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pubg | Playerunknown’s Battlegrounds Websocket API example

 by   Hormold HTML Version: Current License: GPL-3.0

 by   Hormold HTML Version: Current License: GPL-3.0

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kandi X-RAY | pubg Summary

pubg is a HTML library. pubg has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.
Playerunknown’s Battlegrounds Websocket API example. WARNING: READ GNU General Public License v3 (GPL-3). Deps: npm install ws underscore express body-parser.
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Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • pubg has a low active ecosystem.
  • It has 126 star(s) with 39 fork(s). There are 7 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 10 open issues and 11 have been closed. On average issues are closed in 79 days. There are 4 open pull requests and 0 closed requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of pubg is current.
pubg Support
Best in #HTML
Average in #HTML
pubg Support
Best in #HTML
Average in #HTML

quality kandi Quality

  • pubg has no bugs reported.
pubg Quality
Best in #HTML
Average in #HTML
pubg Quality
Best in #HTML
Average in #HTML

securitySecurity

  • pubg has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
pubg Security
Best in #HTML
Average in #HTML
pubg Security
Best in #HTML
Average in #HTML

license License

  • pubg is licensed under the GPL-3.0 License. This license is Strong Copyleft.
  • Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.
pubg License
Best in #HTML
Average in #HTML
pubg License
Best in #HTML
Average in #HTML

buildReuse

  • pubg releases are not available. You will need to build from source code and install.
pubg Reuse
Best in #HTML
Average in #HTML
pubg Reuse
Best in #HTML
Average in #HTML
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pubg Key Features

Run wireshark, filter by: tcp.port == 81 && http

Run game and wait for loading menu (lobby)

Looking for something like "/userproxy?provider=steam&.." in wireshark and open it (by left click)

Copy Value from middle frame, it's must be more 450 symbols (468 for me)

How to store dictionary inside defaultdict(list)

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from ast import literal_eval

# create cartesian product of categories and suggestions for each record,
# and calculate value_counts
z = pd.merge(
    df['category'].apply(literal_eval).explode(),
    df['suggestions'].apply(literal_eval).explode(),
    left_index=True,
    right_index=True).value_counts()

# convert to nested dict
d = {l: z.xs(l).to_dict() for l in z.index.levels[0]}
d
{'ART_AND_DESIGN': {'flipaclip': 39,
  'mehndi design': 28,
  'ibis paint x': 22,
  'u launcher lite': 21,
  'poster maker': 20,
  'poster maker design app free': 20,
  'ibis paint': 18,
  'mehndi design 2021': 18,
  'mehandi ka design': 18,
  'u launcher': 18,
...
dictionary = defaultdict(dict)
for i in range(df.shape[0]):
...
-----------------------
from ast import literal_eval

# create cartesian product of categories and suggestions for each record,
# and calculate value_counts
z = pd.merge(
    df['category'].apply(literal_eval).explode(),
    df['suggestions'].apply(literal_eval).explode(),
    left_index=True,
    right_index=True).value_counts()

# convert to nested dict
d = {l: z.xs(l).to_dict() for l in z.index.levels[0]}
d
{'ART_AND_DESIGN': {'flipaclip': 39,
  'mehndi design': 28,
  'ibis paint x': 22,
  'u launcher lite': 21,
  'poster maker': 20,
  'poster maker design app free': 20,
  'ibis paint': 18,
  'mehndi design 2021': 18,
  'mehandi ka design': 18,
  'u launcher': 18,
...
dictionary = defaultdict(dict)
for i in range(df.shape[0]):
...
-----------------------
from ast import literal_eval

# create cartesian product of categories and suggestions for each record,
# and calculate value_counts
z = pd.merge(
    df['category'].apply(literal_eval).explode(),
    df['suggestions'].apply(literal_eval).explode(),
    left_index=True,
    right_index=True).value_counts()

# convert to nested dict
d = {l: z.xs(l).to_dict() for l in z.index.levels[0]}
d
{'ART_AND_DESIGN': {'flipaclip': 39,
  'mehndi design': 28,
  'ibis paint x': 22,
  'u launcher lite': 21,
  'poster maker': 20,
  'poster maker design app free': 20,
  'ibis paint': 18,
  'mehndi design 2021': 18,
  'mehandi ka design': 18,
  'u launcher': 18,
...
dictionary = defaultdict(dict)
for i in range(df.shape[0]):
...

