flips | feature flip library which provides various annotations | Access Management library
kandi X-RAY | flips Summary
kandi X-RAY | flips Summary
Flips provides various annotations to flip a feature. Let's have a detailed walk-through of all the annotations -. @FlipOnEnvironmentProperty is used to flip a feature based on the value of an environment property. Feature sendEmail is enabled if the property feature.send.email is set to true. @FlipOnProfiles is used to flip a feature based on the envinronment in which the application is running. Feature sendEmail is enabled if the current profile is either dev or qa. @FlipOnDaysOfWeek is used to flip a feature based on the day of the week. Feature sendEmail is enabled if current day is either MONDAY or TUESDAY. @FlipOnDateTime is used to flip a feature based on date and time. Feature sendEmail is enabled if current datetime is equal to or greater than the value defined by the default.date.enabled property. @FlipOnSpringExpression is used to flip a feature based on the evaluation of spring expression. Feature sendEmail is enabled if the expression evaluates to TRUE. @FlipBean is used to flip the invocation of a method with another method. It is most likely to be used in conjunction with @FlipOn... annotation. will flip the invocation of sendEmail method with the one (having exactly same signature) defined in SendGridEmailSender. @FlipOff is used to flip a feature off. Feature sendEmail is always DISABLED.
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Top functions reviewed by kandi - BETA
- Check if the method should be overridden
- Invoke a method on the stack
- Returns the annotation of the given type
- Getter method on target bean
- Determines if the FlipOn date is greater or equal to the current date
- Determines if cutoff date is after or after cutoff date
- Get the value of the specified property or the default value
- Parses the date and returns the adjusted date time
- Find Annotation by type if any
- Inspects the provided join point
- Returns the accessible method of the given method
- Evaluates the equation
- Returns true if the condition is empty
- Get the total number of methods cached
- Builds a flip description for a method
- List of Flip descriptions
- Evaluates the condition
- This method determines whether the FlipEnvironment is applied to the Spring environment
- Evaluates whether or not the FlipOnWeek is enabled
- Determine if any active profiles are contained in this feature context
- Builds the default flips conditions for the annotation
- Builds the flipped annotations store
- Return a String representation of this FlipConditionE
- Returns a string representation of the flip annotation attributes
- Compares the two FlipAnnotationAttributes
- Returns a string representation of the configuration
flips Key Features
flips Examples and Code Snippets
@Component
class EmailSender{
@FlipOnEnvironmentProperty(property="feature.send.email", expectedValue="true")
public void sendEmail(EmailMessage emailMessage){
}
}
@Component
class EmailSender{
@FlipOnProfiles(activeProfiles={"dev", "qa"})
@Component
class EmailSender{
@FlipOnProfiles(activeProfiles = "PROD")
@FlipOnDateTime(cutoffDateTimeProperty = "sendemail.feature.active.after")
public void sendEmail(EmailMessage emailMessage){
}
}
@Component
class EmailSender{
@FlipBe
@Component
class MyBean {
@FlipBean(with = AnotherBean.class)
@FlipOnDateTime(cutoffDateTimeProperty="datetime-property")
public List getLatestArticles(){
// OLD logic of getting latest articles
}
}
@Component
class AnotherB
Community Discussions
Trending Discussions on flips
QUESTION
I am trying to flip a card on space bar. It flips once but does not flip back. I'm flipping the card through a true, false useState and JS keydown event handler. I have an example below that recreates the same problem without all of the other jargon in my original code. It changes to "true" from false after I press space as intended. However, it does not switch back.
Should I be doing this differently? How would you go about this?
...ANSWER
Answered 2022-Apr-16 at 06:53Why its not working is because you are trying to get the updated state inside the function which is called from document.addEventListener. the function that gets called from document.addEventListener never gets the updated state so every time value of isOn is false inside onFlip function. You can use the useRef functionality to achieve your requirement.
QUESTION
I've been learning react over the last few days and for the most part it makes sense, however there is one thing that is stumping me.
If I have
- A Parent element with some state variables and a callback method
- A child element that takes a callback method as a prop
- The callback method relies on some piece of state that is in the parent element
- I don't want to re-create the view object every time any state changes
Every time I try to do this, it seems like the child element is calling some older version of the parent element (presumably the instance of the parent that actually created the child) instead of the current version.
I'm getting the feeling that what I want is just wrong on a fundamental level and isnt The React Way
The reason that I am trying to do this is that my main parent contains 17 divs, each of which represent a key on a musical instrument, and each of which contains at least 20-30 divs. The lowest div (of which there are at least a few hundred) has an onClick event that I want to modify the functionality of based on whether modifier keys are held down (shift, control etc).
Currently I have Raised the state of the shiftPressed
to be on the single parent element then passed down the value of that into each child through props, however re-rendering hundreds of divs whenever a user pushes shift takes quite a while.
I've made a code sandbox to show the current problem sandbox
Sandbox code:
...ANSWER
Answered 2022-Apr-05 at 04:24Taking a quick peek at your sandbox code and I see that you are storing JSX in state, which is anti-pattern and often leads to stale enclosures like you describe.
I don't want to re-create the view object every time any state changes
"Recreating" the view is a necessary step in rendering UI in React as a result of state or props updating. State should only ever store data and the UI should be rendered from the state. In other words, treat your UI like a function of state and props. Toggle the state
state value and render the UI from state.
