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QUESTION
I have been doing javascript for a while and decided to start node.js.
I am running node.js and express on a raspberry pi (but I doubt this is the root of the problem).
I am making a chat app with socket.io, and the instructions said to create a package.json:
ANSWER
Answered 2021-Mar-28 at 21:10As I remember this can be the reason. Just add the "script" property like this:
QUESTION
I have two PCs, not connected with a cable and not in a network that need to communicate with each other. I'm doing two Qt apps and wanted to make the communication via Bluetooth. However, I found out that Qt does not support Bluetooth for Windows (Does Qt support the windows bluetooth API?). (It produces qt.bluetooth: Dummy backend running. Qt Bluetooth module is non-functional.
)
So what other alternatives do I have to bluetooth to establish this connection? Or how can I make QtBluetooth work? I am open for new suggestions.
The data to be transferred is a QByteArray
.
I am running Windows 10 Pro and Qt 5.11.1.
Edit:
According to the new answer on Does Qt support the windows bluetooth API?, QtBluetooth
can indeed work on Windows. I have two windows devices with exactly the same windows and Qt version. On one of them the Bluetooth chat example works perfectly, on the other one it still doesn't and I get the error message that Qt Bluetooth module is non-functional
. Can someone tell me when and why this error appears?
I have also seen this thread but it doesn't help me, because it's linux-specific.
...ANSWER
Answered 2018-Aug-13 at 19:55You "exactly the same windows" most likely aren't. What is the exact version? The most current Windows 10 version is 1803, and the minimum needed for fully functional Qt Bluetooth support is 1607.
QUESTION
I'm testing the socket.io package and playing with the 'chat-example' (https://socket.io/get-started/chat/) and it works fine in javascript.
However, i would like to translate that example to TypeScript. 15 lines of code. Should be easy right? But no, I'm stuck with that.
if the file extension is .js, vscode's intellisense recognizes the 'require'd types, but as soon as I change the extension to .ts, the types are no longer recognized. I've tried to convert the 'require' statements to 'import' statements, but this also does not seem to work. What would be the proper typescript equivalent of the code below
...ANSWER
Answered 2020-Jan-23 at 00:24Have you tried import like below?
QUESTION
I am trying to use an Express-generator generated project to reproduce the "chat-example" given in Socket.IO official website. I want to keep the generated structure intact. I nearly keep everything the same as the "chat-example" and just try to fit it into an Express-generator generated project. The problem I encounter is that the client-side is not able to invoke the script socket.io.js
. Here I post the project file structure, the code that have changed/added, and the error messages.
Could someone please be so kind to help me? Thank you very much!
1. Project File Structure (*:change has been made; **:newly added file.)
ANSWER
Answered 2019-Oct-07 at 18:42You can use CDN instead as a simple approach instead of getting the file from the server.
Check out: https://cdnjs.com/libraries/socket.io
Use this in your public\index.html
QUESTION
I'm trying out socket.io and downloaded its GitHub project.
It worked fine, but when I tried to move the inline js code to an external file, it stopped working. Why is that so? What did I do wrong?
In its index.html file it has:
...ANSWER
Answered 2019-Jul-29 at 17:28Based on the discussion, you would have to add the following to your index.js to serve static files in Express.
QUESTION
I'm trying to build a chat app using socket.io. All of my codes are same with documentation. But my code isn't working and I can't find the problem. Where am I making a mistake?
index.html:
...ANSWER
Answered 2019-Jun-25 at 14:05Remove the second socket.on("chat message")
that you have nested in the first.
QUESTION
In this tutorial and example code, a server can call onNext()
method on every stream observer, which will broadcast messages to all clients bi-streaming with the server. But there is no method to identify which observer corresponds to which client. How can a server push a message to specific client instead of broadcasting?
According to this answer it is possible to map each observer if client id is provided by metadata. It seems const auto clientMetadata = context->client_metadata();
part does the trick, but I'm working with Java, not C++. Are there any Java equivalent for getting the metadata at server side?
ANSWER
Answered 2019-Apr-02 at 23:53The answer depends a bit on how the clients will be identified. If the initial request provided a handle (like a username, but not registered ahead-of-time), then you could just wait for the first onNext()
:
QUESTION
Hi guys I am learning Websocket use using saga in react redux. During that time I am passing api in saga and try to get value in my page. Here the problem is that the value is coming from saga and also print on screen but I cannot able to map that and print the particular data from that api data
Here is my Page where i am calling my data.
...ANSWER
Answered 2019-Jan-21 at 08:44You need to use the Object.keys
to iterate the object like
QUESTION
Source: https://github.com/anoek/webrtc-group-chat-example/blob/master/client.html
I'm trying to modify this Webrtc example to add the ability of changing camera (Cross-browser support).
Normal usage works perfectly, after changing camera, failed in renegotiation.
1) Get a list of devices via navigator.mediaDevices.enumerateDevices()
2) Change local_media_stream after getting new stream
...ANSWER
Answered 2018-Oct-03 at 07:36Previously I done it in the following way (an order is important).
Let's say you list all our available devices:
QUESTION
I want to create an "one to many" (with the max of 3 devices) webrtc setup. I have one device that is my main device. Other devices are connecting to that device. You can think about an walky talky. With one device who they are connecting to.
I have this code that works with an one to one connection.
...ANSWER
Answered 2017-Mar-12 at 05:28I would suggest against a one-to-many architecture where a single device needs to send its media to all others. This breaks awfully fast (like after 2-3 devices it needs to connect to).
The reason for that is that uplinks are usually limited in capacity and even when they aren't, devices aren't really geared to streaming so much data to many other devices.
To do what you want at "scale", use a server component that routes media to the other devices. Look at https://jitsi.org/ and http://www.kurento.org/ for starting points.
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