EventSystem | Simple Annotated Events in Java | Data Labeling library
kandi X-RAY | EventSystem Summary
kandi X-RAY | EventSystem Summary
Simple Annotated Events in Java
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Top functions reviewed by kandi - BETA
- Handle asynchronous event
- Calls registered listeners
- Handles an error
- Unregister an event listener
- Update methods
- Unregister event listeners
- Update methods
- Registers an event listener
- Registers new event listeners
- Returns an unmodifiable list of listeners
- Handle an event
EventSystem Key Features
EventSystem Examples and Code Snippets
Community Discussions
Trending Discussions on EventSystem
QUESTION
I'm trying to build a c++ project in VS Code but when i try to build it g++ throws an error saying:
...ANSWER
Answered 2021-May-13 at 11:56You list the "working" command as:
QUESTION
I have had problems with the OnDrop method, it is that it is not called, I was reading and maybe it has something to do with a Raycaster component, but I'm not sure, I don't even have knowledge of it, if someone could explain this to me I would greatly appreciate it.
Here is my code in c # plus an image of my hierarchy in Unity2D:
...ANSWER
Answered 2021-Apr-19 at 05:45OnDrop method is not called
To ensure the Method gets called you need to ensure that both the name and inherited class you use is correct.
As it seems you need to use override
for each function and instead of IDropHandler
and MonoBehaviour
inherit from EventTrigger
.
Example:
QUESTION
I currently have a working system that when a static method has an event attribute and a single param of type Event then it can be called by the EventSystem.
Example method
...ANSWER
Answered 2021-Mar-24 at 06:24With the comments above, I suggest a solution such as the following (just a broad idea, the implementation will need more details). And yes, an interface only offers methods, no implementation. But that's exactly the same as with a delegate, it is also only a definition on how to call a certain method, but not the implementation itself. An interface can actually be seen as a collection of delegates joined together.
Create an attribute that can be attached to classes, telling your event system that these classes can receive certain events:
QUESTION
I have been tying to setup xaudio2 and while I thought I succeeded, I quit the application while the sound is still playing and the program crashed. originally I made it so that when receiving a WM_CLOSE message I would make sure that the source voices had stopped. this drastically reduced the number of crashes, but still around 1/5 times I exit the application the program crashes. this is what it says "Exception thrown at 0x00007FF9974E38C7 (XAudio2_9.dll) in Game.exe: 0xC0000005: Access violation reading location 0x0000025274A680C4.". I am assuming that the xaudio2 thread is still trying to read the buffer even though I have disposed of it. I have set it up in a way so that there is a central SoundSystem class which has 2 vectors of Voices(another class), idleVoices and activeVoices. when I play a sound I grab a voice from the idle channels and play a sound, then when it is done I put it back in the idle channels and repeat.
here is the .h file
...ANSWER
Answered 2021-Mar-17 at 09:05You should add a call to StopEngine
in the WM_CLOSE
. This will stop all processing of the worker thread and likely resolve your crash.
You may want to take a look at DirectX Tool Kit for Audio.
QUESTION
I am using DOTween so that when I hover over the button it highlights by enlarging slightly and tweens into it to look smooth. However, I have two separate scripts attached for each button which do exactly the same thing but when I hover over one of the buttons the other button also enlarges. I've tried using the buttons under the same canvas which didn't work. So then I tried using two canvases for separate buttons and it still the same issue. Looks like this: https://vimeo.com/user105553995/review/517200220/41fbe8d619
My code is in different scripts for each button but exactly the same:
...ANSWER
Answered 2021-Feb-26 at 18:07Code checks if you are over any UI object, so any script will react.
You should use https://docs.unity3d.com/2019.1/Documentation/ScriptReference/UI.Selectable.OnPointerEnter.html
And
https://docs.unity3d.com/2019.1/Documentation/ScriptReference/UI.Selectable.OnPointerExit.html
So it will only react to the object to which it is attached to. Note that the Image or Button component needs to be on same object.
