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- expnDollar returns a string representation of a dollar .
- binop converts x to a value .
- KeccakF1600 implements the KeccakFunc interface .
- Section 12 . 2 . 5 .
- convAndroidKeyCode converts a to USB key .
- childrenOf returns a list of children of n .
- MedyKeyCode returns the key . Code for the key .
- convVirtualKeyCode converts vkcode to key . Code
- runGofmt runs the gofmt command .
- visitInstr recurses into the frame .
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Trending Discussions on golang.org
QUESTION
I am trying to understand the example with incorrect sync code from The Go Memory Model.
...Double-checked locking is an attempt to avoid the overhead of synchronization. For example, the twoprint program might be incorrectly written as:
ANSWER
Answered 2021-Jun-14 at 19:18According to the Go memory model:
There are no guarantees that one goroutine will see the operations performed by another goroutine unless there is an explicit synchronization between the two using channels, mutex. etc.
In your example: the fact that a goroutines sees done=true
does not imply it will see a
set. This is only guaranteed if there is explicit synchronization between the goroutines.
The sync.Once
probably offers such synchronization, so that's why you have not observed this behavior. There is still a memory race, and on a different platform with a different implementation of sync.Once
, things may change.
QUESTION
I'm trying to understand best practices for Golang concurrency. I read O'Reilly's book on Go's concurrency and then came back to the Golang Codewalks, specifically this example:
https://golang.org/doc/codewalk/sharemem/
This is the code I was hoping to review with you in order to learn a little bit more about Go. My first impression is that this code is breaking some best practices. This is of course my (very) unexperienced opinion and I wanted to discuss and gain some insight on the process. This isn't about who's right or wrong, please be nice, I just want to share my views and get some feedback on them. Maybe this discussion will help other people see why I'm wrong and teach them something.
I'm fully aware that the purpose of this code is to teach beginners, not to be perfect code.
Issue 1 - No Goroutine cleanup logic
...ANSWER
Answered 2021-Jun-15 at 02:48It is the
main
method, so there is no need to cleanup. Whenmain
returns, the program exits. If this wasn't themain
, then you would be correct.There is no best practice that fits all use cases. The code you show here is a very common pattern. The function creates a goroutine, and returns a channel so that others can communicate with that goroutine. There is no rule that governs how channels must be created. There is no way to terminate that goroutine though. One use case this pattern fits well is reading a large resultset from a database. The channel allows streaming data as it is read from the database. In that case usually there are other means of terminating the goroutine though, like passing a context.
Again, there are no hard rules on how channels should be created/closed. A channel can be left open, and it will be garbage collected when it is no longer used. If the use case demands so, the channel can be left open indefinitely, and the scenario you worry about will never happen.
QUESTION
Is it a normal behavior when parsing uint64 max value with strconv.ParseInt
?
ANSWER
Answered 2021-Jun-10 at 18:47Call ParseUint to parse an unsigned integer.
The ParseInt function parses signed integers. The maximum signed integer is 9223372036854775807.
QUESTION
I'm learning the Go language by following a tutorial. Not wanting to just blindly copying the examples, but understanding what's going on, I came accross the following puzzling case:
In the tutorial the import
statement was written as:
ANSWER
Answered 2021-Jun-09 at 14:24There is no significance to the empty lines in the import
group.
Some editors (including VSCode) put standard library imports first, then add an empty line, and then other (3rd party imports). Also the 2 groups are sorted alphabetically.
Again, there is no significance to this other than being easier to read. It also comes handy if everyone formats imports like this, so there are no "meaningless" commits in a version system due to different import sorting / organizing.
QUESTION
Following is the code:
...ANSWER
Answered 2021-Jun-09 at 11:09Looking at your code, two things can cause a deadlock:
errg.Wait()
blocks the execution of the main goroutine until all initialized goroutines are finished. However, each goroutine is blocked when trying to write tomapChan
, because you never get to read from it (because it is below theerrg.Wait()
).- You never read from
sliceChan
, so that is a potential deadlock right there.
Here is the link to the modified Playground code, but most of the changes are in the main
function.
QUESTION
Is there anything equivalent in Go to the dynamic Class instantiation capabilities provided by languages like Java (note: requisite exception handling logic has been omitted here for the sake of brevity):
...ANSWER
Answered 2021-Jun-08 at 18:19Kubernetes handles this exact process in the runtime.Scheme
structure. The idea is that you register types with names or some other identifier, then you can ask for new instances of those types at will based on the identifier. Generally speaking this identifier is derived during a serialization process for example, rather then hard-coded into the source.
The catch is as you said, you need to create a new instance initially. While this pattern is un-common, I have come across two cases in my professional career where this was the logical solution. Here is an example of a very stripped down version of what the K8s runtime.Scheme
does to accomplish this and it may work for what you're trying to do and here it is in action:
QUESTION
I have a goroutine inside a loop and the way I am handling the error is that I add it to a channel and after all the goroutines are finished, I check if there was an error and I return accordingly.
The issue with this is that I want to return an error as soon as I get it so that I don't spend time waiting for all the goroutines to finish as it would be inefficient.
I tried adding the select
statement but it doesn't work and I can't add the select
statement inside the goroutines since I want to exit the for loop and the try
function too.
How can I do this?
Here is the code:
...ANSWER
Answered 2021-Jun-08 at 16:44I have found tomb to be useful for this. Below is a stripped-down non-working example that shows the gist, without handling things like variable encapsulation in the loop. It should give you the idea, but I'm happy to clarify on any points.
QUESTION
I have encountered some rather strange behaviour when working with custom MarshalJSON
functions in go
.
Consider the following setup:
...ANSWER
Answered 2021-Jun-08 at 14:52In the first case your custom marshaller is not getting called - but instead the default reflection-based json.Marshaler
:
https://play.golang.org/p/fGxTjKbsM5X
To fix, change your function signature to a non-pointer receiver:
QUESTION
In the algorithm task, I need to reverse the bits. Here is the example:
But when I use "math/bits"
bits.Reverse32(9)
the result is different 2415919104.
The link: https://play.golang.org/p/Lf6qlOTMTXz
...ANSWER
Answered 2021-Jun-06 at 06:51// Reverse32 returns the value of x with its bits in reversed order.
func Reverse32(x uint32) uint32 {...}
e.g.: 1234 became: 4321
What you are looking for is all bits toggle:
QUESTION
Hey I just updated to the new version of go go version go1.16.2 linux/amd64
and am getting an error when I build hello world example:
ANSWER
Answered 2021-Apr-01 at 11:17Ahaha it worked! this is so awesome! Yes just follow the tutorial and for me that was doing go mod init test3
to create a module. No one else has been upgrading from old version or everyone else just understood it properly I guess.
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