atten | Simple attendance system using QR on browser | QRCode Processing library
kandi X-RAY | atten Summary
kandi X-RAY | atten Summary
Attendance system using QR only using HTML5 & JavaScript, without NodeJS and base on Browser Navigator. This project use Stream API for Webcamp and Audio API for Playing sound, so if you can't run this project. Please consider to view this compatibility table :.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of atten
atten Key Features
atten Examples and Code Snippets
Community Discussions
Trending Discussions on atten
QUESTION
I have a design I've implemented using vhdl that is triggered based on a clock that sends an input signal to one of 8 output channels based on the sel input and also another 2 bit input. The elaborated design shows a lot of nesting due to the many if-else statements. So, I'm curious as to if there's a way to alleviate the nesting using case statements or some other method. I'm unfamiliar with doing this using case statements because I have two inputs that determine the output channel. The code that I currently have is displayed below.
...ANSWER
Answered 2021-Jun-02 at 09:05Personally I don't mind your if-else structure. I think you mostly have a readability issue, with a lot of redundancy (in this case the check on DB_Select inside each case) and inconsistent indentation.
This is how I'd improve the code inside the process
:
QUESTION
I have the following XML structure:
...ANSWER
Answered 2021-Jun-01 at 10:55Given a well-formed input such as:
XML
QUESTION
I would like to store each value from an array.
For example the form sends me this data:
"attendance"=>{"event_id"=>"6", "member_id"=>["16", "28", "26"]}
I'd like the database to store the data as:
ANSWER
Answered 2020-Sep-08 at 07:23You are trying to add attendance in bulk, For that you can do 2 things,
- use gem
bulk_insert
, it's very easy to use here is the link https://github.com/jamis/bulk_insert - you need to iterate through all the members and events from params and create a record for each. though it's a very dirty way.
sample code would be like this. you can modify it as per your need.
QUESTION
I am having problems with everything about this, it's supposed to be a dictionary and a translator, but I gave up on the translator part. Right now, the program cannot get any entries from the .get() function.
...ANSWER
Answered 2020-Aug-29 at 12:03Event programming is kind of tricky. You shouldn't return data from an event function as when it is set as a command the Button() object has no idea what to do with it. I saw that you tried to program what to do with it, but it would be much more complicated. It is best to try not to pass variables in your command although it can be done when needed. This of course is not finished that is your job hopefully it will get your further along.
QUESTION
I am trying to draw an Ellipsoid using shaders in Unity
Following the steps
1. I have written a custom shader with the help of some internet tutorial
2. Added the shader on the material
3. Applied that material on the object
ANSWER
Answered 2020-Mar-11 at 20:03_Radius.x
and _Radius.y
break the shader because _Radius
is a float
. It doesn't have x
or y
members. How could it possibly have a value for _Radius.y
?
Instead, consider adding a Scale
property, then scaling the difference between world position and _Position
by that amount, before comparing the magnitude of the difference to _radius
:
QUESTION
So, I´ve been trying to learn how to write UnityCG shaders by watching tutorials and trying to modify those projects on my own afterwards. But every time anything involves Tags {"LightMode" = "X"}
my shader just turns invisible or "error magenta", no matter which tag i use it's always one of these two outcomes. I've rummaged through every related term i could think of, and even tried reinstalling Unity in case something was corrupted, but nothing helped.
Here's a shader copied straight from here, no changes made, and doesn't work on my end.
...ANSWER
Answered 2019-Nov-28 at 10:51Are you using LWRP or HDRP by any chance? These pipelines have their separate light modes and won't work with the ones used for the standard pipeline. For LWRP, the light mode is called "LightweightForward".
Here is a template for writing LWRP shaders:
https://gist.github.com/phi-lira/225cd7c5e8545be602dca4eb5ed111ba
QUESTION
I am using Eigen in a project of mine, and I am running into a strange issue. I have complex sparse matrices A
and B
(1500x1500 or larger), and am multiplying them together with coefficients.
When A = B
, and taking vector x
of ones, I expect that
(A-B)*x = 0
, (A*B-B*A)*x = 0
,
(A*A*B*B - B*B*A*A)*x = 0
,
etc. and I do get this result for all these cases. (A.isApprox(B)
evaluates to 1 and (A-B).norm() = 0
).
However, when I multiply the matrices by doubles, as in
(c1*A*c2*A*d1*B*d2*B - d1*B*d2*B*c1*A*c2*A)*x
,
I get a nonzero result, which doesn't make sense to me, as scalars should commute with the matrices. In fact, if I do,
(c1*c2*d1*d2*A*A*B*B - d1*d2*c1*c2*B*B*A*A)*x
I get zero. Any time the coefficients are interspersed in the matrix manipulation, I get a nonzero result.
I am not using any compiler optimizations, etc.
What am I doing wrong here?
Edit: I have worked up a simple example. Maybe I'm missing something dumb, but here it is. This gives me an error of 10^20.
'''
...ANSWER
Answered 2019-Nov-18 at 15:24The problem is that without a meaningful reference value defining what is the expected order of magnitude of a non-zero value, it is impossible to conclude whether 1e20
is a huge or a tiny value.
In your case, the norm of the matrices N
and D
are about 1e20
and 1e18
respectively, and the norm of N*D
is about 1e38
. Given that the relative precision of double is about 1e-16
, an error of 1e20
can be considered as 0 compared to 1e38
.
To summarize, it is most of the time meaningless to look at the absolute error. Instead, you have to look at the relative error:
QUESTION
Unity Project, Want to combine these two shaders into one shader to get both of their functionality. One shader is for lighting, the other shader is for rendering better. How do I combine?
...ANSWER
Answered 2019-Sep-25 at 00:16The second shader isn't too complicated, and can be merged into the first one by just using the second shader's code to change how the first shader's surf
calculates fixed4 c
.
You'll also need to include the definition for RetroAA
and include the Texel Size of the main texture in the shader variables.
However, the first shader assumes that there is no partial transparency, and the second shader requires it, so you have to accomodate that. You'll need to use Alpha blending, change the RenderType
and Queue
to Transparent
, and indicate ZWrite Off
.
Here is what that might all look together:
QUESTION
While registering/signing up a user, I store data in 3 fields in each users document: Name, email and username. I have a button, pressing which reveals a welcome message as such: "Hellow, (username)", but this fails to read the username of the current user, ie the user that is currently logged in, and instead displays the username of any other random user.
I can read the email of the current user by using Firebase Auth, ie:
...ANSWER
Answered 2019-Sep-02 at 01:34I would suggest you to create a field with the uid of your users from firebase auth in your document or the document-id itself. In this repo under usersEndpoint.js
take a look ath the exports.createUser
.
QUESTION
When I resize the screen the background color of the div is changed to black (background of div in the next line) instead of maroon. Please refer this jsfiddle link:
...ANSWER
Answered 2019-Aug-12 at 08:35All you need to do is change the coloring of the element .attention
.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install atten
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page