rate | Golang rate limiter for distributed system | Pub Sub library
kandi X-RAY | rate Summary
kandi X-RAY | rate Summary
Golang rate limiter for distributed system.
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Top functions reviewed by kandi - BETA
- SetRedis sets redis client
- loadScript loads a script from redis .
- newRedisClient returns a new redis client .
- NewLimiter returns a new Limiter .
- Every returns a Limit that limits the given interval .
- AllowN returns true if the limit is exceeded .
- Client returns an instance of redis client
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Trending Discussions on rate
QUESTION
var Employees = [
{
"id": "382740",
"PayrollID": "8117817425",
"EmployeeName": "Bob Jones",
"StartTime": "15:15:00.0000000",
"FinishTime": "18:15:00.0000000",
"BreakTime": "45",
"TotalTime": 2,
"Comments": "Test",
"Rate": "19"
},
{
"id": "439617",
"PayrollID": "8117817425",
"EmployeeName": "Peter Pan",
"StartTime": "16:15:00.0000000",
"FinishTime": "21:15:00.0000000",
"BreakTime": "60",
"TotalTime": 4,
"Comments": "Test",
"Rate": "32"
},
{
"id": "201636",
"PayrollID": "5042289623",
"EmployeeName": "Bob Jones",
"StartTime": "09:56:00.0000000",
"FinishTime": "11:56:00.0000000",
"BreakTime": "45",
"TotalTime": 1.25,
"Comments": "Test Comments",
"Rate": "19"
},
{
"id": "799653",
"PayrollID": "5042289623",
"EmployeeName": "Clarke Kent",
"StartTime": "16:49:00.0000000",
"FinishTime": "21:49:00.0000000",
"BreakTime": "60",
"TotalTime": 4,
"Comments": "Test",
"Rate": "19"
},
{
"id": "951567",
"PayrollID": "5042289623",
"EmployeeName": "Bob Jones",
"StartTime": "01:49:00.0000000",
"FinishTime": "16:49:00.0000000",
"BreakTime": "60",
"TotalTime": 14,
"Comments": "Test",
"Rate": "10"
}
]
...ANSWER
Answered 2021-Jun-16 at 02:44In the Map, set the value not to the cumulative total time for the employee so far, but to a whole employee object that contains the total time inside it. Spread the first object found so as not to mutate the input.
QUESTION
I am new to rust and I was reading up on using futures
and async / await
in rust, and built a simple tcp server using it. I then decided to write a quick benchmark, by sending requests to the server at a constant rate, but I am having some strange issues.
The below code should send a request every 0.001 seconds, and it does, except the program reports strange run times. This is the output:
...ANSWER
Answered 2021-Jun-15 at 20:06You are not measuring the elapsed time correctly:
total_send_time
measures the duration of thespawn()
call, but as the actual task is executed asynchronously,start_in.elapsed()
does not give you any information about how much time the task actually takes.The
ran in
time, as measured bystart.elapsed()
is also not useful at all. As you are using blocking sleep operation, you are just measuring how much time your app has spent in thestd::thread::sleep()
Last but not least, your
time_to_sleep
calculation is completely incorrect, because of the issue mentioned in point 1.
QUESTION
I have the following output from an API:
...ANSWER
Answered 2021-Jun-15 at 19:31I don't see what the id
column is needed for.
So see if you can work with this:
QUESTION
I'm writing a Firebase function (Gist) which
Queries a realtime database ref (events) in the following fashion:
await admin.database().ref('/events_geo').once('value').then(snapshots => {
Iterates through all the events
snapshots.forEach(snapshot => {
Events are filtered by a criteria for further processing
Several queries are fired off towards realtime DB to get details related to the event
await database().ref("/ratings").orderByChild('fk_event').equalTo(snapshot.key).once('value').then(snapshots => {
Data is prepared for SendGrid and the processing is finished
All of the data processing works perfectly fine but I can't get the outer await (point 1 in my list) to wait for the inner awaits (queries towards realtime DB) and thus when SendGrid should be called the data is empty. The data arrives a little while later. Example output from Firebase function logs can be seen below:
10:54:12.642 AM Function execution started
10:54:13.945 AM There are no emails to be sent in afterEventHostMailGoodRating
10:54:14.048 AM There are no emails to be sent in afterEventHostMailBadRating
10:54:14.052 AM Function execution took 1412 ms, finished with status: 'ok'
10:54:14.148 AM
Super hyggelig aften :)
super oplevelse, ... long string generated
Gist showing the function in question
I'm probably mixing up my async/awaits because of the awaits inside the await. But I don't see how else the code could be written without splitting it out into many atomic pieces but that would still require stitching a bunch of awaits together and make it harder to read.
