toolkits | Own Java Toolbox - 自用Java 工具箱
kandi X-RAY | toolkits Summary
kandi X-RAY | toolkits Summary
Own Java Toolbox
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Top functions reviewed by kandi - BETA
- Main entry point
- Adds an element to the list
- Ensure that the current capacity is at least the given capacity
- Removes the item at the specified index
- Get the size
- Read file content
- Get the item at the given index
- Write file by file writer
- Delete files
- Create a directory
- Set the item at the specified index
- Play the specified file
- Create a file
- Read an image
- Play loop
- Gets the connection
- Reload a JTable
- Start the save dialog
- Check login
- Does nothing
toolkits Key Features
toolkits Examples and Code Snippets
Community Discussions
Trending Discussions on toolkits
QUESTION
I am learning Redux Thunk now. I tried to use createAsyncThunk
from Redux Toolkit
to deal with user log in and I encountered some problems. I created a demo here ('right@gmail.com' + whatever password => success, other combination => rejection).
I created a modal for users to input their emails and passwords using reactstrap
. Click the Login
button then you will see the form.
Here is my UserSlice.js
file:
ANSWER
Answered 2021-Jun-13 at 13:07I think the return value from the Promise
inside the then
callback does signify that the login operation is successful. But that doesn't mean you will get isAuthenticated
as true
because your handleSubmit
would have been closing over the previous value of isAuthenticated
which was false
.
You would require to have a custom useEffect
which triggers on isAuthenticated
and other values that your logic requires.
The following changes should satisfy what you need :-
QUESTION
I am using \multicolumn{2}{p{2cm}|}
to allow for wrap text. The header in the single cell above the two split cells is wrapping to the confinements of the first split cell.
This is my whole code:
...ANSWER
Answered 2021-May-31 at 22:27You need to do:
QUESTION
I'm trying to install Oce under ubuntu 18.04. When I try to build, first when I run "cmake" everything is ok,
...ANSWER
Answered 2021-May-16 at 20:02You are probably missing a package that provides libXi.so
library. You can find out which package you need with apt-file
, i.e.:
QUESTION
In matplotlib 3d-plotting the function plot_wireframe
takes parameters - rcount
, ccount
, rstride
and cstride
respectively. I went through the documentation for them in the matplotlib documentation but it was not very clear what they did. I played around changing the parameter values of rcount
and ccount
a bit and have a sense that it has to do with how many rows and columns from the meshgrids X and Y are used for placing the wires (X and Y are the meshgrids input to plot_wireframe
). I guess a clear understanding of rstride and cstride will follow after understanding rcount and ccount. Hence I request a better explanation of this with an example maybe.
Here is my code for reference (ran in Jupyter notebook)-
...ANSWER
Answered 2021-May-11 at 01:57Two ways of saying the same thing. Let's say you have 1000x1000 points. If you specify rcount=10
and ccount=50
, it will downsample the data so it plots 10 rows and 50 columns. If instead you say rstride=10
and cstride=50
, that will take every 10th point in the rows, and every 50th point in the columns.
So, for 1000x1000, rcount=10
is the same as rstride=100
. They are mutually exclusive, and clearly, you don't really need both.
QUESTION
Azure Toolkit for Eclipse: v.3.25.0 Eclipse: Eclipse IDE for Enterprise Java Developers JDK: 16
From "Eclipse Marketplace" I installed successfully "Azure Toolkit for Eclipse 3.25.0" package, I restarted Eclipse and when I tried to press the "Sing In" button from Azure it did not work.
The "Sing In" button it's only working from the right corner button, only if I have the "AzureExplorer" open.
After I tried to sing in with my account, I receive on my browser "You have signed in to the Azure Toolkits for IntelliJ IDEA and Eclipse application on your device. You may now close this window.", but no reaction from Eclipse, it remains the same: "Azure(Not Signed In)".
Also the "Cancel" button is not working.
I would be grateful if you could help me!
...ANSWER
Answered 2021-Apr-26 at 07:44Update:
According to this post, the Azure Toolkit for Eclipse requires the following software components:
- A Java Developer Kit (JDK), v1.7 or later.
QUESTION
I am developing a 3D game with a custom chat console using Unity and UFPS, https://assetstore.unity.com/packages/tools/game-toolkits/ufps-ultimate-fps-106748
Everything is working, but running on Android TV with a joystick, keyboard and mouse we want to control which input affects what.
So we want the dialog to only be able to interact with the mouse. and the joystick to only interact with the game/player.
