lucene-interval-fields | Lucene fields and queries for interval fields | Widget library
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- Increments the token
- Gets the start of the segment
- Returns the number of bits covered by this segment
- Checks if the given interval intersects the given one
- Returns true if this interval contains the given point
- Checks if the given interval intersect the given one
- Returns true if the specified interval contains the specified point
- Creates a new numeric interval field from a string representation
- Splits a numeric range string into two numbers
- Returns true if the given interval intersect the given one
- Returns whether this interval contains the given point
- Returns a string representation of this interval
- Get interval representation
- Compares this interval to another interval
- Compares two intervals
- Returns a hashCode of this range
- Returns the interval as a string list
- Returns a string representation of the options
- Returns the interval as a string
- Compares this interval with the specified number interval
- Returns the interval as a list
- Compares this interval with another interval
- Converts a string into an interval
- Returns an interval from a string
- Parses a string into an interval interval
- Parses a string into an interval
lucene-interval-fields Key Features
lucene-interval-fields Examples and Code Snippets
Trending Discussions on Widget
Trending Discussions on Widget
QUESTION
With the update to WP 5.8 and WC 5.6 the "woocommerce_product_categories_widget_args" filter no longer works, which hook should I use to be able to customize the new product categories block widget?
The solution mentioned in this post Hide subcategories from woocommerce category widget it worked before upgrading to WP 5.8, and it still works if I install the Classic Widget plugin, but I want to use the new block widgets available from WP 5.8 version without using Classic Widget plugin:
how should i do?
ANSWER
Answered 2022-Apr-02 at 09:04You have to use the Classic Widget plugin, or you need to write your own code. The current widget block, that displays the categories, does not have any filter hook points included, that allow you to modify it.
Your last resort option may be to extend the class ProductCategories in the Blocks src folder, which is now responsible for rendering the list.
QUESTION
I writing my code within a Jupyter notebook in VS Code. I am hoping to play some of the audio within my data set. However, when I execute the cell, the console reports no errors, produces the widget, but the widget displays 0:00 / 0:00 (see below), indicating there is no sound to play.
Below, I have listed two ways to reproduce the error.
- I have acquired data from the hub data store. Looking specifically at the spoken MNIST data set, I cannot get the data from the
audio
tensor to play
import hub
from IPython.display import display, Audio
from ipywidgets import interactive
# Obtain the data using the hub module
ds = hub.load("hub://activeloop/spoken_mnist")
# Create widget
sample = ds.audio[0].numpy()
display(Audio(data=sample, rate = 8000, autoplay=True))
- The second example is a test (copied from another post) that I ran to see if it was something wrong with the data or something wrong with my console, environment, etc.
# Same imports as shown above
# Toy Function to play beats in notebook
def beat_freq(f1=220.0, f2=224.0):
max_time = 5
rate = 8000
times = np.linspace(0,max_time,rate*max_time)
signal = np.sin(2*np.pi*f1*times) + np.sin(2*np.pi*f2*times)
display(Audio(data=signal, rate=rate))
return signal
v = interactive(beat_freq, f1=(200.0,300.0), f2=(200.0,300.0))
display(v)
I believe that if it is something wrong with the data (this is a well-known data set so, I doubt it), then only the second one will play. If it is something to do with the IDE or something else, then neither will work, as is the case now.
ANSWER
Answered 2022-Mar-15 at 00:07Apologies for the late reply! In the future, please tag the questions with activeloop so it's easier to sort through (or hit us up directly in community slack -> slack.activeloop.ai).
Regarding the Free Spoken Digit Dataset, I managed to track the error with your usage of activeloop hub and audio display.
adding [:,0] to 9th line will help fixing display on Colab as Audio expects one-dimensional data
%matplotlib inline
import hub
from IPython.display import display, Audio
from ipywidgets import interactive
# Obtain the data using the hub module
ds = hub.load("hub://activeloop/spoken_mnist")
# Create widget
sample = ds.audio[0].numpy()[:,0]
display(Audio(data=sample, rate = 8000, autoplay=True))
(When we uploaded the dataset, we decided to upload the audio as (N,C) where C is the number of channels, which happens to be 1 for the particular dataset. The added dimension wasn't added automatically)
Regarding the VScode... the audio, unfortunately, would still not work (not because of us, but VScode), but you can still try visualizing Free Spoken Digit Dataset (you can play the music there, too). Hopefully this addresses your needs!
