upx | UPYUN Storage Command Tool
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QUESTION
I have a problem when I implement my own gluPerspective matrix transformation. It doesn't display anything. But when I comment out my perspective implementation, using the api, it seems like my Lookat function can work. I'm not sure where is the problem? Here is my reference for my matrix transformation: http://www.3dcpptutorials.sk/index.php?id=2
...ANSWER
Answered 2022-Apr-09 at 13:02The calculation of the projection matrix and view matrix is wrong. OpenGL matrices are column major order matrices. Therefor you need to transpose the matrices. For the mathematical functions, the unit of angle is radians. However, there are some other issues with your projection matrix. See OpenGL Projection Matrix. Correct matrices looks like this:
QUESTION
Looking to package a kivy application on windows, I ran PyInstaller --onedir .spec
on the following spec file:
ANSWER
Answered 2022-Apr-05 at 00:23It sounds like there may be some confusion with .spec
files. According to the docs:
When you create a spec file, most command options are encoded in the spec file. When you build from a spec file, those options cannot be changed. If they are given on the command line they are ignored and replaced by the options in the spec file.
Only the following command-line options have an effect when building from a spec file:
--upx-dir
--distpath
--workpath
--noconfirm
--ascii
--clean
The spec
file that you posted is for creating a onedir
executable, and adding the --onedir
option has no effect.
I suggest removing the build
and dist
folders, along with the .spec
file. Then create a new spec
file using pyi-makespec --onedir
.Then edit that newly created .spec
file as needed. Then run pyinstaller .spec
with no command line options. This should create a dist
folder with nothing in it other than another folder with the name of your main python file. Inside that folder you should find all the files needed to run your app, including a python39.dll
file and an exe
file.
QUESTION
I'm trying to make an executable with PyInstaller's onefile option. I've tried many, many different ways of fixing it and I'm absolutely stuck. Specifically, I tried Pyinstaller and --onefile: How to include an image in the exe file. I made my spec file look like theirs and included the resource_path() function. However, I get the following error:
...ANSWER
Answered 2022-Mar-16 at 18:06Okay well I was sure I had already tried this, but by adding the resource path method from Pyinstaller and --onefile: How to include an image in the exe file, but without changing the spec file, this command works:
QUESTION
I have a python project with a venv running on Python version 3.9.1. I installed pyinstaller globally (so not in my venv) and am now trying to create an executable. For this is I first activated my virtual environment and executed the command:
...ANSWER
Answered 2022-Mar-13 at 19:38First I tried to fix it the same way like in this Github issue: https://github.com/samuelcolvin/pydantic/issues/2572
However, this did not work. So I simply went to the file under appdata\local\programs\python\python39\lib\site-packages\_pyinstaller_hooks_contrib\hooks\stdhooks\hook-pydantic.py
and edited the file in order to remove the version checks (simply removed the if conditions and always executed the content), which fixed the errors.
It is not the prettiest solution, but at least it worked
QUESTION
I trying to use pyinstaller to generate my binary file in python. In my program I use flask_socketio. I try to generate my binary file with that command:
...ANSWER
Answered 2022-Mar-04 at 09:40I finally find the solution. For people who facing the same trouble:
Here is the command I use for create the binary file:
QUESTION
I already posted this question on unity answers yesterday, but maybe anyone here can help? I've been trying to do some stuff that involves getting an image from a native plugin (in the form of a .dll file). I load the image data into a native buffer and then push that to the gpu in the form of a structured compute buffer. From there, I display the image using a shader (basically just doing something like uint idx = x + y * width
to get the correct index). And this works great on my laptop (ignore the low resolution, I lowered it to be able to inspect the values for each pixel; this is exactly how it's supposed to look).
But when I try it on my desktop, all I get is this mess:
It's clearly displaying something, I'm almost able to make out contours of the text (it doesn't seem like I'm just getting random noise). But I can't seem to work out what's wrong here.
So far I've tried:
- syncing the code across the two devices (it's excactly the same)
- changing the unity version (tried 2020.3.26f1 and 2021.2.12f on both machines)
- updating the graphics drivers
- checking the directx version (DirectX 12 on both)
- changing the editor game window resolution
- comparing the contents of the buffer (the
ComputeBuffer.GetData
method is getting the same completely valid values on both machines) - building the project on both machines (both builds are working on my laptop and broken on my desktop)
Especially the last point really confused me. I'm running the same executable on both machines and it's working on my laptop with integrated graphics (not sure wether that could be relevant) but not on my desktop with a more modern dedicated gpu? The only idea I have left is that there might be some kind of optimization going on with my desktop's amd gpu that's not happening on my laptop's intel gpu. Any ideas on what I could try in the radeon software? Maybe it could even be some sort of bug (with unity or with my graphics driver)?
I'd be more than happy about any ideas on what could be the problem here (cause I have no clue at this point). And sorry if my grammar is a bit off at times, not a native speaker.
EDIT: Here's the shader I use to display the image.
...ANSWER
Answered 2022-Feb-25 at 10:20You should check all other 3D APIs (D3D11, Vulkan, OpenGL,...).
QUESTION
I have been trying out an open-sourced personal AI assistant script. The script works fine but I want to create an executable so that I can gift the executable to one of my friends. However, when I try to create the executable using the auto-py-to-exe, it states the below error:
...ANSWER
Answered 2021-Nov-05 at 02:2042681 INFO: PyInstaller: 4.6
42690 INFO: Python: 3.10.0
QUESTION
I am trying to create an executable version of python script that predicts images using .h5
file. The file runs completely fine when on its own in the virtual environment. But when I run the exe after completing the hidden imports following this and data addition in .spec
file, when I run the exe it gives the following error:
ANSWER
Answered 2021-Aug-08 at 23:03Since the error is caused by keras
in particular, I replaced it with tensorflow.keras.*
and seemed to resolve the issue.
QUESTION
The pitch and the heading work perfectly :
...ANSWER
Answered 2022-Feb-03 at 16:48What you want can easily be achieved with Rx * Ry * Rz * T
where Rx/y/z are the respective rotation matrices to rotate around the x, y or z axis, respectively, followed by the (negative) camera translation, which in your case is just (0, 0, 0).
You could compute it manually by doing the trigonometry by hand and computing the direction and up vectors for lookat by hand, but there's also the route via rotateM
, effectively achieving the same:
QUESTION
When I use pyinstaller to convert my .py file to .exe, I got this error:-
...ANSWER
Answered 2022-Feb-01 at 16:13Updating your Python version should fix the issue. I experienced the same problem until I updated to Python 3.10.2
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