PHP Fatal error: Uncaught Error: Call to a member function prepare()

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public function checkHasAdmin($chat_id)
{
    $db = new Database();
    $sql = "SELECT * FROM table_admin WHERE chat_id = ?";
    return $db->select($sql,[$chat_id]);
}
-----------------------
;extension=pdo_firebird
extension=pdo_mysql
;extension=pdo_oci
;extension=pdo_odbc
;extension=pdo_pgsql
extension=pdo_sqlite
;extension=pgsql
;extension=shmop

Flutter Tabs "Horizontal viewport was given unbounded height"

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LayoutBuilder(
  builder: (_, BoxConstraints viewportConstraints) {
    return SingleChildScrollView(
      child: ConstrainedBox(
        constraints: BoxConstraints(
          minHeight: viewportConstraints.maxHeight,
        ),
        child: Column(),
    );
  },
),
-----------------------
Container(
    height: MediaQuery.of(context).size.height,
    child: TabBarView(
        children: [
            Icon(Icons.directions_car),
            Icon(Icons.directions_car),
            Icon(Icons.directions_car)
        ],
    ),
)

My bot doesn't give role, but it doesn't send error

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    @client.event
    async def on_raw_reaction_add(payload): # We use payload
guild = client.get_guild(payload.guild_id) # Define the guild
member = get(guild.members, id=payload.user_id) # Get the member from the guild
# channel and message IDs should be integer:
if payload.channel_id == Channel_ID and payload.message_id == Message_ID: # Inser your ID's
    if str(payload.emoji) == "YourEmoji":
        role = get(payload.member.guild.roles, name='RoleName') # ID also possible.
if role is not None:
    await payload.member.add_roles(role)
@client.event
async def on_raw_reaction_add(self, payload):
    guild = client.get_guild(payload.guild_id)
    member = get(guild.members, id=payload.user_id)
    if payload.channel_id == Channel_ID and payload.message_id == Message_ID:
        if str(payload.emoji) == "YourEmoji":
            role = get(payload.member.guild.roles, name='RoleName') # Or id='RoleID'
        else:
            role = get(guild.roles, name=payload.emoji)
        if role is not None:
            await payload.member.add_roles(role) # Add the role
-----------------------
    @client.event
    async def on_raw_reaction_add(payload): # We use payload
guild = client.get_guild(payload.guild_id) # Define the guild
member = get(guild.members, id=payload.user_id) # Get the member from the guild
# channel and message IDs should be integer:
if payload.channel_id == Channel_ID and payload.message_id == Message_ID: # Inser your ID's
    if str(payload.emoji) == "YourEmoji":
        role = get(payload.member.guild.roles, name='RoleName') # ID also possible.
if role is not None:
    await payload.member.add_roles(role)
@client.event
async def on_raw_reaction_add(self, payload):
    guild = client.get_guild(payload.guild_id)
    member = get(guild.members, id=payload.user_id)
    if payload.channel_id == Channel_ID and payload.message_id == Message_ID:
        if str(payload.emoji) == "YourEmoji":
            role = get(payload.member.guild.roles, name='RoleName') # Or id='RoleID'
        else:
            role = get(guild.roles, name=payload.emoji)
        if role is not None:
            await payload.member.add_roles(role) # Add the role
-----------------------
    @client.event
    async def on_raw_reaction_add(payload): # We use payload
guild = client.get_guild(payload.guild_id) # Define the guild
member = get(guild.members, id=payload.user_id) # Get the member from the guild
# channel and message IDs should be integer:
if payload.channel_id == Channel_ID and payload.message_id == Message_ID: # Inser your ID's
    if str(payload.emoji) == "YourEmoji":
        role = get(payload.member.guild.roles, name='RoleName') # ID also possible.
if role is not None:
    await payload.member.add_roles(role)
@client.event
async def on_raw_reaction_add(self, payload):
    guild = client.get_guild(payload.guild_id)
    member = get(guild.members, id=payload.user_id)
    if payload.channel_id == Channel_ID and payload.message_id == Message_ID:
        if str(payload.emoji) == "YourEmoji":
            role = get(payload.member.guild.roles, name='RoleName') # Or id='RoleID'
        else:
            role = get(guild.roles, name=payload.emoji)
        if role is not None:
            await payload.member.add_roles(role) # Add the role
-----------------------
    @client.event
    async def on_raw_reaction_add(payload): # We use payload
guild = client.get_guild(payload.guild_id) # Define the guild
member = get(guild.members, id=payload.user_id) # Get the member from the guild
# channel and message IDs should be integer:
if payload.channel_id == Channel_ID and payload.message_id == Message_ID: # Inser your ID's
    if str(payload.emoji) == "YourEmoji":
        role = get(payload.member.guild.roles, name='RoleName') # ID also possible.
if role is not None:
    await payload.member.add_roles(role)
@client.event
async def on_raw_reaction_add(self, payload):
    guild = client.get_guild(payload.guild_id)
    member = get(guild.members, id=payload.user_id)
    if payload.channel_id == Channel_ID and payload.message_id == Message_ID:
        if str(payload.emoji) == "YourEmoji":
            role = get(payload.member.guild.roles, name='RoleName') # Or id='RoleID'
        else:
            role = get(guild.roles, name=payload.emoji)
        if role is not None:
            await payload.member.add_roles(role) # Add the role