Let us know if you have further questions.
Mikayel from Activeloop
QUESTION
I am currently developing an iOS widget with SwiftUI and have a strange behaviour of the background-image of my medium-sized widget.
I am setting a background-image depending on the current color mode of the device, which works most of the time. But when the app is in the background for a couple of minutes, the background-image goes black, which makes the text unreadable. Any other UI-elements are still visible. When I resume to my app, the widget refreshes itself and the background-image is visible again.
The background-images are included in my image.assets of my widget-extension, so it should be always accessible for the widget, shouldn’t it?
This widget is available for iOS 14 and above.
This is how I set the background-image:
struct MediumWidget: View {
@Environment(\.colorScheme) var colorScheme
var body: some View {
HStack(alignment: .center, spacing: nil) {
// Content (shortend)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.edgesIgnoringSafeArea(.all)
.background(
backgroundImage
.renderingMode(.original)
.resizable()
.scaledToFill()
)
}
var backgroundImage: Image {
if colorScheme == .dark {
return Image("dark")
}
return Image("light")
}
}
I am clueless of what to do, does someone know what I am doing wrong?
Thank you in advance!
EDIT 1: This problem only occurs with these two background-images. When I use any other background-image, the widget does not go black.
ANSWER
Answered 2022-Feb-02 at 07:54Since the problem only occurs with these two specific images it seems like the files are either
- Not correctly added to the assets folder
- Broken or corrupt
Try to generate a completely new file for both pictures (e.g. take screenshots) and replace them with the current images in the assets folder. That should most likely fix your issue.
QUESTION
I'm making a kivy app to find the rhyming words for a word entered by the user. It displays all the rhyming words as OneLineListItems
in an MDList
which is inside a kivy RecycleView
. On clicking on one of these OneLineListItems
it displays the definition of the word on the right-hand side of the screen. However, when I click on a OneLineListItem
its definition takes very long to appear and sometimes it lags so badly that the app closes. Am I doing something wrong or is it just my computer? Code below:
from kivymd.app import MDApp
from kivy.lang import Builder
from kivymd.uix.label import MDLabel
from kivymd.uix.list import OneLineListItem
import pronouncing
import enchant
from PyDictionary import PyDictionary
dictionary = PyDictionary()
d = enchant.Dict("en_US")
kv = """
Screen:
input:input
scroll:scroll
word:word
defs:defs
MDGridLayout:
rows: 1
cols: 2
MDGridLayout:
rows: 2
cols: 1
MDFloatLayout:
MDTextField:
id:input
size_hint: (.4, None)
height: 26
multiline: False
on_text_validate: app.rhyme()
hint_text: "Search"
mode: "rectangle"
pos_hint: {"center_x": .25, "center_y": .85}
font_name: "DejaVuSans.ttf"
text_size: self.size
MDFloatLayout:
RecycleView:
size_hint: 0.85,1.5
bar_width: dp(15)
bar_height: dp(40)
scroll_type: ["content"]
pos_hint: {"center_x": 0.45, "center_y": 0.93}
MDList:
id: scroll
MDBoxLayout:
id:defs
orientation: "vertical"
md_bg_color: 0, 1, 0.2, 1
MDLabel:
id: word
text: ""
text_size: self.size
"""
class RhymeApp(MDApp):
played = []
x_turn = True
def build(self):
self.screen = Builder.load_string(kv)
return self.screen
def rhyme(self):
raw_rhymes = pronouncing.rhymes(self.screen.input.text)
rhymes = []
[rhymes.append(x) for x in raw_rhymes if x not in rhymes and x[-1] != "." and d.check(x)]
self.screen.scroll.clear_widgets()
for i in rhymes:
self.screen.scroll.add_widget(
OneLineListItem(text=f"{i}".capitalize(), on_release=self.dictionary)
)
def dictionary(self, btn):
nl = '\n'
self.screen.defs.clear_widgets()
self.screen.word.text = btn.text.capitalize()
meaning = dictionary.meaning(btn.text, disable_errors=True)
if meaning is None:
self.screen.defs.add_widget(
MDLabel(text=f"Sorry, no meaning for that word.",
text_size="self.size")
)
else:
for key in meaning:
self.screen.defs.add_widget(
MDLabel(text=f"Part of speech: {key} {nl}Meaning: {nl}{nl}{meaning[key][0].capitalize()}.",
text_size="self.size")
)
if __name__ == "__main__":
RhymeApp().run()
Can someone please help?
