SpeedControl | 汽车速度控制仪表盘 - 效果图如下: 觉得不错的话 右上角star 谢谢

 by   103style Java Version: Current License: GPL-3.0

kandi X-RAY | SpeedControl Summary

kandi X-RAY | SpeedControl Summary

SpeedControl is a Java library. SpeedControl has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

效果图如下: 觉得不错的话 右上角star 谢谢.

            kandi-support Support

              SpeedControl has a low active ecosystem.
              It has 120 star(s) with 26 fork(s). There are 3 watchers for this library.
              It had no major release in the last 6 months.
              SpeedControl has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SpeedControl is current.

            kandi-Quality Quality

              SpeedControl has 0 bugs and 0 code smells.

            kandi-Security Security

              SpeedControl has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SpeedControl code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SpeedControl is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              SpeedControl releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              SpeedControl saves you 187 person hours of effort in developing the same functionality from scratch.
              It has 462 lines of code, 17 functions and 11 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SpeedControl and discovered the below as its top functions. This is intended to give you an instant insight into SpeedControl implemented functionality, and help decide if they suit your requirements.
            • Implements the callback
            • Draw text
            • Draw aicle
            • Draw center circle
            • Draw speed area
            • Draw the scale
            • Initializes the view
            • Set the value type
            • Run the timer
            • Set the current speed
            • Stop view
            • Sets the start flag
            • Starts the speed control
            Get all kandi verified functions for this library.

            SpeedControl Key Features

            No Key Features are available at this moment for SpeedControl.

            SpeedControl Examples and Code Snippets

            No Code Snippets are available at this moment for SpeedControl.

            Community Discussions


            How to monitor for AVAudioPlayerNode finished playing
            Asked 2021-Aug-31 at 18:01

            Oh hey! I've been stuck trying to figure out how to have my AVAudioPlayerNode() automatically stop playback when it reaches the end of the file in my SwiftUI project. As you can see below, my audio files that don't go through the AVAudioEngine but rather the AVAudioPlayer have an audioPlayerDidFinishPlaying function and that works great. However for the audio files that go through the engine using the play function don't have anything like this, and I can't figure out how to get it to behave similarly.

            I've tried building something like



            Answered 2021-Aug-31 at 17:54

            Instead of using avPlayer.scheduleFile(file, at: nil), use the form of the method with a completion handler:

            Source https://stackoverflow.com/questions/69003265


            Swift change Pitch and Speed of recorded audio
            Asked 2021-Aug-25 at 19:08

            I have an app who's foundation is essentially based on https://blckbirds.com/post/voice-recorder-app-in-swiftui-1/.

            It's Swift / XCode 12.5.1 and works great. I call the audio using self.audioPlayer.startPlayback(audio: self.audioURL) which plays the recording perfectly.

            Now I want to add the ability for the user to adjust the pitch and speed of the recorded audio. It doesn't have to save the changes, just apply the changes while playing the file on the fly.

            I found https://www.hackingwithswift.com/example-code/media/how-to-control-the-pitch-and-speed-of-audio-using-avaudioengine which simplifies the process of applying pitch changes. I'm able to change the startPlayback above to



            Answered 2021-Aug-25 at 19:08

            Turns out this was simpler than I had thought using @AppStorage and conditionals to integrate the desired player. Thanks!

            Source https://stackoverflow.com/questions/68916060


            Audio Player in swift is not getting value of volume and pitch
            Asked 2020-Oct-22 at 17:06

            I am trying to make an audio player in SwiftUI, Audio player should have these functionality.

            1. Play/Stop Audio
            2. Play in loop
            3. Change volume through slider
            4. Change audio pitch through slider.

            There are two problem currently I am facing

            1. audio player is not using volume and pitch slider value
            2. While I stop and play and change volume/pitch slider app crashes with following message.

            2020-10-14 17:34:08.957709+0530 SwiftUIAudioPlayer[1369:24886] [avae] AVAEInternal.h:109 [AVAudioFile.mm:484:-[AVAudioFile readIntoBuffer:frameCount:error:]: (ExtAudioFileRead(_imp->_extAudioFile, &ioFrames, buffer.mutableAudioBufferList)): error -50

            Here is the link to project. https://github.com/varun-naharia/SwiftUIAudioPlayer




            Answered 2020-Oct-21 at 08:39

            Your first problem is that you're not tracking changes of volume/pitch values. To do so move them to a class:

            Source https://stackoverflow.com/questions/64353091


            Pinch zoom issue on Vue Component
            Asked 2020-Sep-01 at 12:51

            ive got a Vue component which lets me zoom in on an image, using the mouse wheel works fine, however pinch zoom behaves strangely.

            Basically if you put 2 fingers on the screen far apart it zooms in a lot, put them in closer together and it zooms in a bit. What should happen is it doesn't zoom in or out until you actually move your fingers in or out.

            Any ideas?



            Answered 2020-Sep-01 at 12:51

            I'm not sure I understand your problem correctly but as I try I think the problem of your code is on this line:

            Source https://stackoverflow.com/questions/63686006


            Drag image within container, not moving with mouse, slightly quicker
            Asked 2020-Aug-25 at 15:32

            I have got a Vue component where i can zoom in on an image and then move it around the container. When zoomed there is also a small viewport to show what part of the image is visible. However when moving the image around it is moving faster than the mouse, i'm guessing this is due to using the scale transform.

            I also feel like when i'm clicking and dragging on the viewport I shouldn't be reversing the values twice however this seems to be the only way to get it moving the square with the mouse.



            Answered 2020-Aug-24 at 18:08
            Math.floor only when necessary

            A part of this problem is a result of calling Math.floor all the time. Each time you call Math.floor your next calculations will be less accurate.

            If you still want to round numbers, do it only at the end of your calculations chain or even in the place where you are using the variable. For example:

            Source https://stackoverflow.com/questions/63520188


            MacOSX Console Application to slow or speedup speech without losing quality
            Asked 2020-Jul-16 at 19:30

            I have a .mp3 file that contains just voice and I would like to adjust the speed (slower or faster) while maintaining the same clarity. No chipmunks! Then write out the modified file to disk. In order to do this, I am trying to use the AVAudioEngine Framework but am a complete N00B to the framework. All the examples, I have found, are geared to modifying music or recording voice then playing it audibly. I just want to convert to a different speed and have it spit out the modified file. This was all I could figure out so far, I documented my confusion in the comments of the code.



            Answered 2020-Jul-16 at 19:30

            Here is proof-of-concept code that speeds up a stereo M4A file and saves it as a WAVE file. There is minimal error handling and no attempt at handling different channel layouts, but hopefully it should get you started:

            Source https://stackoverflow.com/questions/62838682

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install SpeedControl

            You can download it from GitHub.
            You can use SpeedControl like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SpeedControl component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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