ProgressView | 简单进度条,可以设置进度,描述等
kandi X-RAY | ProgressView Summary
kandi X-RAY | ProgressView Summary
简单进度条,可以设置进度,描述等
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Top functions reviewed by kandi - BETA
- Set the activity s state
- Show the value animation
- Sets the progress of the chart
- Region Override
- Check progress
- Inflates the progress view
- Override this method to handle menu item selection
- Convert a dp value to pixels
- Convert a Sp value to pixels
ProgressView Key Features
ProgressView Examples and Code Snippets
Community Discussions
Trending Discussions on ProgressView
QUESTION
Cannot figure out how to make a short-time change of a color on an answer option cell (not button!), green or red depending on correctness or falsity of the answer.
Searched through the internet, watched some videos, but they are not fully applicable for my case.
E.g. it works inside viewDidLoad(), as in an example on Youtube, it’s possible to add the animation view.layer.add(animation, forKey: “backgroundColor”)
.
But particularly in my case, I put these methods inside a struct, and it doesn’t define any layers, the error shows up “Cannot find 'layer' in scope”.
So with my very little knowledge of Swift I think that this feature doesn’t work, because I don’t know how to add this animation.
But maybe I am doing it completely wrong at all and it should be done in a completely different way?
...ANSWER
Answered 2022-Apr-17 at 13:56First of all your Answer
model should be like this.
QUESTION
I get a string with a date of the first flight for each of four rockets from this API. The string that I get looks like this: "2006-03-24". I want it to look this way: "24 March, 2006". I don't understand how to do this in SwiftUI.
My View with the dates:
...ANSWER
Answered 2022-Apr-07 at 21:41The func gets a date from the string, which you then can format to your wishes.
QUESTION
How do you make a VStack cover the entire width of the string? Mine seems to have a gap even though I didn't use any styling. Also, does anyone know how to make Swift print all my text and not use an elipses in the titles? Thanks!
Here is the code for my body. All fonts and images have been added/imported to assets.
...ANSWER
Answered 2022-Apr-05 at 06:43The problem is that you're modifying the Text
view that holds your article.titleText
with .frame(width: 247)
.
Removing this modifier should fix your problem.
QUESTION
Say, I have got a multiple choice test, which consists of 5 questions. When the answer is correct, guestion number, score points, progress bar (still in the future, now it’s not functioning yet) should be reloaded, i.e. increased by one point.
The problem is that when the last question is answered correctly (the 5th question) and an alert controller shows up, the score point doesn’t increase to 5, but remains at 4. I was trying to put it (score +=1) in all different spots of this function private func checkAnswer(for answer: Answer) to make the score increase to 5, but useless.
It probably will work by introducing @IBAction func answerPressed(_ sender: UIButton), but in that case a lot of stuff should be rewritten.
So my question is whether it is possible make it work in the existing code.
...ANSWER
Answered 2022-Apr-04 at 15:28If it is the last question and the answer is correct bump score and assign it to the label:
QUESTION
I have the following simple SwiftUI view which contains a component containing a list of marketing preference options with checkboxes and a button to update the preferences:
...ANSWER
Answered 2022-Mar-26 at 01:12You need to instantiate the MarketingPreferencesViewModel
, then pass it to your
MarketingPreferencesView
, like in the following example code:
QUESTION
I have a CAShapeLayer based on this answer that animates along with a UISlider.
It works fine but as the shapeLayer follows along its just 1 red CAGradientLayer color. What I want is the shapeLayer to change colors based on certain points of the slider. An example is at 0.4 - 0.5 it's red, 0.7-0.8 red, 0.9-0.95 red. Those aren't actual values, the actual values will vary. I figure that any time it doesn't meet the condition to turn red it should probably just be a clear color, which will just show the black track underneath it. The result would look something like this (never mind the shape)
The red colors are based on the user scrubbing the slider and the letting go. The different positions of the slider that determine the red color is based on whatever condition. How can I do this.
UISlider
...ANSWER
Answered 2022-Mar-23 at 17:43To get this:
We can use a CAShapeLayer
for the red "boxes" and a CALayer
as a .mask
on that shape layer.
To reveal / cover the boxes, we set the frame of the mask layer to a percentage of the width of the bounds.
Here's a complete example:
QUESTION
import SwiftUI
struct TimerView: View {
@EnvironmentObject var tm : TimerModel
@State var timerStyle : TimerStyle?
