polymer | Our original Web Component library | Web Framework library

 by   Polymer HTML Version: 2.4.0 License: BSD-3-Clause

kandi X-RAY | polymer Summary

kandi X-RAY | polymer Summary

polymer is a HTML library typically used in Server, Web Framework, Framework applications. polymer has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Web components are an incredibly powerful new set of primitives baked into the web platform, and open up a whole new world of possibility when it comes to componentizing front-end code and easily creating powerful, immersive, app-like experiences on the web. Polymer is a lightweight library built on top of the web standards-based Web Components APIs, and makes it easier to build your very own custom HTML elements. Creating reusable custom elements - and using elements built by others - can make building complex web applications easier and more efficient.
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              polymer has a medium active ecosystem.
              It has 21945 star(s) with 2029 fork(s). There are 866 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 45 open issues and 3865 have been closed. On average issues are closed in 1253 days. There are 13 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of polymer is 2.4.0

            kandi-Quality Quality

              polymer has 0 bugs and 0 code smells.

            kandi-Security Security

              polymer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              polymer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              polymer is licensed under the BSD-3-Clause License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              polymer releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              It has 32236 lines of code, 0 functions and 174 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of polymer
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            polymer Key Features

            No Key Features are available at this moment for polymer.

            polymer Examples and Code Snippets

            How do i create multiple read more and less buttons for the same page?
            JavaScriptdot img1Lines of Code : 79dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            $(document).ready(function(){
               $(".read").click(function(){
                  $(this).parent().find('.showmore').toggle();
                    if($(this).text() =='Read More'){
                      $(this).text('Read Less');
                    }
                    else{
                      $(this
            How do i create multiple read more and less buttons for the same page?
            JavaScriptdot img2Lines of Code : 103dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            function openDef(evt, cityName) {
              var i, tabcontent, tablinks;
              tabcontent = document.getElementsByClassName("tabcontent");
              for (i = 0; i < tabcontent.length; i++) {
                tabcontent[i].style.display = "none";
              }
              tablinks = 

            Community Discussions

            QUESTION

            How to propagate property value down to a child of a LitElement
            Asked 2022-Mar-31 at 09:48

            I want to compose a LitElement widget from two other widgets. The basic idea would be that one "selector" widget selects something, send an event to its parent "mediator" one, which in turns would update the related property in a "viewer" child widget (event up, property down). This follows the "mediator pattern" example of the documentation about composition, only that I need to deal with fully separated classes.

            Below is a minimum working example, which builds and run in the LitElement TypeScript starter template project, with all dependencies force-updated with ncu --upgradeAll.

            Detailed description

            The desired behavior would be that the Viewer widget does render the item["name"] when the user selects something in the dropdown list.

            So far, I managed to send an event up from the Selector to the Mediator, and to update the item_id attribute within the Viewer. However, this does not seem to trigger an update of the item_id property of the Viewer.

            The approach used is to override updated in the Mediator (l.36), loop through its children and do a child.setAttribute, which is probably highly inelegant. There is surely another —cleaner— way, but I failed to clearly understand the update sequence of Lit.

            Example index.html ...

            ANSWER

            Answered 2022-Mar-31 at 09:48

            You are setting the item only in the connectedCallback. Better you get the item dynamically via getter.

            Regarding your question of setting an attribute of a slotted element, there is in my opinion no other way than programmatically.

            Source https://stackoverflow.com/questions/71681915

            QUESTION

            Javascript function inside polymer is not a function error
            Asked 2022-Mar-14 at 12:33

            I have a javascript function defined in polymer as such: myTest(arg) {}

            Inside this function, based on some conditions, I want to change the onclick of a button defined in the polymer template to some other function. For this I'm doing document.getElementById('myButton').onclick = function() {myTest('someArg')};

            The problem I'm having is that when the above line gets invoked I'm getting an error

            Uncaught TypeError: myTest is not a function.

            If I try to use the function keyword when declaring the function the compiler complains with

            Unexpected token. A constructor, method, accessor, or property was expected.

            What's the correct syntax to for changing the button's onclick function?

            ...

            ANSWER

            Answered 2022-Mar-14 at 12:31

            It's hard to say for sure without seeing the the full source code example, but it sounds like the problem you're facing is related to JavaScript not inferring this as the context for calling instance methods in the same way that e.g. Java does. To make things more complicated, this wouldn't have the expected value inside the function that you create for the click listener.

            One way around that would be to use an arrow function since they aren't redefining the execution context:

            Source https://stackoverflow.com/questions/71447962

            QUESTION

            Vaadin 19: Using NPM modules with own Vaadin dependencies fails
            Asked 2022-Feb-16 at 11:26

            We are using Vaadin Fusion, and are stuck for the time being with version 19. In this version it is not possible to add an NPM dependency that itself depends on Vaadin components.

            E.g. if I have an app's package.json like this:

            ...