ANSWER
Answered 2022-Jan-25 at 08:32First create a custom class for the data-class like following:
class ListItem(OneLineListItem):
# Here define all the necessary attrs., methods apart from the defaults (if you need any).
Now in your .kv
initialize RecycleView
as,
RecycleView:
id: scroll
#size_hint: 0.85,1.5
bar_width: dp(15)
bar_height: dp(40)
scroll_type: ["content"]
#pos_hint: {"center_x": 0.45, "center_y": 0.93}
viewclass: "ListItem"
RecycleBoxLayout:
default_size: None, dp(48)
default_size_hint: 1, None
size_hint_y: None
height: self.minimum_height
orientation: 'vertical'
Now you are ready to feed RecycleView
with you data as,
def rhyme(self):
...
self.screen.ids.scroll.data = [
{"text" : f"{i}".capitalize()}
for i in rhymes]
QUESTION
Using the following code from ipyleaflet
documentation I get a nice display with 2 extra custom widgets. These widgets have a small dark shadow that I would like to remove.
from ipyleaflet import Map, basemaps, WidgetControl
from ipywidgets import IntSlider, ColorPicker, jslink
m = Map(center=(46.01, 6.16), zoom=12, basemap=basemaps.CartoDB.DarkMatter)
zoom_slider = IntSlider(description='Zoom level:', min=0, max=15, value=7)
jslink((zoom_slider, 'value'), (m, 'zoom'))
widget_control1 = WidgetControl(widget=zoom_slider, position='topright')
m.add_control(widget_control1)
color_picker = ColorPicker(description='Pick a color:')
widget_control2 = WidgetControl(widget=color_picker, position='bottomright')
m.add_control(widget_control2)
m
It's is useless as I'm using the dark theme from jupyterlab (which transforms the shadow in a horrible white shadow) as shown here:
I didn't find any parameter in the documentation, is it even possible ?
ANSWER
Answered 2022-Jan-21 at 19:20digging in the ipyleaflet
code, it seems that the shadow is mandatory as it's only set in this css file. The different options are set in the js file meaning that shadow cannot be removed from python code.
As an ugly fix I forced some css directly on the top cell before import ipyleaflet
:
# ugly fix to remove shadow from map custom widgets
from IPython.display import display, HTML
display(HTML(""))
QUESTION
The Shinyglide package is just what I need, using a carousel for grouped radio buttons giving the user many choices for data parsing.
However, the "Next" (and "Back") button occupies a large white space. I'd like to shift the button in line with the glide row (see image at bottom). Does anyone know how to do this? Is there a CSS trick? Reading through the Glide manual, the only choices are "top" and "bottom".
If moving the Next/Back button isn't possible, a secondary option is to insert (a somewhat superfluous) line of text but in line with the Next/Back buttons, to at least cover up the annoyingly large white space.
The actual panel this is for has much more information presented than in this example, so I'm trying to make the page as clean as possible.
Please see image at bottom that better explains what I'm trying to do.
Reproducible example:
library(dplyr)
library(DT)
library(shiny)
library(shinyglide)
ui <-
fluidPage(
fluidRow(div(style = "margin-top:15px"),
strong("Input choices shown in row below, click ´Next´ to see more choices:"),
column(12, glide(
height = "25",
controls_position = "top",
screen(
div(style = "margin-top:10px"),
wellPanel(
radioButtons(inputId = 'group1',
label = NULL,
choiceNames = c('By period','By MOA'),
choiceValues = c('Period','MOA'),
selected = 'Period',
inline = TRUE
),
style = "padding-top: 12px; padding-bottom: 0px;"
)
),
screen(
div(style = "margin-top:10px"),
wellPanel(
radioButtons(inputId = 'group2',
label = NULL,
choiceNames = c('Exclude CT','Include CT'),
choiceValues = c('Exclude','Include'),
selected = 'Exclude',
inline = TRUE
),
style = "padding-top: 12px; padding-bottom: 0px;"
)
)
)
)
),
DTOutput("plants")
)
server <- function(input, output, session) {
output$plants <- renderDT({iris %>% datatable(rownames = FALSE)})
}
shinyApp(ui, server)
ANSWER
Answered 2022-Jan-18 at 15:22You could use a custom control element with custom_controls
, and then have it hover over the displayed screen on the top right with a container set to absolute positioning. Setting a limited width for the container will ensure that the back button won't fly too far out.