App Crashing with android material Chip Group with material 1.3.0

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<com.google.android.material.chip.Chip
    <!-- other props -->
    android:theme="@style/Theme.MaterialComponents.Light />
-----------------------
<style name="AppTheme" parent="Theme.MaterialComponents.Light.NoActionBar.Bridge">

Populate V-Select from Json - Vue JS

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computed: {
   options() {
      return Object.entries(this.serviceOptions)
                .map(([key, value]) => ({text: key, value: value}));
   },
},
-----------------------
data(){
 return {
  serviceOptions:{
    "youtube":0,
    "facebook":1,
     ....
  }
 }
},
computed: {
   options() {
      return Object.entries(this.serviceOptions)
              .map(([key, value]) => ({text: key, value: value}));
   },
},
<v-select v-model="serviceValues" :items="options" item-text="text" clearable multiple>
</v-select>

-----------------------
data(){
 return {
  serviceOptions:{
    "youtube":0,
    "facebook":1,
     ....
  }
 }
},
computed: {
   options() {
      return Object.entries(this.serviceOptions)
              .map(([key, value]) => ({text: key, value: value}));
   },
},
<v-select v-model="serviceValues" :items="options" item-text="text" clearable multiple>
</v-select>

how can I get the next question by clicking on button using jQuery

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<script>
        $(document).ready(function () {
            $('#game,#movie,#sport,#genre,#action,#adventure,#scifi,#gta,#fpp,#historic,#indoor,#outdoor,#esport').hide();
            
            $('#hobbie input').on('change',function () {
                var x = $('#game,#movie,#sport,#genre,#action,#adventure,#scifi,#gta,#fpp,#historic,#indoor,#outdoor,#esport').hide();
            })
            $('#movie input').change(function () {
                $('#game,#sport,#action,#adventure,#scifi,#gta,#fpp,#historic,#indoor,#outdoor,#esport').hide();
            })
            
            $('#game input').change(function () {
                $('#movie,#sport,#genre,#action,#game#adventure,#scifi,#gta,#fpp,#historic,#indoor,#outdoor,#esport').hide();
            })
            
            $('#sport input').change(function () {
                $('#game,#movie,#genre,#action,#adventure,#scifi,#gta,#fpp,#historic,#indoor,#outdoor,#esport').hide();
            })
            
          // for button position
          jQuery.fn.center = function () {
            this.css("position","absolute");
            this.css("top", ( $(window).height() - this.height() ) / 1.2+$(window).scrollTop() + "px");
            this.css("left", ( $(window).width() - this.width() ) / 2+$(window).scrollLeft() + "px");
            return this;
          }
          $('#next').center();
          $("#next").on('click', function(){
            var hobbieselected = $('input[name=hobbie]:checked').val();
            var movieselected = $('input[name=movie]:checked').val();
            var gameselected = $('input[name=game]:checked').val();
            var sportselected = $('input[name=sport]:checked').val();
            