Original the mouse was controlling the players looking, and able to select the dialog. I was able to disable the mouse from controlling the player by,
Unity menu, Edit, Project Settings, Input
Then finding the "Mouse X" and Mouse Y" input events and renaming the ones with the mouse input to "Mouse XX", and leaving the joystick axis events for "Mouse X" so the joystick can still control the players looking.
Now I am having the opposite issue, the joystick and the arrow keyboard keys are toggling the selection in the dialog, and the joystick button/space key trigger selection in the dialog. I want to disable this so only the mouse can interact with the dialog and the joystick on controls the player movement.
I tried changing the Input for "Horizontal" "Vertical" by renaming to "Horizontal xxx". This works, but then the joystick is also not controlling the player movement. So how can I make these separate events. I cannot find any code listening to "Horizontal" or "Vertical" events, these seem to be hardwired in Unity some how??
...ANSWER
Answered 2021-Apr-16 at 21:47If I am understanding you correctly, you want to disable all input other than a mouse click on UI elements. On the EventySystem
object in your scene, select it and on the component EventSystem
there is a toggle called Send Navigation Event
. If you uncheck this box, it will disable all gamepad/keyboard interactions with UI and only allow mouse inputs to select UI.
QUESTION
I should clarify that I am familiar with both modding and programming. However, I'm not sure how one would accomplish what I want without there being dedicated toolkits for achieving things like this.
Say I have a game within which I want to program my own car. The game has no concept of a car, but there are certain things that maybe could be repurposed into a car (Like an animal, for instance, exists within the game and could potentially be modified to act as a vehicle with the right changes) How would I approach this? The game engine is Unity, and it currently has no mod support, but there is an active community that creates and maintains mods as of now.
I just want to know where to start!
...ANSWER
Answered 2021-Mar-26 at 11:43In Unity you can't "add more code" to the built game (unless you have some custom scripting interpreter for which you define what game mechanics it can affect, but this is per se' another topic). You can expose a list of "entities" in form of serialized files (like a JSON) so that a modder can create a new file where it can define a new entity, and then make sure that your game will pick it up (for example reading all files in a folder).
QUESTION
I want the X/Y pixel dimensions of the entire desktop (potentially spanning multiple monitors), e.g. to determine the optimal resolution of a background image.
This Python code still works:
...ANSWER
Answered 2021-Jan-25 at 21:07I have no GTK installed so unfortunately can't test, but I think something like this should work:
QUESTION
I want to install Python library SleepPY onto my windows 10 but get the following errors...
I installed Python 2.7 onto my Windows 10 (after installing Python 3.9.1).
I installed SleepPY by following the instructions:
git clone https://github.com/elyiorgos/sleeppy.git
cd sleeppy
python setup.py install
...but got this error:
...ANSWER
Answered 2021-Jan-18 at 19:34Installed python-2.7.18.amd64.msi from python.org (which also installed pip 10.2.3)
cd \python27
python.exe
and verify 2.7.18
Added to Windows 10 PATH:
QUESTION
I have built applications using Firebase and React, and the procedure is pretty seamless.
Lately I have been required to use AWS Cognito, and it seems a bit of a pain to set up as the docs are not clear.
Firstly, how can I do user authentication using Cognito? I set up a user pool, with the following app client settings:
Now, I add the authorizer to my API as follows:
Now my question is, how do I use this with my frontend to sign in a user and make authenticated API calls?
There seem to be two different toolkits available:
It is not clear at all for a beginner what to use, and how to get authentication working. Ideally I would use it like I do for firebase, and just have my frontend make an authentication call using the email and password, and in turn receiving a token of some sort (on success only) that can then be used to then make signed API calls.
Can someone please help with code examples?
...ANSWER
Answered 2021-Jan-11 at 11:23sorry for the confusion.
AWS Cognito Userpools act as an Identity Provider. It supports all User management (Sign Up, Sign In, Password reset, User deletion, etc). Cognito also supports Federated Identity (E.g., A User who already has an Google/Facebook account can sign in). In this case, Cognito talks to Google/Facebook using OAuth.
When I was learning about Cognito/JWT tokens, I created a simple JS/HTML to understand how it works. Since you asked for code, you can refer it - https://github.com/ryandam9/Cognito-tokens.
As per your screen shot, you already configured a Userpool - sls-notes-backend. Say, you configured the mandatory attribute as Email.
Step 0 - Initialize You get both userPoolId and appId when you create the user pool.
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You can use toolkits like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the toolkits component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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