tried to mock this class. That failed with error
Mockito cannot mock this class:
If I use PhoneHelper.isValid method without mocking then getting error
Koin has not started.
This class use PhoneHelper class
How can I test successfully .isValid method of PhoneHelper in my test?
WelcomeFragment.kt
...ANSWER
Answered 2021-Nov-25 at 09:00I solved with writing test code as Android UI test, So it start Android device emulator and then koin library started.
QUESTION
I'm facing a problem with Spring boot validation. Currently, I'm using Oracle JDK 11.0.12 and Spring boot 2.5.4 to build my project. I added constraints to validate the fields but it does not work. My code here:
...ANSWER
Answered 2021-Sep-04 at 11:59You can simplify your Controller
. You have way too many annotations doing the same thing and even some weird stuff (you return ResponseEntity
but then you tell Spring that the return of the method should be the Response Body).
This may not fix the @Valid
issue but for sure will make it simpler:
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