ImageTool | 简单好用的图片生成工具,基于Java实现,可以动态生成二维码海报和汉字名字头像 | QRCode Processing library

 by   GongDexing Java Version: Current License: No License

kandi X-RAY | ImageTool Summary

kandi X-RAY | ImageTool Summary

ImageTool is a Java library typically used in Utilities, QRCode Processing applications. ImageTool has no bugs, it has no vulnerabilities, it has build file available and it has low support. You can download it from GitHub.

ImageTool
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    Quality
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            kandi-support Support

              ImageTool has a low active ecosystem.
              It has 17 star(s) with 11 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 275 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ImageTool is current.

            kandi-Quality Quality

              ImageTool has 0 bugs and 0 code smells.

            kandi-Security Security

              ImageTool has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ImageTool code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ImageTool does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              ImageTool releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              ImageTool saves you 121 person hours of effort in developing the same functionality from scratch.
              It has 306 lines of code, 19 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ImageTool and discovered the below as its top functions. This is intended to give you an instant insight into ImageTool implemented functionality, and help decide if they suit your requirements.
            • Create poster
            • Add a QRcode image
            • Create image for qrccode
            • Create poster
            • Add the head image to the template
            • Add a nickname to the template
            • Build the image
            • Create a new image
            • Adds a name to the template
            • Builds the template file
            • Create a head
            • Write image to file
            • Converts a BitMatrix to a buffered image
            • Writes the bit matrix to the given output stream
            • The main method
            Get all kandi verified functions for this library.

            ImageTool Key Features

            No Key Features are available at this moment for ImageTool.

            ImageTool Examples and Code Snippets

            No Code Snippets are available at this moment for ImageTool.

            Community Discussions

            QUESTION

            How do I remove Image and Table option from TinyMCE textarea?
            Asked 2021-May-30 at 10:53

            Everytime I click inside the textarea to type, these two options show up. I don't need them. I tried looking on the TinyMCE website but couldn't find anything. Hoping someone could help me find a solution.

            Here is my tinyMCE.js code

            ...

            ANSWER

            Answered 2021-May-30 at 10:53

            you just need to remove quickbars from plugins.

            Here is the codepen for demostration: https://codepen.io/michael-vascue/pen/MWpOmVB?editors=1011

            Source https://stackoverflow.com/questions/67757989

            QUESTION

            ASP.NET Core 3.1 upload image with tinymce
            Asked 2021-May-05 at 08:55

            I'm trying to set up the image upload with tinymce but I can't get the image in the controller from the view that contains the form.

            I obtaine this error message :

            System.NullReferenceException : 'Object reference not set to an instance of an object.'

            The images should be stored in the images folder which is in the wwwroot

            js file :

            ...

            ANSWER

            Answered 2021-May-05 at 03:08

            Change imgfile to file

            Source https://stackoverflow.com/questions/67391693

            QUESTION

            Reset valid variable with variable plugin in tinymce editor dialog
            Asked 2021-Apr-27 at 02:34

            I want to set new valid variable in tinymce during onSubmit: function (api){} dialog window in tinymce because I need to set the value entered by user as valid variable. But, the valid variable remain unchanged. But without using dialog, reset valid variable after render the editor did change the valid variable. How to make it happen via dialog tinymce?

            ...

            ANSWER

            Answered 2021-Apr-27 at 02:34

            I declared var_valid=['var1']; before the tinymce object and pass in the variable var_valid to variable_valid key in tinymce object. In onSubmit: function (api) {}, I clear the element in var_valid array by var_valid.length = 0; and add in new value to var_valid by var_valid.push('input');. In this way, editor did change variable_valid after user submit the dialog box. Now, when user type new variable ({{input}}),it show in span blue block and when user type the old removed variable({{var1}}) no more show in blue block .But, the old variable that has been inserted into the editor before user submit the dialog box remain in blue block. I add tinymce.triggerSave() after reset and close dialog. This refresh the changes and convert old removed variable that exist on editor to display as {{var1}}.

            Source https://stackoverflow.com/questions/67260006

            QUESTION

            Java JScrollBar set value with double
            Asked 2021-Mar-26 at 00:40

            So I am making a simple game in Java where there is a small tank in a tilemap. Though I have come across a problem concerning the JScrollBars: when I rotate the tank's body to a certain degrees east of north (specfically 14 or less) and I move the tank forwards (with the "W" key), the tank does not move in both the x and y directions as intended, only in the y direction. Here are pictures to help see what I mean:

            Picture of tank rotated at 14 degrees east of north not translated upwards:

            Picture of tank rotated at 14 degrees east of north translated upwards:

            Clarification: when I rotate the tank's body with keys "A" and "D", there will be no x or y translations. When I press either the "W" or "S" key, which moves the tank forward or backwards (the direction in which it moves forwards or backwards is dependent on the angle at which the tank's body is at), then there will be x and y translations

            This occurs because the value at which I am moving in the x direction is too small of a double value, and when casted to an int turns into 0 thus resulting in no x change. (I have to cast to an int because the JScrollBar.setValue() only accepts integers). Here is my code that explains the situation better:

            ...

            ANSWER

            Answered 2021-Mar-26 at 00:40

            You should proberbly be working directly with graphics and translating images rather than trying to use scroll bars, however, the issue is that the scroll bars typically have a range of 0-100. If you want greater precision of the scroll bar then simply change the range, but be warned though that for small/fine adjustments they physically cannot be shown/rendered on the screen because there is a limited number of pixels so it may appear as if nothing has changed until the scroll bar has moved far enough so that the image shifts over by a pixel.

