toolkits | Own Java Toolbox - 自用Java 工具箱

 by   Borber Java Version: Current License: No License

kandi X-RAY | toolkits Summary

kandi X-RAY | toolkits Summary

toolkits is a Java library. toolkits has no bugs, it has no vulnerabilities and it has low support. However toolkits build file is not available. You can download it from GitHub.

Own Java Toolbox
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            kandi-support Support

              toolkits has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              toolkits has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of toolkits is current.

            kandi-Quality Quality

              toolkits has no bugs reported.

            kandi-Security Security

              toolkits has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              toolkits does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              toolkits releases are not available. You will need to build from source code and install.
              toolkits has no build file. You will be need to create the build yourself to build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed toolkits and discovered the below as its top functions. This is intended to give you an instant insight into toolkits implemented functionality, and help decide if they suit your requirements.
            • Main entry point
            • Adds an element to the list
            • Ensure that the current capacity is at least the given capacity
            • Removes the item at the specified index
            • Get the size
            • Read file content
            • Get the item at the given index
            • Write file by file writer
            • Delete files
            • Create a directory
            • Set the item at the specified index
            • Play the specified file
            • Create a file
            • Read an image
            • Play loop
            • Gets the connection
            • Reload a JTable
            • Start the save dialog
            • Check login
            • Does nothing
            Get all kandi verified functions for this library.

            toolkits Key Features

            No Key Features are available at this moment for toolkits.

            toolkits Examples and Code Snippets

            No Code Snippets are available at this moment for toolkits.

            Community Discussions

            QUESTION

            Redux Toolkit createAsyncThunk question: state updates after async dispatch call?
            Asked 2021-Jun-13 at 13:27

            I am learning Redux Thunk now. I tried to use createAsyncThunk from Redux Toolkit to deal with user log in and I encountered some problems. I created a demo here ('right@gmail.com' + whatever password => success, other combination => rejection).

            I created a modal for users to input their emails and passwords using reactstrap. Click the Login button then you will see the form.

            Here is my UserSlice.js file:

            ...

            ANSWER

            Answered 2021-Jun-13 at 13:07

            I think the return value from the Promise inside the then callback does signify that the login operation is successful. But that doesn't mean you will get isAuthenticated as true because your handleSubmit would have been closing over the previous value of isAuthenticated which was false.

            You would require to have a custom useEffect which triggers on isAuthenticated and other values that your logic requires.

            The following changes should satisfy what you need :-

            Source https://stackoverflow.com/questions/67958052

            QUESTION

            Latex multicolumn command. Wrap text not filling whole cell
            Asked 2021-May-31 at 22:27

            I am using \multicolumn{2}{p{2cm}|} to allow for wrap text. The header in the single cell above the two split cells is wrapping to the confinements of the first split cell.

            This is my whole code:

            ...

            ANSWER

            Answered 2021-May-31 at 22:27

            QUESTION

            Problem in building Oce - problem : /usr/bin/ld : can not find -lXi
            Asked 2021-May-18 at 07:27

            I'm trying to install Oce under ubuntu 18.04. When I try to build, first when I run "cmake" everything is ok,

            ...

            ANSWER

            Answered 2021-May-16 at 20:02

            You are probably missing a package that provides libXi.so library. You can find out which package you need with apt-file, i.e.:

            Source https://stackoverflow.com/questions/67557047

            QUESTION

            In matplotlib 3d-plotting what is the significance of the parameters rcount, ccount, rstride and cstride in plot_wireframe?
            Asked 2021-May-11 at 01:57

            In matplotlib 3d-plotting the function plot_wireframe takes parameters - rcount, ccount, rstride and cstride respectively. I went through the documentation for them in the matplotlib documentation but it was not very clear what they did. I played around changing the parameter values of rcount and ccount a bit and have a sense that it has to do with how many rows and columns from the meshgrids X and Y are used for placing the wires (X and Y are the meshgrids input to plot_wireframe). I guess a clear understanding of rstride and cstride will follow after understanding rcount and ccount. Hence I request a better explanation of this with an example maybe.