            ANSWER

            Answered 2021-Aug-17 at 16:23

            Vaadin 19 requires vaadin-button version 2.4.0. Your addon requires the same version so there is no conflict and only one version will be used.

            Vaadin 20.x.x requires vaadin-button version 20.x.x. which is not compatible with your addon.

            The easiest solution is to bump the version of the vaadin-button in your addon to 20:

            Source https://stackoverflow.com/questions/68801994

            QUESTION

            Is it possible to find the 0th index-position of a 2D numpy array (not) containing a given vaule?
            Asked 2022-Feb-08 at 23:35
            Is it possible to find the 0th index-position of a 2D numpy array (not) containing a given vaule? What I want, and expect

            I have a 2D numpy array containing integers. My goal is to find the index of the array(s) that do not contain a given value (using numpy functions). Here is an example of such an array, named ortho_disc:

            ...

            ANSWER

            Answered 2022-Feb-08 at 23:35
            In [13]: ortho_disc
            Out[13]: 
            array([[1, 1, 1, 0, 0, 0, 0, 0, 0],
                   [1, 0, 1, 1, 0, 0, 0, 0, 0],
                   [0, 0, 0, 0, 0, 0, 2, 2, 0]])
            
            In [14]: polymer = 2
            
            In [15]: (ortho_disc != polymer).all(axis=1).nonzero()[0]
            Out[15]: array([0, 1])
            

            Source https://stackoverflow.com/questions/71042091

            QUESTION

            Issue with y-ticks alignment in pandas bar chart
            Asked 2022-Feb-01 at 11:44

            here is the data and code that I'm using to plot the bar chart as shown in the output plot. The issue is with y-ticks, I need to have y-ticks aligned in a vertical manner such that they cover/coincides with all four bars. If we use rot = 'some int value' the ticks rotate, but they do not exactly align vertically covering four bars.

            Polymer Depth Residual time HPAM7030 50 1159 HPAM7030 100 1638 HPAM7030 200 2170 HPAM7030 500 2718 APAM7525 50 2040 APAM7525 100 3101 APAM7525 200 4176 APAM7525 500 5270 ...

            ANSWER

            Answered 2022-Feb-01 at 11:44

            I find it easier to use the Axes object returned by the pandas plotting method and set the y tick label alignment to 'center':

            Source https://stackoverflow.com/questions/70939701

            QUESTION

            Executing multiple self-avoiding walks, recursively
            Asked 2022-Jan-16 at 04:24

            I have a 3D simple cubic lattice, which I call Grid in my code, with periodic boundary conditions of size 20x20x20 (number are arbitrary). What I want to do is plant multiple polymer chains with a degree of polymerization N (graphs with N nodes) that do no overlap, are self-avoiding.

            At the moment, I can plant one polymer recursively. This is my code

            ...

            ANSWER

            Answered 2022-Jan-16 at 04:24

            Self-avoiding walks has been studied at least since the 1960s and there's a vast literature on them. Fortunately, the problem you face belong to the simplest ones (walks' length is fixed at a relatively small value).

            1

            The first thing you should be aware of is that your question is too broad to have a unique answer. That is, if you plant many polymers in the system, the result you're going to get depends on the dynamics of the polymer planting and growing. There are two major cases. Either you plant a number of seeds and start growing polymers from them, or you grow each polymer "elsewhere" and then try to plant them in the system at a random location, one by one, keeping the condition of self-avoidance. The two methods will result in statistically different distributions of polymers, and there's nothing you can do about it, except to specify the system dynamics in more detail.

            I believe the second approach is a bit easier, as it saves you from deciding what to do if some polymers cannot grow to the desired length (restart the simulation?), so let's focus just on it.

            The general algorithm might look like this:

            • Set maximum_number_of_attempts to reasonably large, but not too large a value, say a million
            • Set required_number_of_polymers to the required value
            • Set number_of_attempts to 0
            • Set number_of_planted_polymers to 0
            • While number_of_attempts < maximum_number_of_attempts AND number_of_planted_polymers < required_number_of_polymers
              • increase number_of_attempts by 1
              • generate the next random polymer
              • chose a random position (lattice site) in the system
              • check if the polymer can be planted at this position without intersections
              • if and only if yes,
                • accept the polymer (add it to the list of polymers; update the list of occupied lattice nodes)
                • increase number_of_planted_polymers by 1

            To speed thing up, you can be choosing the initial positions only from unoccupied sites (e.g. in a while loop). Another idea is to try and use a polymer, on its first plating failure, several times (but not too many, you'd need to experiment) at different positions.

            2

            Now the next step: how to generate a self-avoiding random walk. Your code is almost OK, except for a few misconceptions.

            In function void Grid::plant_polymer there's one grave error: it always performs the search in the space of possible polymer shapes in exactly the same order. In other words, it is deterministic. For Monte Carlo methods it sounds like a disaster. One thing you might do to handle it is to randomly shuffle the directions.

