Shop | Shop Template - Using HTML , CSS , JAVASCRIPT | Awesome List library

 by   sociablesasha HTML Version: Current License: No License

kandi X-RAY | Shop Summary

kandi X-RAY | Shop Summary

Shop is a HTML library typically used in Awesome, Awesome List, Bootstrap, jQuery applications. Shop has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Shop Template
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            kandi-support Support

              Shop has a low active ecosystem.
              It has 7 star(s) with 2 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Shop has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Shop is current.

            kandi-Quality Quality

              Shop has no bugs reported.

            kandi-Security Security

              Shop has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Shop does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Shop releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Shop
            Get all kandi verified functions for this library.

            Shop Key Features

            No Key Features are available at this moment for Shop.

            Shop Examples and Code Snippets

            Load shop data .
            pythondot img1Lines of Code : 20dot img1License : Permissive (MIT License)
            copy iconCopy
            def load_data(apps, schema_editor):
                Shop = apps.get_model('shops', 'Shop')
                jsonfile = Path(__file__).parents[2] / DATA_FILENAME
            
                with open(str(jsonfile)) as datafile:
                    objects = json.load(datafile)
                    for obj in objects['eleme  

            Community Discussions

            QUESTION

            Element disappearing before it is supposed to
            Asked 2021-Jun-16 at 02:50

            Recently I've been coding a clicker game and now have run into a problem with the onclick function. What I'm trying to do is on the first click, have it change into certain text, and on the second and third clicks change it to a different text. However, on the fourth click, I'd like it to disappear.

            However, it disappears on the third click instead of the fourth click. The third click is supposed to show more text, and then call a function and vamoose. It just disappears. Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 20:57

            I'm going to rewrite your code because it seems to be missing something.

            In this code, I'm using a single event handler. Then using a counter and switch statement to determine the current click count.

            Source https://stackoverflow.com/questions/67993314

            QUESTION

            Javascript const variable is changing after multiplying with another variable
            Asked 2021-Jun-15 at 19:09

            I am trying to create a shopping cart in JavaScript. When I click on the button, the price of item should increase according to the number of times I have clicked on the button. I've tried the below code but it's not working. The problem is that after clicking few times the multiplication goes like this: suppose initial price =49
            49 x 1
            49 x 2
            94 x 3
            282 x 4 (it should be 49 x 4); I have modified the code,it works fine in console.log() but gives different result if I assign the variable newPrice to document.getElementById().innerHTML

            ...

            ANSWER

            Answered 2021-Jun-15 at 12:34

            I think this const newprice = document.getElementById("discount").innerHTML *=counter;

            should be const newprice = document.getElementById("discount").innerHTML +=counter;

            note the + and not the * before the =counter. the plus is adding the star is multiplying.

            Source https://stackoverflow.com/questions/67986218

            QUESTION

            How do i add new image on the new card
            Asked 2021-Jun-15 at 19:05

            I'm currently learning HTML, CSS, and JavaScipt. I'm trying to make a basic project, but I'm having problems with adding a new image on the new card. When I click on the 'add item' button, I create a new card with image. However, when I add another card for the second time, my image from the first card that I created will disappear. Can someone help me on how to fix this solution. Thank you.

            ...

            ANSWER

            Answered 2021-Jun-15 at 19:05

            Rather than using two different function, one for adding card image and one for card content, try combining both of them.. here use the code for your reference.

            Source https://stackoverflow.com/questions/67991548

            QUESTION

            Web-Safe font not displaying in iOS emails
            Asked 2021-Jun-15 at 17:57

            Trying to use Impact font in my html email, which is working fine in Outlook 365 windows and web clients, as well as Gmail client in browser, but the iOS native Mail app, Gmail app and Outlook apps all default back to arial. What am I missing?

            Here's the table in question. Class is leftover from a MS port, and I'm leaving it in in the hopes that it improves mso performance, but all it's really doing is setting default font-family, font-size and margin (0).

            ...

            ANSWER

            Answered 2021-Jun-15 at 05:24

            Impact may not be 'websafe' then, as it appears to NOT be installed on Androids and iOS (mobile), otherwise it would work. Unless the class "MsoNormal" has a different font-family on it. (I would remove that, it's not necessary or related to performance.)

            If that fails, you'll need you to use @font-face to load it in from a public website. Keep in mind @font-face is not supported on everything: https://www.caniemail.com/features/css-at-font-face/

            As a fallback, you might like to use a similar font, via Google Fonts which is already setup for this: https://fonts.google.com/specimen/Anton

            But to make it work on absolutely everything, you'll need to save it as an image, and load in as

            Source https://stackoverflow.com/questions/67980114

            QUESTION

            Unity. Input.MousePosition is returning coordinates that are way too large for the screen
            Asked 2021-Jun-15 at 15:03

            The highest Y position that is shown in my camera is 5 and -5. For the X its 10. I'm making a tower defense game and I want the tower to follow my mouseposition after I buy it until I click on a place in the track to build/ place it. I got so confused because I couldn't see my tower at all but now I realized that my mouse coordinates are HUGE. It's up to the hundreds on each axis. My screen obviously can't fit that. I tried even dividing the mouseposition in a vector 2 by 45 and making an offset so it can fit well. Unfortunately I have to change the values depending on the screen size so that can't work. I don't know if it matters but here's my script? This script get's called after the tower gets instantiated from the store. The store button is in the canvas if that helps? Maybe the canvas is why everything is off? How do I fix it?