@State var focusColors : [Color] = [Color.green, Color.mint, Color.green, Color.mint, Color.green]
@State var breakColors : [Color] = [Color.blue, Color.mint, Color.blue, Color.mint, Color.blue]
@State var longBreakColors : [Color] = [Color.gray, Color.white, Color.gray, Color.white, Color.gray]
@State var isShowNewTimerView : Bool = false
var body: some View {
NavigationView {
ZStack {
Color("BackgroundColor").ignoresSafeArea(.all)
if tm.timerStyle == nil {
NoTimerView()
} else {
VStack(alignment : .center, spacing: 40){
Spacer()
if let timerStyle = tm.timerStyle {
switch timerStyle {
case .focus:
Text("Focus Mode 🔥")
.font(.system(size: 30, weight: .bold, design: .rounded))
.fontWeight(.bold)
case .short:
Text("Break Mode ☕️")
.font(.system(size: 30, weight: .bold, design: .rounded))
.fontWeight(.bold)
case .long:
Text("Long Break Mode 🌕")
.font(.system(size: 30, weight: .bold, design: .rounded))
.fontWeight(.bold)//
}
}
if let timerStyle = tm.timerStyle {
switch timerStyle {
case .focus:
ProgressView(progress: tm.progress, gradientColors: focusColors, time: formatTime())
.padding()
.onReceive(tm.timer) { _ in
if tm.timerMode == .start {
if tm.elapsedFocusTime != 0 {
tm.trackFocusProgress()
} else {
if tm.isAuto {
tm.timerStyle = .short
tm.progress = 0
tm.elapsedShortTime = tm.totalShortTime
if tm.isOnSound {
playSound(sound: "chimeup", type: "mp3")
}
} else {
tm.timerMode = .normal
tm.timerStyle = .short
tm.isStarted = false
tm.progress = 0
tm.elapsedShortTime = tm.totalShortTime
audioPlayer1?.stop()
if tm.isOnSound {
playSound(sound: "chimeup", type: "mp3")
}
}
}
}
}
case .short:
ProgressView(progress: tm.progress, gradientColors: breakColors, time: formatTime())
.padding()
.onReceive(tm.timer) { _ in
if tm.timerMode == .start {
if tm.elapsedShortTime != 0 {
tm.trackFocusProgress()
} else {
if tm.isAuto {
if tm.isSkipMode {
tm.timerStyle = .focus
tm.progress = 0
tm.elapsedFocusTime = tm.totalFocusTime
if tm.isOnSound {
playSound(sound: "chimeup", type: "mp3")
}
} else {
tm.timerStyle = .long
tm.progress = 0
tm.elapsedLongBreakTime = tm.totalLongBreakTime
if tm.isOnSound {
playSound(sound: "chimeup", type: "mp3")
}
}
} else {
if tm.isSkipMode {
tm.timerStyle = .focus
tm.timerMode = .normal
tm.timerStyle = .focus
tm.isStarted = false
tm.progress = 0
tm.elapsedFocusTime = tm.totalFocusTime
audioPlayer1?.stop()
if tm.isOnSound {
playSound(sound: "chimeup", type: "mp3")
}
} else {
tm.timerMode = .normal
tm.timerStyle = .long
tm.isStarted = false
tm.progress = 0
tm.elapsedLongBreakTime = tm.totalLongBreakTime
audioPlayer1?.stop()
if tm.isOnSound {
playSound(sound: "chimeup", type: "mp3")
}
}
}
}
}
}
case .long:
ProgressView(progress: tm.progress, gradientColors: longBreakColors, time: formatTime())
.padding()
.onReceive(tm.timer) { _ in
if tm.timerMode == .start {
if tm.elapsedLongBreakTime != 0 {
tm.trackFocusProgress()
} else {
if tm.isAuto {
tm.timerStyle = .focus
tm.progress = 0
tm.elapsedFocusTime = tm.totalFocusTime
if tm.isOnSound {
playSound(sound: "chimeup", type: "mp3")
}
} else {
tm.timerMode = .normal
tm.timerStyle = .focus
tm.isStarted = false
tm.progress = 0
tm.elapsedFocusTime = tm.totalFocusTime
audioPlayer1?.stop()
if tm.isOnSound {
playSound(sound: "chimeup", type: "mp3")
}
}
}
}
}
}
}
if let timerStyle = tm.timerStyle {
switch timerStyle {
case .focus:
Text("Let's concentrate on your task!")
.font(.headline)
.multilineTextAlignment(.center)
case .short:
Text("Well done, Have a short break!")
.font(.headline)
.multilineTextAlignment(.center)
case .long:
Text("It's so long journey, take care yourself.")
