rate | Golang rate limiter for distributed system | Pub Sub library

 by   wallstreetcn Go Version: Current License: MIT

kandi X-RAY | rate Summary

kandi X-RAY | rate Summary

rate is a Go library typically used in Messaging, Pub Sub, Kafka applications. rate has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Golang rate limiter for distributed system.
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            kandi-support Support

              rate has a low active ecosystem.
              It has 34 star(s) with 8 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 131 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rate is current.

            kandi-Quality Quality

              rate has no bugs reported.

            kandi-Security Security

              rate has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rate is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rate releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed rate and discovered the below as its top functions. This is intended to give you an instant insight into rate implemented functionality, and help decide if they suit your requirements.
            • SetRedis sets redis client
            • loadScript loads a script from redis .
            • newRedisClient returns a new redis client .
            • NewLimiter returns a new Limiter .
            • Every returns a Limit that limits the given interval .
            • AllowN returns true if the limit is exceeded .
            • Client returns an instance of redis client
            Get all kandi verified functions for this library.

            rate Key Features

            No Key Features are available at this moment for rate.

            rate Examples and Code Snippets

            No Code Snippets are available at this moment for rate.

            Community Discussions

            QUESTION

            Sum values in an array of objects by value
            Asked 2021-Jun-16 at 02:44
            var Employees = [
                {
                    "id": "382740",
                    "PayrollID": "8117817425",
                    "EmployeeName": "Bob Jones",
                    "StartTime": "15:15:00.0000000",
                    "FinishTime": "18:15:00.0000000",
                    "BreakTime": "45",
                    "TotalTime": 2,
                    "Comments": "Test",
                    "Rate": "19"
                },
                {
                    "id": "439617",
                    "PayrollID": "8117817425",
                    "EmployeeName": "Peter Pan",
                    "StartTime": "16:15:00.0000000",
                    "FinishTime": "21:15:00.0000000",
                    "BreakTime": "60",
                    "TotalTime": 4,
                    "Comments": "Test",
                    "Rate": "32"
                },
                {
                    "id": "201636",
                    "PayrollID": "5042289623",
                    "EmployeeName": "Bob Jones",
                    "StartTime": "09:56:00.0000000",
                    "FinishTime": "11:56:00.0000000",
                    "BreakTime": "45",
                    "TotalTime": 1.25,
                    "Comments": "Test Comments",
                    "Rate": "19"
                },
                {
                    "id": "799653",
                    "PayrollID": "5042289623",
                    "EmployeeName": "Clarke Kent",
                    "StartTime": "16:49:00.0000000",
                    "FinishTime": "21:49:00.0000000",
                    "BreakTime": "60",
                    "TotalTime": 4,
                    "Comments": "Test",
                    "Rate": "19"
                },
                {
                    "id": "951567",
                    "PayrollID": "5042289623",
                    "EmployeeName": "Bob Jones",
                    "StartTime": "01:49:00.0000000",
                    "FinishTime": "16:49:00.0000000",
                    "BreakTime": "60",
                    "TotalTime": 14,
                    "Comments": "Test",
                    "Rate": "10"
                }
            ]
            
            ...

            ANSWER

            Answered 2021-Jun-16 at 02:44

            In the Map, set the value not to the cumulative total time for the employee so far, but to a whole employee object that contains the total time inside it. Spread the first object found so as not to mutate the input.

            Source https://stackoverflow.com/questions/67995504

            QUESTION

            Rust futures / async - await strange behavior
            Asked 2021-Jun-15 at 20:06

            I am new to rust and I was reading up on using futures and async / await in rust, and built a simple tcp server using it. I then decided to write a quick benchmark, by sending requests to the server at a constant rate, but I am having some strange issues.

            The below code should send a request every 0.001 seconds, and it does, except the program reports strange run times. This is the output:

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:06

            You are not measuring the elapsed time correctly:

            1. total_send_time measures the duration of the spawn() call, but as the actual task is executed asynchronously, start_in.elapsed() does not give you any information about how much time the task actually takes.

            2. The ran in time, as measured by start.elapsed() is also not useful at all. As you are using blocking sleep operation, you are just measuring how much time your app has spent in the std::thread::sleep()

            3. Last but not least, your time_to_sleep calculation is completely incorrect, because of the issue mentioned in point 1.

            Source https://stackoverflow.com/questions/67990757

            QUESTION

            saving data from api to dataframe
            Asked 2021-Jun-15 at 19:47

            I have the following output from an API:

            ...

            ANSWER

            Answered 2021-Jun-15 at 19:31

            I don't see what the id column is needed for. So see if you can work with this:

            Source https://stackoverflow.com/questions/67992309

            QUESTION

            Managing nested Firebase realtime DB queries with await/async
            Asked 2021-Jun-15 at 19:34

            I'm writing a Firebase function (Gist) which

            1. Queries a realtime database ref (events) in the following fashion:

              await admin.database().ref('/events_geo').once('value').then(snapshots => {

            2. Iterates through all the events

              snapshots.forEach(snapshot => {

            3. Events are filtered by a criteria for further processing

            4. Several queries are fired off towards realtime DB to get details related to the event

              await database().ref("/ratings").orderByChild('fk_event').equalTo(snapshot.key).once('value').then(snapshots => {

            5. Data is prepared for SendGrid and the processing is finished

            All of the data processing works perfectly fine but I can't get the outer await (point 1 in my list) to wait for the inner awaits (queries towards realtime DB) and thus when SendGrid should be called the data is empty. The data arrives a little while later. Example output from Firebase function logs can be seen below:

            10:54:12.642 AM Function execution started

            10:54:13.945 AM There are no emails to be sent in afterEventHostMailGoodRating

            10:54:14.048 AM There are no emails to be sent in afterEventHostMailBadRating

            10:54:14.052 AM Function execution took 1412 ms, finished with status: 'ok'

            10:54:14.148 AM

            Super hyggelig aften :)

            super oplevelse, ... long string generated

            Gist showing the function in question

            I'm probably mixing up my async/awaits because of the awaits inside the await. But I don't see how else the code could be written without splitting it out into many atomic pieces but that would still require stitching a bunch of awaits together and make it harder to read.