            Here is my code for reference (ran in Jupyter notebook)-

            ...

            ANSWER

            Answered 2021-May-11 at 01:57

            Two ways of saying the same thing. Let's say you have 1000x1000 points. If you specify rcount=10 and ccount=50, it will downsample the data so it plots 10 rows and 50 columns. If instead you say rstride=10 and cstride=50, that will take every 10th point in the rows, and every 50th point in the columns.

            So, for 1000x1000, rcount=10 is the same as rstride=100. They are mutually exclusive, and clearly, you don't really need both.

            Source https://stackoverflow.com/questions/67479553

            QUESTION

            Azure Toolkit for Eclipse "Sign In" not working
            Asked 2021-Apr-26 at 07:44

            Azure Toolkit for Eclipse: v.3.25.0 Eclipse: Eclipse IDE for Enterprise Java Developers JDK: 16

            From "Eclipse Marketplace" I installed successfully "Azure Toolkit for Eclipse 3.25.0" package, I restarted Eclipse and when I tried to press the "Sing In" button from Azure it did not work.

            The "Sing In" button it's only working from the right corner button, only if I have the "AzureExplorer" open.

            After I tried to sing in with my account, I receive on my browser "You have signed in to the Azure Toolkits for IntelliJ IDEA and Eclipse application on your device. You may now close this window.", but no reaction from Eclipse, it remains the same: "Azure(Not Signed In)".

            Also the "Cancel" button is not working.

            I would be grateful if you could help me!

            ...

            ANSWER

            Answered 2021-Apr-26 at 07:44

            Update:
            According to this post, the Azure Toolkit for Eclipse requires the following software components:

            • A Java Developer Kit (JDK), v1.7 or later.
            1. You can select Azure Device Login. Type the generated code in the input box to open the webpage. As follows show:

            2. The tool will check out all your subscription accounts, you can select your subscription at this page.

            3. Here will show your subscription:

            Source https://stackoverflow.com/questions/67219054

            QUESTION

            How to disable joystick/keyboard from interacting with dialogs in Unity UFPS
            Asked 2021-Apr-17 at 16:37

            I am developing a 3D game with a custom chat console using Unity and UFPS, https://assetstore.unity.com/packages/tools/game-toolkits/ufps-ultimate-fps-106748

            Everything is working, but running on Android TV with a joystick, keyboard and mouse we want to control which input affects what.

            So we want the dialog to only be able to interact with the mouse. and the joystick to only interact with the game/player.

            Original the mouse was controlling the players looking, and able to select the dialog. I was able to disable the mouse from controlling the player by,

            Unity menu, Edit, Project Settings, Input

            Then finding the "Mouse X" and Mouse Y" input events and renaming the ones with the mouse input to "Mouse XX", and leaving the joystick axis events for "Mouse X" so the joystick can still control the players looking.

            Now I am having the opposite issue, the joystick and the arrow keyboard keys are toggling the selection in the dialog, and the joystick button/space key trigger selection in the dialog. I want to disable this so only the mouse can interact with the dialog and the joystick on controls the player movement.

            I tried changing the Input for "Horizontal" "Vertical" by renaming to "Horizontal xxx". This works, but then the joystick is also not controlling the player movement. So how can I make these separate events. I cannot find any code listening to "Horizontal" or "Vertical" events, these seem to be hardwired in Unity some how??

            ...

            ANSWER

            Answered 2021-Apr-16 at 21:47

            If I am understanding you correctly, you want to disable all input other than a mouse click on UI elements. On the EventySystem object in your scene, select it and on the component EventSystem there is a toggle called Send Navigation Event. If you uncheck this box, it will disable all gamepad/keyboard interactions with UI and only allow mouse inputs to select UI.

            Source https://stackoverflow.com/questions/67080895

            QUESTION

            How does one develop a mod for a game that implements their own custom assets and functions?
            Asked 2021-Mar-27 at 03:52

            I should clarify that I am familiar with both modding and programming. However, I'm not sure how one would accomplish what I want without there being dedicated toolkits for achieving things like this.

