stick | A golang port of the Twig templating engine

 by   tyler-sommer Go Version: v1.0.6 License: MIT

kandi X-RAY | stick Summary

kandi X-RAY | stick Summary

stick is a Go library typically used in Template Engine applications. stick has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This project is split over two main parts. Package [github.com/tyler-sommer/stick] is a Twig template parser and executor. It provides the core functionality and offers many of the same extension points as Twig like functions, filters, node visitors, etc. Package [github.com/tyler-sommer/stick/twig] contains extensions to provide the most Twig-like experience for template writers. It aims to feature the same functions, filters, etc. to be closely Twig-compatible.
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              stick has a low active ecosystem.
              It has 166 star(s) with 28 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 19 have been closed. On average issues are closed in 212 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of stick is v1.0.6

            kandi-Quality Quality

              stick has 0 bugs and 0 code smells.

            kandi-Security Security

              stick has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              stick code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              stick is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              stick releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 6131 lines of code, 384 functions and 40 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

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            stick Key Features

            No Key Features are available at this moment for stick.

            stick Examples and Code Snippets

            No Code Snippets are available at this moment for stick.

            Community Discussions

            QUESTION

            Segmented far pointer allocation in 16bit x86 MS-DOS real mode
            Asked 2022-Apr-03 at 08:07

            I'm trying to get my head around programming real mode MS-DOS in C. Using some old books on game programming as a starting point. The source code in the book is written for Microsoft C, but I'm trying to get it to compile under OpenWatcom v2. I've run into a problem early on, when trying to access a pointer to the start of VGA video memory.

            ...

            ANSWER

            Answered 2022-Apr-03 at 07:23

            It appears your OpenWatcom C compiler is defaulting to using C89. In C89 variable declarations must be at the beginning of a block scope. In your case all your code and data is at function scope, so the variable has to be declared at the beginning of main before the code.

            Moving the variable declaration this way should be C89 compatible:

            Source https://stackoverflow.com/questions/71721368

            QUESTION

            Reuse parent symbols in child module
            Asked 2022-Mar-07 at 17:50

            I am seeking to re-use the same role/class names in a child module as in its parent. You know, like a specialization.

            The aim is to be able to re-use the same script code for both the parent and child Series variants by simply changing use Dan to use Dan::Pandas at the top.

            I am trying to stick to role rather than class compostion where I can so that the behaviours can be applied to other objects with eg. class GasBill does Series;

            Here is the MRE:

            ...

            ANSWER

            Answered 2022-Mar-04 at 12:25

            If I'm understanding correctly, you don't need/want to use the non-specialized role in the final module (that is, you aren't using the Series defined in Dan.rakumod in spike.raku – you're only using the specialized Series defined in Pandas.rakumod). Is that correct?

            If so, the solution is simple: just don't export the Series from Dan.rakumod – it's still our scoped (the default for roles) so you can still use it in Pandas.rakumod exactly the way you currently do (Dan::Series). But, since it's not exported, you it won't create a name clash with the non-prefixed Series.

            Source https://stackoverflow.com/questions/71351222

            QUESTION

            android:exported needs to be explicitly specified for . Apps targeting Android 12 and higher are required to specify
            Asked 2022-Feb-23 at 14:13

            After upgrading to android 12, the application is not compiling. It shows

            "Manifest merger failed with multiple errors, see logs"

            Error showing in Merged manifest:

            Merging Errors: Error: android:exported needs to be explicitly specified for . Apps targeting Android 12 and higher are required to specify an explicit value for android:exported when the corresponding component has an intent filter defined. See https://developer.android.com/guide/topics/manifest/activity-element#exported for details. main manifest (this file)

            I have set all the activity with android:exported="false". But it is still showing this issue.

            My manifest file:

            ...

            ANSWER

            Answered 2021-Aug-04 at 09:18

            I'm not sure what you're using to code, but in order to set it in Android Studio, open the manifest of your project and under the "activity" section, put android:exported="true"(or false if that is what you prefer). I have attached an example.

            Source https://stackoverflow.com/questions/68554294

            QUESTION

            How does an instruction decoder tell the difference between a prefix and a primary opcode?
            Asked 2022-Feb-23 at 02:47

            I'm trying to wrap my head around the x86 instruction encoding format. All the sources that I read still make the subject confusing. I'm starting to understand it a little bit but one thing that I'm having trouble with understanding is how the CPU instruction decoder differentiates an opcode prefix from an opcode.

            I'm aware that the whole format of the instruction basically depends on the opcode (with extra bit fields defined in the opcode of course). Sometimes the instruction doesn't have a prefix and the opcode is the first byte. How would the decoder know?

            I'm assuming that the instruction decoder would be able to tell the difference because opcode bytes and prefix bytes would not share the same binary values. So the decoder can tell if the unique binary number in the byte is an instruction or a prefix. For example (In this example we will stick to single byte opcodes) a REX or LOCK prefix would not share the same byte value as any opcode in the architecture's instruction set.

