x64 | x86-64 instruction encoder in Go | Interpreter library

 by   wdamron Go Version: Current License: MPL-2.0

kandi X-RAY | x64 Summary

kandi X-RAY | x64 Summary

x64 is a Go library typically used in Utilities, Interpreter applications. x64 has no bugs, it has no vulnerabilities, it has a Weak Copyleft License and it has low support. You can download it from GitHub.

x86-64 instruction encoder in Go (work in progress). This package contains a more-or-less direct port of the instruction-encoding logic from CensoredUsername/dynasm-rs. Only a relatively small subset of the features in dynasm-rs are supported. Not many features are working or tested yet, but the intended use-case is assembling executable code at runtime. See the godocs or otherwise look at the tests for usage examples.
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            kandi-support Support

              x64 has a low active ecosystem.
              It has 13 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              x64 has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of x64 is current.

            kandi-Quality Quality

              x64 has no bugs reported.

            kandi-Security Security

              x64 has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              x64 is licensed under the MPL-2.0 License. This license is Weak Copyleft.
              Weak Copyleft licenses have some restrictions, but you can use them in commercial projects.

            kandi-Reuse Reuse

              x64 releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed x64 and discovered the below as its top functions. This is intended to give you an instant insight into x64 implemented functionality, and help decide if they suit your requirements.
            • matchInst is the same as MatchInst .
            • Generates the mnemonic instructions .
            • sanitizeMem sanitizes mem .
            • Func is used for testing .
            • rank returns the rank of the given string .
            • upperCase returns the lower case of s .
            • SetFunctionCode sets the function code for the function .
            • NewInstMatcher creates a new InstMatcher .
            • NewAssembler creates a new Assembler .
            • Inst returns the x64 encoding of the given mnemonic .
            Get all kandi verified functions for this library.

            x64 Key Features

            No Key Features are available at this moment for x64.

            x64 Examples and Code Snippets

            No Code Snippets are available at this moment for x64.

            Community Discussions

            QUESTION

            How to create a working VHDX in Azure CI Build Pipeline?
            Asked 2021-Jun-15 at 14:26

            This question is related to Azure MSIX Build and Package task only has Release and Debug configurations

            We have a WinForms project that has an MSIX installer. Manually, we can successfully create

            1. An MSIXBUNDLE and deploy it to Kudu
            2. An MSIX and deploy it to an Azure VM through a VHDX. We have manually convert the MSIX to a VHDX first

            We are now trying to automate the build and release process to create the VHDX. However, we are getting a blank screen when the VHDX is mounted using a process that we have already validated. The only thing different is the build method (i.e., MSBuild versus VS Publish).

            How do we create a working VHDX in Azure CI Build Pipeline?

            Below is the YAML.

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:26

            Actually, there is nothing wrong with the YAML. The problem was a delay in the virtual machine loading the VHDX. In other words, wait about 5 minutes once the VHDX is mounted before trying to run the application. I am leaving this here in case anyone else runs into this issue.

            Source https://stackoverflow.com/questions/67943648

            QUESTION

            I could not click licence agreement 'Accept' button in Hololens 2 Emulator
            Asked 2021-Jun-14 at 18:48

            I just launched the emulator App by double clicking it. It loaded (loading time is 10 to 15 min) with an audio to accept Microsoft licence agreement and login with current Microsoft id. It shows the licence agreement window as shown in below image:

            Hololens Emulator Licence Agreement

            I could not click the Accept button. So I could not proceed further. I used alt+mouse drag to bring the hand, but either the hand does not appear or sometimes even if it appears and moves, no raycast to point on the button. I tried toggling the Use mouse, use keyboard for simulation check boxes.

            Emulator version: 10.0.20346.1002

            My device sepc:

            Processor Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz 2.80 GHz, Installed RAM 16.0 GB (15.9 GB usable), System type 64-bit operating system, x64-based processor

            Windows Spec:

            Edition Windows 10 Enterprise, Version 21H1, OS build 19043.1023, Experience Windows Feature Experience Pack 120.2212.2020.0

            Windows SDK version - 10.0.20348.1

            GPU: Nvidia Geforce GTX 1070, DirectX version: 12, Driver model: WDDM 2.7

            ...