            So, two questions in total. Can this code work and what would be the ideal way to handle this pattern of making further processing on top of data fetched from Realtime DB?

            Best regards, Simon

            ...

            ANSWER

            Answered 2021-Jun-15 at 11:20

            Your problem is that you use async in a foreEach loop here:

            Source https://stackoverflow.com/questions/67984092

            QUESTION

            Pandas: how do you map a dictionary of dictionaries to 2 columns?
            Asked 2021-Jun-15 at 15:54

            I have the following dictionary of exchange rates:

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:40

            QUESTION

            How to create a dataframe with data from JSON output
            Asked 2021-Jun-15 at 12:09

            I've used a web API to import data from a specific website. I was able to import the data in JSON format. I am very new to python, hence finding hard to transform it to a tabular format which I can use it for my data analysis. Here's my sample code;

            ...

            ANSWER

            Answered 2021-Jun-15 at 12:09

            Is it what you expect?

            Source https://stackoverflow.com/questions/67983180

            QUESTION

            Why this function is called multiple times in Jetpack Compose?
            Asked 2021-Jun-15 at 09:54

            I'm currently trying out Android Compose. I have a Text that shows price of a crypto coin. If a price goes up the color of a text should be green, but if a price goes down it should be red. The function is called when a user clicks a button. The problem is that the function showPrice() is called multiple times (sometimes just once, sometimes 2-4 times). And because of that the user can see the wrong color. What can I do to ensure that it's only called once?

            MainActivity:

            ...

            ANSWER

            Answered 2021-Jun-13 at 03:17

            What can I do to ensure that it's only called once?

            Nothing, that's how it's meant to work. In the View system you would not ask "Why is my view invalidated 3 times?". The framework invalidates (recomposes) the view as it needs, you should not need to know or care when that happens.

            The issue with your code is that your Composable is reading the old value from preferences, that is not how it should work, that value should be provided by the viewmodel as part of the state. Instead of providing just the new price, expose a Data Class that has both the new and old price and then use those 2 values in your composable to determine what color to show, or expose the price and the color to use.

            Source https://stackoverflow.com/questions/67922585

            QUESTION

            MySQL SUM not working on same number values
            Asked 2021-Jun-15 at 09:45

            I have multiple currency based orders in database. When I was trying select order statistics, MySQL SUM not calculating same values.

            For example I have same prices on two orders 2550 but sum calculating only one order and if I'll change one order price to 2551 it's working correctly.

            ...

            ANSWER

            Answered 2021-Jun-15 at 07:22

            You are doing SUM(distinct(IF(EUR.amount>0 ... which is summing only distinct values (I guess, I didn't know there was such an option). Use SUM(IF(EUR.amount>0 ... instead

            Source https://stackoverflow.com/questions/67981698

            QUESTION

            How to put the input box below the label in dash bootstrap components
            Asked 2021-Jun-15 at 04:51

            What is the right way to put the input box just below the label, not in line with it? I am trying to do this for more than 4 hours but could not able to do it.

            The product-related duration label and the input are perfect and which is what I wanted but it happened luckily because the text is large. How can I do the same with others? I tried some other methods like adding empty spaces or ClassName="form-control" and a bunch of others but nothing working properly, it makes the form too big.

            The code that I am using -

            ...

            ANSWER

            Answered 2021-Jun-15 at 04:07

            If the .form-control style does not work for you, then you could simply add .w-100 to the labels. This should have the same effect as your wider label causing the input to wrap.

            Source https://stackoverflow.com/questions/67974369

            QUESTION

            Unity3D is giving me unexpected output: Instantiating objects at too high of a rate
            Asked 2021-Jun-15 at 04:36

            Alright, so I'm making a game in Unity, and I tried to spawn in enemies randomly around a player. To control the rate of the spawning, I created a private bool spawnCooldown variable. Then, there was an if {} statement which controlled the rate of spawning. The original code is below:

            ...

            ANSWER

            Answered 2021-Jun-14 at 04:40

            You need to add the seconds of cooldown you want on the spawner when you declare it too, E.G spawnCooldown = Time.time + coolDownPeriodInSeconds;

            You also need to set spawnCooldown to be a float, which stores numbers. Currently you have stored it as a bool, which only stores true or false values, and therefore cannot be compared to Time.time further in the code.

            Lastly you are missing the closing } character in the if block

            What is happening currently is you are doing the following:

            1. Setting spawn Cooldown to be the current Time
            2. For every frame after that, checking if the new current time is greater than the old time you set as spawnCooldown. Since it always is, the code will then run through the spawn script.

            If you change it to

            Source https://stackoverflow.com/questions/67964519

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rate

            You can download it from GitHub.

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