LibGui | Minecraft GUIs

 by   CottonMC Java Version: 8.0.0 License: MIT

kandi X-RAY | LibGui Summary

kandi X-RAY | LibGui Summary

LibGui is a Java library typically used in User Interface, Minecraft, JavaFX applications. LibGui has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

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              LibGui has a low active ecosystem.
              It has 235 star(s) with 38 fork(s). There are 5 watchers for this library.
              There were 4 major release(s) in the last 12 months.
              There are 21 open issues and 122 have been closed. On average issues are closed in 85 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of LibGui is 8.0.0

            kandi-Quality Quality

              LibGui has 0 bugs and 0 code smells.

            kandi-Security Security

              LibGui has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              LibGui code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              LibGui is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              LibGui releases are available to install and integrate.
              Build file is available. You can build the component from source.
              It has 6946 lines of code, 836 functions and 98 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed LibGui and discovered the below as its top functions. This is intended to give you an instant insight into LibGui implemented functionality, and help decide if they suit your requirements.
            • Paint the mouse
            • Returns the size of the handle on - axis
            • Draw a single Beveled panel
            • Draws a polyvel outline
            • Returns a string representation of the given element
            • Scans inheritance hierarchy for inheritance
            • Scan the given class for accessor methods
            • Paint a rectangle
            • Gets the color at a given opacity
            • Paints the frame
            • Handle key pressed
            • Renders the provided matrices
            • Transfer a slot to a player
            • Creates a WItem slot widget for a player inventory
            • Paint a text matrix
            • Render the mouseover
            • Paint the line
            • Focus the mouse down
            • Adds narration messages
            • Validates this Host
            • Paint the next frame
            • Layout the dimensions of the widgets
            • Paint the track
            • Paint a textured rectangle
            • Paint the button
            • Called when a key is pressed
            Get all kandi verified functions for this library.

            LibGui Key Features

            No Key Features are available at this moment for LibGui.

            LibGui Examples and Code Snippets

            No Code Snippets are available at this moment for LibGui.

            Community Discussions

            QUESTION

            Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR) , fault addr 0x0 in tid 22274 (hwuiTask1)
            Asked 2021-Sep-06 at 10:22

            App is getting crash when I am using exoplayer for video and getting this error "Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR) , fault addr 0x0 in tid 22274 (hwuiTask1)" .When I am using android:hardwareAccelerated="false"then its working only , but in my case false is creating issue to display content . So what i did , I implemented layertype as software for video view only but its not displaying video . I checked many solutions like Android Fatal signal 11 (SIGSEGV) at 0x636f7d89 (code=1). How can it be tracked down? but still not resolved issue , can anyone help me to resolve this issue. Here is my stack trace signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 2021-09-02 18:45:35.646 22280-22280/? A/DEBUG: Cause: null pointer dereference 2021-09-02 18:45:35.646 22280-22280/? A/DEBUG: x0 00000073d1a1f448 x1 0000007433421820 x2 0000000000000020 x3 0000000000000002 2021-09-02 18:45:35.646 22280-22280/? A/DEBUG: x4 00000073d03c65a0 x5 00000073d03c65c0 x6 000000743708e940 x7 000000743708e760 2021-09-02 18:45:35.646 22280-22280/? A/DEBUG: x8 00000073d1a1f3c0 x9 0000000000000088 x10 000000000000000f x11 00000073c0000000 2021-09-02 18:45:35.646 22280-22280/? A/DEBUG: x12 0000000000000020 x13 0000000000011bb8 x14 0000000000000001 x15 0000000000000000 2021-09-02 18:45:35.646 22280-22280/? A/DEBUG: x16 00000074c54ee890 x17 00000074c6a6b640 x18 00000073b76de000 x19 0000000000000000 2021-09-02 18:45:35.646 22280-22280/? A/DEBUG: x20 0000007433421820 x21 00000073d1a1f448 x22 00000074c54e9b28 x23 0000007432b9c020 2021-09-02 18:45:35.646 22280-22280/? A/DEBUG: x24 00000074c54e9b78 x25 0000000000000000 x26 0000000000000001 x27 0000000000000003 2021-09-02 18:45:35.646 22280-22280/? A/DEBUG: x28 0000000000000000 x29 0000007432b99e20 2021-09-02 18:45:35.646 22280-22280/? A/DEBUG: sp 0000007432b99e00 lr 00000074c54b10c0 pc 00000074c6a6b65c 2021-09-02 18:45:35.932 22280-22280/? A/DEBUG: backtrace: 2021-09-02 18:45:35.932 22280-22280/? A/DEBUG: #00 pc 000000000000f65c /system/lib64/libutils.so (android::RefBase::decStrong(void const*) const+28) (BuildId: e694ec4393425b1d99ea7621766c5862) 2021-09-02 18:45:35.932 22280-22280/? A/DEBUG: #01 pc 00000000000a70bc /system/lib64/libgui.so (android::Vector::do_destroy(void*, unsigned long) const+32) (BuildId: 7a4120ceec9f946dbd431c5623be1c15) 2021-09-02 18:45:35.933 22280-22280/? A/DEBUG: #02 pc 000000000001610c /system/lib64/libutils.so (android::VectorImpl::finish_vector()+80) (BuildId: e694ec4393425b1d99ea7621766c5862)

