Sketch.js | Vector drawing app w/ animated replay

 by   mudcube HTML Version: Current License: MIT

kandi X-RAY | Sketch.js Summary

kandi X-RAY | Sketch.js Summary

Sketch.js is a HTML library. Sketch.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

:pencil2: Vector drawing app w/ animated replay. Includes eraser & brush with catmull smoothing. Can be tied into other drawing tools, and synced across servers with JSON. Built on Event.js, Color.Picker.js & Color.Space.js
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              Sketch.js has a low active ecosystem.
              It has 128 star(s) with 34 fork(s). There are 15 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Sketch.js is current.

            kandi-Quality Quality

              Sketch.js has no bugs reported.

            kandi-Security Security

              Sketch.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Sketch.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Sketch.js releases are not available. You will need to build from source code and install.

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            Sketch.js Key Features

            No Key Features are available at this moment for Sketch.js.

            Sketch.js Examples and Code Snippets

            No Code Snippets are available at this moment for Sketch.js.

            Community Discussions

            QUESTION

            How do you create a JS code that randomly spreads objects
            Asked 2021-May-25 at 18:44

            I am making a simple code that you will have to put in the password and I would like to know how to make a code that will randomly distribute text. I have tried to use the push and pop methods.

            ...

            ANSWER

            Answered 2021-May-06 at 17:59

            You can use:

            • text() to render each character
            • random() to pick a random position and angle (within a range)
            • use other text related functions to adjust the look of the characters such as textFont() to set a serif font and textSize()

            Here's a basic example with comments:

            Source https://stackoverflow.com/questions/67406175

            QUESTION

            How to reset CreateCanvas() in JS after being called
            Asked 2021-May-19 at 19:46

            When I was writing the code I saw that the code would not reset the canvas to (400, 400) after being changed to (600, 600). It would disorientate the canvas and stretch all the shapes with it in evaporation(). When going through all the screens and trying to go back to reset back.

            ...

            ANSWER

            Answered 2021-May-19 at 19:46

            From the documentation for createCanvas:

            Creates a canvas element in the document, and sets the dimensions of it in pixels. This method should be called only once at the start of setup. Calling createCanvas more than once in a sketch will result in very unpredictable behavior.

            Instead of calling createCanvas repeatedly in your drawing functions, you should use resizeCanvas once when transitioning from one screen to another.

            I couldn't actually reproduce whatever issue you were describing (partly because I could not make sense of your description). However I did also notice an issue with the variable ripple not being declared anywhere, so I fixed that, and now the sketch appears to be working correctly.

            Source https://stackoverflow.com/questions/67609595

            QUESTION

            unable to use createCanvas as a global variable?
            Asked 2021-May-18 at 05:45
            • I was trying to run this code but I am getting error for not declaring variables properly.
            • I have formatted this code which is previously written using a class but I am getting errors in assigning global variables.
            • When I am adding fill in render() function it is getting to both circles but i need to assign blue to only middle circle

            ...

            ANSWER

            Answered 2021-May-18 at 05:45

            It is because you are declaring let can and let center inside a function, so it's only stored locally.

            Try defining let can, center; at the beginning of your code, and then removing the lets inside function setup() Something like:

            Source https://stackoverflow.com/questions/67580206

            QUESTION

            Fixed Distance Brush with Timer in P5js
            Asked 2021-May-16 at 02:59

            I'm quite new at this, but I'm attempting to create a fixed distance brush in P5 where the size of the brush gets bigger/wider overtime (using a timer)

            This is what the code looks like right now

            ...

            ANSWER

            Answered 2021-May-16 at 02:59

            You are currently calculating r for each point when drawing the path. Since you redraw the entire path each frame all of the segments will grow. To prevent this you need to make r something that you calculate when you are adding points and include it in the data structure for the path.

            Source https://stackoverflow.com/questions/67552350

            QUESTION

            Use button to change screens
            Asked 2021-May-12 at 16:50

            I am making a simple bank system and I've been having trouble with creating a button that changes the screen and It would change the screen as button is pressed. I have tried using code such as screen = 1; in the problem but it doesnt seem to work

            ...

            ANSWER

            Answered 2021-May-11 at 20:26

            There are numerous issues with the posted code, and it is hard to tell which are because this code is incomplete, and which are bugs. However here are a few issues that stand out.

