ImageTool | 简单好用的图片生成工具,基于Java实现,可以动态生成二维码海报和汉字名字头像 | QRCode Processing library
kandi X-RAY | ImageTool Summary
kandi X-RAY | ImageTool Summary
ImageTool
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Top functions reviewed by kandi - BETA
- Create poster
- Add a QRcode image
- Create image for qrccode
- Create poster
- Add the head image to the template
- Add a nickname to the template
- Build the image
- Create a new image
- Adds a name to the template
- Builds the template file
- Create a head
- Write image to file
- Converts a BitMatrix to a buffered image
- Writes the bit matrix to the given output stream
- The main method
ImageTool Key Features
ImageTool Examples and Code Snippets
Community Discussions
Trending Discussions on ImageTool
QUESTION
ANSWER
Answered 2021-May-30 at 10:53you just need to remove quickbars
from plugins
.
Here is the codepen for demostration: https://codepen.io/michael-vascue/pen/MWpOmVB?editors=1011
QUESTION
I'm trying to set up the image upload with tinymce but I can't get the image in the controller from the view that contains the form.
I obtaine this error message :
System.NullReferenceException : 'Object reference not set to an instance of an object.'
The images should be stored in the images folder which is in the wwwroot
js file :
...ANSWER
Answered 2021-May-05 at 03:08Change imgfile
to file
QUESTION
I want to set new valid variable in tinymce during onSubmit: function (api){}
dialog window in tinymce because I need to set the value entered by user as valid variable. But, the valid variable remain unchanged. But without using dialog, reset valid variable after render the editor did change the valid variable. How to make it happen via dialog tinymce?
ANSWER
Answered 2021-Apr-27 at 02:34I declared var_valid=['var1'];
before the tinymce object and pass in the variable var_valid to variable_valid key in tinymce object. In onSubmit: function (api) {}
, I clear the element in var_valid array by var_valid.length = 0;
and add in new value to var_valid by var_valid.push('input');
. In this way, editor did change variable_valid after user submit the dialog box. Now, when user type new variable ({{input}}
),it show in span blue block and when user type the old removed variable({{var1}}
) no more show in blue block .But, the old variable that has been inserted into the editor before user submit the dialog box remain in blue block. I add tinymce.triggerSave()
after reset and close dialog. This refresh the changes and convert old removed variable that exist on editor to display as {{var1}}
.
QUESTION
So I am making a simple game in Java where there is a small tank in a tilemap. Though I have come across a problem concerning the JScrollBars: when I rotate the tank's body to a certain degrees east of north (specfically 14 or less) and I move the tank forwards (with the "W" key), the tank does not move in both the x and y directions as intended, only in the y direction. Here are pictures to help see what I mean:
Picture of tank rotated at 14 degrees east of north not translated upwards:
Picture of tank rotated at 14 degrees east of north translated upwards:
Clarification: when I rotate the tank's body with keys "A" and "D", there will be no x or y translations. When I press either the "W" or "S" key, which moves the tank forward or backwards (the direction in which it moves forwards or backwards is dependent on the angle at which the tank's body is at), then there will be x and y translations
This occurs because the value at which I am moving in the x direction is too small of a double value, and when casted to an int turns into 0 thus resulting in no x change. (I have to cast to an int because the JScrollBar.setValue() only accepts integers). Here is my code that explains the situation better:
...ANSWER
Answered 2021-Mar-26 at 00:40You should proberbly be working directly with graphics and translating images rather than trying to use scroll bars, however, the issue is that the scroll bars typically have a range of 0-100. If you want greater precision of the scroll bar then simply change the range, but be warned though that for small/fine adjustments they physically cannot be shown/rendered on the screen because there is a limited number of pixels so it may appear as if nothing has changed until the scroll bar has moved far enough so that the image shifts over by a pixel.
Example of increasing the scroll precision:
QUESTION
I'm trying to install TinyMCE on my website
The table, link, and media plugins don't work. that is, a popup opens, but you can't enter a value in the fields - just select it from the list. There is only one error in the console - Please use the List plugin together with the Advanced List plugin.
