Skeletal | This is the development theme for Neto | Theme library

 by   NetoECommerce HTML Version: 20.1.0 License: No License

kandi X-RAY | Skeletal Summary

kandi X-RAY | Skeletal Summary

Skeletal is a HTML library typically used in User Interface, Theme, Bootstrap, Wordpress applications. Skeletal has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Skeletal is the development theme for Maropost Commerce Cloud. This theme contains all of our supported front-end features, so we build all new custom websites and themes with Skeletal as the starting point. Skeletal is built on Bootstrap 4.
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            kandi-support Support

              Skeletal has a low active ecosystem.
              It has 32 star(s) with 28 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              Skeletal has no issues reported. There are 16 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Skeletal is 20.1.0

            kandi-Quality Quality

              Skeletal has 0 bugs and 0 code smells.

            kandi-Security Security

              Skeletal has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Skeletal code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Skeletal does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Skeletal releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.
              It has 10524 lines of code, 0 functions and 134 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Skeletal
            Get all kandi verified functions for this library.

            Skeletal Key Features

            No Key Features are available at this moment for Skeletal.

            Skeletal Examples and Code Snippets

            No Code Snippets are available at this moment for Skeletal.

            Community Discussions

            QUESTION

            GLTF - how are joints supposed to be transformed during an animation
            Asked 2022-Mar-26 at 10:10

            I'm trying to implement skeletal animation using gltf 2.0 assets.

            I'm currently able to transform the skeleton and correctly render the model. The model moves as expected when a transform (for exmaple a rotation) of a joint is edited.

            The problem is that as soon as I try to use the transforms from the animation sampler outputs, the skeleton is completely wrong. My testing shows that the transformation matrices of the first keyframe of the animation would match the transform of the joints in the initial pose, but they're in fact quite different ! It's not exactly clear to me where exactly these transforms are supposed to fit in the rendering algorithm.

            My rendering algorithm looks roughly like this:

            ...

            ANSWER

            Answered 2022-Mar-26 at 10:10

            Ok, I solved the problem. The issue was that I wasn't loading quaternions correctly. Quaternions should be interpreted as raw XYZW values.

            Source https://stackoverflow.com/questions/71619856

            QUESTION

            Writing to Framebuffer using multiple shaders
            Asked 2022-Feb-23 at 17:42

            I'm currently implementing skeletal animation in my deferred rendering pipeline. Since each vertex in a rigged mesh will take at least an extra 32 bytes (due to the bone's vertex IDs & weights), I thought it would be a good idea to make a different shader that will be in charge of drawing animated meshes.

            That being said, I have a simple geometry buffer (framebuffer) that has 4 color attachments. These color attachments will be written to using my static geometry shader. C++ code looks like:

            ...

            ANSWER

            Answered 2022-Feb-23 at 17:22

            Turns out that I wasn't clearing my vector of render submissions, so I was adding a new mesh to draw every frame.

            Source https://stackoverflow.com/questions/71240128

            QUESTION

            Extracting text from JATS XML file using Dart
            Asked 2022-Feb-17 at 20:55

            I'm trying to extract extract data from a scientific journal (provided in JSON format) however one value of the JSON (key = abstract) is returned in a JATS-XML format, the standardized XML format for scientific research publications.

            ...

            ANSWER

            Answered 2022-Feb-17 at 20:55

            For some reason your XML doesn't have an overall enclosing tag, but you can just add one.

            Source https://stackoverflow.com/questions/71164667

            QUESTION

            Python json accessing an id in a nested dictionary and list based on it's value
            Asked 2022-Jan-24 at 13:19

            I have a nested dictionary with lists that I'm trying to access the record in the dictionary that contains the value of my search_id variable.

            Without knowing index number of the list how would I access the node with an id that ='C0.N.01.B'

            I've taken only a single record from the nested dictionary to illustrate the issue, but there are thousands so I can't just point to the index or key/value without using the variable.

            I've tried a lot more than the comments below, but I rewrote the code to be minimal and reproducible.

            ...

            ANSWER

            Answered 2022-Jan-17 at 00:07

            You could use a recursive function to search the dicts in a node, if the search is in this node then return it, otherwise if this node has more nodes search them.

            Source https://stackoverflow.com/questions/70735125

            QUESTION

            Finding straight lines from tightly coupled lines and noise curvy lines
            Asked 2022-Jan-17 at 20:48

            I have this image for a treeline crop. I need to find the general direction in which the crop is aligned. I'm trying to get the Hough lines of the image, and then find the mode of distribution of angles.

            I've been following this tutorialon crop lines, however in that one, the crop lines are sparse. Here they are densely pack, and after grayscaling, blurring, and using canny edge detection, this is what i get

            ...

            ANSWER

            Answered 2022-Jan-02 at 14:10

            You can use a 2D FFT to find the general direction in which the crop is aligned (as proposed by mozway in the comments). The idea is that the general direction can be easily extracted from centred beaming rays appearing in the magnitude spectrum when the input contains many lines in the same direction. You can find more information about how it works in this previous post. It works directly with the input image, but it is better to apply the Gaussian + Canny filters.

            Here is the interesting part of the magnitude spectrum of the filtered gray image:

            The main beaming ray can be easily seen. You can extract its angle by iterating over many lines with an increasing angle and sum the magnitude values on each line as in the following figure:

            Here is the magnitude sum of each line plotted against the angle (in radian) of the line:

            Based on that, you just need to find the angle that maximize the computed sum.

