holo_to_material | GDG Devfair 2014 HoloToMaterial 코드랩 행사를 위한 샘플 프로젝트 입니다
kandi X-RAY | holo_to_material Summary
kandi X-RAY | holo_to_material Summary
holo_to_material is a Java library. holo_to_material has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
GDG Devfair 2014 HoloToMaterial 코드랩 행사를 위한 샘플 프로젝트 입니다.
GDG Devfair 2014 HoloToMaterial 코드랩 행사를 위한 샘플 프로젝트 입니다.
Support
Quality
Security
License
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Support
holo_to_material has a low active ecosystem.
It has 10 star(s) with 3 fork(s). There are 15 watchers for this library.
It had no major release in the last 6 months.
holo_to_material has no issues reported. There are no pull requests.
It has a neutral sentiment in the developer community.
The latest version of holo_to_material is current.
Quality
holo_to_material has 0 bugs and 0 code smells.
Security
holo_to_material has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
holo_to_material code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
holo_to_material is licensed under the MIT License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
holo_to_material releases are not available. You will need to build from source code and install.
Build file is available. You can build the component from source.
Installation instructions are not available. Examples and code snippets are available.
holo_to_material saves you 1095 person hours of effort in developing the same functionality from scratch.
It has 2478 lines of code, 151 functions and 41 files.
It has medium code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed holo_to_material and discovered the below as its top functions. This is intended to give you an instant insight into holo_to_material implemented functionality, and help decide if they suit your requirements.
- Initialize the dialog
- Initialise view effects
- Initialize FAB
- Initializes the content header
- Creates the activity view
- Initialize the navigation drawer
- Initialize the scroll effect
- Override method to draw the tab
- Blends two colors using the given ratio
- Called when the selected item is selected
- Play the player at the given position
- Updates the start and end text
- Override method to draw the layout
- Attaches the scroll listener to the activity
- Navigate to the selected video location
- On create view
- Pauses the playback
- Initialize the controller
- Sets the video thumbnail
- Creates and returns a ViewHolder which is used to create a view
- Fits the insets on system
- Initialize insets
- Writes this object to a Parcel object
- Create the RecyclerView
- Set the visibility of the view
- Reset the shadow bounds
Get all kandi verified functions for this library.
holo_to_material Key Features
No Key Features are available at this moment for holo_to_material.
holo_to_material Examples and Code Snippets
No Code Snippets are available at this moment for holo_to_material.
Community Discussions
No Community Discussions are available at this moment for holo_to_material.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install holo_to_material
You can download it from GitHub.
You can use holo_to_material like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the holo_to_material component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use holo_to_material like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the holo_to_material component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
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