            ...

            ANSWER

            Answered 2021-Jun-15 at 15:03
            Screen space is different from world space

            In Unity, Input.MousePosition is measured in terms of pixels on your screen. Let's say you have a 1080p monitor - 1920 x 1080 - which is pretty common these days, that means Input.MousePosition will be in the following range when your game is fullscreen:

            • x: 0 to 1919
            • y: 0 to 1079

            The actual world units - the units as seen in your scene - don't matter at all and can be basically anything.

            Another thing of note is that your gameworld is 3D and the physical screen is 2D. Assuming your camera is looking into open space in your world, a single pixel on the screen is represented by an infinite line in the 3D world. This line is called a ray, and you can turn a 2D screen position into a ray via Camera.ScreenPointToRay, and then find what 3D objects that line intersects with via a Physics.Raycast.

            Source https://stackoverflow.com/questions/67963373

            QUESTION

            How to set up sqlite to be local server (on lan)
            Asked 2021-Jun-15 at 08:39

            Current situation : I have one GUI program(written by python) which using sqlite data stored on my computer.

            Wishlist: I would like to have one server computer to locate sqlite data (DATA A1) (CRUD operation needed) and ten more client computer using GUI program(written by python) which connect with the sqlite data (DATA A1) on lan.

            I have no idea how to set up this program and server and what I need to learn more.

            Current example code for check product in shop:

            ...

            ANSWER

            Answered 2021-Jun-15 at 04:15

            Don't do that. Sqlite is a simple, in-memory, single-process database. If you need a database server, then use a database server. There are many choices.

            Source https://stackoverflow.com/questions/67979890

            QUESTION

            How do I keep component state in React during Route changes?
            Asked 2021-Jun-14 at 19:34

            I have a fairly simple shopping app (the Odin Project Shopping Cart project) using react-router-dom. I am keeping the contents of the shopping cart in App component state, but when a new route is rendered, the component state is lost. How do I get the state to persist across route changes?

            My App.js looks like this:

            ...

            ANSWER

            Answered 2021-Jun-13 at 16:18

            useContext hook: React context

            Redux: Official Redux document

            And btw, react-router supports passing states as props but I don't recommend it

            Source https://stackoverflow.com/questions/67960295

            QUESTION

            Why map transforms in object in MongoDB?
            Asked 2021-Jun-14 at 18:31

            I had a problem.

            When i create map in MongoDB Example Shop

            ...

            ANSWER

            Answered 2021-Jun-14 at 18:31

            The problem is MongoDB uses BSON format for storing documents. And it does not support Map objects now. There is an open issue to to add functionality close to what you're looking for. But as for now it's not implemented.

            You may write your own deserializer to restore your Map object. After getting the document from the DB you'll have to transfrom certain properties into corresponding entities. Map in your case. Something like:

            Source https://stackoverflow.com/questions/67974733

            QUESTION

            How can I calculate the total price of all items in shopping cart?
            Asked 2021-Jun-14 at 13:30

            I need to count total price of all products, which are added to my shopping cart. Instead it displays total price of all products and the price of one product, which was added, one on another. I can't fix it. I'll add the piece of my code:

            JS:

            ...

            ANSWER

            Answered 2021-Jun-14 at 13:30

            Just replace 110 line:
            totalPriceDom.insertAdjacentHTML("beforeend", `

            Total price: ${total}$

            `);
            with:
            totalPriceDom.innerHTML = `

            Total price: ${total}$

            `;

            If you don't want to use innerHTML, then use

            Source https://stackoverflow.com/questions/67970756

            QUESTION

            Content of my app cutting off in landscape mode
            Asked 2021-Jun-14 at 04:24

            I'm a beginner in android development. I've made a single screen app but the content of the app is cutting off in landscape mode. It's a really simple app which shows the details of a shop. The app runs perfectly fine in portrait mode but when I switch it to landscape mode, some of the textviews disappear. I can't figure out what's wrong. Here's the code:

            ...

            ANSWER

            Answered 2021-Jun-14 at 03:04

            Have you tried wrapping your layout in a ScrollView? That might help. Are you using weights? Like

            Source https://stackoverflow.com/questions/67964332

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Shop

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/sociablesasha/Shop.git

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            gh repo clone sociablesasha/Shop

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            git@github.com:sociablesasha/Shop.git

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