levit | Go gRPC K8s | Social Channel Utils library

 by   while-loop Go Version: Current License: Apache-2.0

kandi X-RAY | levit Summary

kandi X-RAY | levit Summary

levit is a Go library typically used in Utilities, Social Channel Utils, Docker applications. levit has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Levit (Early prototype stages).
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            kandi-support Support

              levit has a low active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              levit has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of levit is current.

            kandi-Quality Quality

              levit has no bugs reported.

            kandi-Security Security

              levit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              levit is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              levit releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of levit
            Get all kandi verified functions for this library.

            levit Key Features

            No Key Features are available at this moment for levit.

            levit Examples and Code Snippets

            LeViT
            pypidot img1Lines of Code : 17dot img1no licencesLicense : No License
            copy iconCopy
            import torch
            from vit_pytorch.levit import LeViT
            
            levit = LeViT(
                image_size = 224,
                num_classes = 1000,
                stages = 3,             # number of stages
                dim = (256, 384, 512),  # dimensions at each stage
                depth = 4,              # transfo  

            Community Discussions

            QUESTION

            Python VLC Running pause() twice does not resume playing?
            Asked 2021-May-21 at 01:53
            import vlc,os,time,multiprocessing
            from threading import Thread
            
            def play_single(filePath):
                item = Player(filePath)
                Thread(target=item.startProcessing).start()
                Thread(target=item.asyncInput).start()
            
            class Player:
                def __init__(self, file):
                    self.instance = vlc.Instance()
                    self.player = self.instance.media_player_new()
                    self.media = vlc.Media(file)
                    self.skip = False
            
                def asyncInput(self):
                    while True:
                        command = input(">> ")
                        if command == "-skip" or command == "-quit":
                            self.skip = True
                            break
                        elif command == "-pause" or command == "-resume":
                            self.player.pause()
                        else:
                            print("else")
            
                def startProcessing(self):
                    self.player.set_media(self.media)
                    self.player.play()
                    time.sleep(2)
                    while True:
                        if (self.player.is_playing() == 0):
                            self.player.stop()
                            break
                        if self.skip:
                            self.player.stop()
                            break
            
            if __name__ == '__main__':
                play_single("C:/Users/Satvik/Music/Dua Lipa - Levitating.mp3")
            
            ...

            ANSWER

            Answered 2021-May-20 at 14:49

            Because you execute 'self.player.pause()' for both pause and resume

            change this

            Source https://stackoverflow.com/questions/67621912

            QUESTION

            Is there a way to cast List Object into exact List Class in an generic function?
            Asked 2021-Apr-23 at 10:35

            I am coding in an Spring Boot Project and there was a lot of API with diffrent Request Param so I'm trying to write a generic function with mapper an request param into a list object, then cast it into a class like the code below

            ...

            ANSWER

            Answered 2021-Apr-23 at 10:30

            You'll have to pass the type you want to deserialize your string to as well..

            My approach on this would be something like this:

            Source https://stackoverflow.com/questions/67228124

            QUESTION

            How can I make a "read-more" button for mutiple text elements?
            Asked 2021-Feb-23 at 20:40

            I have multiple images on my website with some text about each image.

            ...

            ANSWER

            Answered 2021-Feb-23 at 20:33

            It looks like you are using jQuery already. You might want to consider using the toggle() function, which is just for this purpose:

            https://www.w3schools.com/jquery/eff_toggle.asp

            Source https://stackoverflow.com/questions/66340640

            QUESTION

            List sorting method not updating order
            Asked 2021-Jan-19 at 09:42

            I'm trying to get some insight into why this sort function isn't working.

            In theory, it should work the same as this: https://codepen.io/levit/pen/abmXgBR

            I have a list I'm grabbing from an API:

            ...

            ANSWER

            Answered 2021-Jan-19 at 09:42

            Try to not pass the data property as an argument since it's available inside the methods and just sort the filtered books not the original property because the sort affects it :

            Source https://stackoverflow.com/questions/65787422

            QUESTION

            Relative sizes of pymunk forces
            Asked 2020-Nov-25 at 19:35

            In Pymunk, is the magnitude of gravity the same as the magnitude of apply_force_at_local_point or apply_force_at_world_point, relatively speaking. In other words, is the magnitude of gravity=(20,40) equal to the magnitude of apply_force_at_world_point((20,40),object's position).

            I used the equation of motion, final position = initial position + intial velocity * time + 1/2 * acceleration * t^2, to test that. It turns out that these magnitudes are not equal. For instance, it took a force of (0,-7888) to equal gravity of (0,-1750).

            I am trying to determine apply_force_at_world_point force that would equal/cancel out gravity. I know I can just set the body's gravity to zero to achieve that effect but my goal is to determine magnetic force that would be enough to levitate a magnet of given weight and magnetic strength.

            How can I find the magnitude of force (without testing a bunch of random values) that would equal gravity.

            I hope the information given is enough to understand the issue

            ...