.font(.headline)
.multilineTextAlignment(.center)
}
}
HStack {
Button(action: {
switch tm.timerMode {
case .normal:
tm.timerMode = .start
tm.isStarted.toggle()
tm.backBroundMusic()
case .start:
audioPlayer1?.stop()
tm.timerMode = .normal
if let timerStyle = tm.timerStyle {
switch timerStyle {
case .focus:
tm.progress = 0
tm.elapsedFocusTime = tm.totalFocusTime
case .short:
tm.progress = 0
tm.elapsedShortTime = tm.totalShortTime
case .long:
tm.progress = 0
tm.elapsedLongBreakTime = tm.totalLongBreakTime
}
}
tm.isStarted.toggle()
case .pause:
tm.isStarted.toggle()
tm.isPaused.toggle()
tm.timerMode = .normal
if let timerStyle = tm.timerStyle {
switch timerStyle {
case .focus:
tm.progress = 0
tm.elapsedFocusTime = tm.totalFocusTime
case .short:
tm.progress = 0
tm.elapsedShortTime = tm.totalShortTime
case .long:
tm.progress = 0
tm.elapsedLongBreakTime = tm.totalLongBreakTime
}
}
case .stop:
tm.timerMode = .normal
}
}, label: {
Image(systemName: tm.isStarted ? "square.fill":"play.fill")
.frame(width : 60, height : 60)
.background(tm.isStarted ? .red : .green)
.foregroundColor(.white)
.font(.title)
.cornerRadius(10)
.shadow(color: .gray.opacity(0.5), radius: 1, x: 1, y: 1)
})
.disabled(tm.timerStyle == nil)
.padding()
Button(action: {
switch tm.timerMode {
case .normal:
return
case .start:
audioPlayer1?.stop()
tm.timerMode = .pause
tm.isPaused.toggle()
case .pause:
tm.backBroundMusic()
tm.timerMode = .start
tm.isPaused.toggle()
case .stop:
return
}
}, label: {
Image(systemName: tm.timerMode == .pause
? "play.fill" : "pause.fill")
.frame(width : 60, height : 60)
.background(tm.timerMode == .normal ? .gray : .yellow)
.foregroundColor(.white)
.font(.title)
.cornerRadius(10)
.shadow(color: .gray.opacity(0.5), radius: 1, x: 1, y: 1)
})
.disabled(tm.timerStyle == nil)
.padding()
Button(action: {
audioPlayer1?.stop()
if let timerStyle = tm.timerStyle {
switch timerStyle {
case .focus:
tm.timerMode = .normal
tm.timerStyle = .short
tm.isStarted = false
tm.progress = 0
tm.elapsedShortTime = tm.totalShortTime
case .short:
if tm.isSkipMode {
tm.timerMode = .normal
tm.timerStyle = .focus
tm.isStarted = false
tm.progress = 0
tm.elapsedFocusTime = tm.totalFocusTime
} else {
tm.timerMode = .normal
tm.timerStyle = .long
tm.isStarted = false
tm.progress = 0
tm.elapsedLongBreakTime = tm.totalLongBreakTime
}
case .long:
tm.timerMode = .normal
tm.timerStyle = .focus
tm.isStarted = false
tm.progress = 0
tm.elapsedFocusTime = tm.totalFocusTime
}
}
}, label: {
Image(systemName: "forward.end.fill")
.frame(width : 60, height : 60)
.background(.blue)
.foregroundColor(.white)
.font(.title)
.cornerRadius(10)
.shadow(color: .gray.opacity(0.5), radius: 1, x: 1, y: 1)
})
.disabled(tm.timerStyle == nil)
.padding()
} // hst
Spacer()
}//vst
}
}//Zstack
.navigationTitle("PPO.MO ⏱")
.navigationBarTitleDisplayMode(.inline)
.navigationBarItems(trailing:
HStack{
if tm.isOnBackgroundSound {
Menu {
Button(action: {
switch tm.timerMode {
case .normal:
tm.backgroundNoise = .forest
case .start:
tm.backgroundNoise = .forest
tm.backBroundMusic()
case .pause:
audioPlayer1?.stop()
case .stop:
tm.backgroundNoise = .forest
}
}, label: {
Label(tm.backgroundNoise == .forest ? "✅ Forest" : "Forest", systemImage: "leaf")
})
Button(action: {
switch tm.timerMode {
case .normal:
tm.backgroundNoise = .river
case .start:
tm.backgroundNoise = .river
tm.backBroundMusic()
case .pause:
audioPlayer1?.stop()
case .stop:
tm.backgroundNoise = .river
}
}, label: {
Label(tm.backgroundNoise == .river ? "✅ River" : "River", systemImage: "drop.circle")
})
Button(action: {
switch tm.timerMode {
case .normal:
tm.backgroundNoise = .rain
case .start:
tm.backgroundNoise = .rain
tm.backBroundMusic()
case .pause:
audioPlayer1?.stop()
case .stop:
tm.backgroundNoise = .rain
}
}, label: {
Label(tm.backgroundNoise == .rain ? "✅ Rain" : "Rain", systemImage: "cloud.rain")
})
Button(action: {
switch tm.timerMode {
case .normal:
tm.backgroundNoise = .wave
case .start:
tm.backgroundNoise = .wave
tm.backBroundMusic()