            • You have no setup function
            • You are creating a new canvas on every call to begining which doesn't make much sense.
            • You are creating HTML elements in functions called in draw
              • Unless you disable looping you should not do this because HTML elements are persistent.
            • You are calling noLoop as an instance method on p5.Element in multiple places, this is not valid.
            • In the button function you create 200 "Next" buttons, that's probably not what you want to do.
            • In the button function you do a bunch of drawing, but unless looping is disabled this will immediately be covered up by the call to background in bankScreen on the next execution of draw
            • You don't remove the elements from the "beginning" screen when the submit button is clicked and you try to move to the "bankScreen"
            • When next page is clicked you are already on screen = 1 so that function has no effect.

            I've attempted to fix the issues with your code:

            Source https://stackoverflow.com/questions/67490288

            QUESTION

            Why does createCapture not work when I run the code?
            Asked 2021-May-12 at 16:49

            The project I'm working on should have the code createCapture but it doesn't work when I run the code despite having a createCapture() in the code.

            When I run it, I would click to the second page and there should be a createCapture on the second page. The camera should turn on, When Clicking to the second page

            The JS Code:

            ...

            ANSWER

            Answered 2021-Apr-28 at 07:32

            It's possible that you don't have permission to access the camera in the context where you are using this code. If your code is running in an iframe on another website it may have restrictions that prevent it from even requesting access to the webcam.

            Other than that your code mostly works. However, when you get to screen 1 (a.k.a. mainScreen) you are currently recreating the buttons and capture every frame, which is not what you want to do. Both buttons and capture objects are persistent, so you only need to create them once.

            Additionally, while your code displays the webcam video on the screen it will not be present in the file generated when you click saved. This is because creating a capture object doesn't actually draw the captured images to your canvas. Instead you need to hide the capture object and draw it as an image to the canvas. Here is a working version of your code hosted on p5js.org. And bellow is an abridge version with just the relevant bits:

            Source https://stackoverflow.com/questions/67285716

            QUESTION

            Arrow Line Brush in P5.js
            Asked 2021-May-08 at 09:05

            I am currently making a brush in p5.js

            ...

            ANSWER

            Answered 2021-May-08 at 09:05

            In order to draw your arrow head you will need to draw the desired triangle when the mouse is released. P5.js will call various input event functions when the user performs input actions and one such function is mouseReleased(). Here is an example of drawing arrow heads in the mouseReleased function.

            Source https://stackoverflow.com/questions/67444474

            QUESTION

            How to use div.appendChild(canvas) in p5JS?
            Asked 2021-May-06 at 18:06

            Hi have a simple script where I draw a circle in the middle of the canvas! What I want to do is to add the canvas at a specific point of the DOM.

            Here is my code where I try to add the canvas inside the div with id canvas instead of where the script is!:

            ...

            ANSWER

            Answered 2021-May-06 at 18:06

            I checked the p5js docs and found out how to do it. Look at setup for the changes.

            Source https://stackoverflow.com/questions/67423267

            QUESTION

            How to determine a point in space with decimal value in correlation with a for-loop in JavaScript?
            Asked 2021-May-05 at 19:44

            I'm working on an interactive pH spectrum (Alkaline & Acidic Foods Chart) where I want the user to be able to add two inputs; a minimum and maximum level of pH for a plant! For example:

            • Input_1: 5.9
            • Input_2: 8.2

            What I want to do is draw a new arc and highlight the selected area!

            Here is what I have so far but I have no idea how to implement this, since I use the i from my for loop to create this chart and i is not decimal!

            ...

            ANSWER

            Answered 2021-May-05 at 19:44

            You can do something similar to this. I set the x and y to the values of num1 and num2 in a loop. I don't fully understand why it would be useful but maybe it can help you in the right direction.

            UPDATE:

            Source https://stackoverflow.com/questions/67405204

            QUESTION

            How to shift an array of posenet points?
            Asked 2021-May-01 at 02:26

            I'm a beginner at using p5.js but I'm currently currently attempting to create a brush sketch like this ellipse brush

            though using computer vision & posenet nose tracking (essentially a nose brush)

            The problem is, while it doesn't state any errors, it doesn't work.

            This is my code for the ellipse brush without posenet & camera vision

            ...

            ANSWER

            Answered 2021-May-01 at 02:26

            You're shifting properly, but you forgot to clear the pg graphic, which is kind of like forgetting to put background(0) in your original sketch. So instead of drawing all the ellipses on a blank background, you're drawing them on top of the previous frame.

            Adding pg.clear() anywhere in draw() after you display pg on the canvas (image(pg, ...)) and before you draw the ellipses (for (...) {... ellipse(nosePosition[i].x...)}) should do the trick. Here's where I put it:

            Source https://stackoverflow.com/questions/67342184

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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