Something along these lines:
glide(custom_controls = div(class = "glide-controls", glideControls()), ...)
# Somewhere in the UI
tags$style(
".glide-controls { position: absolute; top: 18px; right: 15px; width: 160px; }"
)
Just make sure to also set controls_position = "bottom"
so that the controls hover over the screen content, rather than under it.
A minimal example app:
library(shiny)
library(shinyglide)
ui <- fixedPage(
h3("Simple shinyglide app"),
tags$style(
".glide-controls { position: absolute; top: 18px; right: 15px; width: 160px; }"
),
glide(
custom_controls = div(class = "glide-controls", glideControls()),
screen(wellPanel(p("First screen."))),
screen(wellPanel(p("Second screen.")))
)
)
server <- function(input, output, session) {}
shinyApp(ui, server)
QUESTION
How do you take a screenshot of a particular widget? I keep on getting "how to take screenshot of whole screen" or "how to take screenshot of the window" when searching, but I want to know how to take screenshot of a widget, a Frame, to be exact. I'm afraid that this forum would require me to give them a code snippet, when in reality I don't know what to do. So I'm just asking if this is possible, and how to do it.
PS: I would really appreciate if it is possible to just give a function the widget variable, and then it would go searching for that widget and then take a precise screenshot of it. I know that there is pyautogui which searches for images, I just don't know what I need to do exactly, since this frame isn't an image and it always changes from now and then, so the automation might get confused.
ANSWER
Answered 2022-Jan-04 at 08:57Maybe you can get the coords of that frame and then make a screenshot from that coords. This should work
QUESTION
I am not able to get showDialog
work with PopupMenuButton
. In the example below, there is a button with triggering a dialog to display and a popupmenu too triggering a dialog to display.
The button works but on clicking on the Alert text in PopupMenu, the same doesn't happen.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('showDialog bug'), actions: [
PopupMenuButton(
itemBuilder: (ctx) => [
PopupMenuItem(
child: Text('Alert'),
onTap: () {
showDialog(
context: context,
builder: (ctx) => AlertDialog(
title: Text('test dialog'),
));
})
])
]),
body: ElevatedButton(
onPressed: () {
showDialog(
context: context,
builder: (ctx) => AlertDialog(
title: Text('test dialog'),
));
},
child: Text('click me')));
}
}
However, when I add another block of showDialog
subsequent to it, it starts working.
showDialog(
context: context,
builder: (ctx) => AlertDialog(
title: Text('test dialog'),
));
ANSWER
Answered 2021-Nov-12 at 08:32It's not a bug. As I remember, the "onTap" callback of PopupMenuItem calls Navigator.pop to close the Popup. In that case, when you tap on the PopupMenuItem and call "showDialog", the dialog will be popped immediately, and leaves the Popup open.
In order to overcome that, you may try this solution :
PopupMenuItem(
child: const Text('Alert'),
onTap: () {
Future.delayed(
const Duration(seconds: 0),
() => showDialog(
context: context,
builder: (context) => const AlertDialog(
title: Text('test dialog'),
),
));
},
)
QUESTION
I don't know if the title is worded correctly, but I will try my best to explain my problem. I now have a function that updates the current user's location, which works fine. The problem is that the painted pointer remains at that exact position because the decoration is painted once inside the widget and never changes.
I have looked at how google does it with the marker object, but that didn't seem to work for my app because I am not using a normal map.
void updateLocationPin(LocationData newLocalData, Uint8List imageData){
LatLng latLng = LatLng(newLocalData.latitude!, newLocalData.longitude!);
this.setState(() {
/* marker = Marker(
markerId: MarkerId("home"),
position: latLng,
rotation: 0.5,
draggable: false,
flat: true,
zIndex: 2,
anchor: Offset(0.5, 0.5),
icon: BitmapDescriptor.fromBytes(imageData)
);*/
xPosition = latLng.longitude;
yPosition = latLng.latitude;
ScaffoldMessenger.of(context).showSnackBar( SnackBar( content: Text("Position: ${xPosition}, ${yPosition}"), duration: Duration(milliseconds: 5000), ), );
});
}
@override
Widget build(BuildContext context) {
var dpr = MediaQuery.of(context).devicePixelRatio;
return Scaffold(
body: SafeArea(
child: Stack(
children: [
GestureDetector(
child: InteractiveViewer(
transformationController: controller,
constrained: false,
minScale: 0.1,
maxScale: 1.0,
child: Stack(children: [
Image.asset(
"assets/images/$level",
),
Positioned(
left: xPosition,
top: yPosition,
child: Container(
width: 50.0 / dpr,
height: 50.0 / dpr,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: Colors.red,
),
),
),
]),
boundaryMargin: EdgeInsets.all(100),
),
),
],
),
),
);
}
How would I update the painted circle every time the updateLocationPin
gets called? I should have probably pointed this out beforehand, but I am a complete beginner trying to learn by doing some self-coding, and any problems that I might have missed or incorrect code is highly appreciated if anyone would point it out. Thanks in advance, and happy Christmas to anyone reading.
