Wave.js | Audio visualizer library for javascript | Data Visualization library

 by   foobar404 HTML Version: v2.0.0 License: No License

kandi X-RAY | Wave.js Summary

kandi X-RAY | Wave.js Summary

Wave.js is a HTML library typically used in Analytics, Data Visualization, React, D3 applications. Wave.js has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

️ Wave.js 2.0.0 is underway. The library has recieved a good amount of attention, so I have decided to revisit, and expand on the wave.js library. Im currently doing a complete rewite of the library. If you have any neat ideas for feature requests, please leave a comment under the Wave.js version 2.0.0 feature requests post in the Discussions section. ️. Audio visualizer library for javascript (20+ designs).
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            kandi-support Support

              Wave.js has a low active ecosystem.
              It has 500 star(s) with 93 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 29 have been closed. On average issues are closed in 157 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Wave.js is v2.0.0

            kandi-Quality Quality

              Wave.js has 0 bugs and 0 code smells.

            kandi-Security Security

              Wave.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Wave.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Wave.js does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Wave.js releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              Wave.js saves you 43 person hours of effort in developing the same functionality from scratch.
              It has 116 lines of code, 0 functions and 36 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Wave.js
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            Wave.js Key Features

            No Key Features are available at this moment for Wave.js.

            Wave.js Examples and Code Snippets

            No Code Snippets are available at this moment for Wave.js.

            Community Discussions

            QUESTION

            Sharing mongoose models via npm package
            Asked 2021-Feb-11 at 09:37

            I'm writing a few applications that use the same DB and schemas. I need to share the mongoose model between all application- each application has her own express server.

            I tried to create a models server and requesting the JSONs useing mongoose-gen npm, it worked but not completely so I have to look for another solution.

            I found some answers here about creating an npm package for that, I did so but still, something is missing-I published the package and imported it to my code, but when I actually try to query the schema-nothing is happened, and the server returns 500 with the error:

            MongooseError: Operation examples.insertOne() buffering timed out after 10000ms.

            I think that something is missing in my package but I don't know what.

            This is what the package includes:

            ./index.js

            ...

            ANSWER

            Answered 2021-Feb-11 at 09:37

            Eventually, I came up with this solution:

            Schemas in external module not working in Node.js

            With a few changing in the code, it worked!

            The changes I made:

            Source https://stackoverflow.com/questions/66102187

            QUESTION

            Stencil js - requestAnimationFrame does not occure in all components
            Asked 2020-Nov-28 at 00:09

            I created a simple catalog item component using stencil.js. In the component there is canvas tag that on it I painted animating curved lines. At the componentDidLoad function, I define the canvas, initialize it and call the animate function. This is the code of the component itself:

            ...

            ANSWER

            Answered 2020-Nov-23 at 13:04

            The problem is that some variables are defined outside the initCanvas function and therefore shared between all the components (line1, line2, ctx and canvasElem). So each time you call initCanvas they are overwritten.

            A quick solution would be to wrap it in a class:

            Source https://stackoverflow.com/questions/64942979

            QUESTION

            How do I add files generated during the build to my include directory?
            Asked 2020-May-21 at 23:32

            I'm trying to use a Python script to generate some header and source files for my C++ code and move them to the appropriate source directories, as the subsequent C++ build requires them.

            Here's what the current iteration of my code looks like :

            ...

            ANSWER

            Answered 2020-May-21 at 23:32

            I figured it out a while ago using Tsyvarev's advice in the comments. The solution was to add WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} as an argument to add_custom_command.

            Source https://stackoverflow.com/questions/61701918

            QUESTION

            Why function works when declaring variable globally but not with var
            Asked 2019-Mar-02 at 07:07

            I would like to declare the property soundFileName as var soundFileName = 'audio/60.wav'; so that soundFileName isn't defined globally, but when I do I get ReferenceError: soundFileName is not defined.

            I am passing the value of soundFileName as a parameter to loop(soundFileName), and I would think the value 'audio/60.wav' should pass along just fine.

            I suspect this has something to do with scope or nesting but I'm not sure how to resolve the issue. The code does work when I use soundFileName = 'audio/60.wav'; without var.

            What am I missing? Thanks!

            EDIT: Code now working and updated!

            ...

            ANSWER

            Answered 2019-Feb-24 at 06:39

            Maybe try changing this

            Source https://stackoverflow.com/questions/54849385

            QUESTION

            How to keep javascript code simple and organized with long argument lists?
            Asked 2019-Feb-16 at 04:24

            I apologize if my use of terminology is inaccurate. I'm a novice.

            I have a long list of variables that are being shared/used by the function loop(). I am currently only calling loop() twice and only passing unique arguments for the sound file link. I am going to scale this code up so that I will have many calls to loop() but each with a unique set of arguments replacing my long shared list of variables. I think it will be a bit messy and confusing to have a long list of unique arguments for each call to loop(). Is there a way that I can keep things readable and organized by making different variable lists that can only be accessed by the parameters for a specific call to loop()? Something like this pseudocode:

            ...

            ANSWER

            Answered 2019-Feb-04 at 06:07

            Yes, it's quite common for things like this to be passed in as an options object.

            Source https://stackoverflow.com/questions/54510881

            QUESTION

            How to Implement Seek Function With Howler JS
            Asked 2019-Jan-22 at 16:10

            I am trying to implement the seek() function using howler.js, but I can't figure out how to implement it. I'm a novice javascript programmer, so it's probably something simple, but I can't find any useful examples elsewhere. My code works as expected otherwise, I just want to add the ability to start the audio playing at times other than the beginning. For example, when a sound starts, it might begin at four seconds in instead of 0. sound.seek([300], id2); is what I'm trying to implement below.

            ...

            ANSWER

            Answered 2019-Jan-22 at 16:10

            Two issues:

            1. You are passing an array into seek instead of a numerical value. If you want to seek to 4 seconds, you should do:

            Source https://stackoverflow.com/questions/54301798

            QUESTION

            Timer + Aframe : How to use setTimeOut for Aframe.registercomponent("...")
            Asked 2018-Nov-08 at 21:59

            I know it's a beginner's question but I have a bit of trouble with html / javascript. I learned about the setTimeout (function, time) and I knew how to use it by creating a function. However, I was wondering if it is possible to use this setTimeOut for Aframe.registercomponent my other scripts? I didn't find anything on that and all my attempts failed.

            For example for the "audioanalyser-waveform":

            ...

            ANSWER

            Answered 2018-Nov-08 at 21:37

            What are you trying to accomplish? Can you have a component that sets audioanalyser-waveform after 4000ms?

            Source https://stackoverflow.com/questions/53215206

            QUESTION

            Javascript: Change Sine Wave Speed dynamically
            Asked 2018-Mar-22 at 16:16

            Probably I am plain stupid but I need help with a simple thing.

            I want to change the speed of the sine wave from normally 2 to 10 when a button is clicked. Nothing more, but I cant figure out how to do it.

            Github Link to the SineWave.js: Sinewave.js

            The Code:

            ...

            ANSWER

            Answered 2018-Mar-22 at 15:28

            If you look at your waves object you will see it has a speed parameter inside options and thus you can change the speed liek this:

            Source https://stackoverflow.com/questions/49432426

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Wave.js

            If your using npm use a default import to include wave. Create a new wave object. If your working with React, put the wave instance in state.

            Support

            View the current documentation for Wave.js here.
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