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 by   danginsburg HTML Version: Current License: No License

kandi X-RAY | opengles-book-samples Summary

kandi X-RAY | opengles-book-samples Summary

opengles-book-samples is a HTML library. opengles-book-samples has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

If you are looking for the OpenGL ES 3.0 Programming Guide sample code, you can find it at . This repo contains the sample code from the OpenGL ES 2.0 Programming Guide. This was originally hosted on Google Code, but was migrated to GitHub due to the shutdown. The build instructions are provided below. This information is likely to be quite out-of-date. Please see for more recent updates.
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              opengles-book-samples has a low active ecosystem.
              It has 193 star(s) with 69 fork(s). There are 16 watchers for this library.
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              It had no major release in the last 6 months.
              There are 14 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of opengles-book-samples is current.

            kandi-Quality Quality

              opengles-book-samples has no bugs reported.

            kandi-Security Security

              opengles-book-samples has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              opengles-book-samples does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              opengles-book-samples releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            opengles-book-samples Key Features

            No Key Features are available at this moment for opengles-book-samples.

            opengles-book-samples Examples and Code Snippets

            No Code Snippets are available at this moment for opengles-book-samples.

            Community Discussions

            Trending Discussions on opengles-book-samples

            QUESTION

            Program stops drawing after compiling shaders
            Asked 2019-Jul-27 at 10:38

            I am working on a C program to be compiled to WASM and display an image in the browser. The point of this program is to learn to set things up using EGL, and therefore I am not interested in any answers involving e.g. SDL, GLFW, etc.

            This code works to clear the screen to blue (I've ommitted error checking to reduce size):

            ...

            ANSWER

            Answered 2019-Jul-27 at 10:38

            The problem is with the HTML. When printing to stdout, the inline element was interefering with the block element.

            Problem solved by wrapping

            in a div.

            Source https://stackoverflow.com/questions/57192723

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install opengles-book-samples

            Instructions for building and using the samples are in an e-Chapter on the iPhone 3GS available for download in PDF format from this link: http://www.opengles-book.com/OpenGL_ES_20_Programming_Guide_iPhone_eChapter.pdf.
            Unzip OpenGL_ES_Programming_Guide_v1.0.1.zip to its own folder or checkout the opengles-book-samples project from subversion.
            If you have not done so already, install AMD's OpenGL ES 2.0 Emulator.
            Copy the following files from C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\bin to the \Bin folder: * libEGL.dll * libGLESv2.dll
            Copy the following files from C:\program files\AMD\OpenGL ES 2.0 Emulator v1.1\lib to the \Lib folder: * libEGL.lib * libGLESv2.lib
            For the OpenKODE sample in Chapter 15, place the following file from Acrodea's OpenKODE Implementation to the \Lib folder: * libKD.lib
            Unzip OpenGL_ES_Programming_Guide_v1.0.1.zip to its own folder.
            Download Imagination Technologies Khronos OpenGL ES 2.0 SDK from here.
            Copy the following files from C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\WindowsPC\Lib to the \Bin folder: * libEGL.dll * libGLESv2.dll
            Copy the following files from C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\WindowsPC\Lib to the \Lib folder: * libEGL.lib * libGLESv2.lib
            Copy all of the files from C:\Imagination Technologies\PowerVR SDK\OGLES2_WINDOWS_PCEMULATION_2.02.22.0756\Builds\OGLES2\Include to the \Common\Include folder (overwriting the existing headers).
            For the OpenKODE sample in Chapter 15, place the following file from Acrodea's OpenKODE Implementation to the \Lib folder: * libKD.lib

            Support

            The sample code from the book is available for the following platforms:.
            Find more information at:

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