TZP | TorZillaPrint : Firefox & Tor Browser fingerprint | Authentication library

 by   arkenfox HTML Version: Current License: MIT

kandi X-RAY | TZP Summary

kandi X-RAY | TZP Summary

TZP is a HTML library typically used in Security, Authentication applications. TZP has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

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              TZP has a low active ecosystem.
              It has 135 star(s) with 23 fork(s). There are 12 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 24 open issues and 42 have been closed. On average issues are closed in 241 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of TZP is current.

            kandi-Quality Quality

              TZP has no bugs reported.

            kandi-Security Security

              TZP has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              TZP is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              TZP releases are not available. You will need to build from source code and install.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of TZP
            Get all kandi verified functions for this library.

            TZP Key Features

            No Key Features are available at this moment for TZP.

            TZP Examples and Code Snippets

            No Code Snippets are available at this moment for TZP.

            Community Discussions

            QUESTION

            MySQL subquery - using alias from SELECT in WHERE conditions (no CTE)
            Asked 2019-Jul-31 at 12:14

            I'm trying to find out where/how to implement subquery in below trimmed down example.

            The issue is that I need to add hours depending on time zones and then return those fields.
            At the same time though, I need to filter by the same fields, and for it to be accurate, I need them to already be adjusted to the correct time zone.

            Can you please give me an advice on how I can work this out?

            ...

            ANSWER

            Answered 2019-Jul-31 at 11:59

            You must repeat the CASE statement in the WHERE clause:

            Source https://stackoverflow.com/questions/57289814

            QUESTION

            Using thrust is slower than my own kernel?
            Asked 2019-May-20 at 01:24

            EIDT

            Change the code as Robert suggested, but thrust is still much slower.

            The data I used is based on two .dat files, so I omit it in the code.

            Original problem

            I have two complex vectors which have been put on GPU Tesla M6. I want to compute element-wise product of the two vectors, namely [x1*y1,...,xN*yN]. The length of two vectors are both N = 720,896.

            Code snippet(modified)

            I solve this problem in two ways. One is using thrust with type conversion and a specific struct:

            ...

            ANSWER

            Answered 2019-May-18 at 20:49

            CUDA kernel launches are asynchronous. This means that control is returned to the host thread so that it can proceed with the next line of code after the kernel launch before the kernel has even started to execute.

            This is covered in numerous questions here on the cuda tag. This is a common mistake when timing CUDA code. It can affect the way you time thrust code as well as the way you time ordinary CUDA code. The usual solution is to insert a cudaDeviceSynchronize() call before closing the timing region. This ensures that all CUDA activity is complete when you finish your timing measurement.

            When I turned what you have into a complete code with proper timing methods, the thrust code was actually faster. Your kernel design is inefficient. Here is my version of your code, running on CUDA 10 on a Tesla P100, showing that the timing between the two cases is nearly the same:

            Source https://stackoverflow.com/questions/56201313

            QUESTION

            Unable to compile - scope issues
            Asked 2019-Mar-24 at 00:43

            I have copied program on Simulated Annealing from a book (first result link here) and am facing the below issues on compilation, for below line in main().

            ...

            ANSWER

            Answered 2019-Mar-23 at 12:08

            pop() is a function and is being indexed as if it were a variable. With a quick look there is an array op which might be what’s needed here. So maybe it should be op[x] and not pop[x] in these places?

            And when looking at the original that’s how it is. So a copying error by user, should be closed.

            Source https://stackoverflow.com/questions/55313235

            QUESTION

            Why/how are division and multiplication equally fast here?
            Asked 2018-Apr-20 at 10:58

            I'm trying to make a simple benchmarking algorithm, to compare different operations. Before I moved on to the actual functions i wanted to check a trivial case with a well-documented outcome : multiplication vs. division.

            Division should lose by a fair margin from the literature i have read. When I compiled and ran the algorithm the times were just about 0. I added an accumulator that is printed to make sure the operations are actually carried out and tried again. Then i changed the loop, the numbers, shuffled and more. All in order to prevent any and all things that could cause "divide" to do anything but floating point division. To no avail. The times are still basically equal.

            At this point I don't see where it could weasel its way out of the floating point divide and I give up. It wins. But I am really curious why the times are so close, what caveats/bugs i missed, and how to fix them.

            (I know filling the vector with random data and then shuffling is redundant but I wanted to make sure the data was accessed and not just initialized before the loop.)

            ("String compares are evil", i am aware. If it is the cause of the equal times, i will gladly join the witch hunt. If not, please don't mention it.)

            compile:

            ...

            ANSWER

            Answered 2018-Apr-20 at 10:58

            You aren't just measuring the speed of multiplication/divide. If you put your code into https://godbolt.org/ you can see the assembly generated.

            You are measuring the speed of calling a function and then doing multiply/divide inside the function. The time taken for the single multiply/divide instruction is tiny compared to the cost of the function calls so gets lost in the noise. If you move your loop to inside your function you'll probably see more of a difference. Note that with the loop inside your function your compiler may decide to vectorise your code which will still show whether there is a difference between multiply and divide but it wont be measuring the difference for the single mul/div instruction.

            Source https://stackoverflow.com/questions/49939715

            QUESTION

            Why is a program that updates a large static floating point array slower in Rust than in C?
            Asked 2017-Jun-07 at 12:33

            I wrote a simple program to compare Rust and C performance.

            The Rust version:

            ...

            ANSWER

            Answered 2017-Jun-07 at 12:33

            Rust compiles the loop to:

            Source https://stackoverflow.com/questions/44403154

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install TZP

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/arkenfox/TZP.git

          • CLI

            gh repo clone arkenfox/TZP

          • sshUrl

            git@github.com:arkenfox/TZP.git

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