xwing | Xiwing the miniatures game custom 3d printing models | 3D Printing library

 by   sphism HTML Version: Current License: No License

kandi X-RAY | xwing Summary

kandi X-RAY | xwing Summary

xwing is a HTML library typically used in Modeling, 3D Printing applications. xwing has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Xiwing the miniatures game custom 3d printing models
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            kandi-support Support

              xwing has a low active ecosystem.
              It has 8 star(s) with 0 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of xwing is current.

            kandi-Quality Quality

              xwing has no bugs reported.

            kandi-Security Security

              xwing has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              xwing does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              xwing releases are not available. You will need to build from source code and install.

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            xwing Key Features

            No Key Features are available at this moment for xwing.

            xwing Examples and Code Snippets

            No Code Snippets are available at this moment for xwing.

            Community Discussions

            QUESTION

            HTML custom hover cursor pointer
            Asked 2021-Mar-25 at 13:36

            Goal: I got certain svg circles in place, which are nodes from a D3 graph. I added a darkmode toggle and want to replace the default pointer cursor with an Xwing image. This should only be visible if I hover over an circle. All other elements are excluded.

            Problem: I know how to change the cursor in general, like shown below, but I do not know how to change the cursor during an specific hover event. Any idea?

            ...

            ANSWER

            Answered 2021-Mar-25 at 13:36

            You could do with pseudo-class :not

            If you need to show the cursor image to all use body or * instead of .circle

            updated for toggle

            Source https://stackoverflow.com/questions/66800342

            QUESTION

            How to use custom font special symbols in object properties used in React Component
            Asked 2020-Jan-06 at 08:17

            I am using a custom font (https://github.com/geordanr/xwing-miniatures-font) for a React App that generates information for a board game. I am storing the data I use in an frozen object located in a separate class:

            ...

            ANSWER

            Answered 2020-Jan-02 at 10:08

            The ReactHtmlParser library may be helpful for you here. It works by converting each element, attribute, text node, and inline style to the corresponding React components. One of it's main advantages is it avoids the need for the dreaded dangerouslySetInnerHTML.

            Example usage in a React render() function:

            Source https://stackoverflow.com/questions/59560869

            QUESTION

            Image showing twice in Multi-image slider
            Asked 2019-Oct-21 at 12:26

            I started off trying to just use a plugin for a multi-mage carousel slider for the site. However, there seemed to be some form of problem with every one of them. So i opted to just put up a simple slider myself. All works well except for the fact one of the images displays twice. I know very little about Jquery and would appreciate if someone could point out the simplest fix to stop the image from displaying twice. Oddly enough it is the 3rd image in the HTML (star wars xwing) that displays twice.

            The HTML:

            ...

            ANSWER

            Answered 2019-Oct-21 at 12:26

            Remove duplicate from your HTML code?

            Source https://stackoverflow.com/questions/58486238

            QUESTION

            How do I make a character shoot in pygame?
            Asked 2019-Jun-21 at 02:43

            I am trying to create a game where my xwing shoots and kills the tiefighters. I just can not get the shooting image appear out of the xwing when I press the space bar. I know this question has been asked before, but I just can't get it. I am kinda new to python and pygame. Thanks!

            ...

            ANSWER

            Answered 2017-May-09 at 01:33

            QUESTION

            Can't connect to remote debug server with pydevd-pycharm
            Asked 2019-May-04 at 19:49

            I have a Django project that I deploy with docker. I want to debug the project with Python Remote Debug. This I how I configured it according to the https://www.jetbrains.com/help/pycharm/remote-debugging-with-product.html

            Afterwards I launched the debugger and it said:

            ...

            ANSWER

            Answered 2019-May-04 at 19:49

            I never had done this, but it looks like the part '0.0.0.0' is the address to the machine where Pycharm is running.

            You have to set the IP of your machine. May it will be also successful to run your container in network mode "host" (because 0.0.0.0 refers to inside the container)

            May you find also useful:

            Source https://stackoverflow.com/questions/55818714

            QUESTION

            Player and "laser" disappears when objects collide
            Asked 2019-Feb-28 at 00:07

            I'm making a game where I have a player that is suppost to shoot enemies falling down the screen. The issue is that the enemy objects dissapears before having collided and the player also dissapears before the collission happens. Instead the objects disapears when it's on the same tredjectory as the enemy object which is not what is intended.

