GuiLib | A small GUI Library for Minecraft
kandi X-RAY | GuiLib Summary
kandi X-RAY | GuiLib Summary
A small GUI Library for Minecraft
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Top functions reviewed by kandi - BETA
- Called when the cursor is pressed
- Write text
- Delete this text from the cursor
- Deletes the focused widget
- Calculate the content height
- Called when a child has been removed
- Draw the text
- Draws a cursor vertically
- Handle mouse input
- Shifts the specified position relative to this scrollbar
- Current mouse location
- Draw a string
- Set the text
- Draw a modal rectangle
- Handle a click
- Initialize the Minecraft class
- Returns the maximum string width
- Get the maximum string width
- Set the scrollable view
- Initializes the GUI
- Draw a label
- Removes focusable widgets
- Draw a rectangle
- Draw the item or null
- Draw the hover text
- Determine the unknown name for an item
GuiLib Key Features
GuiLib Examples and Code Snippets
Community Discussions
Trending Discussions on GuiLib
QUESTION
I am attempting to execute a C function from within a C++ file in the Arduino framework. The function I am trying to run, GuiLib_ShowScreen
, appears in GuiLib.h
and GuiLib.c
as follows (the files are massive so for convenience and relevance sake I included only definitions):
ANSWER
Answered 2022-Jan-19 at 18:04After trying suggestions from the comments, this cleared out the error. I included the library outside the scope after extern "C"
and changed the parameters of GuiLib_ShowScreen()
to their native types, defined in the library as #define GuiConst_INT16U unsigned short
. There was a compatibility issue placing the include statement within the scope, and because my original error stated previous declaration with 'C++' linkage
it seems apparent that the include statement was interpreted automatically as a C++ header instead of C.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install GuiLib
You can use GuiLib like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the GuiLib component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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