case .pause:
audioPlayer1?.stop()
case .stop:
tm.backgroundNoise = .wave
}
}, label: {
Label(tm.backgroundNoise == .wave ? "✅ Wave" : "Wave", systemImage: "cloud.rain")
})
Button(action: {
tm.backgroundNoise = .turnOff
audioPlayer1?.stop()
}, label: {
Label(tm.backgroundNoise == .turnOff ? "✅ Turn off" : "Turn off", systemImage: "speaker.slash")
})
} label: {
Image(systemName: tm.backgroundNoise == .turnOff ? "speaker.slash.circle" : "speaker.circle")
}
}
NavigationLink(destination: {
AddTimerView()
}, label: {
Image(systemName: "plus")
})
.simultaneousGesture(TapGesture().onEnded({
tm.timerMode = .pause
audioPlayer1?.stop()
}))
})
}//nav
}
}
extension TimerView {
func formatTime() -> String {
if let timerStyle = tm.timerStyle {
switch timerStyle {
case .focus:
let minute = Int(tm.elapsedFocusTime) / 60 % 60
let second = Int(tm.elapsedFocusTime) % 60
return String(format: "%02i:%02i", minute, second)
case .short:
let minute = Int(tm.elapsedShortTime) / 60 % 60
let second = Int(tm.elapsedShortTime) % 60
return String(format: "%02i:%02i", minute, second)
case .long:
let minute = Int(tm.elapsedLongBreakTime) / 60 % 60
let second = Int(tm.elapsedLongBreakTime) % 60
return String(format: "%02i:%02i", minute, second)
}
}
return "00:00"
}
}
...ANSWER
Answered 2022-Mar-17 at 13:36Put onReceive on some always-shown view, like
QUESTION
I'm having my View
's reload when my TabView
tab changes. I'm trying to show a ProgressView
while fetching data from an API on initial data loading, but it's being reloaded every tab change, even after navigating to another view. If I remove my ProgressView
it works, it just doesn't look great when loading data.
I assumed this would have been a simple task, but I haven't found a great solution. I found StatefulTabView but it seems broken on iOS 15. I'm not sure if I'm just doing something incorrectly with my view model. Any help would be appreciated.
view model
...ANSWER
Answered 2022-Mar-17 at 02:24Break them into Views with independent @StateObjects unless you want to share data across them
QUESTION
I am still learning how to use cubit and bloc, and I am trying to use a cubit in my project, but I got a little bit confuse about how to use it.
There is a screen that requires a phone number and I use the lib "intl_phone_number_input" to format, validate and select the country. When I click the button to next page it needs to check if the phone is valid, but I need to have a variable that stores this info. The widged InternationalPhoneNumberInput has a property onInputValidated that returns true if the phone number is valid, so where should I create this variable? Should I create it in my widget class or inside cubit? I created inside cubit but I am not sure if it is the correct way, so I got this:
...ANSWER
Answered 2022-Mar-16 at 05:06Ok, so you have a value you want to use, the variable doesn't affect state, and you need to access it inside your cubit.
for something like this, I think storing the variable on the cubit makes the most sense, but keep in mind either approach is acceptable for such a simple case.
I also don't really like how the below code looks:
QUESTION
In the following simple example you will find that the first time you tap Toggle Loading
the ProgressView
is shown as it should, but the second time (3rd tap) it's not.
It seems to be caused by the surrounding List.
Any ideas what the issue is and how to make it work?
...ANSWER
Answered 2022-Mar-09 at 09:59struct ContentView: View {
@State private var isLoading = false
var body: some View {
List {
HStack(alignment: .center, spacing: 10) {
if isLoading {
ProgressView()
}
Text(isLoading ? "Loading" : "Not Loading")
}
Button("Toggle Loading") {
isLoading.toggle()
}
}
}
}
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ProgressView
You can use ProgressView like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ProgressView component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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