            Source https://stackoverflow.com/questions/69913536

            QUESTION

            Operator= slowing down simulation
            Asked 2022-Jan-14 at 02:09

            I am running a Monte Carlo simulation of a polymer. The entire configuration of the current state of the system is given by the object called Grid. This is my definition of Grid:

            ...

            ANSWER

            Answered 2022-Jan-14 at 02:09

            One thing that you can certainly do to improve performance is to force moving _G rather than coping it to G:

            Source https://stackoverflow.com/questions/70661636

            QUESTION

            Vaadin 8 to Vaadin 14 migration - frontend directory in the project missing post migration
            Asked 2022-Jan-13 at 19:38

            I am working on a POC for Vaadin 8 to Vaadin 14 LTS migration for our project. After the application has migrated to 14, frontend directory under project directory is not found. Also I am not able to create a Vaadin Flow designer file because I get error as No Polymer is found in the project.

            Should we create it manually under the project directory, or will it be created automatically after the maven build?

            ...

            ANSWER

            Answered 2022-Jan-13 at 19:38

            Should we create it manually under the project directory

            Yes. Maven plugin does not generate it automatically as the folder is normally in our archetypes and project starter templates.

            Source https://stackoverflow.com/questions/70696186

            QUESTION

            Handling multiple shadow element in cypress
            Asked 2022-Jan-13 at 16:08

            I am try to automation a screen that has multiple shadow elements. For example, I have to set data for a text field called 'Student Name'. This field has to traverse through multiple shadow elements.

            ...

            ANSWER

            Answered 2022-Jan-13 at 16:08

            Go to cypress.json and write. This makes sure that all your get and find queries automatically go through shadow dom's without explicitly mentioning it.

            Source https://stackoverflow.com/questions/70699514

            QUESTION

            How to define a set of nodes in abaqus such that the nodes are present inside a 3d block
            Asked 2022-Jan-08 at 14:47

            I have made a polymer part Abaqus CAE. The size of the polymer box is 40by40by40. I have defined tetrahedral mesh to the part. I need to create a set of nodes such that these nodes are located in a 20by20by20 cube inside 40by40by40 cube(same center point). I tried doing this in CAE but I am unable to define such a node-set. Is it possible to do so in CAE? Can anyone suggest to me how to do this using python scripting?

            ...

            ANSWER

            Answered 2022-Jan-08 at 14:47

            You can use getByBoundingBox(...) command to select the nodes in (cubical?) area. Using this command, you can select the entities (geometric or mesh) inside cube bounded by option given (xMin, yMin, zMin, xMax, yMax, zMax). Please read the Abaqus Scripting Reference Guide --> Mesh Commands --> MeshNodeArray object --> getByBoundingBox(...) for clear understanding.

            Source https://stackoverflow.com/questions/70624802

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install polymer

            The easiest way to try out Polymer is to use one of these online tools:. You can also save this HTML file to a local file and run it in any browser that supports JavaScript Modules. When you're ready to use Polymer in a project, install it via npm. To run the project in the browser, a module-compatible toolchain is required. We recommend installing the Polymer CLI to and using its development server as follows. Polymer 3.0 is published on npm using JavaScript Modules. This means it can take advantage of the standard native JavaScript module loader available in all current major browsers. However, since Polymer uses npm conventions to reference dependencies by name, a light transform to rewrite specifiers to URLs is required to run in the browser. The polymer-cli's development server polymer serve, as well as polymer build (for building an optimized app for deployment) automatically handles this transform. Tools like webpack and Rollup can also be used to serve and/or bundle Polymer elements.
            The easiest way to try out Polymer is to use one of these online tools: Runs in all supported browsers: StackBlitz, Glitch Runs in browsers with JavaScript Modules: JSBin, CodePen.
            You can also save this HTML file to a local file and run it in any browser that supports JavaScript Modules.
            When you're ready to use Polymer in a project, install it via npm. To run the project in the browser, a module-compatible toolchain is required. We recommend installing the Polymer CLI to and using its development server as follows. Add Polymer to your project: npm i @polymer/polymer Create an element by extending PolymerElement and calling customElements.define with your class (see the examples below). Install the Polymer CLI: npm i -g polymer-cli Run the development server and open a browser pointing to its URL: polymer serve --npm Polymer 3.0 is published on npm using JavaScript Modules. This means it can take advantage of the standard native JavaScript module loader available in all current major browsers. However, since Polymer uses npm conventions to reference dependencies by name, a light transform to rewrite specifiers to URLs is required to run in the browser. The polymer-cli's development server polymer serve, as well as polymer build (for building an optimized app for deployment) automatically handles this transform. Tools like webpack and Rollup can also be used to serve and/or bundle Polymer elements.

            Support

            The Polymer team loves contributions from the community! Take a look at our contributing guide for more information on how to contribute. Please file issues on the Polymer issue tracker following the issue template and contributing guide issues.
            Find more information at:

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