            if(hobbieselected == 'movie'){
                $('#game,#sport,#gta,#fpp,#action,#adventure,#scifi#historic,#indoor,#outdoor,#esport').hide();
                $('#movie').show();
            }
            else if(hobbieselected == 'game'){
                $('#movie,#sport,#gta,#fpp,#action,#adventure,#scifi#historic,#indoor,#outdoor,#esport').hide();
                $('#game').show();
            }
            else if(hobbieselected == 'sport'){
                $('#movie,#game,#gta,#fpp,#action,#adventure,#scifi#historic,#indoor,#outdoor,#esport').hide();
                $('#sport').show();
            }
            if(hobbieselected == 'movie' && movieselected == 'action'){
                $('#game,#sport,#adventure,#scifi,#gta,#fpp,#historic,#indoor,#outdoor,#esport').hide();
                $('#action').show();
            }
            else if(hobbieselected == 'movie' && movieselected == 'adventure'){
                $('#sport,#action,#scifi,#gta,#fpp,#historic,#indoor,#outdoor,#esport').hide();
                $('#adventure').show();
            }
            else if(hobbieselected == 'movie' && movieselected == 'scifi'){
                $('#sport,#action,#adventure,#gta,#fpp,#historic,#indoor,#outdoor,#esport').hide();
                $('#scifi').show();
            }
            if(hobbieselected == 'game' && gameselected == 'gta'){
                $('#sport,#adventure,#scifi,#action,#fpp,#historic,#indoor,#outdoor,#esport').hide();
                $('#gta').show();
            }
            else if(hobbieselected == 'game' && gameselected == 'fpp'){
                $('#movie,#sport,#genre,#action,#game#adventure,#scifi,#gta,#historic,#indoor,#outdoor,#esport').hide();
                $('#fpp').show();
            }
            else if(hobbieselected == 'game' && gameselected == 'historic'){
                $('#movie,#sport,#genre,#action,#game#adventure,#scifi,#gta,#fpp,#indoor,#outdoor,#esport').hide();
                $('#historic').show();
            }
            if(hobbieselected == 'sport' && sportselected == 'indoor'){
                $('#game,#adventure,#scifi,#gta,#fpp,#historic,#action,#outdoor,#esport').hide();
                $('#indoor').show();
            }
            else if(hobbieselected == 'sport' && sportselected == 'outdoor'){
                $('#game,#movie,#genre,#action,#adventure,#scifi,#gta,#fpp,#historic,#indoor,#esport').hide();
                $('#outdoor').show();
            }
            else if(hobbieselected == 'sport' && sportselected == 'esport'){
                $('#game,#movie,#genre,#action,#adventure,#scifi,#gta,#fpp,#historic,#indoor,#outdoor').hide();
                $('#esport').show();
            }
          });
      });
  </script>

How to get the Daily budget Consumed but not exceeding the total budget in SQL/BigQuery

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select t.*,
       greatest(least(total_budget - sum(least(click * cpc, daily_budget)) over (partition by app_pkg order by click),
                      least(click * cpc, daily_budget)
                     ), 0
               ) as daily_rev
from t
order by click;
least(click * cpc, daily_budget)
-----------------------
select t.*,
       greatest(least(total_budget - sum(least(click * cpc, daily_budget)) over (partition by app_pkg order by click),
                      least(click * cpc, daily_budget)
                     ), 0
               ) as daily_rev
from t
order by click;
least(click * cpc, daily_budget)
-----------------------
#standardSQL
SELECT app_pkg, Click,
  GREATEST(0,
    LEAST(
      total_budget - IFNULL(SUM(LEAST(click * cpc, daily_budget)) OVER(PARTITION BY app_pkg ORDER BY click ROWS BETWEEN UNBOUNDED PRECEDING AND 1 PRECEDING), 0),
      LEAST(click * cpc, daily_budget)
    )
  ) AS daily_rev
FROM `project.dataset.table`
-- ORDER BY click   
Row app_pkg Click   daily_rev    
1   pubg    100     100  
2   pubg    125     125  
3   pubg    150     150  
4   pubg    175     150  
5   pubg    200     150  
6   pubg    225     150  
7   pubg    250     150  
8   pubg    275     25   
9   pubg    300     0    
10  pubg    325     0    
-----------------------
#standardSQL
SELECT app_pkg, Click,
  GREATEST(0,
    LEAST(
      total_budget - IFNULL(SUM(LEAST(click * cpc, daily_budget)) OVER(PARTITION BY app_pkg ORDER BY click ROWS BETWEEN UNBOUNDED PRECEDING AND 1 PRECEDING), 0),
      LEAST(click * cpc, daily_budget)
    )
  ) AS daily_rev
FROM `project.dataset.table`
-- ORDER BY click   
Row app_pkg Click   daily_rev    
1   pubg    100     100  
2   pubg    125     125  
3   pubg    150     150  
4   pubg    175     150  
5   pubg    200     150  
6   pubg    225     150  
7   pubg    250     150  
8   pubg    275     25   
9   pubg    300     0    
10  pubg    325     0    