            ...

            ANSWER

            Answered 2021-Sep-06 at 10:22

            I resolved this issue , might be it will help others. Issue was with exoplayer when i used surface view to play video with android:hardwareAccelerated="true" for some devices like moto e(7) plus , One Plus 6 . So , I added app:surface_type="texture_view" in exoplayer layout file like this

            Source https://stackoverflow.com/questions/69031896

            QUESTION

            Linking waLBerla to my own code using Cmake
            Asked 2021-Aug-27 at 10:43

            I want to play around with waLBerla (website and gitlab), which is a C++ library that can be used to simulate certain physical behavior, like fluid dynamics using the Lattice Boltzmann method, but having major difficulties on how to properly set up my CMakeLists.txt, as I don't have much experience with that.

            I followed the instructions to install the library, using some of the dependencies like OpenMP, CUDA and OpenMESH, which went fine.

            But when trying to compile for example one of the tutorials, I just can't get it to work. So far I have the following Cmake file, where I manually list all the static libraries that have been build when compiling waLBerla:

            ...

            ANSWER

            Answered 2021-Aug-27 at 10:43

            En example project structure can be found here.

            For completeness, the file structure looks like:

            Source https://stackoverflow.com/questions/68756085

            QUESTION

            Android RecyclerView crashing when loaded
            Asked 2021-Jun-29 at 15:33

            I'm trying to create an andorid launcher with an app drawer implemented via a recyclerview - basically I just want to have a list of all installed apps on the device.

            Currently when I run the activity it crashes and I am not too sure why. The error string points to line 23 in my AppDrawer.java, but I'm not sure what's wrong with it.

            This is the activity that holds the recyclerview, AppDrawer.java:

            ...

            ANSWER

            Answered 2021-Jun-29 at 15:33

            Your error says RecyclerView has no LayoutManager androidx.recyclerview.widget.RecyclerView, so maybe try to add it like:

            Source https://stackoverflow.com/questions/68181627

            QUESTION

            Exception initializing level
            Asked 2021-May-06 at 04:59

            Hey im playing minecraft with a own created modpack i made on curseforge but im getting the following error/crash when i create a world.

            ...

            ANSWER

            Answered 2021-May-05 at 12:40

            You're using dev.onyxstudios.cca, whatever that might be, and it is using reflection to get at a field named type of some unspecified class.

            It is either trying to get at the field named type of one of JDK's own classes, in which case the fix is to uninstall whatever JDK you installed and install AdoptOpenJDK11: You're on a too-new version of java and these most recent versions have been breaking apps left and right by disabling aspects of the reflective API.

            Or, it is trying to get to a field named type in one of the classes of the FABRIC project, perhaps, whatever that might be, based on the content of this error message. In which case, the problem is a version incompatibility between these two plugins. Look up the project pages of these 2 plugins and install 2 versions whose release dates are close together. This usually involves downgrading the more recently updated one.

            Source https://stackoverflow.com/questions/67401380

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install LibGui

            You can download it from GitHub.
            You can use LibGui like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the LibGui component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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