wxmenu | An extension plugin of WeChat Menu for laravel-admin
kandi X-RAY | wxmenu Summary
kandi X-RAY | wxmenu Summary
In the extensions section of the config/admin.php file, add some configuration that belongs to this extension.
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QUESTION
I would like to draw a wxMenu
where the items are drawn as bitmaps with a size of my choosing. I know I can call SetBitmap
etc on a wxMenuItem
, but that leaves space on both the left right for the item label etc.
I know how to do this using MFC, where I would subclass CMenu
and override DrawItem
and MeasureItem
so it should at least be possible with the native windows controls.
Is it possible to subclass wxMenu
to get the behavior I want?
ANSWER
Answered 2021-Feb-22 at 15:48You can override OnMeasureItem()
and OnDrawItem()
in your own wxMenuItem
subclass, but this will indeed work under MSW only.
You might also want to take a look at the ownerdraw sample.
QUESTION
I have created an application that has a ShellFromFBFrame inheriting from wxFrame window.
The App object is defined as follows:
...ANSWER
Answered 2021-Feb-18 at 10:07You're running into a stack overflow (how thematic!) due to an infinite recursion: your wxEVT_CLOSE
handler calls Close()
resulting in another wxEVT_CLOSE
being generated and so on. Simply remove the handler completely if you have nothing to do in it to fix the problem.
Also, when encountering a reproducible crash, the first thing to do is to build your program with debug information, run it under debugger and look at the stack at the moment of the crash -- in 90% cases this will provide you with the answer, and this would definitely have been the case here when you would have seen the endlessly repeating calls to your OnClose()
in the stack.
QUESTION
I'm new to wxWidgets and I wanted to make a simple GUI application (on ubuntu) for reference.
I created a simple window, added some buttons and in a button event handler I want to update a wxStaticText
object's text on screen to indicate which button has been pressed.
However when I call the SetLabel
or SetLabelText
functions that wxStaticText
inherits, then I get a segmentation fault.
Maybe I'm missing something and wxStaticText is just not able to have their label set and I need another control. But I couldn't find anything like that in the class list.
I'm using wxWidgets 3.1.4 from the codelite repositories.
MainFrame.cpp
...ANSWER
Answered 2021-Jan-22 at 22:07It's difficult to see because there is too much code here (you should try to reduce your examples as much as possible, by removing all the unrelated parts), but the root cause of your problem is this line:
QUESTION
I am currently writing a mine-sweeper program. There is a function which is connected to a menu. When users click on the menu of "Level", the program will show a submenu of several different levels (which means a different number of blocks). I have only defined "SetNovice" function now but found an issue that the mines won't be randomly distributed again as what constructor does(which is binding the buttons with "ButtonOnClicked" function to set the mines).
In SetNovice, I first call "RemoveChild()" function to remove btn on the GUIPanel, then delete the array "MineField", and then create btn and MineField again as what constructor does, nut the mines are just not there. The mines should be set when calling "ButtonOnClicked" function. As I wrote in SetNovice when creating btn, I did "Bind" btn to ButtonOnClicked, but no mines are set.
The program is supposed to randomly reset the mines when SetNovice is invoked, but it turns out not doing so. Why?
"MineField" is an array of integers in which "-1" is where mines are. But I'm not sure why in "SetNovice" function when I try to remove the original MineField to resize to a new one, the function to which buttons are bound to won't set the mines.
Below is my GUIWindow.h
...ANSWER
Answered 2020-Dec-14 at 21:33Try adding
QUESTION
I am learning gui programming with WxSmith in CodeBlock IDE. I created a sample project with following steps
- Crete a WxSmith project with WxSmith version 3.0
- Add a box sizer with 3 columns to the default main frame of the project
- add 2 buttons and 1 panel to each columns
- add WxBoxSizer to the panel
- Build the project and run, build was successful but generate a run time error.
with GDB, I'm getting following error. Starting program: /home/dwft78/Documents/Applications/TEST/bin/Debug/TEST [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
...ANSWER
Answered 2020-Sep-10 at 07:31Found some procedures to prevent the crash.
- Do not add layout controls directly to the frame. Add a panel first then add sizer to the panel.
- maintain default size property ON for panels which contains layout controls. Final UI control can have specific height and width. As per my experience, we cannot set our own width and height for panels if we have UI controllers with custom width/height which are placed inside a layout like box sizer.
after avoiding above cases, I was able to run the program without a crash.
