spinning-cube | A trivial example of cross-compiling C | Binary Executable Format library

 by   callahad HTML Version: Current License: No License

kandi X-RAY | spinning-cube Summary

kandi X-RAY | spinning-cube Summary

spinning-cube is a HTML library typically used in Programming Style, Binary Executable Format applications. spinning-cube has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This repository demonstrates a native application using OpenGL that's been compiled to the Web without any modifications to its source code. With WebAssembly, the Web is just another compiler target. Example sourced from
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              spinning-cube has a low active ecosystem.
              It has 7 star(s) with 3 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              spinning-cube has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of spinning-cube is current.

            kandi-Quality Quality

              spinning-cube has no bugs reported.

            kandi-Security Security

              spinning-cube has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              spinning-cube does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              spinning-cube releases are not available. You will need to build from source code and install.

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            spinning-cube Key Features

            No Key Features are available at this moment for spinning-cube.

            spinning-cube Examples and Code Snippets

            No Code Snippets are available at this moment for spinning-cube.

            Community Discussions

            Trending Discussions on spinning-cube

            QUESTION

            Spinning cube when triggered - C# Unity
            Asked 2017-Sep-09 at 01:44

            I'm completely new to coding so any help would be of great value.

            I am trying to get a cube (which is an imported FBX with materials) to spin when the collider enters the box collider of the cube. I have been following 2 tutorials to get me going. The first is a spinning cube, which I completed successfully and the second is adding sound/music to the game when a 'Trigger Zone' is entered, again, this was no problem.

            I would now like the cube to spin when the trigger zone is entered, so I thought I would be able to combine the 2 and make it work, but after a good while I've come to a dead end. Due to my lack of understanding I have no idea why what I have written isn't working when the script is added to the cube.

            The cube tutorial I followed - https://unity3d.com/learn/tutorials/topics/scripting/spinning-cube

            The music tutorial I followed - https://unity3d.com/learn/tutorials/topics/audio/adding-music-your-game

            And my unsuccessful attempt at a spinning cube based on combining the above -

            ...

            ANSWER

            Answered 2017-Sep-07 at 21:08

            OnTriggerEnter will be called once when an object enters the trigger.

            OnTriggerExit will be called once when an object exits the trigger.

            If you want the object to keep spinning, you may want to try a different strategy.

            OnTriggerStay is another event that will be called roughly once per frame for each object that is currently within the trigger. This would allow you to call transform.Rotate once per frame to keep spinning a little bit on each frame. This is a simple but brittle solution.

            Unity is a "component-based" architecture -- each of your scripts is a component, and it's often advantageous to combine multiple components that work together. You could create one script that manages the spinning behavior in an Update event that gets called once per frame, then create another component that enables and disables the spinning script based on trigger entry/exit.

            Source https://stackoverflow.com/questions/46104901

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spinning-cube

            You can download it from GitHub.

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          • HTTPS

            https://github.com/callahad/spinning-cube.git

          • CLI

            gh repo clone callahad/spinning-cube

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            git@github.com:callahad/spinning-cube.git

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