Example:
QUESTION
I came across a problem that I can't solve. Whenever I move my character if it's near the edge of the map it goes through the tilemaps collider and goes out of the map. Here's the screenshot I took:
This is normal: link text
This is when the bug occurs: bug
Here's the code I'm using to move and flip the character:
...ANSWER
Answered 2022-Apr-02 at 14:45You’d likely be better to get the SpriteRenderer component and change its flipX property rather than reversing the scale.
Either way, if the sprite is moving in an unintended way when you flip it, it’s likely that the pivot isn’t set the way you want it — e.g. in this case it’s probably set to the bottom left of the sprite.
Select the sprite asset, click “Sprite Editor” in the inspector, and set the sprite’s pivot to the middle or bottom middle. Apply the changes and the sprite should flip from the centre instead of from the edge.
QUESTION
I need to create a python program that will use various functions to simulate flipping a coin 100 times and finding the largest streak of "H"'s out of 10,000 tries. I am stuck on how to finish the def main() function, specifically the counter. I also don't know if my program is calculating the streaks correctly.
def flipCoin() - returns 'H' or 'T' with the same probability as a coin.
def simulate(numFlips) - simulates flipping a coin numFlips(100) times. This function returns a list of length numFlips containing H's and T's.
def countStreak(flips_list) - iterates through the flips list passed to it and counts streaks of 'H's and returns the largest streak it finds. Keep track of the current number of heads and the current largest streak of heads in two separate variables. As you iterate through the list, keep track of the current number of heads you've seen in a row. If you see a tail, check if the current streak of heads is larger than your current longest streak. If so, save the current streak. Then reset your heads counter.
In the main function, write a testing loop that simulates the process 10000 times. Keep track of the current largest streak of heads and display this result after the test loop completes.
...ANSWER
Answered 2022-Mar-22 at 16:36So there was a flaw in your code, you were running simulate()
function 10000 times. But actually, you had to run it once, but return a list of 10000 items. Also, you need not check the streak every time so the check_streak()
need to be out of the loop and we need to pass the result obtained from simulate(10000)
into it.
Correct Code:
QUESTION
I am building a Django template which will use jsrender in order to build out dynamic Javascript templates for html code.
However, I find that when I put a Jsrender template in my code, Django flips out because Django parses anything between {{
and }}
as a variable, and Jsrender uses this for its own variables. For instance, a template in Jsrender might look like:
ANSWER
Answered 2022-Mar-21 at 20:44You can turn on the {% verbatim %} … {% endverbatim %}
template tag [Django-doc]:
QUESTION
I noticed that in cppreference/bitset, bitset
is not mentioned to be inherited from _ Base_bitset
, including the following header file.
Does the cppreference estimate omit this inheritance relationship?
...ANSWER
Answered 2022-Mar-21 at 13:50The synopsis for std::bitset
is as follows. The rest are implementation details that are irrelevant may change, and should not affect well-formed code.
QUESTION
I have taken code for two projects. One being the code for creating a cube and another is the code for creating a pyramid. I am now trying to render both of the objects in OpenGL which I have done the problem is the objects are attached to one another. I have added some code heading towards rendering them separately, however I am now stuck where my cube is only showing 3 of the triangles used to create it and the whole pyramid shows. Yet the objects are still attached to one another. Any help or guidance?
...ANSWER
Answered 2022-Mar-19 at 07:40See Vertex Specification. You cannot specify 2 vertex array objects at the same time. You have to do this in a row.
The Vertex Array Binding is a global state. Only one VAO can be bound at a time.
When calling OpenGL instructions like glVertexAttribPointer
, glEnableVertexAttribArray
and glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,
...)`, the state of the currently bound Vertex Array Object is changed. Note that different VAOs can use the same data buffers.
QUESTION
I'm refactoring some old code for an alert widget and am abstracting it into its own component that uses DOM portals and conditional rendering. I want to keep as much of the work inside of this component as I possibly can, so ideally I'd love to be able to expose the Alert component itself as well as a function defined inside of that component triggers the render state and style animations so that no outside state management is required. Something like this is what I'm looking to do:
...ANSWER
Answered 2022-Mar-17 at 21:41Though it's not common to "reach" into other components and invoke functions, React does allow a "backdoor" to do so.
The idea is to expose out the renderAlert
function imperatively via the React ref system.
Example:
QUESTION
I have a page with a search field. If accessed with a query parameter (e.g. ?word=cat
) the page should load with results present and the search field filled. If a search is done the results and the query parameters (browser history) should update.
The only way I found to update query parameters is goto
, so my attempt is:
ANSWER
Answered 2021-Nov-04 at 14:06I had similar issue triggering load
function and I solved it by creating new instance of the URLSeachParams and navigating to these new params.
QUESTION
I'm trying to make a basic coin flipping simulator. And ask the user for their name and greet them. Then ask if they want to play the game. But when they enter something other than "Y"
, it gives this error message: UnboundLocalError: local variable 'time_flip' referenced before assignment
how can I fix that and instead it prints a goodbye message. And ask them again if they want to keep playing.
ANSWER
Answered 2022-Mar-08 at 03:35The assignment of time_flip
may not complete if there is an error transforming the input to an integer.
To resolve, assign to time_flip
before the try
block:
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