LogStash Error: Can't get text on a START_OBJECT at 1:708

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mutate {
    rename => ["host", "hostname"]
    convert => {"hostname" => "string"} 
}
input {
  beats {
        port => "5044"
    }
}

 
filter {
  #If log line contains tab character followed by 'at' then we will tag that entry as stacktrace
  if [message] =~ "\tat" {
    grok {
      match => ["message", "^(\tat)"]
      add_tag => ["stacktrace"]
    }
  }
  mutate {
    rename => ["host", "hostname"]
    convert => {"hostname" => "string"} 
  }
 
}
 
output {
   
  stdout {
    codec => rubydebug
  }
 
  # Sending properly parsed log events to elasticsearch
  elasticsearch {
    hosts => ["localhost:9200"]
  }
}
-----------------------
mutate {
    rename => ["host", "hostname"]
    convert => {"hostname" => "string"} 
}
input {
  beats {
        port => "5044"
    }
}

 
filter {
  #If log line contains tab character followed by 'at' then we will tag that entry as stacktrace
  if [message] =~ "\tat" {
    grok {
      match => ["message", "^(\tat)"]
      add_tag => ["stacktrace"]
    }
  }
  mutate {
    rename => ["host", "hostname"]
    convert => {"hostname" => "string"} 
  }
 
}
 
output {
   
  stdout {
    codec => rubydebug
  }
 
  # Sending properly parsed log events to elasticsearch
  elasticsearch {
    hosts => ["localhost:9200"]
  }
}

Can't print string from returned class

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class match_start:
    def choose_land(self):
        print('You are in the plane. CHoose where to land')

        land_area = input('->')
        if land_area == 'bootcamp':
            print('Bootcamp it is')

        elif land_area == 'docks':
            print('Docks it is')
        else:
            print('landed with bots')

class match_start:
    def choose_land(self):
        print('You are in the plane. CHoose where to land')

        land_area = input('->')
        destination = Destination(land_area)
        destination.print_message()

class Destination(object):

    def __init__(self, dest_name):
        self.dest_name = dest_name
    def print_message(self):
        print (self.dest_name' + it is')

-----------------------
class match_start:
    def choose_land(self):
        print('You are in the plane. CHoose where to land')

        land_area = input('->')
        if land_area == 'bootcamp':
            print('Bootcamp it is')

        elif land_area == 'docks':
            print('Docks it is')
        else:
            print('landed with bots')

class match_start:
    def choose_land(self):
        print('You are in the plane. CHoose where to land')

        land_area = input('->')
        destination = Destination(land_area)
        destination.print_message()

class Destination(object):

    def __init__(self, dest_name):
        self.dest_name = dest_name
    def print_message(self):
        print (self.dest_name' + it is')

-----------------------
class LandArea:
    def bootcamp(self):
        print ('You are landed in Bootcamp!')

    def docks(self):
        print('You are landed in Docks!')

class Start_PubG(LandArea):
    def choose_land(self):
        print('You are in the plane. Choose where to land!')
        land_area = input('->')
        if land_area.lower() == 'bootcamp':
            super().bootcamp()
        elif land_area.lower() == 'docks':
            super().docks()
        else:
            print('Landed with bots')

obj = Start_PubG()
obj.choose_land()
class Bootcamp:
    def bootcamp(self):
        print ('You are landed in Bootcamp!')

class Docks:
    def docks(self):
        print('You are landed in Docks!')

