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LeagueLibExtended | Original project | Runtime Evironment library

 by   BastBotSupport Java Version: Current License: No License

 by   BastBotSupport Java Version: Current License: No License

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kandi X-RAY | LeagueLibExtended Summary

LeagueLibExtended is a Java library typically used in Financial Services, Banks, Payments, Server, Runtime Evironment, Nodejs applications. LeagueLibExtended has no bugs, it has no vulnerabilities and it has low support. However LeagueLibExtended build file is not available. You can download it from GitHub.
i did not create the original leaguelib project, and i am not the owner of the leaguelib project. the original leaguelib project was created by anshu chimala, tyrus tenneson, and gavin saldanha of [lolteam] (http://www.lolteam.net/). the original project’s repository can be found at https://github.com/achimala/leaguelib. i did this extended version for fun, and meant to cause no trouble by doing so. that being said, if requested by the original developers, this project will be removed. the purpose of the changes i have made are to provide a larger amount of data retrieved from the servers in an easier manner. i started out with the intent at making the information retrieved easier to handle/manipulate by using utility functions with a goal of making these items more accessible to those with less knowledge of java programming. i also built up more portions of the code to include information that was not already being retrieved/handled. most of the additions i made were most likely future additions to the leaguelib project. my goal with this was to add information to the project such that the api contained most general information
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • LeagueLibExtended has a low active ecosystem.
  • It has 14 star(s) with 6 fork(s). There are 5 watchers for this library.
  • It had no major release in the last 12 months.
  • There are 2 open issues and 3 have been closed. On average issues are closed in 21 days. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of LeagueLibExtended is current.
LeagueLibExtended Support
Best in #Runtime Evironment
Average in #Runtime Evironment
LeagueLibExtended Support
Best in #Runtime Evironment
Average in #Runtime Evironment

quality kandi Quality

  • LeagueLibExtended has 0 bugs and 0 code smells.
LeagueLibExtended Quality
Best in #Runtime Evironment
Average in #Runtime Evironment
LeagueLibExtended Quality
Best in #Runtime Evironment
Average in #Runtime Evironment

securitySecurity

  • LeagueLibExtended has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • LeagueLibExtended code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
LeagueLibExtended Security
Best in #Runtime Evironment
Average in #Runtime Evironment
LeagueLibExtended Security
Best in #Runtime Evironment
Average in #Runtime Evironment

license License

  • LeagueLibExtended does not have a standard license declared.
  • Check the repository for any license declaration and review the terms closely.
  • Without a license, all rights are reserved, and you cannot use the library in your applications.
LeagueLibExtended License
Best in #Runtime Evironment
Average in #Runtime Evironment
LeagueLibExtended License
Best in #Runtime Evironment
Average in #Runtime Evironment

buildReuse

  • LeagueLibExtended releases are not available. You will need to build from source code and install.
  • LeagueLibExtended has no build file. You will be need to create the build yourself to build the component from source.
LeagueLibExtended Reuse
Best in #Runtime Evironment
Average in #Runtime Evironment
LeagueLibExtended Reuse
Best in #Runtime Evironment
Average in #Runtime Evironment
Top functions reviewed by kandi - BETA

kandi has reviewed LeagueLibExtended and discovered the below as its top functions. This is intended to give you an instant insight into LeagueLibExtended implemented functionality, and help decide if they suit your requirements.

  • Parse a JSON string into a typed object .
    • Copies all of the mappings from the specified map .
      • Obtain a map of player info from a match history entry .
        • Encodes 3 bytes into 4 bytes .
          • Get the kdr information for a champion .
            • Gets the list of item names from the stats .
              • Invokes a RTMP method on the server asynchronously .
                • Gets the runes names .
                  • Checks if a server certificate is trusted .
                    • Connects to the server .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      LeagueLibExtended Key Features

                      Completely asynchronous API calls to the League of Legends RTMP server.

                      Synchronous API calls just as easily, for use in simple applications or on top of distributed, scalable, concurrent platforms like [Akka](http://www.akka.io).

                      Easy support for multiple League of Legends accounts for increased concurrency and minimal rate-limiting side effects.

                      Efficient design: request only as much information as you need, using the same API calls and structure that League of Legends uses internally.

                      Clean MVC patterns: Accounts can easily be marshaled to files or recorded in databases, distributed to different account queues for different servers, and a single LeagueSummoner model can contain references to real-time data across your application that updates in place.

                      LeagueLibExtended Examples and Code Snippets

                      No Code Snippets are available at this moment for LeagueLibExtended.

                      See all Code Snippets related to Runtime Evironment

                      Community Discussions

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                      Trending Discussions on Server

                      QUESTION

                      environment variables not working in node js server

                      Asked 2022-Feb-17 at 12:18

                      When i set my username and password directly in a nodemailer server, it works as expected

                      auth: {
                          user: 'myusername',
                          pass: 'mypassword'
                      },
                      

                      But on using dotenv, nothing happens

                      require ('dotenv').config();
                      
                      auth: {
                        user: process.env.USERNAME,
                        pass: process.env.PASSWORD
                      },
                      

                      I ran npm install dotenv on server side and set up a .env file with the variables below:

                      USERNAME:myusername

                      PASSWORD:mypassword

                      ANSWER

                      Answered 2021-Dec-31 at 07:29

                      The syntax in your .env file is incorrect. Use equals = signs rather than colon :.

                      USERNAME=myusername
                      PASSWORD=mypassword
                      

                      Source https://stackoverflow.com/questions/70539943

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install LeagueLibExtended

                      You can download it from GitHub.
                      You can use LeagueLibExtended like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the LeagueLibExtended component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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