            ANSWER

            Answered 2021-Jun-14 at 18:48

            Thanks Hernando - MSFT for helping me. The Accept button in the Licence agreemnet window can be clicked by moving back and forth the hand using W,A,S,D keys.

            Previously i thought that i should click using a raycast pointer. It would be nice if i can click using raycast because the current approach is very difficult for any new users.

            Additionally, sometimes mouse and keyboard inputs doesn't worked for me. This is because the 'Use Mouse' and 'Use Keyboard' check-boxes under the Simulation Panel is disabled. We have to ensure they are enabled for using mouse and keyboard for simulation inputs.

            Source https://stackoverflow.com/questions/67925873

            QUESTION

            Does this class satisfy the Allocator requirement?
            Asked 2021-Jun-14 at 18:11

            I made a custom allocator, but my code didn't compile on msvc and I'm not sure if my implementation satisfies the Allocator requirement (disregarding actual behavior of function implementations here). Here is a minimal example that reproduces the error on Visual Studio (16.11 P1 and 16.10):

            ...

            ANSWER

            Answered 2021-Jun-14 at 18:11

            It does not.

            An allocator rebound to a different value type must be constructible from the original allocator - this is the A a(b) row in the requirements you linked.

            Your type fails that requirement.

            Source https://stackoverflow.com/questions/67973597

            QUESTION

            How to update cocoapods for flutter on Mac without getting an error?
            Asked 2021-Jun-14 at 18:11

            I use Flutter with Android Studio on a Mac.

            One day (today), I ran "flutter doctor" from the command line.

            It stated that my "cocoapods" was not good enough.

            ...

            ANSWER

            Answered 2021-Mar-12 at 04:49

            QUESTION

            cannot use native node module in electron-forge app
            Asked 2021-Jun-14 at 13:26

            I am trying to use pkcs11js in an electron app created with electron-forge using webpack template.

            But I got the error

            ...

            ANSWER

            Answered 2021-Jun-14 at 10:30

            You should use the Electron Forge Webpack template which has better support for native modules.

            There is currently an open issue for this functionality caused by the outdated/unmaintained @marshallofsound/webpack-asset-relocator-loader which caters for native modules via Webpack. I'm currently working on a PR to fix this but in the meantime you can use my updated fork.

            Source https://stackoverflow.com/questions/67824300

            QUESTION

            Programmatically create a Shortcut STRING for the DELETE key?
            Asked 2021-Jun-14 at 08:35

            In a Delphi 10.4.2 Win32 VCL Application in Windows 10 x64, I use this code to programmatically create a Shortcut STRING for the DELETE key on a popup menu item:

            ...

            ANSWER

            Answered 2021-Jun-14 at 08:35

            From the documentation for GetKeyNameText:

            24 Extended-key flag. Distinguishes some keys on an enhanced keyboard.

            This says that it uses bit 24 in the LPARAM-styled argument as the extended-key flag.

            Then, in About Keyboard Input:

            Extended-Key Flag

            The extended-key flag indicates whether the keystroke message originated from one of the additional keys on the enhanced keyboard. The extended keys consist of the ALT and CTRL keys on the right-hand side of the keyboard; the INS, DEL, HOME, END, PAGE UP, PAGE DOWN, and arrow keys in the clusters to the left of the numeric keypad; the NUM LOCK key; the BREAK (CTRL+PAUSE) key; the PRINT SCRN key; and the divide (/) and ENTER keys in the numeric keypad. The extended-key flag is set if the key is an extended key.

            (body text emphasis mine).

            Therefore, I conclude, that you can use

            Source https://stackoverflow.com/questions/67951708

            QUESTION

            error LNK2019: unresolved external symbol referenced when compile HTTPD
            Asked 2021-Jun-13 at 19:58

            I'm compiling HTTPD 2.4.48 along with Lua, Zlib, cURL, jansson and OpenSSL.