QUESTION
I am a novice in C++ and wxWidgets, and use wxFormBuilder to help me create the GUI.
I like the idea to put similar functions together in 1 module, which means that my apps have multiple modules. One of the modules is for the GUI (it now contains code for the main Frame (with only a menu and taskbar) and a Panel (with 2 StaticText controls and a button). The button increments a counter and the value is shown in one of the StaticTexts on the Panel.
Sofar so good. (compiles without errors) I can make the Panel show/Hide, but I seem to miss an essential piece of knowledge to make the Panel button work. The ways I tried are all similar to the way the Main module is coded, but that is not working.
I understand how it works with GUI class elements in the same file. However, I like to keep all GUI code in one module (GUIFrame.h/.cpp), and all the 'function' code in e.g. the Panel module (MyPanel.h/.cpp).
Just because I am not sure where I make my mistake, I present all code in this post. My aplologies if it is too much.
Hopefully someone can help me bridge my gap in knowledge about this way of working.
Regards, Ruud
=== GUIFrame.h
...ANSWER
Answered 2020-Jul-25 at 12:41You define your event handler in your derived class MyPanel, but you never create and instance of it. The line
QUESTION
I am attempting to compile a basic wxWidgets (wxWidgets version 3.1.3) Hello World app with CLion and the MSVC (Visual Studio 2017 Community edition) compiler toolchain.
Using pre-compiled binaries available at https://www.wxwidgets.org/downloads/. See the first Download Windows Binaries button under Latest Development Release: 3.1.3. I am using the 64 bit version of the binaries.
Followed the instructions at https://www.wxwidgets.org/blog/2012/08/how-to-use-294-wxmsw-binaries/ on how to use the binaries.
Followed the instructions at https://www.jetbrains.com/help/clion/quick-tutorial-on-configuring-clion-on-windows.html#MSVC on how to set up CLion 20.04 to use a MSVC compiler. Architecture set to amd64
, no Platform.
Hello World code, commented is what the wxIMPLEMENT_APP(MyApp)
macro ultimately expands to:
ANSWER
Answered 2020-May-18 at 09:34You're using a modified version of wxWidgets, the official one doesn't have any __unused
before the wxTheAppInitializer
declaration. I have no idea how did it get there, but you need to remove it or, to be completely sure, remove all your local headers and replace them with the actual headers from wxWidgets-3.1.3-headers.7z
file you downloaded.
QUESTION
When attempting to build the wxWidgets (3.0.5) library with MinGW-W64 (x86-64) GCC 8.1.0, I get the following output:
...ANSWER
Answered 2020-May-23 at 18:58Problems solved by locating the correct setup.h
file — found on GitHub.
Updated cmakelists.txt
to this:
QUESTION
my GUIFrame has a Panel function, firstof alli wanna expand DataView window, but when i add wxSize to wxDataViewListCtrl* listctrl = new wxDataViewListCtrl(this, -1, wxDefaultPosition, wxSize(350, 600)) then just Panel change and Dataview is not change;
I wanna ask how to change the wxDataViewListCtrl fit to wxPanel.
...ANSWER
Answered 2020-Apr-29 at 18:50The best way is to use a wxSizer.
Set a sizer to your panel. Add the wxDataViewListCtrl to the sizer.
Another way is catching the EVT_SIZE
all windows trigger.
Handle it for your panel. In this handler get the size of the panel an set it to the wxDataViewListCtrl if you want it to fill the whole panel.
QUESTION
So, I was trying to compile hello world example provided by wxWidgets but was unsuccessful in doing so. I will explain what I have done step by step to the current point where I am stuck.
Compiling wxWidgets- First of all, my compiler of choice is MinGw-w64, and since wxWidgets advise to build their library from source (downloaded from wxWidgets download), I decided to do so using CMake.
- I created a directory called
cmake
inside the root directory of wxWidgets (in my case:C:\C++\wxWidgets-3.1.3
). Also I createdbin
directory for storing the compiled binaries. - I then navigated to the
cmake
directory and run the following CMake configuration command: ...
ANSWER
Answered 2020-Feb-16 at 15:21GetFileVersionInfoSizeW()
lives in version.dll
, so you need to link with version.lib
to get it.
wxDataInputStream::Read32()
is more surprising, it really should be present in wxbase
library that you're linking with. Try checking if it's really there using nm
or objdump
.
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