xwing | Xiwing the miniatures game custom 3d printing models | 3D Printing library
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Xiwing the miniatures game custom 3d printing models
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QUESTION
Goal: I got certain svg circles in place, which are nodes from a D3 graph. I added a darkmode toggle and want to replace the default pointer cursor with an Xwing image. This should only be visible if I hover over an circle. All other elements are excluded.
Problem: I know how to change the cursor in general, like shown below, but I do not know how to change the cursor during an specific hover event. Any idea?
...ANSWER
Answered 2021-Mar-25 at 13:36You could do with pseudo-class :not
If you need to show the cursor image to all use body or *
instead of .circle
updated for toggle
QUESTION
I am using a custom font (https://github.com/geordanr/xwing-miniatures-font) for a React App that generates information for a board game. I am storing the data I use in an frozen object located in a separate class:
...ANSWER
Answered 2020-Jan-02 at 10:08The ReactHtmlParser library may be helpful for you here. It works by converting each element, attribute, text node, and inline style to the corresponding React components. One of it's main advantages is it avoids the need for the dreaded dangerouslySetInnerHTML
.
Example usage in a React render()
function:
QUESTION
I started off trying to just use a plugin for a multi-mage carousel slider for the site. However, there seemed to be some form of problem with every one of them. So i opted to just put up a simple slider myself. All works well except for the fact one of the images displays twice. I know very little about Jquery and would appreciate if someone could point out the simplest fix to stop the image from displaying twice. Oddly enough it is the 3rd image in the HTML (star wars xwing) that displays twice.
The HTML:
...ANSWER
Answered 2019-Oct-21 at 12:26Remove duplicate from your HTML code?
QUESTION
I am trying to create a game where my xwing shoots and kills the tiefighters. I just can not get the shooting image appear out of the xwing when I press the space bar. I know this question has been asked before, but I just can't get it. I am kinda new to python and pygame. Thanks!
...ANSWER
Answered 2017-May-09 at 01:33You are testing this
QUESTION
I have a Django project that I deploy with docker. I want to debug the project with Python Remote Debug
. This I how I configured it according to the https://www.jetbrains.com/help/pycharm/remote-debugging-with-product.html
Afterwards I launched the debugger and it said:
...ANSWER
Answered 2019-May-04 at 19:49I never had done this, but it looks like the part '0.0.0.0' is the address to the machine where Pycharm is running.
You have to set the IP of your machine. May it will be also successful to run your container in network mode "host" (because 0.0.0.0 refers to inside the container)
May you find also useful:
A very good post over host networking: https://stackoverflow.com/a/24326540/10962269
The documentation: https://www.jetbrains.com/help/pycharm/remote-debugging-with-product.html
QUESTION
I'm making a game where I have a player that is suppost to shoot enemies falling down the screen. The issue is that the enemy objects dissapears before having collided and the player also dissapears before the collission happens. Instead the objects disapears when it's on the same tredjectory as the enemy object which is not what is intended.
...ANSWER
Answered 2019-Feb-28 at 00:07The code for your collision detection isn't correct. Try this:
QUESTION
I am building a fully open source testrunner for my needs but I am running into some problems. the test runner parses a yaml file for a set of scripts in various paths and executed the scripts and uses a lib that i will be creating to return the outcome. right now i have a simple ping script that im working to get running and testing as i progress but i am getting a lot of errors. the errors are below and all the source code is also shown below the errors.
The github repo for this is here. feel free to pull it in and test the issues i am seeing. https://github.com/castaway2000/testrunner
The issue:
I am trying to use the testrunner i built to parse a yaml file for paths to scripts i am writing for projects im using.
For example if want to use a group of certain tests on a target, i can make a yaml file for each set of the types of tests.
There is a certain problem I am seeing with this however, the relative path and exact path of the files are not able to use the django libraries, cause its unable to find the path of the libraries unless its running from the top level of the django app (ie. ./ping_google.py vs ./testcases/ping_google.py)
but on top of that, the django app says is not running when the independent libraries are referencing models.py and admin.py cant import models from the same directory. I need help fixing and understanding this issue.
Here is the rundown(stacktrace):
...ANSWER
Answered 2018-Jan-25 at 06:21You need to make a Django Management Command. This will let you create scripts that will allow you to use all of Django's features.
And you would run this command as python3 manage.py ping_google
To create a management command,
In your apps folder, create a module called management (make a folder called management and place init.py file in it)
Inside the management folder, create a commands module (folder and init.py file)
Inside the commands folder create your ping_google.py file.
Commands are written like this,
QUESTION
So what I am doing is the following:
An action fetches a .json file from a url and dispatches another action. The value for pilots
is [Array(278)]
.
ANSWER
Answered 2017-Nov-17 at 15:48there's an error when using the spread operator , inside the reducer
QUESTION
I am currently working on the printing loop of my software that reads 3D obj file.
I have stored my obj file read in the variable tie
. This variable contain an OpenGL list. My objective is to be able to move around the read object by using keyboard. The keyboard reading is implemented correctly (i can see in through the logs).
When i compile the following code loop, the gluLookAt
exucute properly and I am able to move around my object by changing the value of the parameters.
ANSWER
Answered 2017-Sep-23 at 06:48glBegin
and glEnd
delimit the vertices that define a primitive or a group of like primitives. You have to ensure, the each glBegin
is followed by a glEnd
.
This means, if your Display Lists contains a glBegin
then it should contain a glEnd
, too. I strongly recommend to do it this way. The other possibility would be to do it manually after glCallList:
QUESTION
I am making a simply game with pygame, and the objective is to dodge the incoming enemies. I want a tie fighter image to come down randomly, and the xwing has to dodge them or you will die. How do I implement random tie fighters into my script? In my code I get an error that says x is not defined.
...ANSWER
Answered 2017-Jun-12 at 09:36You can use a list and append pygame.Rects to it which store the position and size of the enemies, then just blit the enemy image at the rect positions. For the collision detection, loop over the enemy list and use the Rect.colliderect
method to check if the player rect collides with an enemy rect.
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