gold | Template engine for Go
kandi X-RAY | gold Summary
kandi X-RAY | gold Summary
Gold is a template engine for Go. This simplifies HTML coding in Go web application development. This is influenced by Slim and Jade.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of gold
gold Key Features
gold Examples and Code Snippets
@Slf4j
public abstract class DwarvenMineWorker {
public void goToSleep() {
LOGGER.info("{} goes to sleep.", name());
}
public void wakeUp() {
LOGGER.info("{} wakes up.", name());
}
public void goHome() {
LOGGER.info("{} goes
public interface Coin {
String getDescription();
}
public class GoldCoin implements Coin {
static final String DESCRIPTION = "This is a gold coin.";
@Override
public String getDescription() {
return DESCRIPTION;
}
}
public class Cop
def goldbach(number):
"""
Goldbach's assumption
input: a even positive integer 'number' > 2
returns a list of two prime numbers whose sum is equal to 'number'
"""
# precondition
assert (
isinstance(number, int)
static int getMaxGold(int gold[][], int m, int n)
{
int goldTable[][] = new int[m][n];
for(int[] rows:goldTable)
Arrays.fill(rows, 0);
for (int col = n-1; col >= 0; col--)
{
for (int row = 0; row < m; row++)
{
def check_with_golden(filename):
"""Checks the newly created CUDA compute capability file with the golden.
If differences are found, then it prints a list of all mismatches as
a `WARNING`.
Golden file must reside in `golden/` directory.
Community Discussions
Trending Discussions on gold
QUESTION
How to get the return value? Attach my code. My intention: Want to check the QListWidget and if it's empty, a message Box popup will raise and ask the option from the user. Problem: At the stage of beginning itself, a Message box popup will display, (I don't want it at the beginning stage), If the QListwidget is empty then the MessageBox popup will display as desired, and if we select "Yes" or " No" Button, Nothing will return/print in the first file. How to resolve?
Main
...ANSWER
Answered 2021-Jun-15 at 16:49In first it is not necessary to make the verification be done in a new class, it is also logical that you invoke func_create_newitem since as you point out that method must be invoked when the item was not found.
QUESTION
I got a little beginner question about Classes and the self.
My Function checkAbonnement looks like that right now:
ANSWER
Answered 2021-Jun-14 at 20:38If you want these attributes to be unique across instances of ScooTeq
, then you have to use self
. I agree it can be tedious, but it is to avoid ambiguity. There is more information on this here.
QUESTION
I'm trying to automate network diagrams and I'm having trouble getting rid of the label of the cloud shape. When I try to get rid of the -Label parameter, the cloud will not be drawn. I know that I can manually delete the label but is there a way to draw the cloud without using the -Label parameter? I've provided my code down below:
...ANSWER
Answered 2021-Jun-14 at 10:47The syntax you want comes from:
https://www.powershellstation.com/2016/04/29/introducing-visiobot3000-part-2-superman/
So the syntax for the line of code to drop a shape on a page is:
QUESTION
I'm trying to pass data from a tableView when the cell is tap to a detailTableView. I'm not getting any errors when the detail tableView is loaded. The segue is being performed, however, the tableView remains blank. My goal to add the color to the textLabel in the cell and add the zord in the detailTextLabel within the same cell. Can someone tell me what I'm doing wrong
...ANSWER
Answered 2021-Jun-14 at 08:17May be order here matters performSegue
should be before deselectRow
for if let index_path = self.table_View.indexPathForSelectedRow {
to have a value
QUESTION
I would like to make a Button that assign a new variable with a value in a compact form.
I tried this:
...ANSWER
Answered 2021-Jun-14 at 00:04Your request to set a new variable is odd, and probably not the right solution to whatever problem you're trying to solve.
That being said, you can use setattr to set the value based on the name of a variable. That variable doesn't have to exist. For example, to set the variable self.edition
to 1
you can do setattr(self, "edition", 1)
.
Therefore, you can pass in the string name of the variable to your whichButton
function, and use setattr
to set a variable with that name.
It would look something like this:
QUESTION
Given three data frames containing the number of gold, silver, and bronze Olympic medals won by some countries, determine the total number of medals won by each country. Note: All the three data frames don’t have all the same countries.Also, sort the final dataframe, according to the total medal count in descending order.
This is my code below - but I am not getting the desired output.Can someone please suggest what is wrong?
...ANSWER
Answered 2021-Feb-11 at 20:40You can try:
QUESTION
I am currently on the path of learning C++ and this is an example program I wrote for the course I'm taking. I know that there are things in here that probably makes your skin crawl if you're experienced in C/C++, heck the program isn't even finished, but I mainly need to know why I keep receiving this error after I enter my name: Exception thrown at 0x79FE395E (vcruntime140d.dll) in Learn.exe: 0xC0000005: Access violation reading location 0xCCCCCCCC.
I know there is something wrong with the constructors and initializations of the member variables of the classes but I cannot pinpoint the problem, even with the debugger. I am running this in Visual Studio and it does initially run, but I realized it does not compile with GCC. Feel free to leave some code suggestions, but my main goal is to figure out the program-breaking issue.
ANSWER
Answered 2021-Jun-13 at 00:59The problem is here:
QUESTION
I created table of 500 rows, and reversing it on click feels slow, subjectively like 500ms or so.
Is it reasonable performance? I have a feeling that reversing table of 500 lines in JS should be faster.
Svelte demo and Pure JS demo.
Pure JS feels much faster than Svelte
Table.svelte
...ANSWER
Answered 2021-Jun-11 at 23:14I first thought that it has something to do with the index not working properly, but when adding a 'slice' button and a fade-effect it seems to work fine -> the first item fades out and after it was totally removed the other elements move up.
SEE THIS slightly modified version of yours
- 'slice' button and effect on StringView added
- timer in console tracking time before -> after Update
Nevertheless, since I already wondered how to properly define the id on arrays an nested each loops (Nested each loops over array in Svelte - how to set unique id / key?) I made a version with objects instead of row-arrays and just one Component for the rows. When comparing the time for updating, it's almost twice as fast ( firstLoad/Update --> ≈700ms/250ms --> 330ms/160ms (in Firefox)) -> See this REPL
I'm still wondering if this might be optimized, since even when the id/key seems to work, every TableRow-Component logs an Update when the order is reversed or the first element is sliced. I once made a very simple example which behaves differently and only elments without id log an update -> see this REPL
(this part of your code could be written shorter ->
QUESTION
ANSWER
Answered 2021-Jun-11 at 10:49"I already tried to echo an and inserted this into wc-template-functions.php"
Never edit core files!
When you modify a plugin’s core files you run the risk of breaking the plugin and possibly your WordPress installation. In addition, it makes it impossible for the plugin developer to provide support for you since they have no knowledge of what you’ve changed.
Use instead the woocommerce_after_shop_loop_item
action hook in combination with has_term()
QUESTION
I'm very new (2 days) to Roblox and Lua, so don't bite me too hard please.. =)
What I am trying to do is to script VectorForce for the Part I've also instanced from code. In simulation Attachment and VectorForce did create, but without any expected effect.
Please, look at my script and tell me where do I need to dig.
...ANSWER
Answered 2021-Jun-08 at 14:10It seems like the issue is that when you made the onTouch
function, you had a parameter: object
. However when you called the function on a player touching the part, you put no parameter: sandblock.Touched:Connect(onTouch)
. To fix this, do: sandblock.Touched:Connect(onTouch())
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