So, two questions in total. Can this code work and what would be the ideal way to handle this pattern of making further processing on top of data fetched from Realtime DB?
Best regards, Simon
...ANSWER
Answered 2021-Jun-15 at 11:20Your problem is that you use async
in a foreEach
loop here:
QUESTION
I have the following dictionary of exchange rates:
...ANSWER
Answered 2021-Jun-15 at 15:40Using .apply
Ex:
QUESTION
I've used a web API to import data from a specific website. I was able to import the data in JSON format. I am very new to python, hence finding hard to transform it to a tabular format which I can use it for my data analysis. Here's my sample code;
...ANSWER
Answered 2021-Jun-15 at 12:09Is it what you expect?
QUESTION
I'm currently trying out Android Compose. I have a Text that shows price of a crypto coin. If a price goes up the color of a text should be green, but if a price goes down it should be red. The function is called when a user clicks a button. The problem is that the function showPrice()
is called multiple times (sometimes just once, sometimes 2-4 times). And because of that the user can see the wrong color. What can I do to ensure that it's only called once?
MainActivity:
...ANSWER
Answered 2021-Jun-13 at 03:17What can I do to ensure that it's only called once?
Nothing, that's how it's meant to work. In the View system you would not ask "Why is my view invalidated 3 times?". The framework invalidates (recomposes) the view as it needs, you should not need to know or care when that happens.
The issue with your code is that your Composable is reading the old value from preferences, that is not how it should work, that value should be provided by the viewmodel as part of the state. Instead of providing just the new price, expose a Data Class that has both the new and old price and then use those 2 values in your composable to determine what color to show, or expose the price and the color to use.
QUESTION
I have multiple currency based orders in database. When I was trying select order statistics, MySQL SUM not calculating same values.
For example I have same prices on two orders 2550 but sum calculating only one order and if I'll change one order price to 2551 it's working correctly.
...ANSWER
Answered 2021-Jun-15 at 07:22You are doing SUM(distinct(IF(EUR.amount>0 ...
which is summing only distinct values (I guess, I didn't know there was such an option). Use SUM(IF(EUR.amount>0 ...
instead
QUESTION
What is the right way to put the input box just below the label, not in line with it? I am trying to do this for more than 4 hours but could not able to do it.
The product-related duration label and the input are perfect and which is what I wanted but it happened luckily because the text is large. How can I do the same with others? I tried some other methods like adding empty spaces or ClassName="form-control"
and a bunch of others but nothing working properly, it makes the form too big.
The code that I am using -
...ANSWER
Answered 2021-Jun-15 at 04:07If the .form-control
style does not work for you, then you could simply add .w-100
to the labels. This should have the same effect as your wider label causing the input to wrap.
QUESTION
Alright, so I'm making a game in Unity, and I tried to spawn in enemies randomly around a player. To control the rate of the spawning, I created a private bool spawnCooldown
variable. Then, there was an if {}
statement which controlled the rate of spawning. The original code is below:
ANSWER
Answered 2021-Jun-14 at 04:40You need to add the seconds of cooldown you want on the spawner when you declare it too, E.G spawnCooldown = Time.time + coolDownPeriodInSeconds;
You also need to set spawnCooldown
to be a float, which stores numbers.
Currently you have stored it as a bool
, which only stores true
or false
values, and therefore cannot be compared to Time.time further in the code.
Lastly you are missing the closing }
character in the if
block
What is happening currently is you are doing the following:
- Setting spawn Cooldown to be the current Time
- For every frame after that, checking if the new current time is greater than the old time you set as
spawnCooldown
. Since it always is, the code will then run through the spawn script.
If you change it to
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