QUESTION
I have on the hard disk some images and saved files. Each image have his saved file. 10 images and 10 saved files :
images and saved games files on the hard disk
Then I'm loading the images to rawimages and when running the game it looks like that :
Images in raw images
This script is loading the images to raw images :
...ANSWER
Answered 2021-Jan-29 at 09:31You already stored the fileName in
QUESTION
I'm creating a touch controlled game that rotates platforms as you touch and drag however I can't get it to ignore touches over the jump button causing it to think that you've very quickly moved the same finger over it as one long swipe. I've tried tracking the start point and id however I've realised that none of these will work without a way to detect whether the touch is over the jump button.
My code for detecting touches:
...ANSWER
Answered 2021-Jan-26 at 15:34EventSystem.IspointerOverGameobject is what you need. Event System is UI related so it detects ui element. If you want to ignore UI elements You can use this:
QUESTION
I am coding a clicker game and I do not want my program to calculate whenever I press the UI. I have tried using OnMouseDown, OnPointerDown and !EventSystem.current.IsPointerOverGameObject() but all of them ruin the clicker-feel because you can't spam click. Are there any shorter alternatives? Thank you in advance!
Edit: I've done all the things you've commented and I've found the problem. Whenever I click my mouse button, text appears with the number of coins I get per tap. Therefore, it counts as a UI element, making it not possible to spam-click. I have now turned off the "Raycast Target" for the text and now it works as it should. Thank you for your help!
...ANSWER
Answered 2020-Dec-31 at 12:47You can use Input class along with a check:
QUESTION
I'm completely stuck. My game in unity works well in the editor, but crashes on launch on IOS. I'm using AWS Gamelift for multiplayer, which might be the culprit since it built fine before integrating it. For the actual networking code I'm using the new unity DOTS Netcode package.
In my plugins folder I have the following dlls for the client.
- AWSSDK.CognitoIdentity
- AWSSDK.CognitoIdentityProvider
- AWSSDK.CognitoSync
- AWSSDK.Core
- AWSSDK.Extensions.CognitoAuthentication
- AWSSDK.Gamelift
- AWSSDK.Lambda
- AWSSDK.SecurityToken
- Microsoft.Bcl.AsyncInterfaces
- System.Threading.Tasks.Extensions
- log4net
In the editor everything runs perfectly. I can connect to GameLift, create a game session etc. When I build, it completes successfully, but crashes on launch, showing a empty scene with a skybox, and the following error in Xcode console:
...ANSWER
Answered 2020-Dec-02 at 21:16I managed to solve this issue with much difficulty and a solid week of work. Here are the steps I did to fix it. in case anyone else has problems in the future.
- Make sure I had updated AWS SDK dlls. I got these with nuget in rider, then dragged the netstandard2.0 dll into the plugins folder. Note: Look very carefully at the dependencies listed in nuget. I had to use a slightly older version the AWS SDK to be compatible with the cognitoAuthentification.dll.
Here is a screenshot of the packages in rider. The package versions seemed to matter a lot. Check the dependencies carefully.
Use Amazon.Extensions.CognitoAuthentication.dll and NOT AWSSDK.Extensions.CognitoAuthentication.dll
Delete everything in link.xml file. Only include the following entry:
QUESTION
Ok as you read title you will know problem. The problem is very old and much people tell fixes. But nothing works for me. So please help another time. I have EventSystem in hierchy. See picture
Let me show you my canvas picture of inspector
As you can see I have other Canvas so let me see you picture of that name "Shop Canvas"
And finally button in inspector(These 2 images for buttons because button in inspector is some long).
If you need more Info right below and I will edit the post. Thanks for your help
...ANSWER
Answered 2020-Nov-20 at 07:53I had a similar issue of not being able to engage with a button. The reason being there was another UI component with ray cast enabled that did not allow inputs to reach the button.
For your case, I think it's the "The things...". Try disabling that and see if you can engage with the button again.
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No vulnerabilities reported
Install EventSystem
You can use EventSystem like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the EventSystem component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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