ANSWER
Answered 2021-Dec-28 at 02:03try this:
Color _newColor = Colors.red;
void updateLocationPin(LocationData newLocalData, Uint8List imageData){
LatLng latLng = LatLng(newLocalData.latitude!, newLocalData.longitude!);
this.setState(() {
/* marker = Marker(
markerId: MarkerId("home"),
position: latLng,
rotation: 0.5,
draggable: false,
flat: true,
zIndex: 2,
anchor: Offset(0.5, 0.5),
icon: BitmapDescriptor.fromBytes(imageData)
);*/
xPosition = latLng.longitude;
yPosition = latLng.latitude;
_newColor = Colors.blue;
ScaffoldMessenger.of(context).showSnackBar( SnackBar( content: Text("Position: ${xPosition}, ${yPosition}"), duration: Duration(milliseconds: 5000), ), );
});
}
@override
Widget build(BuildContext context) {
var dpr = MediaQuery.of(context).devicePixelRatio;
return Scaffold(
body: SafeArea(
child: Stack(
children: [
GestureDetector(
child: InteractiveViewer(
transformationController: controller,
constrained: false,
minScale: 0.1,
maxScale: 1.0,
child: Stack(children: [
Image.asset(
"assets/images/$level",
),
Positioned(
left: xPosition,
top: yPosition,
child: Container(
width: 50.0 / dpr,
height: 50.0 / dpr,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: _newColor,
),
),
),
]),
boundaryMargin: EdgeInsets.all(100),
),
),
],
),
),
);
}
QUESTION
I was looking in the GNOME Calendar application, and the gcal-window.ui
file has this line (on 292) in it:
And in the same directory that the gcal-window
ui, source code, and header files were in, there is the file that defines the GcalQuickAddPopover
. What are the rules for making the .ui
files knowing which object are in existence, and which are not. If I deleted the gcal-quick-add-popover file, how would it know or not know that it is there?
ANSWER
Answered 2021-Nov-22 at 11:43This happens through the use of a build system. Usually in Gnome, this is the Meson Build System (before it was Autotools).
As a very simplified explanation, this tool, when run, will look at the various meson.build
files (for example, this one for the views) and build a Makefile to build the project. Inside these files, dependencies between files and resources are described. In reality, there is much more to Meson than this, and I encourage you to read about it.
This is the meson.build
file residing under the gui
directory:
subdir('calendar-management')
subdir('event-editor')
subdir('gtk')
subdir('icons')
subdir('importer')
subdir('views')
calendar_incs += include_directories('.')
built_sources += gnome.compile_resources(
'gui-resources',
'gui.gresource.xml',
c_name: 'gui',
)
sources += files(
'gcal-application.c',
'gcal-calendar-popover.c',
'gcal-event-popover.c',
'gcal-event-widget.c',
'gcal-expandable-entry.c',
'gcal-meeting-row.c',
'gcal-quick-add-popover.c',
'gcal-search-button.c',
'gcal-weather-settings.c',
'gcal-window.c',
)
You can see on line 6 that the sub-directory views
is included. This is where the gcal-window.ui
knows about its views.
If you were to delete the quick_add_popover.ui
file, when trying to build with your actual Makefile, the build would fail because somewhere in the Makefile Meson would have written for you, that resource (in this case quick_add_popover.ui
) would be refered to, but in your code it would be gone.
Other interesting files to look at:
gui.gresource.xml
undergui
. This is where the ui file ressources are defined.meson.build
file undergui
. This is where thegui.gressource.xml
is make known to Meson through thegnome.compile_resources
function.
I would suggest you read about Meson or check it out on YouTube for more information.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install lucene-interval-fields
You can use lucene-interval-fields like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the lucene-interval-fields component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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