class Start_PubG(Bootcamp, Docks):
    def choose_land(self):
        print('You are in the plane. Choose where to land!')

        land_area = input('->')
        if land_area.lower() == 'bootcamp':
            super().bootcamp()
        elif land_area.lower() == 'docks':
            super().docks()
        else:
            print('Landed with bots')

obj = Start_PubG()
obj.choose_land()


class Bootcamp:
    def bootcamp(self):
        print ('You are landed in Bootcamp!')

class Docks:
    def docks(self):
        print('You are landed in Docks!')

class Start_PubG(Bootcamp, Docks):
    def choose_land(self):
        print('You are in the plane. Choose where to land!')

        land_area = input('->')
        if land_area == 'Bootcamp':
            obj_ref = eval(land_area)
            obj_ref().bootcamp()
        elif land_area == 'Docks':
            obj_ref = eval(land_area)
            obj_ref().docks()
        else:
            print('Landed with bots')

obj = Start_PubG()
obj.choose_land()
-----------------------
class LandArea:
    def bootcamp(self):
        print ('You are landed in Bootcamp!')

    def docks(self):
        print('You are landed in Docks!')

class Start_PubG(LandArea):
    def choose_land(self):
        print('You are in the plane. Choose where to land!')
        land_area = input('->')
        if land_area.lower() == 'bootcamp':
            super().bootcamp()
        elif land_area.lower() == 'docks':
            super().docks()
        else:
            print('Landed with bots')

obj = Start_PubG()
obj.choose_land()
class Bootcamp:
    def bootcamp(self):
        print ('You are landed in Bootcamp!')

class Docks:
    def docks(self):
        print('You are landed in Docks!')

class Start_PubG(Bootcamp, Docks):
    def choose_land(self):
        print('You are in the plane. Choose where to land!')

        land_area = input('->')
        if land_area.lower() == 'bootcamp':
            super().bootcamp()
        elif land_area.lower() == 'docks':
            super().docks()
        else:
            print('Landed with bots')

obj = Start_PubG()
obj.choose_land()


class Bootcamp:
    def bootcamp(self):
        print ('You are landed in Bootcamp!')

class Docks:
    def docks(self):
        print('You are landed in Docks!')

class Start_PubG(Bootcamp, Docks):
    def choose_land(self):
        print('You are in the plane. Choose where to land!')

        land_area = input('->')
        if land_area == 'Bootcamp':
            obj_ref = eval(land_area)
            obj_ref().bootcamp()
        elif land_area == 'Docks':
            obj_ref = eval(land_area)
            obj_ref().docks()
        else:
            print('Landed with bots')

obj = Start_PubG()
obj.choose_land()
-----------------------
class LandArea:
    def bootcamp(self):
        print ('You are landed in Bootcamp!')

    def docks(self):
        print('You are landed in Docks!')

class Start_PubG(LandArea):
    def choose_land(self):
        print('You are in the plane. Choose where to land!')
        land_area = input('->')
        if land_area.lower() == 'bootcamp':
            super().bootcamp()
        elif land_area.lower() == 'docks':
            super().docks()
        else:
            print('Landed with bots')

obj = Start_PubG()
obj.choose_land()
class Bootcamp:
    def bootcamp(self):
        print ('You are landed in Bootcamp!')

class Docks:
    def docks(self):
        print('You are landed in Docks!')

class Start_PubG(Bootcamp, Docks):
    def choose_land(self):
        print('You are in the plane. Choose where to land!')

        land_area = input('->')
        if land_area.lower() == 'bootcamp':
            super().bootcamp()
        elif land_area.lower() == 'docks':
            super().docks()
        else:
            print('Landed with bots')

obj = Start_PubG()
obj.choose_land()


class Bootcamp:
    def bootcamp(self):
        print ('You are landed in Bootcamp!')

class Docks:
    def docks(self):
        print('You are landed in Docks!')

class Start_PubG(Bootcamp, Docks):
    def choose_land(self):
        print('You are in the plane. Choose where to land!')

        land_area = input('->')
        if land_area == 'Bootcamp':
            obj_ref = eval(land_area)
            obj_ref().bootcamp()
        elif land_area == 'Docks':
            obj_ref = eval(land_area)
            obj_ref().docks()
        else:
            print('Landed with bots')

obj = Start_PubG()
obj.choose_land()

