Wave.js | Audio visualizer library for javascript | Data Visualization library
kandi X-RAY | Wave.js Summary
kandi X-RAY | Wave.js Summary
️ Wave.js 2.0.0 is underway. The library has recieved a good amount of attention, so I have decided to revisit, and expand on the wave.js library. Im currently doing a complete rewite of the library. If you have any neat ideas for feature requests, please leave a comment under the Wave.js version 2.0.0 feature requests post in the Discussions section. ️. Audio visualizer library for javascript (20+ designs).
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QUESTION
I'm writing a few applications that use the same DB and schemas. I need to share the mongoose model between all application- each application has her own express server.
I tried to create a models server and requesting the JSONs useing mongoose-gen npm, it worked but not completely so I have to look for another solution.
I found some answers here about creating an npm package for that, I did so but still, something is missing-I published the package and imported it to my code, but when I actually try to query the schema-nothing is happened, and the server returns 500 with the error:
MongooseError: Operation examples.insertOne()
buffering timed out after 10000ms.
I think that something is missing in my package but I don't know what.
This is what the package includes:
./index.js
...ANSWER
Answered 2021-Feb-11 at 09:37Eventually, I came up with this solution:
Schemas in external module not working in Node.js
With a few changing in the code, it worked!
The changes I made:
QUESTION
I created a simple catalog item component using stencil.js. In the component there is canvas tag that on it I painted animating curved lines. At the componentDidLoad function, I define the canvas, initialize it and call the animate function. This is the code of the component itself:
...ANSWER
Answered 2020-Nov-23 at 13:04The problem is that some variables are defined outside the initCanvas
function and therefore shared between all the components (line1
, line2
, ctx
and canvasElem
). So each time you call initCanvas
they are overwritten.
A quick solution would be to wrap it in a class:
QUESTION
I'm trying to use a Python script to generate some header and source files for my C++ code and move them to the appropriate source directories, as the subsequent C++ build requires them.
Here's what the current iteration of my code looks like :
...ANSWER
Answered 2020-May-21 at 23:32I figured it out a while ago using Tsyvarev's advice in the comments. The solution was to add WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
as an argument to add_custom_command
.
QUESTION
I would like to declare the property soundFileName
as var soundFileName = 'audio/60.wav';
so that soundFileName
isn't defined globally, but when I do I get ReferenceError: soundFileName is not defined
.
I am passing the value of soundFileName
as a parameter to loop(soundFileName)
, and I would think the value 'audio/60.wav'
should pass along just fine.
I suspect this has something to do with scope or nesting but I'm not sure how to resolve the issue. The code does work when I use soundFileName = 'audio/60.wav';
without var.
What am I missing? Thanks!
EDIT: Code now working and updated!
...ANSWER
Answered 2019-Feb-24 at 06:39Maybe try changing this
QUESTION
I apologize if my use of terminology is inaccurate. I'm a novice.
I have a long list of variables that are being shared/used by the function loop(). I am currently only calling loop() twice and only passing unique arguments for the sound file link. I am going to scale this code up so that I will have many calls to loop() but each with a unique set of arguments replacing my long shared list of variables. I think it will be a bit messy and confusing to have a long list of unique arguments for each call to loop(). Is there a way that I can keep things readable and organized by making different variable lists that can only be accessed by the parameters for a specific call to loop()? Something like this pseudocode:
...ANSWER
Answered 2019-Feb-04 at 06:07Yes, it's quite common for things like this to be passed in as an options object.
QUESTION
I am trying to implement the seek() function using howler.js, but I can't figure out how to implement it. I'm a novice javascript programmer, so it's probably something simple, but I can't find any useful examples elsewhere. My code works as expected otherwise, I just want to add the ability to start the audio playing at times other than the beginning. For example, when a sound starts, it might begin at four seconds in instead of 0. sound.seek([300], id2);
is what I'm trying to implement below.
...
ANSWER
Answered 2019-Jan-22 at 16:10Two issues:
- You are passing an array into seek instead of a numerical value. If you want to seek to 4 seconds, you should do:
QUESTION
I know it's a beginner's question but I have a bit of trouble with html / javascript. I learned about the setTimeout (function, time) and I knew how to use it by creating a function. However, I was wondering if it is possible to use this setTimeOut for Aframe.registercomponent my other scripts? I didn't find anything on that and all my attempts failed.
For example for the "audioanalyser-waveform":
...ANSWER
Answered 2018-Nov-08 at 21:37What are you trying to accomplish? Can you have a component that sets audioanalyser-waveform
after 4000ms?
QUESTION
Probably I am plain stupid but I need help with a simple thing.
I want to change the speed of the sine wave from normally 2 to 10 when a button is clicked. Nothing more, but I cant figure out how to do it.
Github Link to the SineWave.js: Sinewave.js
The Code:
...ANSWER
Answered 2018-Mar-22 at 15:28If you look at your waves object you will see it has a speed parameter inside options and thus you can change the speed liek this:
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