upx | UPYUN Storage Command Tool

 by   upyun Go Version: v0.3.5 License: MIT

kandi X-RAY | upx Summary

kandi X-RAY | upx Summary

upx is a Go library. upx has no bugs, it has a Permissive License and it has low support. However upx has 1 vulnerabilities. You can download it from GitHub.

upx is a tool for managing files in UPYUN. Mac, Linux, Windows supported.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              upx has a low active ecosystem.
              It has 160 star(s) with 35 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 9 open issues and 24 have been closed. On average issues are closed in 102 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of upx is v0.3.5

            kandi-Quality Quality

              upx has 0 bugs and 0 code smells.

            kandi-Security Security

              upx has 1 vulnerability issues reported (0 critical, 0 high, 1 medium, 0 low).
              upx code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              upx is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              upx releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 2533 lines of code, 122 functions and 16 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of upx
            Get all kandi verified functions for this library.

            upx Key Features

            No Key Features are available at this moment for upx.

            upx Examples and Code Snippets

            No Code Snippets are available at this moment for upx.

            Community Discussions

            QUESTION

            OPENGL gluPerspective implementation
            Asked 2022-Apr-09 at 19:57

            I have a problem when I implement my own gluPerspective matrix transformation. It doesn't display anything. But when I comment out my perspective implementation, using the api, it seems like my Lookat function can work. I'm not sure where is the problem? Here is my reference for my matrix transformation: http://www.3dcpptutorials.sk/index.php?id=2

            ...

            ANSWER

            Answered 2022-Apr-09 at 13:02

            The calculation of the projection matrix and view matrix is wrong. OpenGL matrices are column major order matrices. Therefor you need to transpose the matrices. For the mathematical functions, the unit of angle is radians. However, there are some other issues with your projection matrix. See OpenGL Projection Matrix. Correct matrices looks like this:

            Source https://stackoverflow.com/questions/71807942

            QUESTION

            Kivy One-Folder packaging with PyInstaller looks for _MEIxxxxxx path?
            Asked 2022-Apr-05 at 00:23

            Looking to package a kivy application on windows, I ran PyInstaller --onedir .spec on the following spec file:

            ...

            ANSWER

            Answered 2022-Apr-05 at 00:23

            It sounds like there may be some confusion with .spec files. According to the docs:

            When you create a spec file, most command options are encoded in the spec file. When you build from a spec file, those options cannot be changed. If they are given on the command line they are ignored and replaced by the options in the spec file.

            Only the following command-line options have an effect when building from a spec file:

            --upx-dir

            --distpath

            --workpath

            --noconfirm

            --ascii

            --clean

            The spec file that you posted is for creating a onedir executable, and adding the --onedir option has no effect.

            I suggest removing the build and dist folders, along with the .spec file. Then create a new spec file using pyi-makespec --onedir.Then edit that newly created .spec file as needed. Then run pyinstaller .spec with no command line options. This should create a dist folder with nothing in it other than another folder with the name of your main python file. Inside that folder you should find all the files needed to run your app, including a python39.dll file and an exe file.

            Source https://stackoverflow.com/questions/71738781

            QUESTION

            Including an image in a PyInstaller onefile executable
            Asked 2022-Mar-16 at 18:06

            I'm trying to make an executable with PyInstaller's onefile option. I've tried many, many different ways of fixing it and I'm absolutely stuck. Specifically, I tried Pyinstaller and --onefile: How to include an image in the exe file. I made my spec file look like theirs and included the resource_path() function. However, I get the following error:

            ...

            ANSWER

            Answered 2022-Mar-16 at 18:06

            Okay well I was sure I had already tried this, but by adding the resource path method from Pyinstaller and --onefile: How to include an image in the exe file, but without changing the spec file, this command works:

            Source https://stackoverflow.com/questions/71484498

            QUESTION

            AttributeError: Module 'pydantic' has no attribute '__version__' when running pyinstaller
            Asked 2022-Mar-13 at 19:38

            I have a python project with a venv running on Python version 3.9.1. I installed pyinstaller globally (so not in my venv) and am now trying to create an executable. For this is I first activated my virtual environment and executed the command:

            ...

            ANSWER

            Answered 2022-Mar-13 at 19:38

            First I tried to fix it the same way like in this Github issue: https://github.com/samuelcolvin/pydantic/issues/2572 However, this did not work. So I simply went to the file under appdata\local\programs\python\python39\lib\site-packages\_pyinstaller_hooks_contrib\hooks\stdhooks\hook-pydantic.py and edited the file in order to remove the version checks (simply removed the if conditions and always executed the content), which fixed the errors.

            It is not the prettiest solution, but at least it worked

            Source https://stackoverflow.com/questions/69826648

            QUESTION

            Trouble using pyinstaller "No module named '_ssl'"
            Asked 2022-Mar-04 at 09:40

            I trying to use pyinstaller to generate my binary file in python. In my program I use flask_socketio. I try to generate my binary file with that command:

            ...