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QUESTION

How to store dictionary inside defaultdict(list)

Asked 2021-May-28 at 18:47
import pandas as pd
import re
from collections import defaultdict

d = defaultdict(list)
df = pd.read_csv('https://raw.githubusercontent.com/twittergithub/hello/main/category_app_id_text_1_month_march_2021%20(1).csv')

and the output for the dataframe is ..

suggestions                                           category
0      ['jio tv', 'jio', 'jiosaavn', 'jiomart', 'jio ...  ['BOOKS_AND_REFERENCE', 
'PRODUCTIVITY', 'MUSIC...
1      ['instagram', 'internet', 'instacart', 'instag...  ['SOCIAL', 'COMMUNICATION', 
'FOOD_AND_DRINK', ...
2      ['instagram', 'instacart', 'instagram download...  ['SOCIAL', 'FOOD_AND_DRINK', 
'VIDEO_PLAYERS', ...
3      ['vpn', 'vpn free', 'vpn master', 'vpn private...  ['TOOLS', 'TOOLS', 'TOOLS', 'TOOLS', 
'TOOLS', ...
4      ['pubg', 'pubg mobile lite', 'pubg lite', 'pub...  ['GAME_ACTION', 'GAME_ACTION', 
'TOOLS', 'GAME_...
...                                                  ...                                                
...
49610  ['inbuilt camera app', 'inbuilt screen recorde...  ['PHOTOGRAPHY', 'VIDEO_PLAYERS', 
'TOOLS', 'PRO...
49611  ['mpsc science app in marathi', 'mpsc science ...  ['EDUCATION', 'EDUCATION', 
'EDUCATION', 'EDUCA...
49612  ['ryerson', 'ryerson university', 'ryerson mob...  ['BOOKS_AND_REFERENCE', 'EDUCATION', 
'EDUCATIO...
49613  ['eeze', 'eezee english', 'ezee tab', 'deezer'...  ['TRAVEL_AND_LOCAL', 'EDUCATION', 
'BUSINESS', ...
49614  ['hindi love story books free download', 'hind...  ['BOOKS_AND_REFERENCE', 
'BOOKS_AND_REFERENCE',...

If want to create a dictionary of category columns for each item present in the list of category in each row and inside each category create a dictionary of suggestions from suggestions columns and if suggestions or categories are repeating, then just increment the counter inside the dictionary.

dictionary = defaultdict(list)
for i in range(df.shape[0]):
    categories = set(re.sub(r'[^\w\s]', '', df.loc[i, 'category']).split())
    for category in categories:
        suggestions = set(re.sub(r'[^\w\s]', '', df.loc[i, 'suggestions']).split())
        for suggestion in suggestions:
            if suggestion not in dictionary[category]:
                dictionary[category][suggestion] = 1
            else:
                dictionary[category][suggestion] += 1

but I am getting empty list inside list of category inside defaultdict. I hope that you understand my question.

ANSWER

Answered 2021-May-28 at 18:47

It's probably a bit easier and faster to do with pandas:

from ast import literal_eval

# create cartesian product of categories and suggestions for each record,
# and calculate value_counts
z = pd.merge(
    df['category'].apply(literal_eval).explode(),
    df['suggestions'].apply(literal_eval).explode(),
    left_index=True,
    right_index=True).value_counts()

# convert to nested dict
d = {l: z.xs(l).to_dict() for l in z.index.levels[0]}
d

Output:

{'ART_AND_DESIGN': {'flipaclip': 39,
  'mehndi design': 28,
  'ibis paint x': 22,
  'u launcher lite': 21,
  'poster maker': 20,
  'poster maker design app free': 20,
  'ibis paint': 18,
  'mehndi design 2021': 18,
  'mehandi ka design': 18,
  'u launcher': 18,
...

Having said this, if you want to go with the original approach, all you need to fix is to declare the dictionary as defaultdict(dict) instead of defaultdict(list), because you're making a nested dictionary, not a dictionary of lists:

dictionary = defaultdict(dict)
for i in range(df.shape[0]):
...

Source https://stackoverflow.com/questions/67743694

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