polygondraw | Javascript polygon editor for vector game development

 by   epmoyer HTML Version: Current License: MIT

kandi X-RAY | polygondraw Summary

kandi X-RAY | polygondraw Summary

polygondraw is a HTML library. polygondraw has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Polygondraw is a browser based polygon editor originally written by Max Wihlborg to support his excellent Javascript Asteroids tutorial. I started using it extensively to develop my own vector games (see vectoralchemy.com), so I ended up fleshing out the feature set.
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              polygondraw has a low active ecosystem.
              It has 6 star(s) with 2 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              polygondraw has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of polygondraw is current.

            kandi-Quality Quality

              polygondraw has no bugs reported.

            kandi-Security Security

              polygondraw has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              polygondraw is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              polygondraw releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            polygondraw Key Features

            No Key Features are available at this moment for polygondraw.

            polygondraw Examples and Code Snippets

            No Code Snippets are available at this moment for polygondraw.

            Community Discussions

            QUESTION

            VueJs how to remove global error handler for testing with vue-test-utils
            Asked 2020-Jun-30 at 12:53

            I am running a unit test for a canvas in vue (test is passing). However i get the error console.error node_modules/@vue/test-utils/dist/vue-test-utils.js:1735 [vue-test-utils]: Global error handler detected (Vue.config.errorHandler). Vue Test Utils sets a custom error handler to throw errors thrown by instances. If you want this behavior in your tests, you must remove the global error handler.

            I tried deactivating the error handler , but this seems not to be supported? https://vuejs.org/v2/api/#errorHandler How can I apply the suggestion from the error message?

            There is a similar question here: How to disable the "Global error handler detected" warning in vue test utils, but no useful answer.

            My test is written using jest and fabric (for the canvas):

            ...

            ANSWER

            Answered 2020-Jun-30 at 12:53

            Thanks to the hints by @tony19 I found the solution: There was a plugin from Elastic called APM (Application Performace Monitoring) that was inside my router/index.js: import { ApmVuePlugin } from '@elastic/apm-rum-vue';

            This was reponsible for the duplicate Global error handler, deactivating it during tests solved the error message.

            Source https://stackoverflow.com/questions/62634084

            QUESTION

            Custom color of draw polygon on leaflet map
            Asked 2020-Mar-03 at 10:10

            I am drawing polygon on leaflet map

            ...

            ANSWER

            Answered 2020-Mar-03 at 10:10

            There is a setOptions function.

            Source https://stackoverflow.com/questions/60504470

            QUESTION

            Adding and Deleting Multiple Polygons in Google Maps with React - Getting Refs Right
            Asked 2020-Feb-04 at 14:17

            I'm using google-map-react (not react-google-maps), and is able to insert polygons by calling a function polygonDraw within my main Component (not using drawingManager). My function polygonDraw can be seen below.

            I can immediately delete the newest polygon by adding polygon.setMap(null) inside my polygonDraw function.

            But here is the problem: I can't delete previously added polygons or all polygons. My need is to be able to delete all polygons and do this without dependency on event handlers (like a click event on a polygon).

            I tried different approaches, but had no successful implementation, including: I'm not able to construct a Polygon component that render new google.maps.Polygon({.etc.}) objects (based on state/props).

            As I'm able to insert polygons with my polygonDraw function my current thinking for strategy is: To establish a reference for each added polygon. I tried implementing React references, including Callback refs and using React.createRef. But no success. My polygonDraw is inside the main component, but outside the render. I can't figure out if it's possible to establish and store a reference to each added polygon, so reference.setMap(null) can be called for each. And if it is possible I don't know how to establish the reference (code inside constructor?, code inside polygonDraw?, code inside render including GoogleMapReact?)

            Any help/advice is appreciated :-)

            ...

            ANSWER

            Answered 2020-Feb-04 at 14:17

            I don't know if it cuts down to performance issues, but what about saving the polygons into an array.

            Source https://stackoverflow.com/questions/60057642

            QUESTION

            How to change color of first vertex while drawing polygon using Leaflet.Draw?
            Asked 2018-Mar-09 at 16:58

            I am using Leaflet and Leaflet.Draw, and I am letting the user from my code to draw polygon (NOT using the Leaflet Draw Controls).

            While the user is drawing the polygon I need to change the color of its first vertex, for example: green, so that user knows that he needs to click on the first point in order to close the polygon and finish drawing.

            How can I change color of first vertex while drawing polygon using Leaflet.Draw?

            The following image for elaboration, meaning it's fixed with a Paint Software.

            P.S. Here is my code

            ...

            ANSWER

            Answered 2017-Aug-16 at 07:53

            While I was hacking with the Leaflet.Draw and on the creation of polygon I have come up with the following code:

            Source https://stackoverflow.com/questions/45675835

            QUESTION

            local variable undefined outside method
            Asked 2017-Nov-02 at 04:11

            i have a method submitAdd() that get value from another method polygonDrawer() The issue is that I get undefined value at the submitAdd() method. it seems to be a this problem.

            polygonDrawer() ...

            ANSWER

            Answered 2017-Nov-02 at 03:58

            You have the following code that is async

            Source https://stackoverflow.com/questions/47067334

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install polygondraw

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/epmoyer/polygondraw.git

          • CLI

            gh repo clone epmoyer/polygondraw

          • sshUrl

            git@github.com:epmoyer/polygondraw.git

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