            Say I have a game within which I want to program my own car. The game has no concept of a car, but there are certain things that maybe could be repurposed into a car (Like an animal, for instance, exists within the game and could potentially be modified to act as a vehicle with the right changes) How would I approach this? The game engine is Unity, and it currently has no mod support, but there is an active community that creates and maintains mods as of now.

            I just want to know where to start!

            ...

            ANSWER

            Answered 2021-Mar-26 at 11:43

            In Unity you can't "add more code" to the built game (unless you have some custom scripting interpreter for which you define what game mechanics it can affect, but this is per se' another topic). You can expose a list of "entities" in form of serialized files (like a JSON) so that a modder can create a new file where it can define a new entity, and then make sure that your game will pick it up (for example reading all files in a folder).

            Source https://stackoverflow.com/questions/66810770

            QUESTION

            How to get total screen size in Python / GTK without using deprecated Gdk.Screen.get_width()?
            Asked 2021-Jan-29 at 13:51

            I want the X/Y pixel dimensions of the entire desktop (potentially spanning multiple monitors), e.g. to determine the optimal resolution of a background image.

            This Python code still works:

            ...

            ANSWER

            Answered 2021-Jan-25 at 21:07

            I have no GTK installed so unfortunately can't test, but I think something like this should work:

            Source https://stackoverflow.com/questions/65807310

            QUESTION

            trouble installing SleepPY onto Windows 10
            Asked 2021-Jan-18 at 19:34

            I want to install Python library SleepPY onto my windows 10 but get the following errors...

            I installed Python 2.7 onto my Windows 10 (after installing Python 3.9.1).
            I installed SleepPY by following the instructions:

            git clone https://github.com/elyiorgos/sleeppy.git
            cd sleeppy
            python setup.py install

            ...but got this error:

            ...

            ANSWER

            Answered 2021-Jan-18 at 19:34

            Installed python-2.7.18.amd64.msi from python.org (which also installed pip 10.2.3)

            cd \python27
            python.exe and verify 2.7.18

            Added to Windows 10 PATH:

            Source https://stackoverflow.com/questions/65742466

            QUESTION

            AWS Cognito Authentication in Reactjs
            Asked 2021-Jan-11 at 11:23

            I have built applications using Firebase and React, and the procedure is pretty seamless.

            Lately I have been required to use AWS Cognito, and it seems a bit of a pain to set up as the docs are not clear.

            Firstly, how can I do user authentication using Cognito? I set up a user pool, with the following app client settings:

            Now, I add the authorizer to my API as follows:

            Now my question is, how do I use this with my frontend to sign in a user and make authenticated API calls?

            There seem to be two different toolkits available:

            1. https://github.com/aws/aws-sdk-js
            2. https://github.com/aws-amplify/amplify-js

            It is not clear at all for a beginner what to use, and how to get authentication working. Ideally I would use it like I do for firebase, and just have my frontend make an authentication call using the email and password, and in turn receiving a token of some sort (on success only) that can then be used to then make signed API calls.

            Can someone please help with code examples?

            ...

            ANSWER

            Answered 2021-Jan-11 at 11:23

            sorry for the confusion.

            AWS Cognito Userpools act as an Identity Provider. It supports all User management (Sign Up, Sign In, Password reset, User deletion, etc). Cognito also supports Federated Identity (E.g., A User who already has an Google/Facebook account can sign in). In this case, Cognito talks to Google/Facebook using OAuth.

            When I was learning about Cognito/JWT tokens, I created a simple JS/HTML to understand how it works. Since you asked for code, you can refer it - https://github.com/ryandam9/Cognito-tokens.

            As per your screen shot, you already configured a Userpool - sls-notes-backend. Say, you configured the mandatory attribute as Email.

            Step 0 - Initialize You get both userPoolId and appId when you create the user pool.

            Source https://stackoverflow.com/questions/65658404

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install toolkits

            You can download it from GitHub.
            You can use toolkits like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the toolkits component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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