pixels | A pixel canvas anyone can draw | Canvas library
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A pixel canvas anyone can draw on.
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Trending Discussions on pixels
QUESTION
Given the following code:
...ANSWER
Answered 2021-Jun-15 at 06:35You can set the value of the Graphics.InterpolationMode
property to the interpolation method that you want to use. This must be done before you call DrawImage
.
QUESTION
I'm trying to design a simple page for practicing with just html and css. I used a hover pseudo class for the croissant image. It works but when I hover the mouse over the croissant the coffee cup image will move to right a little(almost 50 or 100 pixels) and when I hover off of the croissant the coffee cup will back in its position before. meanwhile I'm new in web design and just start learning few days. here's my code:
...ANSWER
Answered 2021-Jun-15 at 01:41In details:
- relative
...
if you do give it some other positioning attribute, say, top: 10px;, it will shift its position 10 pixels down from where it would normally be.
... - absolute
...
use the positioning attributes top, left, bottom, and right to set the location. Remember that these values will be relative to the next parent element with relative (or absolute) positioning. If there is no such parent, it will default all the way back up to the element itself meaning it will be placed relative to the page itself
...
Muhammad Zaib has the answer, and there is a demo:
QUESTION
So what I want the view to show is only the map of Bulgaria like shown in this picture Bulgaria map
I want the user to not be able to drag the view outside the boundaries of this picture and after zooming to be able to see the full country but again not be able to go too much outside the country. This is the code I am using for now without the limitations that I need. HTML:
...ANSWER
Answered 2021-Jun-14 at 19:06If you define the country's extent:
QUESTION
I want to create a slide effect: one bitmap is painted from right to left on a form's canvas. For this I use BitBlt.
I call this function in a Timer (20ms):
...ANSWER
Answered 2021-Jun-13 at 19:12You should not be drawing on the Form's Canvas
from outside of its OnPaint
event at all. All of the drawing should be in the OnPaint
event only. Have your timer save the desired information into variables that the Form can access, and then Invalidate()
the Form, and let its OnPaint
event draw the image using the latest saved information.
Alternatively, simply display your BMP
inside a TImage
control, and then have the timer set that control's Left
/Top
/Width
/Height
properties as needed. Let the TImage
handle the drawing of the image for you.
QUESTION
The data in the controller is collected from the SQL database correctly, also it does exist in the viewData in view Cshtml.
///Model
...ANSWER
Answered 2021-Jun-11 at 16:19I think you should assign
QUESTION
so basically I've been experimenting with CSS recently and I came across something which looked seemed new to me. I usually use units such as em, or px when setting the padding of an element but this time I tried using percentages and to my surprise it worked very differently than the other units.
So I set up three different situations:
...ANSWER
Answered 2021-Jun-13 at 19:14If you specify the width of a div as a percentage, it refers to the percentage of the divs parent's computed width, when you specify viewport it refers to percentage of the window screen. Pixels on other-hand are absolute unit they are not relative like percentage. That is the primary reason percentage acts differently with flexbox and not just flexbox but with everything. See some of this articles for reference: https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Values_and_Units https://developer.mozilla.org/en-US/docs/Web/CSS/percentage
QUESTION
I am looking for an application or a tool which is able for example to extract data from a 2D contour plot like below :
I have seen https://dash-gallery.plotly.host/Portal/ tool or https://plotly.com/dash/ , https://automeris.io/ , but I have test them and this is difficult to extract data (here actually, the data are covariance matrices with ellipses, but I would like to extend it if possible to Markov chains).
If someone could know if there are more efficient tools, mostly from this kind of 2D plot. I am also opened to commercial applications. I am on MacOS 11.3.
If I am not on the right forum, please let me know it.
UPDATE 1:
I tried to apply the method in Matlab with the script below from this previous post :
...ANSWER
Answered 2021-Jun-12 at 23:37Restating the problem - My understanding given the different comments and your updates is the following:
- someone other than you is in possession of data, which as it happens is 2D data, i.e. an Nx2 matrix;
- using the covariance matrix, they are effectively saying something about the joint distribution of these two dimensions, specifically about the variance;
- if they assume a Gaussian distribution, as is implied by your comment regarding 68%, 95% and 99.7% for 1sigma, 2sigma and 3sigma, they can draw ellipses which represent the 2D-normal distribution: these are in fact some of the contour lines associated with the 3D "bell" surface;
- you have obtained the contour lines in a graph and are trying to obtain the covariance matrix (not the original data...);
- you are concerned about the complexity of having to extract the information from each ellipsis.
Partial answer:
- It is impossible to recover the original data, I hope you are already aware of that, but in case you are not let's just note that the covariance matrix is a summary statistic of the data, much like the average, and although it says something about the data many different datasets could happen to have the same summary statistic (the same way many different sets of numbers can give you an average of 10).
- It is possible to somewhat recover the covariance matrix, i.e. the 3 numbers a, b and c in the matrix [a,b;b,c], though the error in doing so will likely be large because of how imprecise the pixel representation is. Essentially, you will be looking for the dimensions of the two axes, for the variances, as well as the angle of one of the axes, for the covariance.
- Unless I am mistaken, under the Gaussian assumption above, you only need to measure this for one of the three ellipses, and then factor by whatever number of sigmas that contour represents. Here you might want to either use the best-defined ellipse, or attempt to use the largest one, which will provide the maximum precision for your measurements (cf. pixelization).
- Also, the problem of finding the axes and angle for the ellipse need not be as complex as what it seems like in your first trials: instead of trying to find the contour of the ellipses, find the bounding rectangle.
- In order to further simplify this process, if your images are color-coded the way you show, then a filter on blue pixels might be enough in terms of image processing. Then simply take the minimum and maximum (x,y) coordinates in order to obtain the bounding rectangle.
- Once the bounding rectangle is obtained, find the equation to your ellipse (that's a question for a math group, but you could start here for example).
Happy filtering!
QUESTION
════════ Exception caught by rendering library ═════════════════════════════════ A RenderFlex overflowed by 103 pixels on the bottom. The relevant error-causing widget was Column lib\…\words\add.dart:61
what should I change in my code? Is there any way to do it? In case you want to see the code please let me know I will update more
...ANSWER
Answered 2021-Jun-12 at 21:24Wrap the Form
widget with a SingleChildScrollView
This error happens when the content of a Widget is larger than its parent's size.
QUESTION
The length of an array I pass as ref from C# to a C++ library function returns with length of 1 instead of its actually length when run on Android.
The code works fine when written for windows, but not for Android.
FYI, this is a Unity project and I'm using OpenCV.
I have the following function in the library.
...ANSWER
Answered 2021-Jun-12 at 18:04This may be a packing issue. Consider using Unity's Color32 struct, which is perfectly aligned for use in native code.
Also you can't pass managed array as ref (because ref may also add internal info, such as array length before actual data, which become overwritten by DLL code), for this call you should use
QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
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Vulnerabilities
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Install pixels
git clone https://github.com/qwertyquerty/pixels
cd pixels
npm i
Edit the values in config.json to your liking
npm start or pm2 start server.js -n pixels
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