            ...

            ANSWER

            Answered 2022-Feb-23 at 02:47

            Traditional (single-byte) prefixes are different from opcode bytes like you said, so a state machine can just remember which prefixes it's seen until it gets to an opcode byte.

            The 0f escape byte for 2-byte opcodes is not really a prefix. It has to be contiguous with the 2nd opcode byte. Thus, following a 0f, any byte is an opcode, even if it's something like f2 that would otherwise be a prefix. (This also applies following 0f 3a or 0f 38 2-byte escapes for SSSE3 and later, or VEX/EVEX prefixes that encode one of those escape sequences).

            If you look at an opcode map, there are no entries that are ambiguous between single-byte prefix and opcode. (e.g. http://ref.x86asm.net/coder64.html, and notice how the 2-byte 0F .. opcodes are listed separately).

            The decoders do have to know the current mode for this (and other things); for example x86-64 removed the 1-byte inc/dec reg opcodes for use as REX prefixes. (x86 32 bit opcodes that differ in x86-x64 or entirely removed). We can even use this difference to write polyglot machine code that runs differently when decoded in 32-bit vs. 64-bit mode, or even distinguish all 3 mode sizes.

            x86 machine code is a byte stream that's not self-synchronizing (e.g. a ModRM or an immediate can be any byte). The CPU always knows where to start decoding from, either a jump target or the byte after the end of a previous instruction. That's the start of the instruction (including prefixes).

            Bytes in memory are just bytes, only becoming instructions when they're decoded by the CPU. (Although in normal programs, simply disassembling from the top of the .text section does give you the program's instructions. Self-modifying and obfuscated code are not normal.)

            AVX / AVX-512: multi-byte prefixes that overlap with opcodes

            Multi-byte VEX and EVEX prefixes aren't that simple in 32-bit mode. For example VEX prefixes overlap with invalid encodings of LES and LDS in modes other than 64-bit. (The c4 and c5 opcodes for LES and LDS are always invalid in 64-bit mode, except as VEX prefixes.) https://wiki.osdev.org/X86-64_Instruction_Encoding#VEX.2FXOP_opcodes

            In legacy / compat modes, there weren't any free bytes left that weren't already opcodes or prefixes when AVX (VEX prefixes) and AVX-512 (EVEX prefix), so the only room for extensions was as encodings for opcodes that are only valid with a limited set of ModRM bytes. (e.g. LES / LDS require a memory source, not register - this is why some bits are inverted in VEX prefixes, so the top 2 bits of the byte after c4 or c5 will always be 1 in 32-bit mode instead of 0. That's the "mode" field in ModRM, and 11 means register).

            (Fun fact: VEX prefixes are not recognized in 16-bit real mode, apparently because some software used the same invalid encodings of LES / LDS as intentional traps, to be sorted out in the #UD exception handler. VEX prefixes are recognized in 16-bit protected mode, though.)

            AMD64 freed up several bytes by removing instructions like AAM, as well as LES/LDS (and the one-byte inc/dec reg encodings for use as REX prefixes), but CPU vendors have continued to care about 32-bit mode and not added any extensions that are only available in 64-bit mode which could simply take advantage of those free opcode bytes. This means finding ways to cram new instruction encodings into increasingly small gaps in 32-bit machine code. (Often via mandatory prefixes, e.g. rep bsr = lzcnt on CPUs with that feature, which gives different results.)

            So the decoders in modern CPUs that support AVX / BMI1/2 have to look at multiple bytes to decide whether this is a prefix for a valid AVX or other VEX-encoded instruction, or in 32-bit mode if it should decode as LES or LDS. (And I guess look at the rest of the instruction to decide if it should #UD).

            But modern CPUs are looking at 16 or 32 bytes at a time anyway to find instruction boundaries in parallel. (And then later feed those groups of instruction bytes to actual decoders, again in parallel.) https://www.realworldtech.com/sandy-bridge/4/

            Same goes for the prefix scheme used by AMD XOP, which is a lot like VEX.

            Agner Fog's blog article Stop the instruction set war from 2009 (soon after AVX was announced, before the first hardware supporting it) has a table of remaining unused coding space for future extensions, and some notes about it being "assigned" to AMD, Intel, or Via.

            Related / examples Machine code tricks: decoding the same byte multiple ways

            (This is not really related to prefixes, but in general seeing how the rules apply to weird cases can help understand exactly things work.)

            A software disassembler does need to know a start point. This can be problematic if obfuscated code mixes code and data, and actual execution jumps to places you wouldn't get if you just assume that you can decode in order without following jumps.

            Fortunately compiler-generated code doesn't do that so naive static disassembly (e.g. by objdump -d or ndisasm, as opposed to IDA) finds the same instruction boundaries that actually running the program will.

