ThermalFoundation | You 'll notice that this repository does not have a license
kandi X-RAY | ThermalFoundation Summary
kandi X-RAY | ThermalFoundation Summary
CoFH "Don’t Be a Jerk" License v2 === ## Okay, so here’s the deal. You’ll notice that this repository does not have a license! By default, that means "All Rights Reserved.". That is indeed the case. If you’d like to reuse some of our GUI art assets for use in a mod, swing by our [Discord] and ask. 2012-2021 Cult of the Full Hub / Team CoFH / CoFH.
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Top functions reviewed by kandi - BETA
- Builds the shapeless recipes
- Generate the Iron recipes
- Generate rapool recipes
- Generate rebuild recipes
- Registers the entities
- Registers a gunade entity
- Sets up the exonator
- Set up attributes
- This method is called when a textureStitch is attached
- Clears the cache
- Writes the given recipe to the given buffer
- Creates a resource from a JSON object
- Add tables
- Setup the fire block
- Register sound level
- Add a pre - stitch event
- Extracts the recipe from a JSON object
- Set the ingredients
- Deserializes the instance from a network buffer
- Registers all available providers
- Handle a mouse button click
- Renders an entity
- Registers all registered recipes
- Registers all Forge recipes
- Finds and returns a pair of input item and counts the number of items from the inventory
- Implements the case where the item is being edited
ThermalFoundation Key Features
ThermalFoundation Examples and Code Snippets
Community Discussions
Trending Discussions on ThermalFoundation
QUESTION
I have a program for a turtle in ComputerCraft that is meant to be a storage unit. I input an item, and it should read a file to find where to put the item. If there is a new item, it adds the information to a file. When I do
...ANSWER
Answered 2019-Jan-25 at 18:00Reading / Writing the entire file every time you add a new block seems a bit messy, specially if you consider that you might restart the turtle in the process of writing the new file and end up with half your data being lost.
You do have a file system, so why not use that instead? Create a directory and write a new file for every block name, then save the coordinates in it. This also allows you to store more than one chest for each block-type, in case you get filthy rich happens sooner than you'd expect when using turtles to excavate huge chunks of the map.
I just realized that I didn't actually answer the question, so here goes that:
When you have a file file
, you can easily read a single line with file.readLine()
. This returns either the line it read as a string, or nil
if you're at the end of a file. Assuming you just write three coordinates separated by spaces after the block name, you can then parse them into a table like this:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ThermalFoundation
You can use ThermalFoundation like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ThermalFoundation component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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