UInv | Universal Inventory System for Twine / SugarCube

 by   HiEv HTML Version: v0.9.7.2 License: BSD-2-Clause

kandi X-RAY | UInv Summary

kandi X-RAY | UInv Summary

UInv is a HTML library. UInv has no vulnerabilities, it has a Permissive License and it has low support. However UInv has 6 bugs. You can download it from GitHub.

The "Universal Inventory System" (UInv) is an inventory system for Twine 2 / SugarCube 2 written in JavaScript which is meant to simpify handling inventories for new Twine users. You can always find the latest release here: The way UInv works is that there are two objects, "bags" and "items". "Bags" are containers which have their own properties that you can customize. Bags can also contain "items", which are collections of properties that you can pre-define in the code and then easily create, move from bag to bag, delete, etc... So, for example, you could have a "bag" which represents the player's backpack, another "bag" which represents what they're holding, and a bunch of other "bags" which represent the various rooms the player will travel to. You could then populate those room "bags" with items. Then, when the player travels to that room they could see all of the items there, and the items' properties could be used by the code to determine how the player can interact with those items. You could even make the player's description a "bag" and have the "items" in it represent the player's various stats, skills, and physical descriptions. "Items" can also have "pockets" (which are "bags" attached to that "item"), and "bags" can have "containers" (which are "items" that are connected to that "bag"). UInv will automatically maintain the relationship between these "containers" and their "pockets". For example, a "suit" item/container could have a "suit pocket" bag/pocket, where other items could be stored. There are also "tags", which are basically arrays of values on a property of a bag or item. If you have a property that uses an array of values, you will be able to use the various "tag" functions to group items by whether they have particular "tags" in that property's array. This way you could, for example, get a list of all of the items in a bag that have the tag of "crafting material" in their "Type" property. Then there is the display layer, which will make it easy for you to add inventory tables, pop-up radial menus, health bars, a "clothing mannequin" (for dressing and equipping characters), a "shop" interface (to make buying and selling items easier), styelable drop-down menus with pictures, and more.
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            kandi-support Support

              UInv has a low active ecosystem.
              It has 24 star(s) with 0 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of UInv is v0.9.7.2

            kandi-Quality Quality

              UInv has 6 bugs (0 blocker, 0 critical, 6 major, 0 minor) and 0 code smells.

            kandi-Security Security

              UInv has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              UInv code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              UInv is licensed under the BSD-2-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              UInv releases are available to install and integrate.
              It has 61161 lines of code, 0 functions and 13 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            UInv Key Features

            No Key Features are available at this moment for UInv.

            UInv Examples and Code Snippets

            No Code Snippets are available at this moment for UInv.

            Community Discussions

            QUESTION

            How can I use scipy's affine_transform to do an arbitrary affine transformation on a color image?
            Asked 2017-Jun-21 at 16:22

            My goal is to transform an image in such a way that three source points are mapped to three target points in an empty array. I have solved the finding of the correct affine matrix, however I cannot apply an affine transformation on a color image.

            More specifically, I am struggling with the correct use of the scipy.ndimage.interpolation.affine_transform method. As this question and it's anwers point out, the affine_transform-method can be somewhat unintuitive (especially regarding offset calculation), however, user timday shows how apply a rotation and a shearing on an image and position it in another array, while user geodata gives more background information.

            My problem is to generalize the approach shown there (1) to color images and (2) to an arbitrary transformation which I calculated myself.

            This is my code (which should run as is on your computer):

            ...

            ANSWER

            Answered 2017-Jun-21 at 16:22

            I finally got it working thanks to AlexanderReynolds hint to use another library. This is of course a workaround; I could not get it working using scipy's affine_transform, so I used OpenCVs cv2.warpAffine instead. In case this is helpful to anyone else, this is my code:

            Source https://stackoverflow.com/questions/44674129

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install UInv

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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