            ANSWER

            Answered 2020-Nov-25 at 19:35

            You can see how the velocity of a body is updated in the Chipmunk source code: https://github.com/viblo/Chipmunk2D/blob/master/src/cpBody.c#L501

            Source https://stackoverflow.com/questions/64994796

            QUESTION

            How to make a class file apply an eventhandler to instance or object on main stage asides from itself?
            Asked 2020-May-11 at 13:10

            I'm pretty new with ActionScript 3 and I'm stuck with trying to perform the following above in a class file. I tried to look for a solution online, but I can't find a suitable answers, perhaps because I'm not looking for the right search terms, etc.

            Anyway, I'm trying to make a basic animation in Adobe Animate CC in an FLA file, "Campfire.FLA", where pressing the mouse down on a Campfire causes a piece of Coal attaching to a levitating stick to glow, and cooldown upon letting go of the mouse button. On the main timeline, I can execute it fine, but I want to transfer the information to a class file/ document file, but to no avail.

            The code is what I used on the FLA's main timeline, Frame 1, and it works below works perfectly fine:

            ...

            ANSWER

            Answered 2020-May-11 at 03:06

            That's one elaborate question.

            The thing you (probably) need the most is some feudal hierarchy so that objects tend to their own and their direct children, but not deeper and totally not upwards:

            • Container → (interface method) → Child → (tends to own children)
            • Container ← (status event) ← Child

            Normally, a child must not know of its parent and should communicate with status events. This way you can put such a child into any container with no risk of that child possibly reaching upwards expecting some parent structure that is not there.

            So, your problems.

            First. Accessing the objects that already exist on the main timeline. Well, the only trick is not to create new ones but to get references to the existing ones.

            Source https://stackoverflow.com/questions/61718806

            QUESTION

            Xamarin Forms Frame Shadow Design
            Asked 2019-Jun-12 at 11:53

            I have an Xamarin Content Page with a List. For the ListItems I want something similar to the cardview in Android.

            Base on what I found that could be accomplished by a Frame. I have this code:

            ...

            ANSWER

            Answered 2018-Mar-05 at 13:34

            QUESTION

            Unity scrollrect viewport is not resizeable
            Asked 2019-May-26 at 18:06

            I have a scrollrect object on a UI canvas that has a viewport object child, and the viewport object has a content object child that stores all of the items to be scrolled.

            I have selected the viewport for reference. I want to resize the viewport rect relative to LevelScroller (see hierarchy) in order for there to be a margin around the scrollview, so that the scrolling items do not touch the edge of the gray LevelScroller rect. But the viewport rect is not resizeable. Right now the result is this:

            See how the button at the top (1S-Levitation) is cut off by the grey panel. I want there to be a margin between the point where it is cut off and the gray box.

            I have tried adding a horizontal layout group to LevelScroller to forcibly add a margin, but this did not work. Why is the viewport not resizeable?

            Any help is appreciated

            ...

            ANSWER

            Answered 2019-May-26 at 18:06

            I believe that the viewport is not resizable because it is supposed to manage how your scroll will behave during the user interaction. As an example, you have only one cell in your content container and the user drag it down, once it is released it is supposed to move back to the top of your viewport, and if you put a margin in there it will not be capable of move entirely back to the top.

            But hopefully you can do the following trick to have your margin:

            Create an empty game object called Scroller and set it as the father of your LevelScroller. Then, set your LevelScroller RectTransform to stretch in both directions, and set the desired margin on the RectTransform Top, Bottom, Right and Left fields. You should have something like this:

            LevelScroller as a child with 10 pixels of top and bottom margin

            Then create another empty object child of your parent Scroller, and put it behind the LevelScroller. Lets call it BgImage. Now, set the RectTransform of BgImage to stretch in both directions and add an image to it. Ta daaa, you should have now your background with your margins on your viewport.

            BgImage working as the background of the LevelScroller

            Source https://stackoverflow.com/questions/56315534

            QUESTION

            Polygon function creates strange shape
            Asked 2019-Feb-20 at 11:57

            I'm trying to plot multiple distributions on the same plot. For some reason when I use the polygon function, it doesn't sit on the x-axis, and starts to levitate.

            Grateful for any advice on how to stop this!

            ...

            ANSWER

            Answered 2019-Feb-20 at 10:52

            As the documentation of ?polygon states

            x, y vectors containing the coordinates of the vertices of the polygon.

            We have to add 0 as a vertex to both the x and the y coordinates.

            Source https://stackoverflow.com/questions/54784290

            QUESTION

            I'm Trying to get a button to link to a specified script
            Asked 2019-Jan-04 at 14:18

            I have been given a script and some code.

            It creates a floating button on my website in the bottom right corner. I am trying to get the result of clicking that button, when you click a different button. Meaning I want to access the content of that button through a button of my own that I can place where I want to place it.

            ...

            ANSWER

            Answered 2019-Jan-04 at 14:08

            You could use document.querySelector('.levitateLauncherOpen').click() and bind it to the onClick of your custom button.

            Source https://stackoverflow.com/questions/54040368

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install levit

            You can download it from GitHub.

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            https://github.com/while-loop/levit.git

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            gh repo clone while-loop/levit

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            git@github.com:while-loop/levit.git

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