multiconnect | A mod to connect to multiple Minecraft server versions | Runtime Evironment library
kandi X-RAY | multiconnect Summary
kandi X-RAY | multiconnect Summary
Connect to many different server versions from your Fabric client!.
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Top functions reviewed by kandi - BETA
- Registers the block items in the given registry .
- Registers the Translator .
- Register the given registry .
- Returns a list of nodes in the graph .
- Determine the type of a lambda .
- Register entities .
- Performs pre - connect to the given address .
- Initialize default registry .
- Extracts the BannerPattern from the inventory .
- Register all the particle types .
multiconnect Key Features
multiconnect Examples and Code Snippets
Community Discussions
Trending Discussions on multiconnect
QUESTION
I have deployed a multiconnect setup of the WhatsApp Business API client in Production Kubernetes enviroment, using the documentation for Minikube Developer Setup: Multiconnect on Minikube as referece.
But when doing the first login, in order to get the auth token, i get the following error on Postman:
...ANSWER
Answered 2021-Dec-20 at 17:20Looks like a URL issue. Did you check the URL you are invoking? As per the documentation in the link you have shared :
"port 443 inside the Webapp container is mapped to the port 32477 on the Kubernetes cluster.
You need to use https://your-minikube-cluster-ip:your-webapp-service-targetport (e.g., https://10.101.114.46:32477) as the API root URL when using the Postman collection."
But as per your logs, I see the port number used is 31599. https://192.168.88.80:31599/auth/v1/login/
Regards, Prince Arora
QUESTION
I have written a Python script that downloads a single file using 32 connections if available.
I have written a multiconnection downloader that works fine without pausing, but won't stop downloading after resuming, the progress would go beyond 100%...
Like this:
...ANSWER
Answered 2021-Aug-24 at 02:37This might not be your only problem but you have a race condition that could show up if you pause and resume quickly (where the definition of quickly varies greatly depending on your circumstances). Consider that you've got 32 threads each requesting a MB chunk, let's call them threads 0-31. They are sitting their downloading and you pause. The threads do not know that you paused until they get a chunk of data as they are sitting in blocking io. Not sure what speed your connection is or how many cores your machine has (threads will sometimes act in parallel when they don't need the GIL,) but this process could take a lot longer than you expect. Then you unpause and your code creates new threads 32-63 but some or all of threads 0-31 are still waiting for the next chunk. You set threads 32-63 in motion and then you turn off your pause flag. Those threads that didn't end from 0-31 then wake up and see that things aren't paused. Now you have multiple threads accessing the same state variables
QUESTION
I had cloned these file as per facebook instructions
And then Step 1: Create a biz Directory for the Setup Scripts
...ANSWER
Answered 2021-Apr-16 at 02:10The WhatsApp Web Business Tool is deprecated since v2.29.1 You can only interact with your instance via REST API. You can leverage our Postman collection for this https://github.com/fbsamples/WhatsApp-Business-API-Postman-Collection
Sounds like you are ready to proceed with Step 6
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install multiconnect
Download multiconnect from the releases page and move it to the mods folder (.minecraft/mods).
This section is for when you are developing your own mod and want to use the multiconnect API, or run multiconnect alongside your mod in the IDE. Aside from the first step, you ONLY need to follow the steps applicable to you and your mod.
Explicitly setting a repository is not necessary, as multiconnect is hosted on Maven Central.
If you want to use the API inside your mod, you will have to jar-in-jar it for the release and add it to the classpath. To do this, add the following to your dependencies {} block: dependencies { // ... modImplementation 'net.earthcomputer.multiconnect:multiconnect-api:<version>' include 'net.earthcomputer.multiconnect:multiconnect-api:<version>' } Note: replace <version> with the version of multiconnect you want to depend on. Note: SKIP the include part if your mod is NOT using the API in any way.
If you want to run multiconnect in the IDE alongside your mod, add the following to your dependencies {} block: dependencies { // ... modRuntime 'net.earthcomputer.multiconnect:multiconnect-slim:<version>' } Note: the previous step should also be done alongside this step. Note: this step is only necessary if you want to run the full mod in the IDE. Otherwise you can skip this step.
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