            Here is the list of files and software I use:

            1. httpd-2.4.48
            2. apr-1.7.0
            3. apr-util-1.6.1
            4. cURL 7.77.0
            5. expat-2.4.1
            6. jansson 2.13.1
            7. Lua 5.4.3
            8. mod_fcgid 2.3.9
            9. openssl-1.1.1k
            10. pcre-8.44
            11. ZLIB 1.2.11
            12. ActivePerl v5.28.1.2801 (x64)
            13. CMake v3.20.3 (x64)
            14. NASM v2.15.05 (x64)
            15. Gawk v3.1.6-1 (x86)

            The whole compile statement I use:

            Visual Studio 2015: call "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat" amd64

            ...

            ANSWER

            Answered 2021-Jun-13 at 19:58

            Whenever you fix issues, start by the first one (cause solving that may remove the remaining), which in you case seems to be:

            Source https://stackoverflow.com/questions/67944929

            QUESTION

            Angular 11 tsconfig Path Aliases not Recognized
            Asked 2021-Jun-13 at 17:14

            I am working with Angular 11 and trying to use short imports like import {smthg} from '@common' instead of import {smthg} from '../../../common'

            But I always get errors in IDEA: TS2307: Cannot find module '@common' or its corresponding type declarations.

            And same error in console when trying to compile .ts files (ng serve)

            Interestingly, when I add /index to the import, then IDEA stops cursing, but the error does not disappear in the console

            ...

            ANSWER

            Answered 2021-Jan-25 at 07:46

            So it turned out that the angular engine allows creating aliases for paths based on what is specified in the "paths" in tsconfig.

            But in order to be able to access both the subfolders of the module and what is exported from the index.ts at the top level of the module, you need to specify "paths" like this:

            Source https://stackoverflow.com/questions/65846630

            QUESTION

            Flutter: FirebaseAuth (v1.2.0) with StreamBuilder not working on hot reload in Flutter Web
            Asked 2021-Jun-13 at 14:17

            So over the past few weeks I have been testing out FirebaseAuth both for the web and Android and the experience has been mostly bad. I have tried to add as much information as I can to give you enough context.

            My Goal

            My EndGoal is to make a package to simplify FirebaseAuth in Flutter Basically, the StreamBuilder runs on the authStateChanges stream from FirebaseAuth, It gives a user immediately after signIn or when I reload the whole page (Flutter Web) but doesnt return a user during hot reload eventhough I know the user has been authenticated. It works again when i reload the webpage. This does not exist in Android and it works as expected. Its very frustrating, and i could use some help from anyone!

            Flutter Doctor

            ...

            ANSWER

            Answered 2021-Jun-03 at 12:01

            I just Found a Solution to this problem! Basically the FireFlutter Team had fixed a production level bug and inturn that exposed a flaw of the Dart SDK. As this was only a Development only bug (bug only during Hot Restart), it was not given importance.

            In my Research I have found that the last version combination that supports StreamBuilder and Hot Restart is

            firebase_auth: 0.20.1; firebase_core 0.7.0

            firebase_auth: 1.1.0; firebase_core: 1.0.3

            These are the only versions that It works properly on. Every subsequent version has the new upgrade that has exposed the bug.

            The Solution is very Simple! Works for the latest version (1.2.0) of the firebase_auth and firebase_core plugins too!

            Firstly Import Sharedpreferences

            Source https://stackoverflow.com/questions/67695213

            QUESTION

            Angular 12 integration with Keycloak, build problems
            Asked 2021-Jun-13 at 06:24

            I'm trying to execute the following tutorial to integrate an Angular 12 application with Keycloak: Keycloak Integration with Angular Frontend (I've checked other similar tutorials and the instructions are the same).

            As described in the article, I've inserted the following lines in src\environments\environment.ts:

            ...

            ANSWER

            Answered 2021-Jun-12 at 08:00

            the latest library guide does not contain any "credentials" in the configuration. try removing this piece at all, it shouldn't be there

            Source https://stackoverflow.com/questions/67946768

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install x64

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/wdamron/x64.git

          • CLI

            gh repo clone wdamron/x64

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            git@github.com:wdamron/x64.git

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