            ...

            ANSWER

            Answered 2019-Feb-28 at 00:07

            The code for your collision detection isn't correct. Try this:

            Source https://stackoverflow.com/questions/54912688

            QUESTION

            errors while running python scripts triggered by django app
            Asked 2018-Jan-25 at 06:21

            I am building a fully open source testrunner for my needs but I am running into some problems. the test runner parses a yaml file for a set of scripts in various paths and executed the scripts and uses a lib that i will be creating to return the outcome. right now i have a simple ping script that im working to get running and testing as i progress but i am getting a lot of errors. the errors are below and all the source code is also shown below the errors.

            The github repo for this is here. feel free to pull it in and test the issues i am seeing. https://github.com/castaway2000/testrunner

            The issue:

            I am trying to use the testrunner i built to parse a yaml file for paths to scripts i am writing for projects im using.

            For example if want to use a group of certain tests on a target, i can make a yaml file for each set of the types of tests.

            There is a certain problem I am seeing with this however, the relative path and exact path of the files are not able to use the django libraries, cause its unable to find the path of the libraries unless its running from the top level of the django app (ie. ./ping_google.py vs ./testcases/ping_google.py)

            but on top of that, the django app says is not running when the independent libraries are referencing models.py and admin.py cant import models from the same directory. I need help fixing and understanding this issue.

            Here is the rundown(stacktrace):

            ...

            ANSWER

            Answered 2018-Jan-25 at 06:21

            You need to make a Django Management Command. This will let you create scripts that will allow you to use all of Django's features.

            And you would run this command as python3 manage.py ping_google

            To create a management command,

            In your apps folder, create a module called management (make a folder called management and place init.py file in it)

            Inside the management folder, create a commands module (folder and init.py file)

            Inside the commands folder create your ping_google.py file.

            Commands are written like this,

            Source https://stackoverflow.com/questions/48435524

            QUESTION

            Getting an array from the redux store puts it inside another array
            Asked 2017-Nov-17 at 15:48

            So what I am doing is the following:

            An action fetches a .json file from a url and dispatches another action. The value for pilots is [Array(278)].

            ...

            ANSWER

            Answered 2017-Nov-17 at 15:48

            there's an error when using the spread operator , inside the reducer

            Source https://stackoverflow.com/questions/47354229

            QUESTION

            Unexpected gluLookAt behavior with a point draw on OpenGL
            Asked 2017-Sep-23 at 06:48

            I am currently working on the printing loop of my software that reads 3D obj file. I have stored my obj file read in the variable tie. This variable contain an OpenGL list. My objective is to be able to move around the read object by using keyboard. The keyboard reading is implemented correctly (i can see in through the logs).

            Issue

            When i compile the following code loop, the gluLookAt exucute properly and I am able to move around my object by changing the value of the parameters.

            ...

            ANSWER

            Answered 2017-Sep-23 at 06:48

            glBegin and glEnd delimit the vertices that define a primitive or a group of like primitives. You have to ensure, the each glBegin is followed by a glEnd.
            This means, if your Display Lists contains a glBegin then it should contain a glEnd, too. I strongly recommend to do it this way. The other possibility would be to do it manually after glCallList:

            Source https://stackoverflow.com/questions/46374873

            QUESTION

            How do I add enemies in pygame?
            Asked 2017-Jun-12 at 09:36

            I am making a simply game with pygame, and the objective is to dodge the incoming enemies. I want a tie fighter image to come down randomly, and the xwing has to dodge them or you will die. How do I implement random tie fighters into my script? In my code I get an error that says x is not defined.

            ...

            ANSWER

            Answered 2017-Jun-12 at 09:36

            You can use a list and append pygame.Rects to it which store the position and size of the enemies, then just blit the enemy image at the rect positions. For the collision detection, loop over the enemy list and use the Rect.colliderect method to check if the player rect collides with an enemy rect.

            Source https://stackoverflow.com/questions/43691411

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            Install xwing

            You can download it from GitHub.

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