            Example of increasing the scroll precision:

            Source https://stackoverflow.com/questions/66808902

            QUESTION

            How to install plugins in TinyMCE correctly?
            Asked 2021-Mar-24 at 20:41

            I'm trying to install TinyMCE on my website

            The table, link, and media plugins don't work. that is, a popup opens, but you can't enter a value in the fields - just select it from the list. There is only one error in the console - Please use the List plugin together with the Advanced List plugin.

            Bootstrap and Tiny may conflict. But how to fix it?

            code

            ...

            ANSWER

            Answered 2021-Mar-24 at 20:41

            There are a few different issues you seem to be experiencing:

            TinyMCE and Bootstrap:

            The behavior you are describing is a common issue when using TinyMCE in Bootstrap, particularly in a dialog/modal. It is likely that you will need to override the built-in block on focusin in the Bootstrap dialog with this code:

            Source https://stackoverflow.com/questions/66777440

            QUESTION

            Adding Element to Tinymce Object
            Asked 2021-Mar-19 at 09:17

            I want to add a button to tinymce editor by html button click. I declare configuration object of tinymce in variable-setting. At first instance, I use this variable in tinymce init function as tinymce.init(setting);. Then, during reinitialise, I add button function to that object by setting.setup=function (editor){insert_content;add_button;}; and reuse for second instance. I could remove, create and render new instance. But the button not inserted in toolbar. During reinitialise, I had remove the previous tinymce instance.

            ...

            ANSWER

            Answered 2021-Mar-19 at 09:16

            This setting.setup work when we insert whole function in without calling by variable

            Source https://stackoverflow.com/questions/66701904

            QUESTION

            How to implement TinyMCE to Shared Textarea and Return its Updated State in React?
            Asked 2021-Mar-13 at 10:11

            First thing first, I'm trying to implement tinyMCE to a component from react-bootstrap.

            Said component is 'dynamic'. It can be any type of input I desire but when I try to use it as a textarea with tinyMCE, the state does not return any data from said input and my DB updates fail(learned it the hard way).

            The first component I'm using it with is called the Edit.js. This input should store the new values on producerData which it does but only when I dont initialize the tinyMCE.

            ...

            ANSWER

            Answered 2021-Mar-13 at 10:11

            In the end this is what I ended up with:

            Source https://stackoverflow.com/questions/65944766

            QUESTION

            Show images from tinymce editor in mail
            Asked 2021-Mar-10 at 05:31

            im using a TinyMCE plugin for yii2 by 2amigos.

            I need all the content entered within the editor to be sent by email.

            It does a great job with background, heading color text as far I have tested.

            But with pictures it shows the tag as shown below:

            While in the editor it looks good:

            My view:

            ...

            ANSWER

            Answered 2021-Feb-26 at 15:06

            What you are really asking here are two separate questions...

            1. How do I take Base64 binary images from TinyMCE and store them in an appropriate format?
            2. What is the best way to include images in an HTML email?

            How do I take Base64 binary images from TinyMCE and store them in an appropriate format

            TinyMCE has a built in mechanism to address this via its images_upload_url configuration option. There is an entire page in the TinyMCE documentation on how this works:

            https://www.tiny.cloud/docs/advanced/handle-async-image-uploads/

            The net is that you can have TinyMCE send the image files to an endpoint of your choosing and then convert it to whatever format you need. You don't need to keep it as a Base64 binary and it is very rare that you want the Base64 binary as the permanent format.

            As for the other question...

            What is the best way to include images in an HTML email?

            Ultimately, the real question you need to answer is "what is the best way (for my use case) to insert an image in an email". This is a very broad topic that has been answered many times - a little research should lead you to the most common approaches and their pros/cons:

            https://sendgrid.com/blog/embedding-images-emails-facts/ https://www.campaignmonitor.com/blog/how-to/2008/08/embedding-images-in-email/ https://www.quora.com/Whats-the-best-practices-for-embedding-images-into-HTML-emails

            As there are multiple options it really comes down to how the pro/cons of each stack up against your requirements.

            Source https://stackoverflow.com/questions/66379847

            QUESTION

            TinyMCE with Bootstrap not showing in editor
            Asked 2021-Feb-25 at 17:01

            With a clean TinyMCE 5 install and bootstrap the editor doesn't show the bootstrap styles as you edit.

            Does anyone know how to fix this?

            This is my current setup:

            ...

            ANSWER

            Answered 2021-Feb-25 at 17:01

            If you want TinyMCE to style bootstrap elements you need to pass the Bootstrap CSS to the editor itself via content_css. Here is a simple example:

            https://fiddle.tiny.cloud/d6haab

            In specific please note the inclusion of this configuration option:

            Source https://stackoverflow.com/questions/66359011

            QUESTION

            Tiny MCE and Django
            Asked 2020-Nov-17 at 10:33

            I was trying to build a blogging website. I used Tiny MCE and Django for the purpose. I could add/upload photos to my blogs. But the problem is the images uploaded via Tiny MCE are not responsive for smaller screens like a mobile phone screen. The texts are well responsive but the images are overflown. I went through Tiny MCE documentation but didn't find the answer. Here's my set of code:

            tinyinject.js:

            (I am not so good with JS)

            ...

            ANSWER

            Answered 2020-Nov-17 at 10:33

            To get responsive images you need to stop TinyMCE from adding pixel widths and height to the inserted images. One way to do that is to use image_dimensions: false. Then you use css to set the width of images, a common way is using img { width: 100%; max-width: 600px; } where 600px would be the maximum image width. Here is a more complex TinyMCE demo if you would like to deep dive into image styling

            Source https://stackoverflow.com/questions/64424133

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ImageTool

            You can download it from GitHub.
            You can use ImageTool like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ImageTool component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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