hyperscript | Create HyperText with JavaScript | Runtime Evironment library
kandi X-RAY | hyperscript Summary
kandi X-RAY | hyperscript Summary
Create HyperText with JavaScript, on client or server. See also mercury, a modular ui framework influenced by hyperscript but much more heavily optimized.
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Trending Discussions on hyperscript
QUESTION
Vue version: 3.0.11
With the following code:
...ANSWER
Answered 2021-Apr-23 at 11:06You don't need to add export
in your script :
QUESTION
With the power and elegance of HTMXJS and its companion _hyperscriptJS is a matter of few lines to write a code that selects, uploads (POST) multiple files shows a progress bar and then display them:
...ANSWER
Answered 2021-Apr-14 at 13:07You are on the right track, the way to handle this is to hook into the htmx:sendError
event.
If you wanted to do this with hyperscript, you could add the following code to your body tag (or any enclosing element of the element issuing the request):
QUESTION
Every time I execute the code below inside my main.jl file using a Pluto notebook my registry/general folder is deleted automatically and all the packages are automatically reinstalled. After that, the resto of the notebook works perfectly fine but this is a little annoying since it takes 10 mins every time I restart the notebook kernel
...ANSWER
Answered 2020-Dec-21 at 15:42Do not generate a new Project directory with every run of your code.
Instead of that try Pkg.activate(".")
. Dot (.
) stands for the current folder, or just provide the folder where your main.jl is located.
QUESTION
My problem is in an application form I am making where a lot of inputs needs to be filled. I am generating HTML using Hyperscript and I run into a problem where when I generate more elements into a page I lose information from inputs but only in a case when I delete some HTML positioned before the input and update the web. In example I have the original type of problem where I generated warning (saying to fill in information) before input where user gives information but as soon as the HTML is generated again without the warning the input is lost as well. Do you know any way how to keep the input and generate new HTML without moving the warning ? You can understand the problem better by looking up the example - you fill the input as the warning suggests and then you click to generate additional HTML but it deletes the input and you have to fill it again.
...ANSWER
Answered 2020-Dec-12 at 16:16The described problem is given by rendering DOM nodes by incremental-dom engine under the HSML.
This is similar problem like in rendering lists (for example in virtual dom in React) in which is best practice to mark list nodes by key
to help rendering engine to manage node reordering.
There is a list of DOM nodes under div#app
node in the example. One of list nodes is input element. IDOM engine can't recognize node reordering so engine renders all new nodes and discards old ones when you shuffle elements. So input with its value is removed and replaced with new one containing empty value.
To fix problem you have to mark input element with _key
attribute to help rendering engine identify node during node shuffle like this:
QUESTION
I have an html element that has an onClick()
event defined from when it is created. Due to events that happen later in the code, I need to add to and not replace that `onClick()' event.
HTML elements in the project I am working on are created in hyperscript
.
In the file in which the element is created:
...ANSWER
Answered 2019-Aug-02 at 04:17You could use addEventListener
to achieve what you require as follows:
QUESTION
My goal is to build a test suite to visualize the differences of implementation of the inner hyperscript method createElement()
(otherwise known as h()
) within React, preact, Inferno, Snabbdom, Vue..
In React, i can invoke it like that (without building a component) :
...ANSWER
Answered 2019-Feb-01 at 12:02You have to use slots for this:
QUESTION
My question seems trivial at first look, but I could not find an answer to it, so maybe it is not so. Basically I want to use React as a DOM library, with no use of state, i.e. no use of classes. I have top level function component, which takes props, as usual. I render it as recommended through ReactDOM.render. Then somewhere new props will be computed, and I want to rerender the component based on those new props. All the previous similar questions on SO have answers which invariably somewhere use a setState
call to do so, but here I do not have classes so there is no this.setState
available to me.
What I tried is :
...ANSWER
Answered 2019-Jan-14 at 19:56Taking a look at the documentation for ReactDOM.render()
: https://reactjs.org/docs/rendering-elements.html we can see the following:
React DOM compares the element and its children to the previous one, and only applies the DOM updates necessary to bring the DOM to the desired state.
This is illustrated via an example that calls render()
every second:
QUESTION
I'm using:
I have this 3 code line:
...ANSWER
Answered 2017-Oct-02 at 12:12The solution to this error's type is to change this tsconfig.json from:
QUESTION
As mentioned previously, I want to use Maquette as a basic hyperscript language. Consequently, I don't want to use the maquette.projector
. However, despite being able to append SVG objects made with Maquette to the DOM, the DOM does not seem to be updating. For example, in the code below, I expect to be able to click a button to create a circle. If I inspect the DOM by using Chrome Dev tools, I can the the SVG circle object was added to the DOM, but the DOM hasn't been updated. How I am supposed to update the DOM?
ANSWER
Answered 2017-Feb-27 at 13:18This was a tough one. The reason the circle does not appear on the screen (although it is added to the DOM) has to do with XML-namespaces.
SVG Elements and descendents thereof should get the SVG XML namespace. When you use maquette to render nodes that start in HTML with embedded SVG, you do not have to worry about this.
But now you start inside an SVG by creating a node. Maquette assumes that you need a 'nonstandard' HTML
Node, because it does not know you were inside an SVG.
This is why maquette provides a second argument to its DOM.create
method which you can use as follows to fix your problem:
const g = dom.create(c, {namespace: 'http://www.w3.org/2000/svg'}).domNode;
QUESTION
I work with a front end component based UI framework that manages its UI completely via jQuery. At the time it was initially created, this didn't sound so crazy and jQuery was the stable logical choice for making interactive web componentry. However, these days manually keeping track of every variable and every change of data, then reflecting that in the DOM, is no longer the only feasible option. And as the framework has grown, so has the the burden to maintain consistent code style as well as code efficiency.
I've been checking out Maquette.js recently, and it looks like it might be just the framework to help solve these challenges and more.
The QuestionI'm aware of using this technique to integrate Maquette with other libraries. However, my framework is large, many people depend upon it, and it is not feasible to convert all of our rendering to Maquette. At least not in one fell swoop. Because of this, if I do use Maquette I foresee myself being forced to use new projector for every instance of a component. This is what I am concerned about.
Does having a large number of projectors present on the page negatively affect performance when compared to using a single projector to render everything? In other words, how desirable, in terms of performance, is it to minimize the number of projectors on a page?
If code is helpful, I've modified the simple example from Maquette's homepage to illustrate the point. 1000 projectors all running at once. It seems fine, but it feels like I'm doing something the Maquette wasn't designed to do.
...ANSWER
Answered 2017-Feb-03 at 07:47Good question. Projectors are lightweight and they are passive. I only forsee some performance penalty if you call scheduleRender on all 1000 projectors at the same time. This would mean that every projector calls requestAnimationFrame. If you only call scheduleRender on a few projectors at the same time, the overhead should be minimal.
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