            Here is the resulting code:

            Source https://stackoverflow.com/questions/70545797

            QUESTION

            How to place independent groups of radio buttons on same row and place well panels around the groups in order to delineate them?
            Asked 2022-Jan-15 at 18:36

            I'm trying to place 2 independent groupings of radio buttons on the same row, aligned, and separate those 2 groups with well panels (or boxes), for a start, in order to better delineate them for the user and make it clear that they are not linked.

            Below is a MWE of my attempt to place the radio button groups on the same row. I tried fluidRow() with columns inside, but no luck yet. The buttons don't work since this is stripped-down MWE. I left some skeletal things in like conditional panels, main panel, tab, etc., just in case those formats have an impact on what I'm attempting to do.

            The first image below shows what appears when running the MWE, and the second image shows what I'm trying to do.

            Please note that the real data table this is far extends 40 columns to the right, so I'm not worried about the fit of the radio buttons on one row (no need to wrap).

            MWE:

            ...

            ANSWER

            Answered 2022-Jan-15 at 18:36

            The issue is that

            Column widths are based on the Bootstrap 12-wide grid system, so should add up to 12 within a fluidRow() container.

            See Application Layout Guide.

            As you have given each column the maximum width of 12 they will be placed in separate rows. To solve this issue reduce the column widths to 6.

            To get your well panel wrap the radioButton inside a wellPanel:

            Source https://stackoverflow.com/questions/70724062

            QUESTION

            Combining Duplicate rows in pandas dataframe
            Asked 2022-Jan-11 at 23:57

            I have this dataframe in python df

            ...

            ANSWER

            Answered 2022-Jan-11 at 23:57

            QUESTION

            Rails console doesn't start?
            Asked 2022-Jan-10 at 09:40

            I'll write down my path and version of ruby and rails on my machine first then the error I'm having.

            which rails

            /Users/alex/.rvm/gems/ruby-3.0.3/bin/rails

            rails -v

            Rails 7.0.1

            which ruby

            /Users/alex/.rvm/rubies/ruby-3.0.3/bin/ruby

            ruby -v

            ruby 3.0.3p157 (2021-11-24 revision 3fb7d2cadc) [x86_64-darwin21]

            When I try to run rails console, it does not run but show these options:

            ...

            ANSWER

            Answered 2022-Jan-10 at 09:40

            Have you created a Rails app? Looks like you're running rails console in a directory that has no Rails app created yet.

            You should create a new app using rails new [app_name], then run rails console. Or, make sure that you're in the root directory of your existing Rails app.

            Source https://stackoverflow.com/questions/70629994

            QUESTION

            can't change Skeletal Mesh in UE4
            Asked 2022-Jan-09 at 01:15

            Actually, I was trying to change the skeletal mesh of car in UE4, in the wheeled vehicle demo project which comes in ue4 c++ API. Firstly I inherited blueprint from ue4 wheeled vehicle c++ class. Then I opened blueprint editor and replaced default skeletal mesh to my skeletal mesh. I assigned bone names correctly. Then everything was in its place(according to me) Then I recompiled. Then I placed blueprint in level and possess it. But when I clicked W,A,S,D keys it doesn't work. And the car doesn't move at all.

            If I am doing any mistake, please guide me through steps and how can I resolve it.

            ...

            ANSWER

            Answered 2022-Jan-09 at 01:15

            The animation blueprint is also tied to a specific Skeleton. If your new skeletal mesh uses a different skeleton than the one currently assigned to your skeletal mesh component, then you will need to create a new corresponding animation blueprint to use with it.

            Source https://stackoverflow.com/questions/70636358

            QUESTION

            How to create a data frame from multiple xml files containing same structure?
            Asked 2021-Dec-31 at 10:26

            I have more than 1000 XML files that probably have the same structure. I want to create a database using data in all the files. I have never known how an XML file looked before yesterday. With the help of Google, I tried using the r-packages to load a single XML file in RStudio. But when I'm trying to convert that into a data frame, an error is occurring.

            This is how file looks like: File A

            ...

            ANSWER

            Answered 2021-Dec-31 at 10:26

            You cannot directly convert XML file to a dataframe. You'll need to fetch the tags and data inside those tags and then create the dataframe.

            Here's the code that will do the trick:

            Source https://stackoverflow.com/questions/70539766

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Skeletal

            The safest way to install Skeletal is through Maropost Commerce Cloud's theme store. Go to Webstore > Theme editor in your Maropost Commerce Cloud control panel, hover over Skeletal and click the green Install button. To install the latest version of Skeletal directly from this repository you simply need to upload the src directory from this repository into the httpdocs/assets/themes directory on your Maropost Commerce Cloud website. You should also rename this new src directory to whatever you would like your custom theme to be named. You will want to have ran npm run build first so you have the compiled css.

            Support

            Documentation for designers and developers can be found here. As Skeletal is built almost entirely upon Bootstrap 4, the Bootstrap documentation is perhaps the most valuable source of documentation for a web designer who isn't looking to build complex functionality.
            Find more information at:

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            https://github.com/NetoECommerce/Skeletal.git

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            gh repo clone NetoECommerce/Skeletal

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            git@github.com:NetoECommerce/Skeletal.git

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