            ANSWER

            Answered 2022-Mar-04 at 09:40

            I finally find the solution. For people who facing the same trouble:

            Here is the command I use for create the binary file:

            Source https://stackoverflow.com/questions/71319603

            QUESTION

            Shader working on my laptop, but not on my desktop
            Asked 2022-Feb-25 at 10:47

            I already posted this question on unity answers yesterday, but maybe anyone here can help? I've been trying to do some stuff that involves getting an image from a native plugin (in the form of a .dll file). I load the image data into a native buffer and then push that to the gpu in the form of a structured compute buffer. From there, I display the image using a shader (basically just doing something like uint idx = x + y * width to get the correct index). And this works great on my laptop (ignore the low resolution, I lowered it to be able to inspect the values for each pixel; this is exactly how it's supposed to look).

            But when I try it on my desktop, all I get is this mess:

            It's clearly displaying something, I'm almost able to make out contours of the text (it doesn't seem like I'm just getting random noise). But I can't seem to work out what's wrong here.

            So far I've tried:

            • syncing the code across the two devices (it's excactly the same)
            • changing the unity version (tried 2020.3.26f1 and 2021.2.12f on both machines)
            • updating the graphics drivers
            • checking the directx version (DirectX 12 on both)
            • changing the editor game window resolution
            • comparing the contents of the buffer (the ComputeBuffer.GetData method is getting the same completely valid values on both machines)
            • building the project on both machines (both builds are working on my laptop and broken on my desktop)

            Especially the last point really confused me. I'm running the same executable on both machines and it's working on my laptop with integrated graphics (not sure wether that could be relevant) but not on my desktop with a more modern dedicated gpu? The only idea I have left is that there might be some kind of optimization going on with my desktop's amd gpu that's not happening on my laptop's intel gpu. Any ideas on what I could try in the radeon software? Maybe it could even be some sort of bug (with unity or with my graphics driver)?

            I'd be more than happy about any ideas on what could be the problem here (cause I have no clue at this point). And sorry if my grammar is a bit off at times, not a native speaker.

            EDIT: Here's the shader I use to display the image.

            ...

            ANSWER

            Answered 2022-Feb-25 at 10:20

            You should check all other 3D APIs (D3D11, Vulkan, OpenGL,...).

            Source https://stackoverflow.com/questions/71263075

            QUESTION

            IndexError: tuple index out of range when I try to create an executable from a python script using auto-py-to-exe
            Asked 2022-Feb-24 at 15:03

            I have been trying out an open-sourced personal AI assistant script. The script works fine but I want to create an executable so that I can gift the executable to one of my friends. However, when I try to create the executable using the auto-py-to-exe, it states the below error:

            ...

            ANSWER

            Answered 2021-Nov-05 at 02:20
            42681 INFO: PyInstaller: 4.6
            42690 INFO: Python: 3.10.0
            

            Source https://stackoverflow.com/questions/69776492

            QUESTION

            'ModuleNotFoundError: No module named 'keras.engine.base_layer_v1'' when running PyInstaller .exe file
            Asked 2022-Feb-07 at 18:24

            I am trying to create an executable version of python script that predicts images using .h5 file. The file runs completely fine when on its own in the virtual environment. But when I run the exe after completing the hidden imports following this and data addition in .spec file, when I run the exe it gives the following error:

            ...

            ANSWER

            Answered 2021-Aug-08 at 23:03

            Since the error is caused by keras in particular, I replaced it with tensorflow.keras.* and seemed to resolve the issue.

            Source https://stackoverflow.com/questions/68582864

            QUESTION

            OpenGL : How to rotate (roll) the camera?
            Asked 2022-Feb-03 at 16:48

            The pitch and the heading work perfectly :

            ...

            ANSWER

            Answered 2022-Feb-03 at 16:48

            What you want can easily be achieved with Rx * Ry * Rz * T where Rx/y/z are the respective rotation matrices to rotate around the x, y or z axis, respectively, followed by the (negative) camera translation, which in your case is just (0, 0, 0).

            You could compute it manually by doing the trigonometry by hand and computing the direction and up vectors for lookat by hand, but there's also the route via rotateM, effectively achieving the same:

            Source https://stackoverflow.com/questions/70972042

            QUESTION

            IndexError: tuple index out of range PyInstaller
            Asked 2022-Feb-01 at 16:13

            When I use pyinstaller to convert my .py file to .exe, I got this error:-

            ...

            ANSWER

            Answered 2022-Feb-01 at 16:13

            Updating your Python version should fix the issue. I experienced the same problem until I updated to Python 3.10.2

            Source https://stackoverflow.com/questions/70223267

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install upx

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries

            Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link