Bootstrap and Tiny may conflict. But how to fix it?
code
...ANSWER
Answered 2021-Mar-24 at 20:41There are a few different issues you seem to be experiencing:
TinyMCE and Bootstrap:The behavior you are describing is a common issue when using TinyMCE in Bootstrap, particularly in a dialog/modal. It is likely that you will need to override the built-in block on focusin
in the Bootstrap dialog with this code:
QUESTION
I want to add a button to tinymce editor by html button click. I declare configuration object of tinymce in variable-setting
. At first instance, I use this variable in tinymce init function as tinymce.init(setting);
. Then, during reinitialise, I add button function to that object by setting.setup=function (editor){insert_content;add_button;};
and reuse for second instance. I could remove, create and render new instance. But the button not inserted in toolbar. During reinitialise, I had remove the previous tinymce instance.
ANSWER
Answered 2021-Mar-19 at 09:16This setting.setup work when we insert whole function in without calling by variable
QUESTION
First thing first, I'm trying to implement tinyMCE to a component from react-bootstrap.
Said component is 'dynamic'. It can be any type of input I desire but when I try to use it as a textarea with tinyMCE, the state does not return any data from said input and my DB updates fail(learned it the hard way).
The first component I'm using it with is called the Edit.js. This input should store the new values on producerData which it does but only when I dont initialize the tinyMCE.
...ANSWER
Answered 2021-Mar-13 at 10:11In the end this is what I ended up with:
QUESTION
ANSWER
Answered 2021-Feb-26 at 15:06What you are really asking here are two separate questions...
- How do I take Base64 binary images from TinyMCE and store them in an appropriate format?
- What is the best way to include images in an HTML email?
How do I take Base64 binary images from TinyMCE and store them in an appropriate format
TinyMCE has a built in mechanism to address this via its images_upload_url
configuration option. There is an entire page in the TinyMCE documentation on how this works:
https://www.tiny.cloud/docs/advanced/handle-async-image-uploads/
The net is that you can have TinyMCE send the image files to an endpoint of your choosing and then convert it to whatever format you need. You don't need to keep it as a Base64 binary and it is very rare that you want the Base64 binary as the permanent format.
As for the other question...
What is the best way to include images in an HTML email?
Ultimately, the real question you need to answer is "what is the best way (for my use case) to insert an image in an email". This is a very broad topic that has been answered many times - a little research should lead you to the most common approaches and their pros/cons:
https://sendgrid.com/blog/embedding-images-emails-facts/ https://www.campaignmonitor.com/blog/how-to/2008/08/embedding-images-in-email/ https://www.quora.com/Whats-the-best-practices-for-embedding-images-into-HTML-emails
As there are multiple options it really comes down to how the pro/cons of each stack up against your requirements.
QUESTION
With a clean TinyMCE 5 install and bootstrap the editor doesn't show the bootstrap styles as you edit.
Does anyone know how to fix this?
This is my current setup:
...ANSWER
Answered 2021-Feb-25 at 17:01If you want TinyMCE to style bootstrap elements you need to pass the Bootstrap CSS to the editor itself via content_css
. Here is a simple example:
https://fiddle.tiny.cloud/d6haab
In specific please note the inclusion of this configuration option:
QUESTION
I was trying to build a blogging website. I used Tiny MCE and Django for the purpose. I could add/upload photos to my blogs. But the problem is the images uploaded via Tiny MCE are not responsive for smaller screens like a mobile phone screen. The texts are well responsive but the images are overflown. I went through Tiny MCE documentation but didn't find the answer. Here's my set of code:
tinyinject.js:(I am not so good with JS)
...ANSWER
Answered 2020-Nov-17 at 10:33To get responsive images you need to stop TinyMCE from adding pixel widths and height to the inserted images. One way to do that is to use image_dimensions: false
. Then you use css to set the width of images, a common way is using img { width: 100%; max-width: 600px; }
where 600px
would be the maximum image width. Here is a more complex TinyMCE demo if you would like to deep dive into image styling
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install ImageTool
You can use ImageTool like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ImageTool component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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