            This is not a problem for running obfuscated machine code; the CPU just does what it's told, and never cares about bytes before the place you tell it to jump to. Disassembling without running / single-stepping the program is the hard thing, especially with the possibility of self-modifying code and jumps to what a naive disassembler would think was the middle of an earlier instruction.

            Obfuscated machine code can even have an instruction decode one way, then jump back into what was the middle of that instruction, for a later byte to be the opcode (or prefix + opcode). Modern CPUs with uop caches or that mark instruction boundaries in I-cache run slow (but correctly) if you do this, so it's more of a fun code-golf trick (extreme code-size optimization at the expense of speed) or obfuscation technique.

            For an example of this, see my codegolf.SE x86 machine code answer to Golf a Custom Fibonacci Sequence. I'll excerpt the disassembly that lines up with what the CPU sees after looping back to cfib.loop, but note that the first iteration decodes differently. So I'm using just 1 byte outside the loop instead of 2 to effectively jump into the middle for the start of the first iteration. See the linked answer for a full description and the other disassembly.

            Source https://stackoverflow.com/questions/68898858

            QUESTION

            mapbox-gl marker issue not sticking
            Asked 2022-Feb-04 at 09:39

            I am working on mapbox-gl marker configuration. It is not working properly when I add marker it goes at the bottom of the page and there is also problem with zoom-in and zoom-out when I zoom-in the map the marker is moving not stick to its position. Here is my implementation

            ...

            ANSWER

            Answered 2022-Feb-04 at 09:39

            You may be missing the js and css for the mapbox-gl please put these in index.html it will work.

            Source https://stackoverflow.com/questions/70982662

            QUESTION

            EXPORTHOW and DECLARE - what are they?
            Asked 2022-Jan-30 at 01:25

            I have read an article by Jonathan Worthington about meta programming. There he writes:

            Do do this, we stick it in the EXPORTHOW module, under the name “class”. The importer pays special attention to this module, if it exists.

            At he same time here Jonathan uses DECLARE. Is there any documentation about that and other similar things? What and when should one use? What are other special things importer looks for?

            I tried to search the official docs but failed to find anything there.

            Thank you in advance!

            ...

            ANSWER

            Answered 2022-Jan-30 at 01:25

            where can we at least look at all possible things like that?

            Aiui the source code of the Rakudo compiler is as good as you're gonna get.

            It looks to me like EXPORTHOW is processed here, with DECLARE in particular here, as part of World.nqp.

            Afaik the World class is:

            • An internal implementation specific detail of Rakudo. It is not part of the Raku language. It is not something you can rely on. It is not officially supported.

            • Written in nqp. nqp is not Raku. It's essentially a small subset of Raku focused on being a good programming language for writing compilers.

            Source https://stackoverflow.com/questions/70893835

            QUESTION

            Ignore the first space in CSV
            Asked 2022-Jan-24 at 13:06

            I have a CSV file like this:

            ...

            ANSWER

            Answered 2022-Jan-21 at 13:29

            Try to fix the column and the index after load the file:

            Source https://stackoverflow.com/questions/70801888

            QUESTION

            Use of colon ':' in type hints
            Asked 2022-Jan-20 at 23:18

            When type annotating a variable of type dict, typically you'd annotate it like this:

            ...

            ANSWER

            Answered 2022-Jan-20 at 22:49

            With dict[str:int] the hint you are passing is dict whose keys are slices, because x:y is a slice in python.

            The dict[str, int] passes the correct key and value hints, previously there also was a typing.Dict but it has been deprecated.

            Source https://stackoverflow.com/questions/70794199

            QUESTION

            Improving performance of finding out how many possible triangles can be made with a given stick
            Asked 2021-Dec-31 at 20:55

            I am doing an assessment that is asking by the given "n" as input which is a length of a stick; how many triangles can you make? (3 < n < 1,000,000)

            For example:

            ...

            ANSWER

            Answered 2021-Dec-30 at 21:38

            QUESTION

            useEffect dependencies when using NextJS router
            Asked 2021-Dec-15 at 21:11

            I have a NextJS project, using the NextJS router to route the user to a page based on a certain state variable.

            I looked up how to do what I want using the NextJS router documents which has this example:

            ...

            ANSWER

            Answered 2021-Nov-11 at 07:03

            Currently, this is a bug.

            It seems that the useRouter methods changes useRouter itself. So every time you call one of these methods, useRouter is changing and that leads to this loop.

            And the other problem with this is that Next.js is not memorizing useRouter, so it changes even if the value is the same.

            Currently, the closest workaround I have found comes from a comment on this open issue https://github.com/vercel/next.js/issues/18127#issuecomment-950907739.

            And what it does is that it "converts" useRouter into a useRef and exports the push method. So every time you use this method, this reference won't change if the value didn't change.

            Workaround:

            I quickly came up with this, which seems to have worked:

            Source https://stackoverflow.com/questions/69203538

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            Install stick

            Stick is intended to be used as a library. The recommended way to install the library is using go get.

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