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QUESTION
I have this code. And I don't understand how it works.
...ANSWER
Answered 2021-Jun-11 at 10:37From the article you quoted:
Return types…
The only mandatory thing: these methods must return a primitive, not an object.Historical notes
For historical reasons, iftoString
orvalueOf
returns an object, there’s no error, but such value is ignored (like if the method didn’t exist).
In your first snippet, both methods exists and are tried: first obj.valueOf()
, but since it returns an empty object not a primitive value, obj.toString()
is also called.
In your second snippet, obj.valueOf()
already return the number 777
, which becomes the result.
QUESTION
Today I have tried to multiply large numbers using javascript BigInt, I noticed It is producing the wrong result. I tried to find the max size of the BigInt but the websites I have checked not mentioned about the max size of BigInt. Instead, the documentation says BigInt can have arbitrary length.
...ANSWER
Answered 2021-Jun-05 at 14:29The problem here is that the numbers already get rounded before you pass them to the BigInt constructor - the literal 9493965694520825 will evaluate to 9493965694520824, and that's what will then get converted to a BigInt. To create BigInts of that size correctly, just use a BigInt literal instead of the constructor:
QUESTION
I have a div (which holds a Zoom iFrame) which I would like to move around the screen. However... on occasion if the user is being jerky with the mouse, it sticks to the pointer and the only way you can fix that is by refreshing the page.
Is that something anyone else has experienced and how did you solve it?
I would imagine its something to do with my Javascript portion and how I am listening for some events.
EDIT: Wanted to add that the below code was basically adjusted for Vue from this article: https://javascript.info/mouse-drag-and-drop
Thanks in advance!
HTML:
...ANSWER
Answered 2021-Mar-26 at 14:23here is a working demo to move the element via click.
I think currently your mistake is how you wanted to remove the eventlistener on mousedown
I hope this demo will give you an hint how to solve your problem.
QUESTION
I am trying to communicate with cross-origin resources using postMessage(), but am unable to get it to work properly. I have reviewed dozens of other similar questions, but am still stuck.
(https://developer.mozilla.org/en-US/docs/Web/API/Window/postMessage, https://javascript.info/cross-window-communication, How can I do cross-domain postMessage?, etc.)
I have this working on the same origin, but when I move to a different origin, I get a standard corss-origin error.
Uncaught DOMException: Blocked a frame with origin ... from accessing a cross-origin frame.
I call postMessage() twice. Once on page load using the wildcard - which is working. And once using a delcared origin - which is what I need, but can't get to work.
Parent:
...ANSWER
Answered 2021-Mar-18 at 21:15Looks like the problem is in your child script, you are trying to access parent.origin
as well as parent.location.host
which is causing the error because it's not allowed given the cross-origin concerns.
If you want to get the domain of the parent from the child code, you can instead use document.location.ancestorOrigins[0])
. However, it seems like this is currently not supported on Firefox. See https://caniuse.com/?search=ancestorOrigin
Other than that, the rest looks okay.
Here's a thread about options how to get the parent's domain from the iFrame: Access parent URL from iframe
QUESTION
This code is from https://javascript.info/object-copy
...ANSWER
Answered 2021-Mar-13 at 22:37You should think of this as a tree data structure problem, one object has x child properties, each child property has x more child properties, and so on... For every child, there's a specific subtree that this child generates, so you can recursively call this function for every child since every child has its own tree of properties. For more understanding of this type of algorithm, you should look into Trees.
QUESTION
I'm new to React. I have an </code>. Before it is destroyed or removed I want to call some clean-up code. But I'm not sure how to call that method before destroy. Here is my code:</p>
<p><strong>App.js</strong></p>
<pre><code>import React, { Component } from "react";
import "./App.css";
export default class App extends Component {
lang = "de-DE";
myMethod =()=> {
var in_dom = document.body.contains("the_iframe");
var observer = new MutationObserver(function(mutations) {
if (document.body.contains("the_iframe")) {
if (!in_dom) {
console.log("element inserted");
}
in_dom = true;
} else if (in_dom) {
in_dom = false;
console.log("element removed");
}
});
observer.observe(document.body, {childList: true, subtree: true});
}
render() {
...
return (
<div className="App">
<header className="App-header">
<span className="App-link">
Change Language
</span>
<span className="App-link">
Logout
</span>
</header>
<div>
<iframe
id="the_iframe"
width="95%"
height="200px"
scrolling="no"
beforeunload="myMethod()"
>
);
}
}
I took help from here: DOM event when element is removed
Some information I took from here also: DOMContentLoaded, load, beforeunload, unload
...ANSWER
Answered 2021-Feb-19 at 18:54React Components have a componentWillUnmount()
method that gets called when a component is being removed from the DOM.
Usage:
QUESTION
Hey, I've been playing this game called "Twilio Quest" for the past week.
I just wanted to learn JavaScript, and I think it looked kinda neat.
The challenges served has been up and down in difficulty. But I've always managed to get around, until now.
Been reading through: JavaScript.info - Classes, MDN - Classes, JavaScript.info - Object literal notation and MDN - Object Initialization I tried alot of aproaches. But I really can't seem to get a hang of this challenge.
Any help would be really appreciated. I just want to learn. Thanks in advance.
Heres what I'm trying to do:
ANSWER
Answered 2021-Feb-07 at 17:35class TargetingSolution {
constructor(config) {
this.value = `(${config.x}, ${config.y}, ${config.z})`
this.target = () => this.value;
}
}
let m = new TargetingSolution({
x: 10,
y: 15,
z: 900
});
console.log(m.target());
QUESTION
I want to add a side effect every when an array being push
ed. For example, I want to add console.log
:
ANSWER
Answered 2021-Jan-25 at 17:01something like that ?
QUESTION
Here is a script that I am working on:
...ANSWER
Answered 2021-Jan-05 at 18:21Technically you are using an object not an array. This is rather simple to use you don't even need any loops.
QUESTION
I am attemping to create a chess game. I have created 64 divs for the chessboard with the function chessSquares
. When I created these I pushed the elements into an array called array
which consists of the 64 divs that I created and appended to the chessboard.
The next two functions is the yCoord
and xCoord
. With these two functions I created div elements with the coordinates for the chessboard and appended to the chessSquares
. These elements are the outer elements on the left and top side of the chessboard which display coordinates.
With the following function otherCoord
I am trying to make an evaluation where if the id numbers
of the elements in array
do not match the ID numbers
in the array of arrayXYCoord
then to push
the elements into the array of arrayInnerCoord
.
After I do this I will be using a function to assign ID's to the other squares of the chessboard followed by coordinates which can be toggled on and off.
I have tried various ways of doing this such as running two loops at a time and it ends up pushing the id's multiple times into an array and it just seemed really messy. I am looking for a clean way to do this with a simple comparison.
If possible, I would like to use a method from javascript.info/array-methods. Thank you
...ANSWER
Answered 2021-Jan-04 at 01:52JavaScript is a language where things become easier and not as messy as Java. JavaScript has inbuilt functions for your need. You need not make nested loops like you do in Java while searching in arrays.
JavaScript has an inbuilt function called includes()
Suppose:
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