3D_Models | 3D Models of our products | 3D Printing library
kandi X-RAY | 3D_Models Summary
kandi X-RAY | 3D_Models Summary
This is a repository of basic geometry and source CAD files for 3D models that appear on our website. Models are stored in real world (1x) scale. STL units are millimeters.
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QUESTION
I am learning threejs by doing some games. I am able to render all models in the scene and added few lights to and it is perfect now, but when I try to cast and recieve shadows on the plane. The shadows of the objects in scene are not rendering.
I dont understand where I am doing wrong.
Below is the code
Please have a look and help me resolving the issue.
...ANSWER
Answered 2020-Jun-09 at 11:22I've tested your code offline and there are multiple issue and runtime errors:
AmbientLight
does not cast shadows. SettingcastShadow
will produce a runtime error.- You have not configured the shadow frustum for your instance of
DirectionalLight
correctly. Try it with this code:
QUESTION
Hello i just want to show an object with three js without webcam and marker juste a blank background and the object I try to pick some part of code from the damage helmet example but nothing work :/ I just want a simple thing.
For now i have this code:
...ANSWER
Answered 2018-Aug-13 at 21:46You're not positioning your camera, so it might be inside your objects.
Also without seeing the rest of your code.. it's not obvious where you are calling "start()" from ?
QUESTION
I actually work with three.js and i need to insert a simple html form in a webpage with augmented reality. The display of my code work, in other word i can display the 3d model i can display the form to and in the console there is no error... BUT i can fill the form :/ I can't even touch the submit button the form is blocked :/ How can i fix this ?
Here's my js code:
...ANSWER
Answered 2018-Aug-08 at 19:42Just put in the css of the form z-index:100; and it will work
QUESTION
I am trying to change a texture of an .glb object at runtime. I am using three.js and it will not work.
As in this example it has to work... http://necromanthus.com/Test/html5/sims_room.html
So, I have this object: (glb export with embedded image) Shoe
Now I change the texture and something wild like this happens: Shoe after change
I have no Idea what I can do.
Here is the code of loading the .glb object:
...ANSWER
Answered 2018-May-14 at 18:03The glTF format uses a different texture convention than three.js, and texture.flipY
must be set to false
(its default is true
). For textures included in a model, GLTFLoader does this automatically. When changing out the texture or adding a new texture at runtime, this must be done in your JS code:
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